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{OAP} Outlandish Justice
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{OAP} Outlandish Justice


Outlandish Adventure Productions presents, in celebration of our Justiciar class receiving a Copper Best Seller medal:

Outlandish Justice, an additional Judiciary Division and six new spells for OAP's Justiciar Class!

Judiciary Division

The Division of Archives - Your duties include the care of the Arcane Court's libraries, and maintaining the chain of custody for evidence of magical crimes. You can also be hired to safely transport magic items and tomes with all due care. You are a distinctly magical justiciar, learning the mage hand cantrip and how to use it effectively in combat, and using your cell to shut down the magical properties of magic items.

New Spells

Arrest (2nd level) - Summon a pair of spectral manacles to bind your foes for long periods.

Indictment (1st level) - Accuse your enemies of violating magical law, dealing increased damage to them with your attacks and gaining bonuses to investigating the charges.

Interrogation (1st level) - Gain various bonuses to interviewing and otherwise interacting with the suspect of your investigation.

Judgment (5th level) - Literally throw the book at your enemy for its crimes, detonating your Tome of Magical Law for an eruption of arcane power that knocks your foes off their feet.

Objection (2nd level) - Interrupt a foe's attack or spell by loudly exclaiming "Objection!"

Subpoena (1st level) - Interview a creature by binding it to tell the truth and asking it three questions.

Thank you all for helping Justiciar to reach this milestone! We hope to celebrate even more of them in the near future.

Update History

11/28/2017 v1.0.1 - A small hotfix making Arrest less abusable in the middle of combat, allowing creatures to potentially escape the spectral manacles if you or your allies damage them.

11/27/2017 v1.0 - Original supplement uploaded.

And if you like the Justiciar and our Outlandish Justice, you might enjoy OAP's other products:

This is the Outlandish Adventure Productions philosophy: Despite our move to a paid model, we remain committed to our ideology that everyone who wants to play our products, regardless of financial means, should be able to do so. To that effect, if you'd like to play any of our products, you can message BossLeiser through OAP's Subreddit, contact us on Twitter or Facebook, or email to get a Printer Friendly copy at no cost to you. This copy won't include any of the art assets, but it will contain everything you need to utilize the product in your games. We look forward to hearing from you!

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Discussions (2)
Customer avatar
Matthew C November 28, 2017 5:11 am UTC
I allow almost all of your content in my homebrew 5e campaign due to its consistent high quality and general aesthetics (Dracoknight being the exception and not because it's bad, I just have something that does it differently.)

Concerning Arrest: I understand there might be some OGL issues, but I give every Justicar a set of Iron Bands of Billaro as part of their starting equipment. (they actually also get "magic" armor and weapons, but that has to do with how they are imbued with their Cage ability in this campaign.)
Customer avatar
Ross L November 28, 2017 1:40 pm UTC
Thank you for saying so! We really love hearing that our products are being allowed and used in campaigns.

The Iron Bands of Billaro is definitely an excellent magic item that a justiciar would want. We just created Arrest because we didn't want justiciars to have to rely on DM generosity of magic items (in most of my campaigns, for example, I tend to be very stingy with magic items), so it only made sense for the Arcane Court to have developed a spell that would help keep criminals in check for extended periods.

That said, I love the lore ideas that you seem to be implying with how justiciars work in your campaign world, especially that the Binding Cell is imbued into their armor and weapons. I'd be very interested in hearing more about that!
Customer avatar
Matthew C November 29, 2017 5:20 am UTC
Re: Arrest/Iron Bands-
My thinking was to bake them into the class ala the Artificer Boom Stick/Alchemy Bag with a line indicating they can only have one pair created at a time. I am comfortable with higher power games, so I understand if that's not viable for your core rules. Maybe just a sidebar that Artificers know the process for making them, then it stay's in the DM's hands but is a lot easier to justify without having to rely on luck?

A fair amount of text follows, but you asked!

Since the players haven't gone head to head with the Arcane Court just yet I haven't solidified the exact process but here's the two front runners for the investiture process and main thrust of the lore after:

The Archmagi either kidnapped paladins, stripped out and perverted the divine investiture of their god, and "artificially" invested another mortal creating a Justicar (with the magical tinkering to "trap" that altered divine spark expressed as the power to...See more
Customer avatar
Ross L November 29, 2017 5:19 pm UTC
That is such cool campaign lore, and all of us at OAP are so honored that you worked our products so deeply into your campaign world. I love the fact that the Arcane Court was corrupted by shady individuals, but still puts up the appearance of being good, and that it can truly become so if the players go that route later on. I also really appreciate that Emergents are basically MacGuffins in this campaign world that the Archmagi are after. Seriously, it's just so mind-blowing to me that what OAP has created have been worked into campaigns (ones that aren't my own) in really meaningful ways. Thank you so much for sharing.

Re: Re: Arrest/Iron Bands-
Yeah, giving a rare magic item that they can constantly re-craft in base class is a little strong for balancing against the PHB, but if you're running a high-magic setting and other classes have access to similar items, I see no problem with it. I especially see no problem with it if you're primarily using Justiciars as enemies, which would certainly...See more
Customer avatar
Matthew C November 30, 2017 4:16 am UTC
Your stuff helped finally get me to start putting my stuff out there too, so keep it up!
Customer avatar
Ross L November 30, 2017 7:24 pm UTC
Glad to be of service! We hope we can continue to meet/exceed your expectations!
Customer avatar
Tyler A November 27, 2017 10:52 pm UTC
One potential issue i'm seeing here is that Arrest can be used to completely stop any humanoid (and most other enemies) from attacking, with only a single saving throw as long as the Justicar or an ally stays within 5 feet. Potentially add a sentence saying that the spell ends if the creature is attacked?
Customer avatar
Ross L November 28, 2017 3:58 am UTC
You make an excellent point, and I honestly can't believe we didn't catch that in playtesting and all of the editing we did. We'll get it updated post haste. Thank you for the catch!
Customer avatar
Ross L November 28, 2017 1:54 pm UTC
We just uploaded the update. Thanks, again!
Customer avatar
Tyler A December 02, 2017 5:31 pm UTC
Glad to be of service!
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File Last Updated:
November 28, 2017
This title was added to our catalog on November 27, 2017.