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The Lingering Soul - Class/Post-Death Option
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The Lingering Soul - Class/Post-Death Option

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The Lingering Soul

An Optional Class or Death Alternative for 5th Edition Dungeons & Dragons.

Mortality. All who draw breath fear the icy grip of death, the promised end. It is the primal fear that drives much of history, and the promise of a restful afterlife brings weight to the influence of any temple.

Your afterlife, unfortunately, is not so restful. You’ve been cut down, left to die, and your spirit now remains, unable to pass on when so filled with fear, with anger, with questions. Binding to whatever symbol will anchor you to the world of the living, you feel the hunger for answers rival your need for vengeance as you learn to control this ethereal existence thrust upon you.

With the aid of still-living allies, you continue the pursuit of your goals using your spectral gifts to frighten, manipulate, and control those who would stand in your way. Leaping from body to body, wrestling control from your foes as you send them to a worser fate than yours, you continue to fight for another chance at life... or embrace your ghostly talents to do what living mortals cannot, ever fighting the cold and hungry urges that encompass the curse of undeath.

This is a complicated class the DM can offer as a choice upon character creation, or offered by the DM when a player character death is surrounded by enough violence or mystery to cause the soul to cling to the mortal world. It can allow the continued play of a beloved character when resurrection is unavailable, or as a reward for a party seeking to restore the narrative lost when a central figure has fallen. Players should not be able to select to become a Lingering Soul upon death; it should be offered with good reason, and it should be an option granted sparingly.

v1.1 Update

  • Fixed a number of spelling and usage mistakes!
  • Tied Secondary Saving Throws to your Phantom Calling choice for balance.
  • Clarified that Spirit Binding is indefinite once bound, only changing when the bound creature or object is destroyed.
  • Added clarification on some rules regarding Consume Enchantment.
  • Added clarification on when Pervade the Fallen ends and destroys the corpse.
  • Replaced lvl 19 Spectral Transformation with the standard Ability Score Improvement and added it as a Spirit Guardian lvl 15 ability.
  • Altered "Ravage Soul" for balance purposes (closer to as intended).
  • Adjusted damage on the Wraith's Scything Claw.
  • Lessened the Spirit Guardian's Savior Spirit aura to balance with having a new lvl 15 Ability.
 
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Reviews (6)
Discussions (51)
Customer avatar
Tim B June 20, 2019 11:03 pm UTC
PURCHASER
Fantastic class, Matt. I'm setting up a lingering spirit scenario for this weekend.

One question: do you see the class as NOT able to use ranged weapons except for thrown items? The upcoming dead guy in my game is a ranger and he's fond of that bow...
Customer avatar
Tommy D August 14, 2019 11:54 pm UTC
PURCHASER
What subclass are they?
Customer avatar
James M April 01, 2019 2:37 am UTC
PURCHASER
how does the possession feature interact with a sleeping target?
Customer avatar
Tommy D March 26, 2019 11:59 pm UTC
PURCHASER
So I assume your character has basic clothes that don't increase AC, would you be able to consume a bag of holdings enchantment to have a bag of holding for a pocket?
Customer avatar
Eddie D March 26, 2019 1:38 pm UTC
PURCHASER
Hey just a few questions 1st does the soul pick its form, so what it looks like as a ghost or does it look what it did in death. Also when the soul is downed can it be stabilized
Customer avatar
Mathew C September 10, 2018 10:48 am UTC
PURCHASER
So I have managed to get my hands on the hex spell without needing material components. my question is: if i made a possessed creature attack the hexed creature, would it apply?

My initial guess is no but i'm not sure
Customer avatar
Walker D August 26, 2018 6:24 am UTC
PURCHASER
Is the pdf copy/pastable? When I get it, I'd love to port it in as a homebrew class for usage on D&D Beyond.
Customer avatar
Andrea C August 21, 2018 10:59 am UTC
PURCHASER
From what I can read of the Wraith's 15th level ability, it seems very strong. Does the specter of the creature keep its own stats? Because then it would be very beneficial for our party to murder some powerful mages and have a ghost squad of powerful magicians at our beg and call. Did I misunderstand something?
Customer avatar
Andrea C August 21, 2018 10:59 am UTC
PURCHASER
From what I can read of the Wraith's 15th level ability, it seems very strong. Does the specter of the creature keep its own stats? Because then it would be very beneficial for our party to murder some powerful mages and have a ghost squad of powerful magicians at our beg and call. Did I misunderstand something?
Customer avatar
Mathew C September 10, 2018 10:41 am UTC
PURCHASER
the specter stats are in the monster manual (p.279) so i imagine you would use those

Customer avatar
Anna S August 14, 2018 9:05 am UTC
PURCHASER
Is there any chance to get some form of editable (copy-pastable) version?
I love (and really need) the lingering soul for my next session, but I need to edit some names and couple of details to fit better with things that previously happened in the campaign. In current form I can't even copy the text out of pdf to add to character sheets or anything like that.
Many thanks!
Customer avatar
July 14, 2018 9:05 pm UTC
PURCHASER
Odds that we see this class on Critical Role next week?
Customer avatar
Ashlee P July 16, 2018 2:26 am UTC
*nods* it must have come up in conversation... considering Blood Hunter, it would be poetic.
Customer avatar
Nightie cl C June 16, 2018 3:39 am UTC
PURCHASER
question, if i possess a creature and an opponent is 30 feet away would i still be able to attack the opponent?
Customer avatar
Nathan C June 13, 2018 4:16 am UTC
PURCHASER
An odd question, but are Natural weapons such as the ones that Tabaxi and Aarakocra gain, able to be used by the Lingering soul, or does their incorporeality prevent them from inflicting wounds with these attacks.
Customer avatar
Robert M May 22, 2018 9:07 pm UTC
Matthew, my DM has presented this class as a possible option to play after my PC died (damn succubus). I was wondering what you feeling would be on if you absorbed the power of a healing potion as one of the 5 enhancements you can consume?
Customer avatar
Walker D August 26, 2018 6:10 am UTC
PURCHASER
That probably wouldn't work, as healing potions are specified as non-magical items and aren't enchanted.
Customer avatar
Ben B April 25, 2018 4:04 pm UTC
Thanks for this Matthew! This looks super cool! Do you think this would make a good class for a ghost that is possessing a PC?
Customer avatar
Travis F April 09, 2018 7:18 am UTC
PURCHASER
Mathew I love your work and I am absolutely loving the second campaign, so I have a question about possession. When the Lingering Soul forces their host to take the attack action do they use the host's attack stats or is it a straight d20 roll?
Customer avatar
Matthew M April 24, 2018 1:34 am UTC
CREATOR
The host is making the attack, so it would use the host's attack/damage stats. :)
Customer avatar
Joshua C March 27, 2018 9:39 am UTC
PURCHASER
Hey Matt, love the class. Quick question for you. Since it is stated that the player retains their racial features when they become a Lingering Soul, how does that interact with races that have natural armor like Lizardfolk, or even heavier stuff like Tortle's natural AC 17?
Customer avatar
Matthew M April 24, 2018 1:47 am UTC
CREATOR
For the Natural Armor, I could say that the spirit has a denser energy that is more resistant to attacks, or in the instance of the Tortle, you would say that it haunts the hollowed-out shell of it's former body.
Customer avatar
Joshua C April 24, 2018 7:59 am UTC
PURCHASER
Awesome, thank you! Can't wait to spring that shell idea on my Tortle player should they ever die *evil grin*
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File Last Updated:
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This title was added to our catalog on November 14, 2017.