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Monstrous Races
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https://watermark.dmsguild.com/pdf_previews/230312-sample.pdf

Monstrous Races

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Whether you’re playing an all-monster party or just want to play a monstrous race in an otherwise normal party, this document presents rules for playing every creature in the Monster Manual, new feats and backgrounds for monstrous characters, analysis of officially published races, highly detailed rules for building your own races, new rules for tiny races, and rules for templates for player characters.

This supplement is for 5th-edition Dungeons and Dragons. Currently DM's Guild only allows community submissions for 5th edition.

What is in this document?

  • 228 playable races (every creature in the Monster Manual, no exceptions!)
  • 116 subraces 
  • 13 templates for Player Characters, including new rules for Lycanthropes and Vampires
  • Design notes discussing how everything in the document was built and suggestions for changing everything to fit your game
  • Rules for Tiny, Large, Huge, and Gargantuan player races
  • 5 new feats
  • 3 new backgrounds
  • Analysis of all of the official published races with suggestions for ways to alter them
  • Extensive Race Builder rules for building your own races, including 2 new races designed from the ground up to show you how it works (Mongrelfolk, and Animated Tomes)
  • Template Builder rules for building your own templates for player characters
  • Includes both the full version of Monstrous Races and the Monstrous Races Compact Edition, a slimmed-down version of the document with a lot of the clutter removed to make it a great reference option on the go

Does that seem like a lot? It is! Are you still not sure? Take a look at the preview, which covers the first 20 pages of the document, including the rules for Tiny creatures and complete racial traits for 7 races.

Featured on KotakuVice, and the D&D Character Lab Podcast, a front-page post on /r/DnD/, and thanks to all of you fine folks, an Adamantine Best Seller on DM's Guild in less than 48 hours!

 
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Reviews (36)
Discussions (87)
Customer avatar
Skyler A November 26, 2019 4:53 pm UTC
PURCHASER
Holy Sh*t. So much content for so little money. No wonder this is Adamantine level.
Customer avatar
Ethan F November 15, 2019 11:47 pm UTC
PURCHASER
Hey Tyler, I love the content you have made, I find them to be a great inspiration for new and unique characters, but will you eventually make pdfs for other books like the Tome of Foes? or smaller supplements like Avernus or Saltmarsh?
Customer avatar
Tyler K November 18, 2019 5:21 pm UTC
CREATOR
Yes, I'm absolutely planning to do that. Unfortunately, this stuff takes a lot of time so I can't make any guesses about when I'll have anything ready for publication.
Customer avatar
Thomas G November 05, 2019 10:06 pm UTC
PURCHASER
Tyler, love your content on RPG Bot. Love what you've done with this material too, it's pretty sweet and I enjoy how you walk through your thought process on your design choices.

Quick question I wanted to ask. How does the damage scale for a dragon's unarmed attack / breath weapon that increases its size according to the rules you laid out? Does the elemental damage scale too?
Customer avatar
Tyler K November 06, 2019 4:22 am UTC
CREATOR
Hi Thomas, thanks for the kind words! I've put a ton of work into Monstrous Races and RPGBOT, so it's always great to hear that people enjoy my work.

That's a great question! I definitely didn't discuss addressing natural weapons with multiple damage types. Generally when I designed a race with split damage (like 1d4 piercing and 1d4 poison, 1d4 slashing and 1d4 fire, etc.), I consider 2d4 roughly equivalent to 1d8 (it's not a perfect equivalency; but it's 0.5 damage difference on average, and I base a ton of my decisions on mathematical averages). So: When you scale a race with split damage, try to follow that line of thinking.

For example: Let's say that you're playing a medium red dragon, which has a XXX which deadly 1d4 slashing and 1d4 fire damage. You then become large by whichever means you choose. The Weapons table on page 5 of Monstrous Races Addendum: Larger Players lists progressions for different die sizes. If we treat 2d4 as equal to 1d8, we can use that row. We bump the...See more
Customer avatar
Aron M November 02, 2019 11:14 pm UTC
PURCHASER
Does this pdf include how to play as a giant rat. This is very important.
Customer avatar
Tyler K November 03, 2019 4:38 am UTC
CREATOR
"228 playable races (every creature in the Monster Manual, no exceptions!)"

Yes, absolutely!
Customer avatar
Aron M November 03, 2019 10:31 pm UTC
PURCHASER
Thank you. I am playing a giant rat for a campaign. I have bought the pdf and I have noticed some strange things in the giant rat section. For example it has the no hands trait which says that its tentacles can hold objects. Clearly rats don't have tentacles and they also do have hands that can actually hold things very well. Also in the design notes section it switches to talking about giant poisonous snakes mid paragraph. Other than that I am very excited to use this. My character has hypochondria and thinks he has the plague and I love him very much.
Customer avatar
Tyler K November 04, 2019 5:36 pm UTC
CREATOR
Thanks for spotting those errors! There are definitely some proof-reading errors lingering in the document, but I post periodic updates when I find them. I'll get the document updated and post an updated version soon.

On the subject of rats having hands: In terms of "hands", the rules typically refer to a primate-style hand with an opposable thumb or a similar appendage with equivalent capabilities. I'm in no way qualified to argue whether or not rats' forepaws count as hands or if their digits are sufficiently capable to qualify as a hand or not. My general guidelines are that a hand-equivalent should be able to write words with a pen, turn a key in a lock, and use an appropriately-sized weapon like a human would. By default I don't think rats meet that distinction, but I don't know if anyone has tried training rats to use tiny pens, so I might be totally wrong.

If you want your character's paws to work as hands, talk to your DM about it. You can start from the traits for giant...See more
Customer avatar
Aron M November 04, 2019 7:07 pm UTC
PURCHASER
Rats don't have opposable thumbs but their fingers are very versatile and certainly can hold things. While sadly they have not been taught to write with tiny pens(tiny pens are not widely available and also real rats don't have the mental capacity to learn language) if a rat were to be sentient I would imagine they could use their hands the way an amputee missing their thumbs but still having their fingers could still write and hold stuff. I am in no means an expert, I just really love rats.
Customer avatar
Pfaccioxx P October 16, 2019 3:11 am UTC
PURCHASER
Do you mind if I ask were you got the artwork used on the cover of this product?

I have a Gnoll based thing I want to put on this site, but am having trouble finding any art that I'm sure I can legally use for the cover page that is'nt going to cost me $ (cos I don't have any right now)
Customer avatar
Tyler K October 17, 2019 4:24 pm UTC
CREATOR
All of the art comes from the official DMs Guild Creator Resource packs, which are distributed for free on DMsGuild for use in DMsGuild content.

Unfortunately they're not organized in a way that makes it easy to find specific art, so you'll want to download them all and look around.
Customer avatar
Pfaccioxx P October 17, 2019 9:07 pm UTC
PURCHASER
I see, thank you
Customer avatar
Jay B September 25, 2019 7:36 am UTC
PURCHASER
Can the swarm template be a swarm of slaad tadpoles?
Customer avatar
Tyler K September 25, 2019 4:25 pm UTC
CREATOR
Yes, absolutely! The text of the template says "Any tiny creature can be used as the basis for a swarm of identical tiny creatures"

Of course, there may be some unpredictable interactions between the base creature's traits and swarm traits, so be sure that the DM carefully considers allowing such a character. I always encourage people to experiment with their own tweaks if they find something that's causing issues in their own games.
Customer avatar
Luiz F August 29, 2019 1:51 pm UTC
Hello! Does a Vampire PC have the same resistances as a Vampire (monster)? Like necrotic, slashing, etc.

Thanks, awesome work.
Customer avatar
Luiz F August 29, 2019 2:41 pm UTC
Oh and also, vampire PCs they have the ability scores adjustment (18 in str, dex and con) ?

Thanks again lol
Customer avatar
Tyler K August 29, 2019 5:55 pm UTC
CREATOR
Hi Luiz, great questions.

I designed vampires as a "leveled template", which means that players take levels in it similar to multiclassing. The benefits of being a vampire are significant, so I had to break them up over several levels, and I had to cut a few things (like damage resistances) to keep things balanced.

The ability score adjustments were immediately abandoned. Raising three ability scores to 18 is simply too powerful to give a player without introducing serious balance problems in your game.
Customer avatar
Jeremy H August 12, 2019 3:11 am UTC
PURCHASER
I was looking at your Race Builder recently. I was planning to use it for my own supplement. But I noticed several abilities you mention in your Published Races section are missing. For example, Nimble Escape for the Goblin is missing. Is this due to WotC IP stuff, or will you be updating this section later?

Thanks for the great product! :^)
Customer avatar
Tyler K August 12, 2019 8:10 pm UTC
CREATOR
Hi Jeremy. Nothing has been omitted for IP reasons, so if anything's missing it's almost certainly an error. Make sure you download a fresh copy of the file to ensure that you have the latest version. I post new versions periodically when I find errors.
Customer avatar
Brandon C August 09, 2019 4:33 am UTC
quick question, I don't have this but I wanted to ask is there something for the purple worm? I'd love that
Customer avatar
Tyler K August 09, 2019 4:35 pm UTC
CREATOR
Yes! The description says "every creature in the Monster Manual, no exceptions!", and I meant it. Every single creature is covered.
Customer avatar
Leo G May 31, 2019 2:30 am UTC
Does "every creature in the Monster Manual" include the creatures in Appendix A: Miscellaneous Creatures?
Customer avatar
Tyler K May 31, 2019 4:17 pm UTC
CREATOR
Yes it does! I have a player planning to play a swarm of rats in an upcoming campaign. "Swarm" is presented as a template so that you can apply it to any appropriate creature. Swarms of rats are obvious, but technically you could do something crazy like a swarm of crawling claws or a swarm of demiliches.
Customer avatar
Leo G May 31, 2019 7:07 pm UTC
Nice, thanks!
Customer avatar
Liam K April 15, 2019 7:07 pm UTC
PURCHASER
I just made a template and I suspect that it is overpowered, Plese look at it and give me feedback.

https://drive.google.com/file/d/172kINxPIHWn91jjq4SntB68yiWOdwm85/view?usp=drivesdk
Customer avatar
Tyler K April 17, 2019 12:09 am UTC
CREATOR
Looks like you need to grant access for people to view the template. I'd be happy to take a look once that's done.
Customer avatar
Liam K April 15, 2019 1:33 pm UTC
PURCHASER
This PDF is awesome! But I think the treants should be able to cast entangle without concentration, do you think that this change would still be balanced?
Customer avatar
Tyler K April 15, 2019 1:41 pm UTC
CREATOR
Excellent question! Unfortunately, it's hard to say. If your Treant character is a spellcaster, the ability to cast a spell which normally requires Concentration without concentrating is a huge advantage. If your Treant is a fighter or something, you don't need to worry about saving throws to maintain Concentration, but otherwise very little changes. So whether or not it's still balanced has a great deal to do with how the race is being used. That makes it difficult to provide a general assessment of how valuable a specific change might be.

But, as always, I encourage you to experiment on your own. Try it out for a while and if it becomes a problem change it back or try something else.
Customer avatar
Liam K April 15, 2019 3:14 pm UTC
PURCHASER
My Treant is a Druid, maybe I should make it that when he gets hit he still has to make the save but can concentrate on something else at the same time.
Customer avatar
Tyler K April 15, 2019 3:21 pm UTC
CREATOR
That seems like a clever compromise! Try it out, and let me know how it goes. I'm always happy to see what people are trying, and getting feedback on other people's experiments really helps me improve my work.
Customer avatar
Jacob B April 15, 2019 3:41 am UTC
PURCHASER
Just one more question, how do I determine the HP of non-template tiny or large/bigger monsters. Let’s say I’m playing a Pixie, do I just have normal HP or is there different hit dice? Sam goes with playing a creature like a large Ogre. (Sorry I didn’t read the large creature rules last time.)
Customer avatar
Tyler K April 15, 2019 9:15 am UTC
CREATOR
A player character's size has no effect on their hit points. A tiny barbarian gains 1d12+constitution modifier hit points per level, and a huge wizard gains 1d6+constitution modifier hit points per level, just like medium characters in both of those classes.
Customer avatar
Jacob B April 14, 2019 11:01 pm UTC
PURCHASER
For me, every large or higher creature is medium
Customer avatar
Jacob B April 14, 2019 11:21 pm UTC
PURCHASER
yeah, im pretty sure a tarrasque is not medium
Customer avatar
Tyler K April 15, 2019 1:46 am UTC
CREATOR
Hi Jacob. Looks like you're very interested in big creatures. Every creature larger than medium size was reduced to medium size by default for playability. While it doesn't specifically address size changes, the Introduction > Design Notes section explains much of the philosophy behind how I designed the traits for each race. The core document doesn't include rules for characters larger than medium size because I needed more time after publishing the original document to work out the mechanics of players above medium size.

Monstrous Races and Monstrous Races 2 both include an additional file titled "Monstrous Races Addendum - Larger Players" which includes options for playing creatures above medium size using several methods, including adjusting the base racial traits, taking feats, and taking levels in a template. I encourage you to read those rules, and use them however you like. I wrote Monstrous Races knowing that not everyone would agree with every design decision I made, and I want...See more
Customer avatar
Jacob B April 15, 2019 1:55 am UTC
PURCHASER
oh, sorry for not reading the larger players part, I see.
Customer avatar
Jacob B April 14, 2019 10:58 pm UTC
PURCHASER
A t-rex is medium????
Customer avatar
Jacob B April 14, 2019 10:47 pm UTC
PURCHASER
I got this and im pretty sure balors are huge, not medium, please fix that if its unintentional
Customer avatar
Jacob B April 14, 2019 10:49 pm UTC
PURCHASER
The hezrou is also medium, but its actuallly large in the MM
Customer avatar
Jacob B April 14, 2019 10:50 pm UTC
PURCHASER
same with the marilith
Customer avatar
Jacob B April 14, 2019 10:51 pm UTC
PURCHASER
and the nalfeshnee
The demon section is just kinda messed up, sorry
Customer avatar
Jacob B April 14, 2019 10:56 pm UTC
PURCHASER
ok all the devils are also kinda messed up
Customer avatar
Jacob B April 14, 2019 10:57 pm UTC
PURCHASER
Pit fiends are definitely not medium
See 16 more
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Adamantine seller
Community Content
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Pages
298
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This title was added to our catalog on January 02, 2018.