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Fantasy Grounds 5E Items Effects Coding - WandsClick to magnify

Fantasy Grounds 5E Items Effects Coding - Wands


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Fantasy Grounds 5E Items Effects Coding - Wands (Part 3 of a 9 part series)

This a module for the Fantasy Grounds VTT software.

This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item...

Fantasy Grounds 5E Coding Package (ITEMS)

Do you play or DM Fantasy Grounds D&D 5E?

These codes are a companion piece to the previous coding modules I did for Spells, Feats, Class Features, and Race Traits.

This package delivers all of the coding effects for the items mentioned for the PC sheet Actions tab in drag and drop format! DMs viewing the combat tracker will always know the status on any item, where the effects are applied, and who the person was if it is concentration. No more stopping your game to code items. Drag, drop, KEEP PLAYING!

Included sources are Player's Handbook, Elemental Evil Companion, Sword Coast Adventurers Guide, Curse of Strahd, Volo's Guide to Monsters, and Xanathar's Guide to Everything. Fantasy Grounds coding done right.

This is the key for those symbols:

(60) - Range - this will be a range in feet 30, 60, 90, etc.

(S) - Self - sometimes listed with a corresponding range

(T) Touch

(C) Concentration

(B) Bonus Action

(R) Reaction

(RIT) Ritual

($) Component cost

This will be a great time saver for players and ESPECIALLY DMs!

I welcome suggestions and feedback. Please let me know. And feel free to adjust accordingly.



Any errors found, please let me know, I will publish corrections immediately!

Rob Twohy | rob2e






Twitter: @rob2e

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Reviews (9)
Discussions (2)
Customer avatar
David A April 21, 2020 6:28 pm UTC
I put a wand of fireballs on my character, but nothing is actually coded into it. It links to the description of fireball spell, and I can drag that over, which creates a new item line. Which at that point I'm already doing what I hoped wand of fireballs was going to do, set up a tick box list for charges and have the information for the player to click directly. All this does currently is drop in a line item saying "Wand of fireballs". What am I missing? I've tried a number of different items so far and they're all so far like this.
Customer avatar
Rob T April 21, 2020 8:55 pm UTC
The wand code is just a counter, you would also then obviously need the fireball spell itself added separately.
Customer avatar
Albert C March 30, 2020 9:27 pm UTC
Hello, I am having trouble getting the items:wand package to work correctly. I have loaded into my modules directory and can access it in Fantasy Grounds. As per the instructions, I drag the "Item:Wand Magic Missile" to the character sheet abilities tab. I changed the category to "Items" as instructed. However, I do not see an activation button and if I check the circle next to the item it just says "Item: Wand of Magic Missile" in the chat tab, but no spell is cast or damage die rolled. Am I doing something wrong?
Customer avatar
Rob T March 30, 2020 10:14 pm UTC
The effect is only a counter for this particular wand. Keeping track of actual charges used.
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File Last Updated:
May 22, 2021
This title was added to our catalog on January 01, 2018.