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Fantasy Grounds 5E Book of Lost Spells Effects Coding

Fantasy Grounds 5E Book of Lost Spells Effects Coding

MOD (Virtual Tabletop)

Fantasy Grounds 5E Book of Lost Spells Effects Coding

This a module for the Fantasy Grounds VTT software.

(This product contains CODING only and does NOT contain any spell descriptions from Frog God Games “Book of Lost Spells”.  That is a separate product.  This is an addendum for coding purposes only for Fantasy Grounds VTT. Just to be clear - in order to make full use of this module, you would need to purchase the Fantasy Grounds version of “Book of Lost Spells” as well.)

Why the high price?  There are 708 codes (most with multiple entries) and the price is calculated at .03 USD per coding set.  There are 708 x .03 = 21.24 (rounded to the next highest ninety five cent price point), so $21.95.  This is the same rough algorithm used for all the Rob Twohy (rob2e) coding structures.  It's a LOT of work to get this accomplished, but the whole idea is so that YOU don't have to do it.

Do you play or DM Fantasy Grounds D&D 5E?

This package delivers all of the coding effects for spells and PC sheet Actions tab in drag and drop format! DMs viewing the combat tracker will always know the status on any spell, where the effects are applied, and who the caster was if it is concentration. No more stopping your game to code spells. Drag, drop, KEEP PLAYING!

Fantasy Grounds coding for over 700+ spells done right.


Dragging the Shillelagh cantrip to the Actions tab on the PC sheet builds no effect.

This package will build effects as follows:

Cast: Melee attack + modifier

Dmg: 1d8 bludgeoning

Effect: Shillelagh; [SELF] (for 1 min)

With EACH spell that has or needs effects, titles are applied and concentration notes and times are provided.

Also for easier use for both players and DMs -

In the spell titles, there will usually be symbols.

This is the key for those symbols:

(60) - Range - this will be a range in feet 30, 60, 90, etc.

(S) - Self - sometimes listed with a corresponding range

(T) Touch

(C) Concentration

(B) Bonus Action

(R) Reaction

(RIT) Ritual

($) Component cost

(SD) for SHIFT DRAG effects explained in the module

This will be a great time saver for players and ESPECIALLY DMs!

I welcome suggestions and feedback. Please let me know. And feel free to adjust accordingly.



Any errors found, please let me know, I will publish corrections immediately!

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Reviews (3)
Discussions (3)
Customer avatar
Dustin C August 02, 2018 5:25 pm UTC
I bought this yesterday. I have FG ultimate, I have EVERY FG Dnd 5E in the bundle set. I do not have FG book of lost spells yet. I plan to play DnD AL games, so....I am not going to use the BOLS since those spells would not be legal AL spells. I bought this because the video showed coding for legal AL spells from the PHB. I can see lists of coding spells. BUT I cannot find a single one that is in DnD 5E. Do I need to purchase the FG BOLS? I cannot find any spells from the ones in your video. Am I doing something wrong? I placed the singular file in my mods folder. then fired up the FG. Also, no instructions came with the download, even though the video implied there was. Sorry. There might have been an update?
Customer avatar
Dustin C August 02, 2018 5:34 pm UTC
Ah..... nvm. This video shows examples from another product.....sigh.The one I bought is not the one from the video. its the other one I wanted. Question answered.
Customer avatar
Rob T August 02, 2018 5:40 pm UTC
Hey Dustin, ya, the video is the same for both, no reason to do another video for the same education. I did NOT, however, realize someone might see the video and buy the wrong one. Sorry about that.
Customer avatar
Dustin C August 04, 2018 3:19 pm UTC
its okay, Nothing a quick edit on the example text and description above can't fix, right!. I actually DID find the other one in your 2016-2017 package deal.... that I bought the same day! Beautiful work.... holy crap dude. Sadly I will not have a use for this one yet. BUT..... if I venture into homebrew, I will keep it in mind. Since I already had downloaded the product and opened it, before I spotted my error. ¯_(ツ)_/¯ I can't in good conscious change the order now. I probably would have used the money to get the Wayfinders guide to Eberron even though it's not AL legal... yet. (I can't pick any of your other works for 5E that are DnD AL....... I sort bought them all. yes even the 2018 stuff. ha!) The wife failed her perception check on the credit card.....(Grin), but the credit card did fail it's death saves in the process. A noble sacrifice. I shall burn the credit card statement in its honor.
Anyways, I hope you are working on season 8 conversions from AL. They really did some crazy change ups!...See more
Customer avatar
Rob T August 04, 2018 4:49 pm UTC
This really made me laugh. I used to be a professional stand-up. You're funny dude. I don't work on AL stuff myself, but I just DID finish coding Eberron for Fantasy Grounds. Should be out in a few days. I will then, of course, add all class, feat, spell, and race codings to each of those things accordingly, although there is very little (so far).
Customer avatar
Dustin C August 04, 2018 7:41 pm UTC
well, I never did stand up, but I have made people urinate, shart, puke-laugh, cry, and spit-take. I call it my "mop bucket" list. It's a life goal that I love to repeat. I am a writer working on my first trilogy for publication with a publishing house, so being witty does help. Unless you are an encyclopedia writer....I guess that would be counter-intuitive. They only get to be half as witty...... (wink). I do role-play games to relax and ignore my responsibilities, uh, I mean..."research inspirational materials." I will look out for the coding. Thanks for the heads up.
Customer avatar
Patrick K February 13, 2018 7:59 pm UTC
I have both this and the Book of Lost Spells for Fantasy Grounds. I definitely want the encoding on my players sheets, but I also want them to have the quick, click the shield icon access to the full spell description so they know what their spells do without having to search them up in the Book of Lost Spells each time (previously, dragging their spells over to their sheet from the Book of Lost Spells also contained the description info). Is there a way to get the best of both worlds on a player's sheet without duplicating the spells from the different sources?
Customer avatar
Rob T February 13, 2018 8:25 pm UTC
Patrick, so that's a qualified answer. Yes and no. The "no" part is we could not include that as part of the coding because that is a HARD COPYRIGHT violation. Why would people need to buy the Book of Lost Spells if we included the description? We can only include the codings. The "yes" part is that you CAN (one by one if you so desire), open the spell descriptions form the version you own and COPY them into the coding version. A giant pain, but worth it if you need that.
Customer avatar
Jake H January 24, 2018 1:50 pm UTC
Will you be doing Elminsters Guide to Magic?
Customer avatar
Rob T January 24, 2018 4:08 pm UTC
Hi Jake, there are no current plans to do the codes for Elminsters Guide to MAgic, we haven't even secured the Fantasy Grounds conversion itself.
Customer avatar
Jake H January 25, 2018 12:22 am UTC
Ah alright! I understand, I wasn't sure if there was an FG conversion of that one or not.
Customer avatar
Rob T January 25, 2018 12:24 am UTC
Ask those authors for the FG conversion, might push it along.
Customer avatar
Jake H February 12, 2018 7:44 am UTC
I have asked them and they said that they do plan on it, so that's good!
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File Last Updated:
August 17, 2018
This title was added to our catalog on January 14, 2018.