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The Cook Class

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After a harrowing journey, a climactic battle, a daring escape, adventurers always find themselves resting by a hearth, in a tavern, and they eat their fill of the local cook's finest goods. But, what if the Cook joined the fray? Practitioners of the oldest form of life-giving: sustenance itself, Cooks call upon the innate flow of magical energy within a body to bolster their allies beyond the conceivable.

Each Cook keeps to their own standards, and these are what define them. Sous Chefs believe in the potential of their allies, pushing the limits of their power. Mess Sergeants study the capabilities of a body, their own body to be exact. Hash Slingers walk the line between food and poison in their cuisine, masters of debilitation. Brewmeisters get their allies literally drunk on power. Monster Mashers take the strengths of the monsters they slay and hand that strength to their friends in a dish. You must decide what path is right for your party.

Updates for v2.1

  1. You now learn your 15th morsel at 17th level instead of 18th level to better line up with when you have access to your 17th level subclass morsel.

  2. Smelling Salts has been reworked. If used on a creature, it cannot be used on that creature again until that creature finishes a short or long rest. Also, when you reach 17th level, the repeated saving throw is made with advantage. The wording has also been changed to be cleaner and more intuitive.

  3. The food created from Soul of Food no longer lasts for a week, but now has a defined worth of 100 gold pieces.

  4. Sous Chef’s We Deliver and Hash Slinger’s We Deliver Death’s ranges have both been reduced to 30 feet to add to their feasibility and to encourage Cooks to think more tactically about positioning and movement in Combat.

  5. Sous Chef’s Aromatic Sweat has been changed to Aromatic Scent to allow players to visualize it in a diversity of ways. It also now gives casters the option to use a reaction to cast an offensive cantrip with the given reaction.

  6. Sous Chef’s Monkey’s Brains now works like a legendary resistance.

  7. Clarified that Legendary Morsels don’t count against the total number of morsels that you can prepare.

  8. Hash Slinger’s Horrific Stench now subtracts 1d4 from hostile creatures’ ability checks as well as their saving throws.

  9. Brewmeister’s Boozy Yield now gives intoxicated creatures resistance to bludgeoning, piercing, and slashing damage from nonmagical weapon attacks.

  10. Cow Innards now affect creatures that can smell the target instead of creatures that can see the target.

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Emmet Byrne has created a comprehensive Cook specific character sheet as part of his Character Sheet Bundle. You can download Emmet's Cook Character Sheet HERE!

 
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Discussions (25)
Customer avatar
Morten M November 19, 2019 8:34 pm UTC
PURCHASER
Hello! so i am making my first cook for a campaign one of my friends are making and cant figure our how to find the Morsel Save dc! Plz help me :D
Customer avatar
Sam H November 25, 2019 1:15 pm UTC
CREATOR
Hey! Sorry for the late reply, but the Morsel Save DC is at the Top Left of the third page, right before the Smelling Salts feature.
Customer avatar
Étienne C August 05, 2019 9:55 pm UTC
PURCHASER
Hey just in general you don't write the H on half-orc. Because there already a freaking big H on the top right counter and it seams like there a to big spece between tools profenciency and the saving throwes
Customer avatar
Sam H August 06, 2019 1:41 pm UTC
CREATOR
Hey! The “H” is actually a stylized “A” so the sentence begins “A half-orc throws...” That’s just how the program I use begins the first paragraph.

And there’s a space between the Tool and Saving Throw proficiencies because that’s the convention used in the PHB.

I’ll see if I can’t get rid of the stylized “A” in a future update. Thank you for the comments!
Customer avatar
Jo J July 27, 2019 8:21 am UTC
WARNING TO DMs: This class CAN break your campaign as is! Beware
Customer avatar
Trevor P June 28, 2019 8:42 pm UTC
PURCHASER
What is the max number of morsels you can carry?
Customer avatar
Sam H July 10, 2019 4:26 pm UTC
CREATOR
You can carry as many morsels as you can prepare.
Customer avatar
Trevor P July 13, 2019 12:57 am UTC
PURCHASER
Thank you for the reply! I just wanted to be sure! I just introduced my new cook to the party and we are all having a blast!
Customer avatar
Sam H July 17, 2019 3:20 pm UTC
CREATOR
No problem! I’m so glad y’all’re having a good time
Customer avatar
Daniel C May 02, 2019 5:47 pm UTC
PURCHASER
Big fan of this homebrew, have you considered making a brewmaster-type subclass as well?
Customer avatar
Sam H May 07, 2019 12:41 pm UTC
CREATOR
So currently the Brewmeister subclass is meant to fill that role. Is there something else you were looking for in a Brewmaster subclass?
Customer avatar
Kris A April 20, 2019 3:33 am UTC
PURCHASER
Do you need to roll to land the morsels in their mouth with Hash Slinger?
Customer avatar
Sam H April 24, 2019 5:44 pm UTC
CREATOR
You can throw the morsel into a hostile creature’s mouth without rolling. They must then make a saving throw against the morsel’s effect. If their mouth is blocked by total cover, you cannot throw your morsel into their mouth.
Customer avatar
Pedro C March 08, 2019 5:13 pm UTC
PURCHASER
Hey there! I'm absolutely in love with this class, the creativity involved, the tematic research. There are a couple of things I'd like to ask you about:

1 - The Monster Masher description states that "you can harvest meat from the body [of a recently killed hostile creature] for a special meal if it is of a type you know how to cook (described below)." Does that imply you learn how to cook a kind of meat at some moment? If so, when and how? Or are all the types of creatures already available to be prepared from the get-go?

Also, would it be possible to cook the meat of a creature you have encountered dead, or just saw dying from something other than being murdered? One who died from trap damage, falling a cliff or struck by a tree?

2 - I'm from Brazil and I've translated all your content for personal use, I've also included some pictures from Devian Art to flavor the pdf. Would you be interested in publishing it in Portuguese as well? I could send you the pdf...See more
Customer avatar
Sam H March 08, 2019 9:23 pm UTC
CREATOR
That’s incredibly kind of you to say! And I’m so happy that you’re having a good time with it! As for your questions:

1. So the purpose of that line is to state that there are some types of creatures you don’t know how to cook (such as humanoids because gross). But every type of creature listed in the feature is available as soon as you reach 3rd level!

If you find a dead creature, you cannot harvest it. RAW every other example doesn’t work because the creature needs to be in a fight/flight state when killed to be able to harness their essence. BUT RAI, that state can be achieved in ways besides combat. It would be up to your DM to decide what would put a creature in that state, but if killed in that state, then yes, you could harvest the meat, even if you did not kill it.

2. That is an incredible offer. Unfortunately I don’t have the funds right now to pay you for your translation, and I would not feel right ethically speaking to just take it and publish it....See more
Customer avatar
Pedro C March 13, 2019 11:32 pm UTC
PURCHASER
Thanks for the clarification! Cooking constructs or undead would be disgusting as well. Don't worry about payment, we could publish it here on DM's Guild as a pay what you want product. I just wanna people to play this amazing class, their joy is my reward :)
Customer avatar
Sam H March 14, 2019 3:44 pm UTC
CREATOR
How about this.

You can publish your translation on DMs Guild as a Pay-What-You-Want product, and I will put a link on my page directing Portuguese-speaking folk to your product (I'll need your help writing that). That way you get credit and compensation for your work, and I get to reach out to a different group of people.

You would have to remove any unlicensed art and follow the DMs Guild legal guidelines, but this would also allow you as a Portuguese-speaker to answer any questions people might have about the translation or the rules in general.
Customer avatar
Lukas B March 01, 2019 7:46 pm UTC
PURCHASER
Love it! However I have a question about the Combat Bag that Monster Mashers get. How does it work, fantasy-wise? Is it like a small catapult afixed to the bag, or a more intricate device? I'm asking because I'm really having a hard time figuring out how it would work from a pure flavour perspective.
Customer avatar
Sam H March 05, 2019 4:45 am UTC
CREATOR
So the way I’ve always envisioned it, it’s like the bag’s opening is animated like a mouth, and it is literally spitting the morsels at your enemies, so it’s more magical than mechanical.

BUT, I didn’t get too detailed with the feature description because I want players to flavor their bags in whatever way works best for their character!
Customer avatar
Lukas B March 05, 2019 4:16 pm UTC
PURCHASER
Ah, I understand. Thank you for clarifying! It didn't really feel magical at first, but I guess it can be whatever I want. Nice to have a starting point though!
Customer avatar
Sam H March 06, 2019 8:36 pm UTC
CREATOR
No problem! I hope you have a good time with the class!
Customer avatar
Kiefer R February 24, 2019 8:03 am UTC
PURCHASER
So if I am level 1 then I have access to 3 types of morsels. If I were for some reason to have only 14 constitution which would give me a 2 modifier, does that mean I can only have 2 morsels with me?
Customer avatar
Sam H February 25, 2019 10:05 pm UTC
CREATOR
Correct. The number of morsels you can prepare each short or long rest is equal to your CON modifier.
Customer avatar
Tyler R January 18, 2019 12:26 am UTC
PURCHASER
I have a question I have only been playing the game for about a year so I am pretty new. How does the cook make enemies in direct combat eat the morels or is it more of a place it in the food they are already eating. Then that is when the save DC comes into play. I understand how the morels for willing creatures works but how does it work for unwilling creatures?
Customer avatar
Sam H January 25, 2019 11:52 pm UTC
CREATOR
The cook force feeds the morsel to the enemy, and once in the enemy's mouth, the morsel's effect occurs. Hash Slingers can throw the morsel with such force and precision that they send it directly down the enemy gullet!
Customer avatar
Alexander C December 20, 2018 12:00 am UTC
PURCHASER
I have a question about the cook's bag. If you choose to forgo starting equipment for starting wealth, how do you obtain the bag, is it granted due to the cooking bag feature or do you have to pay the cost up front to make it? Also how much does it weigh, and does the weight change with the amount of ingredients/ morsels in it? About to start using this class for a campaign and I am excited to see how it works out.
Customer avatar
Sam H December 22, 2018 3:19 pm UTC
CREATOR
It’s granted by the feature. It’s just listed under starting equipment to remind players that it is something that gets added to your equipment.
It doesn’t currently have a weight, but adding or removing morsels/ingredients would not affect its weight substantially. I can absolutely add a weight in the next update though with an item description box.
I’m pumped for you to start your campaign! If you need a weight right now for the campaign, I would put it at 10 lbs.
Customer avatar
Alexander C January 22, 2019 6:35 pm UTC
PURCHASER
Thank you for the reply! Because of my lack of thought to check back to this, we ended up starting like it were a spellbook, me having to get the gold to make it and therefore having to wait to get it. Either way, the classes focus on cooking has really enhanced the role play that my party did and has led to me preferring Cook's Utensils as a non-specific artisan tool. Mixed with a Hobgoblin, its been working really well! Thank you again.
Customer avatar
Sam H January 25, 2019 11:54 pm UTC
CREATOR
I'm sorry the confusion didn't get cleared up earlier, but I'm so happy you and your party are enjoying the class! I wish you good fortune on your adventure!!
Customer avatar
Timothy W November 14, 2018 11:02 am UTC
PURCHASER
Small nitpick with the latest additions:

The "Cook Archetype" on page 3 only lists the three earlier archetypes.
Customer avatar
Sam H November 24, 2018 6:28 pm UTC
CREATOR
Thanks for the catch! I'll fix in the next update.
Customer avatar
Michael C November 02, 2018 12:11 am UTC
PURCHASER
Not understanding why Strong Ale is a Sous Chef feature and not a Brewmeister feature.
Customer avatar
Sam H November 06, 2018 4:37 am UTC
CREATOR
The Brewmeister subclass was added after the Sous Chef subclass. That’s the main reason, but I may reflavor Strong Ale to avoid future confusion.
Customer avatar
Slox N October 31, 2018 1:34 pm UTC
PURCHASER
I love this class! its brilliant!
Though I did think it slightly strange that there isn't a limit for how many times a morsel can be used, (like how spell slots recharge on a long rest), what was the reasoning behind that?
Customer avatar
Sam H November 01, 2018 9:21 am UTC
CREATOR
Thank you so much!!

There is a limit! You make a number of morsels equal to your CON modifier (you can make the same one more than once) every short or long rest, and when you feed a morsel to a creature, you don’t have it anymore because it was eaten/drunk.
Customer avatar
Slox N November 05, 2018 11:37 pm UTC
PURCHASER
Oh thank you for clarifying! I accidentally misread that part.
Customer avatar
Austin T October 09, 2018 6:00 pm UTC
PURCHASER
I love the class in concept, seems really well balanced and thought out. I'm about to start a campaign as a cook for the first time and I'm excited Job well done!

I noticed that every archetype has its own unique Morsels, except for the Monster Masher archetype. Is this by design? If not, when can we expect an update?
Customer avatar
Sam H October 11, 2018 3:30 pm UTC
CREATOR
This is by design. They have so much versatility with their Harvest features that I wanted them to just use the basic morsels, maybe get more use out of the less popular or more niche morsels, but I've been getting feedback that it does feel strange, like they're missing out as a subclass.

What I've been considering is adding another feature at 10th level, and have Emboldened Harvest be combined with Vital Harvest. Just gotta work out the balance on that!
Customer avatar
Austin T October 17, 2018 5:44 pm UTC
PURCHASER
I like that idea a lot! Looking forward to seeing more, thanks for taking the time to respond. Keep up the good work
Customer avatar
kurtis W September 06, 2018 12:11 am UTC
PURCHASER
Finding it hard to chose an archetype. I feel like if I don’t pick hash slinger I miss out on a lot of spells that have to do with hurting the enemy in some way. Am I missing something?
Customer avatar
Sam H September 06, 2018 1:47 am UTC
CREATOR
If you want to play a cook that directly hurts their foes, then the Hash Slinger is your best option! You’re not missing anything.

If you want to be more supportive, then you go Sous Chef. If you want to be tanky and disruptive, then I’d suggest the Mess Sergeant. It all depends on your preferred playstyle!
Customer avatar
kurtis W September 06, 2018 1:53 am UTC
PURCHASER
Thanks, they all seem really fun.
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File Last Updated:
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This title was added to our catalog on January 23, 2018.