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Nort's Universal Martial Maneuvers - Basics

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Suggested Price $1.00

An expansion of over 75 martial maneuvers to all classes.


The more you sweat in practice, the less you bleed in battle. While the wizards heads’ stuck in a book and the cleric mumbles mumbo jumbo, what do you think the martials are doing?


They’re getting ready for what’s coming.


All martials need tricks up their sleeves. Not least because a happy meatwall makes a healthy wizard.


Designed to offer more choices and meaning for martial characters, especially fighters, this rules expansion recognises the tension between martial prowess and spellcasting ability and tips the scale in favour of martial prowess.


Whether your campaign is a gritty survivalist crapsack world, legendary mythic fantasy,  or just a bit of harmless elfwank, NUMM offers a tiered system to add and swap moves and gimmicks creating fun choices that don’t break the game or lock in character builds.


This supplement gives you:

  • Over 75 maneuvers across 5 tiers.
  • Level 1-20 implementation table for all classes.
  • Principles and definitions to help add maneuvers for your campaign.
  • Plus optional extra tricks and stunts for creative combat resolution.

This supplement is the Basics version. It will be updated less frequently than the full version which is available here.

Keep the universe expanding! If you enjoy this supplement please consider reviewing or offering feedback to make updates even more universal.

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Reviews (2)
Discussions (1)
Customer avatar
Michael F June 06, 2018 9:40 am UTC
PURCHASER
Two questions. One, for maneuvers that have At Higher Tier, does the character get those capabilities automatically once they reach that tier or is character required to "purchase" the higher tier version?

Two, regarding Beyond Damage Dice, did you just add those as additional maneuvers a character can choose from?

Thanks.
Reply
Customer avatar
Nort A June 07, 2018 10:35 pm UTC
CREATOR
One: It's automatic. If for some reason the player wanted to perform a maneuver at a lower tier I'd probably allow it.
Two: There are some weapon features in Beyond Damage Dice I don't allow at my table. I don't consider them maneuvers as they don't depend on superiority dice. It's meant as a suggestion for DMs to consider, it's not tested and balanced with Universal Martial Maneuvers.
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Product Information
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13
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File Last Updated:
April 18, 2018
This title was added to our catalog on January 11, 2018.