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PREVIEW: The Comprehensive Equipment Manual [Revised]
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PREVIEW: The Comprehensive Equipment Manual [Revised]


THIS IS A PREVIEW ONLY. THE FULL VERSION IS AVAILABLE HERE: The Comprehensive Equipment Manual. This page exists because it is not possible to get a large enough selection of different page ranges into the standard preview mechanism on the main page.




This REVISED version of Wraith Wright’s award-winning COMPREHENSIVE EQUIPMENT MANUAL now incorporates a second product, THE COMPREHENSIVE TREASURE MANUAL. This nearly DOUBLES the manual's size, with 290 PAGES of exceptional content!!

The “Full-Size Preview” on this page shows the entirety of the new ARMOR rules, along with the full table of contents, the Introduction, and an Appendix discussing future products in development at Wraith Wright Productions.

  • One of the best supplements I've ever found for 5e, including official WotC stuff. It does an excellent job of creating both balance and variety. It's worth three times what they're charging.  – Darrin S.
  • Great value for a superior product. […] I look forward to getting future Wraith Wright products. – Ro W.
  • Wow! Incredible resource… I strongly recommend this Guide to any GM looking to get all their players on the same page. – Lord F.


PART 1: ARMAMENTS. Over a hundred new pieces of armor and weaponry, plus a host of special rules for modifications.

  • 15 new types of armor, shields, and modifications to customize
  • 91 new weapons
  • Additional variant rules implementing these new armaments and creating new variations
  • Rules for crafting masterwork equipment and building with alternate materials

PART 2: GEAR. Still the largest section of this product, this part greatly expands the options for general equipment, ammunition types, equipment packs, mounts and vehicles, tools, musical instruments, poisons, herbal brews, and wondrous alchemies.

  • 68 new pieces of miscellaneous adventuring gear
  • 27 new equipment packs
  • 12 new containers to carry your wealth and gear
  • 18 new ammunition types
  • 10 new spellcasting implements
  • 40 new alchemical items
  • 31 new herbal items
  • 107 new poisons plus translations for using each standard monster poison
  • 24 new tools (artisan’s tools, gaming sets, musical instruments, and more)
  • 56 new items of tack and harness and expanded rules for mounts
  • 16 new land and water vehicles
  • A host of additional variant rules and suggestions for implementing tools

PART 3: EXOTIC LISTS. A half-dozen themed equipment collections that are each too rare or exotic to include in the standard lists. A DM can choose to grant access to one or more of these collections to spice her campaign.

In addition to the array above:

  • 18 new types of armor and modifications for Oriental Adventures
  • 61 new weapons for Oriental Adventures
  • 14 new musical instruments for Oriental Adventures
  • 20 new double weapons
  • 22 new polearms
  • 27 new firearms and siege weapons, divided into basic and advanced categories
  • 15 new tools and modifications for firearms
  • 10 new sailing ships and 5 new types of airship
  • 68 standard monsters and 40 standard dragons, costed for purchase and use as mounts and guardians
  • Full equipment options for an Oriental Adventures-style campaign and rules for characters to start with such equipment instead of standard items
  • A "village market" list that provides limited access to equipment, intended for use in campaigns of limited starting options or for a quick reference listing what can be found for purchase in a village the characters wander into
  • A wealth of additional variant rules and options for implementing exotic lists

PART 4: WEALTH. This part expands the options for commercial goods and redefines the way characters think of wealth, both concrete and abstract. It also deals with distribution of treasure to characters at their creation and during their adventuring careers.

  • 3 new coins and rules for different currency types
  • 110 new trade goods
  • 14 new variants of food, drink, and lodging
  • 4 new types of services
  • A level-by-level chart for starting wealth on characters made above 1st level
  • A treasure-distribution method that charts party treasure in a way that matches the Fifth Edition's design parameters, with careful guidelines for deviating from this baseline

PART 5: TRINKETS. Pages and pages of new trinkets, with careful division ranging from primitive objects to magitechnical wonders, for campaigns of varied magical and technological levels.

  • Over 150 new trinkets
  • Rules addressing the selection, customization, and use of specific trinket types

PART 6: MAGIC ITEMS. This part includes rules for using a "close system" of magic items, a self-regulating method by which characters may acquire new items without acquiring too many. It provides exact prices for all magic items from all official publications. And this part gives dozens of pages of new special features to better customize magic items.

  • 330 new special features
  • New spells for modifying and creating magic items with the "closed system"
  • Exact magic item prices for all official books
  • Plus rules for altering the physical and magical forms of magic items
  • Rules for identifying special properties without the legend lore spell

PART 7: INVESTMENTS. This part has four sections. It talks about new rules for crafting and commercial-scale manufacture, new and expanded rules for investing in businesses and buildings (fortifications) and their returns, systems and costs for detailing a fortification or a ship along with an expanded list of siege engines, and lightweight rules for resolving large-scale battles.

  • 20 new building features to customize fortifications
  • 16 new ship features to customize sailing vessels
  • 7 new siege engines
  • Rules for using downtime actions in games without downtime
  • Rules for crafting items from scratch, building components instead of buying them
  • Various other useful options rules

Now featuring over a dozen pieces of full-color artwork from JOHNATHAN GOOD ILLUSTRATIONS, depicting many of the rarer pieces of armor and weaponry available in the COMPREHENSIVE EQUIPMENT MANUAL.

Illustrator Johnathan Good lives in Massachusetts. He graduated from the Montserrat College of Art with a bachelor’s degree in fine arts, concentrating in illustration. Johnathan has been enamored with history since he was very young, and obsessed with Age of Empires. He is particularly interested in architectural evolution and game design. Johnathan is a general artist with a broad range of proficiency in multiple mediums. He is particularly adept at digital painting and 3D modelling. Check out his webpage at:

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Discussions (1)
Customer avatar
J. Michael L January 15, 2018 7:42 am UTC
I see that in the upcoming projects, you have listed Adventures on the High Seas, is there a time frame as to when we will see this released?
Customer avatar
Wraith Wright P February 05, 2018 5:07 am UTC
Based on market metrics, we have reordered our release schedule to prioritize additional COMPREHENSIVE MANUAL releases and updates to current and nearly-complete titles. The entire VENTURES line is on hold until we can recruit additional staff. :(
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File Last Updated:
June 15, 2018
This title was added to our catalog on November 18, 2017.