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The Cook Class

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After a harrowing journey, a climactic battle, a daring escape, adventurers always find themselves resting by a hearth, in a tavern, and they eat their fill of the local cook's finest goods. But, what if the Cook joined the fray? Practitioners of the oldest form of life-giving: sustenance itself, Cooks call upon the innate flow of magical energy within a body to bolster their allies beyond the conceivable.

Each Cook keeps to their own standards, and these are what define them. Sous Chefs believe in the potential of their allies, pushing the limits of their power. Mess Sergeants study the capabilities of a body, their own body to be exact. Hash Slingers walk the line between food and poison in their cuisine, masters of debilitation. You must decide what path is right for your party.

Updates for v2.0

  1. MORSEL CARDS are now available with the download! Much like spell cards, these can be printed and cut out to provide a quick reference during play. Blank cards are also provided in case you would like to work with your DM to make custom morsels, or if you want to make extras of your often-cooked morsels, so you can have a physical tally of the morsels you decide to cook each rest and how many you have used since then.

  2. The action you use to feed a morsel to a creature has been given a name: “Feed a morsel.” This shortcut increases clarity for all features that interact with this action (like the We Deliver and We Deliver Death features).

  3. Smelling Salts now only allows a repeated save against a condition once per condition so as not to trivialize the long-term charm effects of some monsters with infinite saves (as with vampires).

  4. Mess Sergeant’s Crystalline Heart morsel’s duration has been increased to 10 minutes up from 1 minute.

  5. Brewmeister’s Angry Drunk feature now allows you to add the extra damage to any attack, not just a weapon attack.

  6. Monster Mashers can now feed their Vital Harvest meal to a number of creatures equal to 5 + their Constitution modifier, and the benefit now lasts for 24 hours or until the creatures take a long rest.

  7. Monster Masher’s Fresh Cut morsel now deals acid damage instead of bludgeoning damage, and the Fresh Cut morsel can only be made a number of times per long rest equal to their Constitution modifier.

  8. Monster Masher’s Combat Bag now allows you to have the target ingest the morsel on any hit, not just a critical hit.

  9. Flavored Ice now gives disadvantage on Concentration checks for 1 round, but not on the initial damage from the Flavored Ice morsel. This increases the power of the morsel, but requires teamwork to take full advantage of.

  10. Hardened Bread’s duration is now one full round. A minor buff to keep it in line with Flavored Ice.

  11. Roast Pheasant’s wording has been simplified and clarified as to when and how the rate of descent is changed by the target.

  12. Startouched Seeds’ duration has been reduced to 1 minute.

  13. Angel’s Kiss now has a duration of 1 minute.

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Emmet Byrne has created a comprehensive Cook specific character sheet as part of his Character Sheet Bundle. You can download Emmet's Cook Character Sheet HERE!

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Reviews (1)
Discussions (16)
Customer avatar
Tyler R January 18, 2019 12:26 am UTC
PURCHASER
I have a question I have only been playing the game for about a year so I am pretty new. How does the cook make enemies in direct combat eat the morels or is it more of a place it in the food they are already eating. Then that is when the save DC comes into play. I understand how the morels for willing creatures works but how does it work for unwilling creatures?
Customer avatar
Sam H January 25, 2019 11:52 pm UTC
CREATOR
The cook force feeds the morsel to the enemy, and once in the enemy's mouth, the morsel's effect occurs. Hash Slingers can throw the morsel with such force and precision that they send it directly down the enemy gullet!
Customer avatar
Alexander C December 20, 2018 12:00 am UTC
PURCHASER
I have a question about the cook's bag. If you choose to forgo starting equipment for starting wealth, how do you obtain the bag, is it granted due to the cooking bag feature or do you have to pay the cost up front to make it? Also how much does it weigh, and does the weight change with the amount of ingredients/ morsels in it? About to start using this class for a campaign and I am excited to see how it works out.
Customer avatar
Sam H December 22, 2018 3:19 pm UTC
CREATOR
It’s granted by the feature. It’s just listed under starting equipment to remind players that it is something that gets added to your equipment.
It doesn’t currently have a weight, but adding or removing morsels/ingredients would not affect its weight substantially. I can absolutely add a weight in the next update though with an item description box.
I’m pumped for you to start your campaign! If you need a weight right now for the campaign, I would put it at 10 lbs.
Customer avatar
Alexander C January 22, 2019 6:35 pm UTC
PURCHASER
Thank you for the reply! Because of my lack of thought to check back to this, we ended up starting like it were a spellbook, me having to get the gold to make it and therefore having to wait to get it. Either way, the classes focus on cooking has really enhanced the role play that my party did and has led to me preferring Cook's Utensils as a non-specific artisan tool. Mixed with a Hobgoblin, its been working really well! Thank you again.
Customer avatar
Sam H January 25, 2019 11:54 pm UTC
CREATOR
I'm sorry the confusion didn't get cleared up earlier, but I'm so happy you and your party are enjoying the class! I wish you good fortune on your adventure!!
Customer avatar
Timothy W November 14, 2018 11:02 am UTC
PURCHASER
Small nitpick with the latest additions:

The "Cook Archetype" on page 3 only lists the three earlier archetypes.
Customer avatar
Sam H November 24, 2018 6:28 pm UTC
CREATOR
Thanks for the catch! I'll fix in the next update.
Customer avatar
Michael C November 02, 2018 12:11 am UTC
PURCHASER
Not understanding why Strong Ale is a Sous Chef feature and not a Brewmeister feature.
Customer avatar
Sam H November 06, 2018 4:37 am UTC
CREATOR
The Brewmeister subclass was added after the Sous Chef subclass. That’s the main reason, but I may reflavor Strong Ale to avoid future confusion.
Customer avatar
Slox N October 31, 2018 1:34 pm UTC
PURCHASER
I love this class! its brilliant!
Though I did think it slightly strange that there isn't a limit for how many times a morsel can be used, (like how spell slots recharge on a long rest), what was the reasoning behind that?
Customer avatar
Sam H November 01, 2018 9:21 am UTC
CREATOR
Thank you so much!!

There is a limit! You make a number of morsels equal to your CON modifier (you can make the same one more than once) every short or long rest, and when you feed a morsel to a creature, you don’t have it anymore because it was eaten/drunk.
Customer avatar
Slox N November 05, 2018 11:37 pm UTC
PURCHASER
Oh thank you for clarifying! I accidentally misread that part.
Customer avatar
Austin T October 09, 2018 6:00 pm UTC
PURCHASER
I love the class in concept, seems really well balanced and thought out. I'm about to start a campaign as a cook for the first time and I'm excited Job well done!

I noticed that every archetype has its own unique Morsels, except for the Monster Masher archetype. Is this by design? If not, when can we expect an update?
Customer avatar
Sam H October 11, 2018 3:30 pm UTC
CREATOR
This is by design. They have so much versatility with their Harvest features that I wanted them to just use the basic morsels, maybe get more use out of the less popular or more niche morsels, but I've been getting feedback that it does feel strange, like they're missing out as a subclass.

What I've been considering is adding another feature at 10th level, and have Emboldened Harvest be combined with Vital Harvest. Just gotta work out the balance on that!
Customer avatar
Austin T October 17, 2018 5:44 pm UTC
PURCHASER
I like that idea a lot! Looking forward to seeing more, thanks for taking the time to respond. Keep up the good work
Customer avatar
kurtis W September 06, 2018 12:11 am UTC
PURCHASER
Finding it hard to chose an archetype. I feel like if I don’t pick hash slinger I miss out on a lot of spells that have to do with hurting the enemy in some way. Am I missing something?
Customer avatar
Sam H September 06, 2018 1:47 am UTC
CREATOR
If you want to play a cook that directly hurts their foes, then the Hash Slinger is your best option! You’re not missing anything.

If you want to be more supportive, then you go Sous Chef. If you want to be tanky and disruptive, then I’d suggest the Mess Sergeant. It all depends on your preferred playstyle!
Customer avatar
kurtis W September 06, 2018 1:53 am UTC
PURCHASER
Thanks, they all seem really fun.
Customer avatar
Vasiliy P September 02, 2018 8:31 pm UTC
PURCHASER

Hey. Is there a module of this class for fantasy ground? And if not, can we do it?
Customer avatar
Sam H September 06, 2018 1:45 am UTC
CREATOR
I don’t think so! And I’m not sure if you could make one. You would have to check the legal text of DMs Guild because as soon as I uploaded it to this site Wizards of the Coast became the owners of the class. If you have other DND classes on their though, you should be fine using this one!
Customer avatar
Vasiliy P September 01, 2018 3:48 pm UTC
PURCHASER
Thank you for this class. It's brilliant. I really like to RP with this class.

confuses only that the number of dishes depends on the physique modifier. But it does not grow very much. it can happen that at level 10 the character will be able to cook only 4 dishes. Or have I not read the rules correctly?



Customer avatar
kurtis W September 03, 2018 9:12 pm UTC
PURCHASER
I think your level determines the amount of recipes you will know. Your Constitution modifier determines how many morsels you can make at a time. At level 7 you learn Order Up, which essentially doubles the amount of morsels you can make at a time.
Customer avatar
Sam H September 06, 2018 1:42 am UTC
CREATOR
Kurtis is correct! The number of Morsels you can make is dependent on your Constitution modifier, and that number doubles when you get the Order Up feature (during long rests that is).
Customer avatar
Jacob C June 27, 2018 6:00 pm UTC
PURCHASER
i payed good money for this so i only aspect that this will be updated often and also i hope that my money did not go to waste because i love the class.
Customer avatar
Rowan A June 11, 2018 7:26 am UTC
PURCHASER
I'm loving all the new Morsels in this update. However, I have some suggestions.

Boiled Dragon's Tail: On the "frightful Presence" action, instead of it being an unchangeable DC 14 Wisdom save, why not make the Wisdom save's DC be your Morsel DC?

Elemental Pie: Perhaps remove the poison resistance, since poison isn't really an element.

Strong Ale: I highly suggest you specify "NONMAGICAL piercing, slashing, and bludgeoning damage." As without that, it's somewhat more overpowered.
Customer avatar
Sam H June 16, 2018 4:06 pm UTC
CREATOR
Thank you for your comment! In reply to your suggestions:

Boiled Dragon's Tail: Because I'm afraid it might be too powerful. I could be totally wrong, especially with how late you get access to it, but with a little more playtesting I'll see if it needs a buff like what you're suggesting!

Elemental Pie: The poison resistance is there because every elemental has poison immunity. That's how I judged what resistances it gave.

Strong Ale: You're totally right. This change is actually on my To-Do list right now!
Customer avatar
James S May 04, 2018 4:05 pm UTC
PURCHASER
Rotund Reflection update for 1.4: "their speed becomes 0 until the end of the turn"

Is this meant to be "their speed becomes 0 until the end of their next turn"? The update notes seem to imply this, and it would be somewhat meaningless otherwise, yeah?

Great work here, hope this helps!
Customer avatar
Sam H May 06, 2018 10:08 pm UTC
CREATOR
Thank you for the comment!
Rotund Reflection works as a reaction, so it interrupts the attacking creature’s turn. The reduction of speed is meant so that a creature who still had their movement couldn’t immediately stand up from being knocked prone, or return to where they were standing if pushed.
Customer avatar
Jerome L May 03, 2018 2:42 pm UTC
PURCHASER
Just bought it! Thanks a lot!

For the next update, I would love a section of items/weapons/armors specific to the class. Like aprons, big 2H frying pan (my barbarian half-orc wants a weapon like that so he can fight and cook with the same apparatus) and so on. What about a big pot lid for a shield? Just ideas :)

By the way, my barbarian loves cupcakes. I replaced the "Sugar Crystals" morsel with "Cupcake".
Customer avatar
Sam H May 06, 2018 10:13 pm UTC
CREATOR
Thank you for the kind words! I hope your barbarian is having fun :)
I replied to you on Reddit, but thinking it over, I might actually make a list of exotic weapons based on cook materials and other silly things, but if I did, i’d just throw it on Reddit
Customer avatar
Raymond B March 18, 2018 8:55 am UTC
PURCHASER
Quick question -- one of the multiclassing requirements for this class is Charisma 13, but the Cook doesn't actually seem to use that stat for any of its features. Generally, classes are pretty lenient about what they demand -- you don't even have to have a decent Constitution to become a Barbarian. Any insight on the methodology here?
Customer avatar
Sam H March 23, 2018 12:30 am UTC
CREATOR
Originally, I wanted to make multiclassing into the Cook harder, but with some playtesting of various Cook multiclasses, I found that that wasn't necessary. The Charisma prerequisite was just removed in the latest update!
Customer avatar
Elijah G March 01, 2018 3:07 am UTC
PURCHASER
This class reminds me a lot of the cook and baker class in the games Bravely Default and Bravely Second. You could make pies and cake the made enemies weak against certain attack like lighting and fire. One move had you make chocolates that could turn enemies into ghost that couldn't attack you. Either way this class has potential.
Customer avatar
mark L February 13, 2018 10:00 am UTC
PURCHASER
Neat class flavor, the morsel options seem too strong. A potential +1 to +4 weapon you can make 3 times a short rest at level 1? Would be interested in bringing this to the table after a couple more updates.
Customer avatar
Jared D February 16, 2018 8:59 pm UTC
PURCHASER
I'm a little confused as to why the Frosted Grapes require the Sous Chef feature while the Packed Protein does not. I agree, though, that letting both these items add +1d4 to both attack and damage is a lot at level 1 (plus there's the fact that sous chefs get to make additional morsels at level 3. So we're talking about more like 6-7 potentially buffed weapons).

I see what you're going for though. Some morsels get major effect and a minor effect (more or less, one combat effect and one non-combat effect). Perhaps, instead, these morsels add +1d4 to the attack rolls and grant advantage to either Athletic (Protein) or Acrobatic (Grapes) checks for the duration.

+1d4 to both attack and damage rolls just feels like so much, even if that's all the sous chef is meant to do. Especially when there isn't a spell that grants the equivalent for comparison.
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File Last Updated:
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This title was added to our catalog on January 23, 2018.