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Dyson's Commercial Maps for Fantasy Grounds

Dyson's Commercial Maps for Fantasy Grounds

MOD (Virtual Tabletop)

Ever run an ongoing campaign and need a map? You need something quick, but also want something that is of high quality. If this sounds familiar, well, you're not alone.

That's where this Fantasy Grounds module comes into play. Here, you'll find a ton of maps, ready for play, all created by the talented Dyson from Dyson Logos.

Here's a quick preview of the maps included in this module.

Shows the list of maps and their groups within Fantasy Grounds. Shows C11, an underground headquarters with a terranium Example of underground tomb, with two variations, one showing water and one showing lava. Example of a 13 floor tower, partially ruined, with maps of each level. Example of a ruined small settlement, overgrown with trees. Example of a keep surrounded by a moat Example of a small temple or mansion

Here are more details on the maps and module.


This module contains 90 maps from Dyson Logos. These maps have been:

  • Instrumented with pins that link to stories and vice versa.
  • Renamed, organized and gridded for impromptu play.
  • Resized and optimized to minimize loading times.

Types of Maps

The maps included in this module range from small to very large playable space. In general, however, these maps would be best used in an exploration or dungeoncrawl manner. Note that these are not individual battlemaps meant to be used for a single combat encounter.

Interlinked Stories and Maps

Each map includes a pin to its corresponding story entry. The story entry links to the map as well. Furthermore, these story entries include:

  • A link to the post on Dyson Logo's site detailing the map.
  • An excerpt from Dyson on his original intent for the map.

Dyson has incredibly imaginative ideas for these maps, as you will see. The guy is a RPG genius. However, feel free to use them in your own way.

You can, of course, prepare these maps for your use by dragging and dropping story pins, encounter pins and more onto the map.

Genericized for Ad-Hoc Play and Search

Dyson had some original purpose for each one of these maps. The main goal of this module, however, is to provide a large source of maps that can be used in an ad-hoc manner for game masters running ongoing campaigns. As a result, the maps have been genericized. These maps have been:

  • Retitled into two categories: Aboveground or Underground.
  • Retitled to include possible uses for the map such as Keep, Temple, Mansion or Inn. You can use these descriptions to filter the list of maps by simply typing one of these words.

The goal of this effort has been to make it easy to find a map, supporting impromptu play.

Additionally, color has been added for a number of maps to more clearly distinguish trees, water and lava. Yes. Lava.

Gridded for Fantasy Grounds Play

All of the maps in this module have had a grid added. This means you can simply bring up the map, add a mask and drop players onto the grid.

Note that some of the maps included in this module have a grid drawn by Dyson. In some cases, the Fantasy Grounds grid does not exactly match the drawn grid. Of course, you can always manually change the grid to fit your purposes.

Secret Stuff Has Been Removed

As originally drawn, some of these maps included overlapping passageways and hidden doors. In these cases, such secrets can be obvious to players as the map is unmasked. Pfaw. Sneaky players.

As part of the development of this module, overlapping passageways and secret doors have been removed. To give game masters an idea of the original intent, text and arrows have been added showing how how passageways connect and where secret doors are hidden. See. No hints or clues.

Modified to Minimize Load Times

Another goal of the development of this module was to minimize the loading times of these maps in Fantasy Grounds. That effort included:

  • Resizing the map such that 50 pixels equated to 5 feet.
  • Running each image through an graphic optimizer.

As a result, all but six of the maps are smaller than 500kB in size. No delaying until that map loads for that one player with a slow connection.

Dyson’s Commercial Maps License

All of the maps included in this module have been released by Dyson Logos for commercial use.

"These maps are free for anyone’s use – they are released under a free, royalty-free, commercial license. This allows them to be used, reused, modified, remixed, mangled and published for personal or commercial use. The only requirement is that you credit the map or cartography to Dyson Logos."

Note that Dyson is supported through a Patreon account. Many of these maps were only released because his patrons generously contributed financial support. Please consider supporting Dyson on Patreon so he can continue this kind of work.

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Reviews (1)
Discussions (2)
Customer avatar
Ilya R March 17, 2019 2:28 pm UTC
Does this have a mansion map?
Customer avatar
David C February 14, 2018 2:20 am UTC
What is the MOD file format and what program do I need to open it?
Customer avatar
Tomáš K April 26, 2018 3:33 am UTC
It's format used by Fantasy Grounds. Just put it in Modules folder and open it in FG.
Customer avatar
Daniel H April 15, 2019 7:14 pm UTC
You can also rename the .mod to .zip and then unzip it and extract the maps as desired.
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File Last Updated:
December 20, 2017
This title was added to our catalog on December 17, 2017.