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This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers.

Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles.  It also includes 15 Quick Encounters, and:

  • A few new creatures

  • New traditional weapons

  • New magic items

  • Downloadable maps (DM & Player)

  • Custom art

Although inspired by the Tomb of Annihilation, these encounters can be used with any official D&D campaign, or in your own home campaign.  Many could even be used in forest, wilderness, or swamp settings.

These encounters are location generic and are designed to be easily added to any campaign.  Use them to introduce new players, as inspiration for a new campaign, as a one-shot, or whatever else you can think of.

This is a PDF module file.  If you are looking for the Fantasy Grounds VTT, click here.

Sample images:


More Adventures by Jeff Stevens Games:

Freak Show Collection PDF and PRINT   Adventures from the Potbellied Kobold Cover  The Madhouse of Tasha's Kiss  Happy Jack's Funhouse  The House of the Midnight Violet  The Throne of Bone  Dragon's Breath Tavern  The Lair of Glaucous  Blinsky's Toyshop  War Tortle Brewery  Haunting of Owlbear Lodge  Blibdoolpoolp Rising Cover  Annihilation Hold  Inot the Belly of the Beast  Tower of the Mad Twins  Blood on the Trail  The Night of the Rise  Scourge of the Nightingale  The Rage Within  Freak Show Collection PDF BUNDLE  Last March of the Tyrant Wyrm

Savage Encounters Supplements:

Savage Encounters Collection  Encounters in the Savage Cities  Encounters on the Savage Seas  Encounters in the Savage Underdark  Encounters in the Savage Frontier  Encounters in the Savage Jungles  Encounters in the Savage Wilderness  The Mines of Chult  Encounters in the Savage Arctic  Encounters on the Savage Seas II  Encounters on the Savage Seas III FREE

Villains & Lairs Supplements:

Villains & Lairs Collection  Villains & Lairs  Villains & Lairs II  Villains & Lairs III FREE  Villains & Lairs IV  Allies, Enemies, & Quests

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Reviews (5)
Discussions (1)
Customer avatar
Joshua F March 03, 2019 1:10 am UTC
Am I missing some universal syntax? What is the 'CR' listed in the table of contents and at the beginning of each encounter? Is that a substitute for appropriate player levels? I find it very confusing.
Customer avatar
Joshua F March 03, 2019 2:42 am UTC
I'm still confused... I've been DMing for about 2 years now and as far as I know encounters don't have CR... monsters have CR, but not encounters. Am I just showing a huge gap in my knowledge of 5e here?
Customer avatar
Chuck W March 03, 2019 3:34 am UTC
Let me try to help. In 5e, encounter difficulty is determined by XP thresholds. This is a refined version of the system introduced in 4e that had encounter levels that related to XP. Before that, encounter difficulty was determined by encounter challenge rating, which was just the monsters' CR's added together.

I don't think many who learned to DM before 4e pay much attention to the XP thresholds (not in my experience). These involve new tables that weren't needed previously and some new math for party adjustments and encounter multipliers. The new system is surely more precise than the previous challenge system. However, the old challenge system is as simple as comparing the total of the monsters' challenge ratings and the adjusted party level. When you see a CR 5 encounter, you know it is appropriate for an average-sized 5th-level party. That is much easier than a 2000XP encounter which can be compared to a party's combined threshold total, that can be found on the new table on DMG 82 using easy,...See more
Customer avatar
Joshua F August 28, 2019 4:11 am UTC
I get what you both are saying, but I reiterate that CR does not refer to encounters in 5e. I guess at this point it is less of a question as it was originally, and is more of a comment or criticism. In 5e, encounters/areas/adventures are just rated 'appropriate for' certain levels (or tiers of play) using natural language.

For example, taken right out of TftYP; "This adventure takes place in the Doomvault. It is designed for 9th-level characters. By the end of the story, they are likely to advance to 11th level or perhaps higher … if they don’t end up dead in Thay."

Or, what might be better is to just list the encounters as you do, but with no mention of level balance. Then, in the introduction, use a table to list out the encounters and their appropriate levels similar to the way it is done in Curse of Strahd.

As it is, using CR in regards to an entire encounter is just plain confusing for those (of there are many) who's experience begins with 5e.
Customer avatar
Jonathan B May 24, 2020 5:45 pm UTC
Encounters have a CR in 5e. Check out the DMG, Chapter 3 "Creating Adventures," subsection "Creating a Combat Encounter" for a complete explanation. If you use D&D Beyond, here is a direct link:
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File Last Updated:
December 13, 2017
This title was added to our catalog on December 13, 2017.