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Monstrous Races
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https://watermark.dmsguild.com/pdf_previews/230312-sample.pdf

Monstrous Races

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Whether you’re playing an all-monster party or just want to play a monstrous race in an otherwise normal party, this document presents rules for playing every creature in the Monster Manual, new feats and backgrounds for monstrous characters, analysis of officially published races, highly detailed rules for building your own races, new rules for tiny races, and rules for templates for player characters.

This supplement is for 5th-edition Dungeons and Dragons. Currently DM's Guild only allows community submissions for 5th edition.

What is in this document?

  • 228 playable races (every creature in the Monster Manual, no exceptions!)
  • 116 subraces 
  • 13 templates for Player Characters, including new rules for Lycanthropes and Vampires
  • Design notes discussing how everything in the document was built and suggestions for changing everything to fit your game
  • Rules for Tiny, Large, Huge, and Gargantuan player races
  • 5 new feats
  • 3 new backgrounds
  • Analysis of all of the official published races with suggestions for ways to alter them
  • Extensive Race Builder rules for building your own races, including 2 new races designed from the ground up to show you how it works (Mongrelfolk, and Animated Tomes)
  • Template Builder rules for building your own templates for player characters
  • Includes both the full version of Monstrous Races and the Monstrous Races Compact Edition, a slimmed-down version of the document with a lot of the clutter removed to make it a great reference option on the go

Does that seem like a lot? It is! Are you still not sure? Take a look at the preview, which covers the first 20 pages of the document, including the rules for Tiny creatures and complete racial traits for 7 races.

Featured on KotakuVice, and the D&D Character Lab Podcast, a front-page post on /r/DnD/, and thanks to all of you fine folks, an Adamantine Best Seller on DM's Guild in less than 48 hours!

 
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Reviews (35)
Discussions (80)
Customer avatar
Jeremy H August 12, 2019 3:11 am UTC
PURCHASER
I was looking at your Race Builder recently. I was planning to use it for my own supplement. But I noticed several abilities you mention in your Published Races section are missing. For example, Nimble Escape for the Goblin is missing. Is this due to WotC IP stuff, or will you be updating this section later?

Thanks for the great product! :^)
Customer avatar
Tyler K August 12, 2019 8:10 pm UTC
CREATOR
Hi Jeremy. Nothing has been omitted for IP reasons, so if anything's missing it's almost certainly an error. Make sure you download a fresh copy of the file to ensure that you have the latest version. I post new versions periodically when I find errors.
Customer avatar
Brandon C August 09, 2019 4:33 am UTC
quick question, I don't have this but I wanted to ask is there something for the purple worm? I'd love that
Customer avatar
Tyler K August 09, 2019 4:35 pm UTC
CREATOR
Yes! The description says "every creature in the Monster Manual, no exceptions!", and I meant it. Every single creature is covered.
Customer avatar
Leo G May 31, 2019 2:30 am UTC
Does "every creature in the Monster Manual" include the creatures in Appendix A: Miscellaneous Creatures?
Customer avatar
Tyler K May 31, 2019 4:17 pm UTC
CREATOR
Yes it does! I have a player planning to play a swarm of rats in an upcoming campaign. "Swarm" is presented as a template so that you can apply it to any appropriate creature. Swarms of rats are obvious, but technically you could do something crazy like a swarm of crawling claws or a swarm of demiliches.
Customer avatar
Leo G May 31, 2019 7:07 pm UTC
Nice, thanks!
Customer avatar
Liam K April 15, 2019 7:07 pm UTC
PURCHASER
I just made a template and I suspect that it is overpowered, Plese look at it and give me feedback.

https://drive.google.com/file/d/172kINxPIHWn91jjq4SntB68yiWOdwm85/view?usp=drivesdk
Customer avatar
Tyler K April 17, 2019 12:09 am UTC
CREATOR
Looks like you need to grant access for people to view the template. I'd be happy to take a look once that's done.
Customer avatar
Liam K April 15, 2019 1:33 pm UTC
PURCHASER
This PDF is awesome! But I think the treants should be able to cast entangle without concentration, do you think that this change would still be balanced?
Customer avatar
Tyler K April 15, 2019 1:41 pm UTC
CREATOR
Excellent question! Unfortunately, it's hard to say. If your Treant character is a spellcaster, the ability to cast a spell which normally requires Concentration without concentrating is a huge advantage. If your Treant is a fighter or something, you don't need to worry about saving throws to maintain Concentration, but otherwise very little changes. So whether or not it's still balanced has a great deal to do with how the race is being used. That makes it difficult to provide a general assessment of how valuable a specific change might be.

But, as always, I encourage you to experiment on your own. Try it out for a while and if it becomes a problem change it back or try something else.
Customer avatar
Liam K April 15, 2019 3:14 pm UTC
PURCHASER
My Treant is a Druid, maybe I should make it that when he gets hit he still has to make the save but can concentrate on something else at the same time.
Customer avatar
Tyler K April 15, 2019 3:21 pm UTC
CREATOR
That seems like a clever compromise! Try it out, and let me know how it goes. I'm always happy to see what people are trying, and getting feedback on other people's experiments really helps me improve my work.
Customer avatar
Jacob B April 15, 2019 3:41 am UTC
PURCHASER
Just one more question, how do I determine the HP of non-template tiny or large/bigger monsters. Let’s say I’m playing a Pixie, do I just have normal HP or is there different hit dice? Sam goes with playing a creature like a large Ogre. (Sorry I didn’t read the large creature rules last time.)
Customer avatar
Tyler K April 15, 2019 9:15 am UTC
CREATOR
A player character's size has no effect on their hit points. A tiny barbarian gains 1d12+constitution modifier hit points per level, and a huge wizard gains 1d6+constitution modifier hit points per level, just like medium characters in both of those classes.
Customer avatar
Jacob B April 14, 2019 11:01 pm UTC
PURCHASER
For me, every large or higher creature is medium
Customer avatar
Jacob B April 14, 2019 11:21 pm UTC
PURCHASER
yeah, im pretty sure a tarrasque is not medium
Customer avatar
Tyler K April 15, 2019 1:46 am UTC
CREATOR
Hi Jacob. Looks like you're very interested in big creatures. Every creature larger than medium size was reduced to medium size by default for playability. While it doesn't specifically address size changes, the Introduction > Design Notes section explains much of the philosophy behind how I designed the traits for each race. The core document doesn't include rules for characters larger than medium size because I needed more time after publishing the original document to work out the mechanics of players above medium size.

Monstrous Races and Monstrous Races 2 both include an additional file titled "Monstrous Races Addendum - Larger Players" which includes options for playing creatures above medium size using several methods, including adjusting the base racial traits, taking feats, and taking levels in a template. I encourage you to read those rules, and use them however you like. I wrote Monstrous Races knowing that not everyone would agree with every design decision I made, and I want...See more
Customer avatar
Jacob B April 15, 2019 1:55 am UTC
PURCHASER
oh, sorry for not reading the larger players part, I see.
Customer avatar
Jacob B April 14, 2019 10:58 pm UTC
PURCHASER
A t-rex is medium????
Customer avatar
Jacob B April 14, 2019 10:47 pm UTC
PURCHASER
I got this and im pretty sure balors are huge, not medium, please fix that if its unintentional
Customer avatar
Jacob B April 14, 2019 10:49 pm UTC
PURCHASER
The hezrou is also medium, but its actuallly large in the MM
Customer avatar
Jacob B April 14, 2019 10:50 pm UTC
PURCHASER
same with the marilith
Customer avatar
Jacob B April 14, 2019 10:51 pm UTC
PURCHASER
and the nalfeshnee
The demon section is just kinda messed up, sorry
Customer avatar
Jacob B April 14, 2019 10:56 pm UTC
PURCHASER
ok all the devils are also kinda messed up
Customer avatar
Jacob B April 14, 2019 10:57 pm UTC
PURCHASER
Pit fiends are definitely not medium
Customer avatar
Liam K April 14, 2019 4:37 pm UTC
PURCHASER
What do you suggest to make first? There are so many great ones!
Customer avatar
Tyler K April 14, 2019 5:14 pm UTC
CREATOR
Great question! I would start with something simple without too many complicated or unique abilities, like a humanoid or something very close to a humanoid like a giant. After that, branch out into things that are a little bit more complicated or that have interesting handicaps like lacking hands or eyes, like a dragon or a grimlock.

Regardless, make sure to discuss it with your group before you set your mind on anything. Not every creature can fit into every game without causing problems.
Customer avatar
Liam K April 14, 2019 9:56 pm UTC
PURCHASER
I just made a Druid treant that is controlled by a big villain that is sixth level. Never start easy NEVER.
Customer avatar
Liam K April 13, 2019 6:03 pm UTC
PURCHASER
Since when did giant owls have tentacles?
Customer avatar
Tyler K April 13, 2019 8:53 pm UTC
CREATOR
It sounds like you may have an outdated copy of the PDF. Please download the latest version of the file, which should have that issue corrected.
Customer avatar
Noam I March 30, 2019 12:06 pm UTC
PURCHASER
Great job! I have however found three mistakes, one in page 33 in which the Chimera is referred to as a Centaur in its design notes, another in page 34 in which the cloaker is missing its Moan and phantasm traits, and a third one in the Cockatrice's entry in which "a giant, rotting chicken" should be either "a giant, rotting, chicken" or "a giant rotting chicken". Thanks a lot, I know have a Kobold artificer in my campaign, and he's hilarious! (I know there is an official kobold race, but they suck).
Customer avatar
Tyler K April 01, 2019 4:21 pm UTC
CREATOR
Thanks for pointing out that error in the Chimera entry, Noam. I'll get that corrected and I'll upload an updated document soon.

I'm happy to hear that you're enjoying your Kobold Artificer! That sounds like a really fun character, and I'm thrilled to hear that my version of the Kobold is working for you.

I wasn't sure about the comma issue, so I went and did some research, and I found this helpful article:
https://www.copyediting.com/comma-dilemma-multiple-adjectives/

According to that article, the rule is to put a comma between two or more "qualitative" adjectives, but there's no comma between the adjectives and the noun. You also don't need a comma if there's one qualitative adjective and one classifying adjective. So "a giant, rotting chicken" works if we consider "giant" and "rotting" as qualitative adjectives, and "a giant rotting chicken" works if we consider "giant" a qualitative adjective but we consider...See more
Customer avatar
Noam I July 05, 2019 1:48 pm UTC
PURCHASER
Fair enough, thank you for your time!
Customer avatar
Kris K March 27, 2019 9:19 pm UTC
PURCHASER
Tyler, first off, great job. I really like this supplement. I found an error in the lizardfolk entry, the second paragraph under "Playing a Lizardfolk" ends in the middle of a sentence. (Page 136, left hand column, a little less than half way down the page._
Customer avatar
Tyler K April 01, 2019 4:09 pm UTC
CREATOR
Thanks for spotting that, Kris! I'll get that corrected and upload an updated document very soon.
Customer avatar
Jacob B February 22, 2019 4:18 pm UTC
PURCHASER
Hey I know it's a little late in the game but I would love to volunteer my services to help scrub this for grammatical errors and fix them, as well as changing things to be more in line with dnd wording. I love the product, especially the templates, and size large options, I just find myself doing this work anyway at home so I would love to do it for the actual product if you want some free help!
Customer avatar
Tyler K February 22, 2019 5:01 pm UTC
CREATOR
I would love help! If you find any errors, feel free to post them here. I make routine updates every time I find errors (or when I sneak in new content for the Race Builder rules, which usually happens when I'm working on the next Monstrous Races), and many of those errors were spotted by members of the community.

In terms of keeping wording consistent with language used in the official sourcebooks, I try to adhere to the Player's Handbook. The language used for things like natural weapons and innate spellcasting has evolved over time as new sourcebooks have been published, and I think the new language is certainly better than what was in the PHB, but I can't continually rework all of my content to match the new language ever time a new supplement comes out. As much as I would like to do that, it would mean that I wouldn't have time to work on new content!
Customer avatar
Jacob B February 22, 2019 5:47 pm UTC
PURCHASER
Okay cool! A couple of big ones I noticed were in the vampire template, the unarmed attacks dont have modifiers attached to them, or give proficiency in the unarmed strikes. The shapechanger ability is missing a block of text in the first paragraph about bats, and a couple other minor things I cant read cause I'm at work rn, thanks for taking the time to reply!
Customer avatar
Tyler K March 17, 2019 3:02 pm UTC
CREATOR
Sorry for the extremely delayed response. Apparently DMsGuild doesn't send me notification emails of replies on an existing comment chain.

Updated versions of the Player's Handbook clarify that all creatures are proficient with natural weapons, so the language granting proficiency is no longer necessary. All natural weapons apply Strength to attack and damage unless otherwise specified, just like a human throwing a punch.

There's definitely some missing text in the vampire's Shapechanger ability, though, so I'll get that corrected as soon as I can.
Customer avatar
David T February 09, 2019 10:53 pm UTC
PURCHASER
The template for Increased Size has the HD at 1d11 at level 1 then says 1d12. is this a typo?
Customer avatar
Tyler K February 10, 2019 3:51 am UTC
CREATOR
Definitely a typo. I just uploaded an updated version of the file with corrected text.
Customer avatar
David T February 09, 2019 10:50 pm UTC
PURCHASER
Reading the Larger Players addendum.
The Carrying capacity for each size category says it is twice the carrying capacity of a medium creature of comparable strength. Is that intentional? or should each size have twice the carry capacity of the next size lower?
Customer avatar
Tyler K February 10, 2019 5:41 am UTC
CREATOR
Thanks for spotting that. I meant for each size to have double the carrying capacity of the size beneath it, but in retrospect that's a terrible way to explain that. I've corrected the text and uploaded and updated version of the file.
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Adamantine seller
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298
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File Last Updated:
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This title was added to our catalog on January 02, 2018.