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Fantasy Grounds 5E Items Effects Coding - Weapons

Fantasy Grounds 5E Items Effects Coding - Weapons

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MOD (Virtual Tabletop)
$7.00

Fantasy Grounds 5E Items Effects Coding - Weapons (Part 9 of a 9 part series)

This a module for the Fantasy Grounds VTT software.

This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item...

Fantasy Grounds 5E Coding Package (ITEMS)

Do you play or DM Fantasy Grounds D&D 5E?

These codes are a companion piece to the previous coding modules I did for Spells, Feats, Class Features, and Race Traits.

This package delivers all of the coding effects for the items mentioned for the PC sheet Actions tab in drag and drop format! DMs viewing the combat tracker will always know the status on any item, where the effects are applied, and who the person was if it is concentration. No more stopping your game to code items. Drag, drop, KEEP PLAYING!

Included sources are Player's Handbook, Elemental Evil Companion, Sword Coast Adventurers Guide, Curse of Strahd, Volo's Guide to Monsters, Xanathar's Guide to Everything, and Mordenkainen's Tome of Foes. Fantasy Grounds coding done right.

This is the key for those symbols:

(60) - Range - this will be a range in feet 30, 60, 90, etc.

(S) - Self - sometimes listed with a corresponding range

(T) Touch

(C) Concentration

(B) Bonus Action

(R) Reaction

(RIT) Ritual

($) Component cost

This will be a great time saver for players and ESPECIALLY DMs!

I welcome suggestions and feedback. Please let me know. And feel free to adjust accordingly.

SEE VIDEO BELOW!

ThanX!

Any errors found, please let me know, I will publish corrections immediately!


 
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Reviews (3)
Discussions (2)
Customer avatar
Jerry B January 20, 2018 1:01 am UTC
As soon as you release the package with all 9 parts in it, my finger is on the "Add to cart" button...
The reason I want the package is to make it easier to update and stuff (one zip file). Also, just saying again, I would pre-buy "The Complete Works of Rob Twohy 2018" mostly sight-unseen, just to have one package and to avoid buying the same mod multiple times (as has happened to me with your stuff SO many times) I have the first Effects Coding mod (individual), then the Effects Coding package, then also The Complete Works of Rob Twohy 2017, So I purchased some of them 3 times.
Customer avatar
Jerry B January 22, 2018 9:40 pm UTC
And purchased! Thanks!!!
Still think about the pre-sell "The Complete Works of Rob Twohy 2018" idea. ;-)
Customer avatar
Rob T January 22, 2018 9:54 pm UTC
CREATOR
ThanX Jerry! There's no way to "pre-sell" on DMs Guild, unfortunately, but don't feel bad, I gave George Lucas my money like 7 times or more for the same crap. I saw the Star Wars movie in the theater, then I bought VHS, THX VHS, LASER DISC, DVD, Special Edition DVD, Blu-Ray. I may have forgotten one or two iterations. LOL!
Customer avatar
Daniel B January 16, 2018 1:24 am UTC
PURCHASER
hi Robb, thanks for all these greats addons. I bought all the coding modules and I love them.

I do have an issue with the weapons one though. I do not understand how to apply effects.

Take the Longsword Holy Avenger as an example. I can apply the effect for DMG: 2d10 radiant but how can I use it to damage the targeted enemy?

I'm sure I'm missing something.

thanks!
Customer avatar
Rob T January 16, 2018 2:54 am UTC
CREATOR
Daniel, I would suggest watching the video above. All the effects work in the same manner whether they're spells, weapons, etc.
Customer avatar
Daniel B January 16, 2018 1:40 pm UTC
PURCHASER
I did, but I believe I'll watch it again ;-)
Customer avatar
Rob T January 16, 2018 6:17 pm UTC
CREATOR
I have. Lol
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File Last Updated:
March 10, 2019
This title was added to our catalog on January 14, 2018.