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City and Wild
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City and Wild

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What is City and Wild?

This supplement was created to give more options for playing in the cities, new rules for surviving in the wild and a whole section for collecting materials and crafting items with them.

What's inside?

This 89-page document is divided in 3 parts.
Part 1 - The City
You will find new equipment and magic items, several tables for stores, a modular building/base system for players who wants to create and customize their home, and a guild section with rules for joining a guild, contracts and bounties.
Part 2 - The Wild
Informatio regarding what characters need to do to survive in the wild, new shelter (and shelter upgrades) rules and guidelines for crafting and using primitive gear. In addition, you will find new dangers and special terrains that adventurers can face during their adventures in the wild.
Part 3 - Complete Crafting
This section includes new rules for collecting materials from the wild (including harvesting creatures!), a new section for creating modular items using special materials, and list of materials ready to use. Next you will find a whole section dedicated for creating alchemical mixtures (bombs, poisons and potions), and finally rules for creating modular magic items and options for evolving magic items.

What's new? (version 3.0)

The shelter section has been updated, and the primitive gear is completely new (it uses similar rules as the modular crafting section). There're some modifications in the collecting materials section, specially in how characters can collect these materials. The previous version was ok, but I felt it needed some polishing. The modular alchemy section also changed a bit, particularly in how the concoction rarity is determined because now there're some rules for materials that might grant more than 1 level of an effect. Thanks to this change, I added some ideas and examples for using creature parts.
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As always, feel free to post your suggestions, comments, and ideas to improve and balance this supplement even more.

Enjoy!
 
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Reviews (11)
Discussions (13)
Customer avatar
Raymond T October 31, 2021 5:39 pm UTC
PURCHASER
For those who need to know, from what I gathered, the difference between 3.1 and 3.2:
page 51: "Upgrading a Shelter(Continuation)" table have better time(instead of all 2hours)
page 52: typo in "Primitive hunting trap."

I did not found any other changes, maybe IgnacioP can point if I missed something?
As someone who like to b&w print those pdf for my DMBBoE(dungeon master's big binder of everything), I was not so keen to reprint the whole document lol XD

IgnacioP, thank you for your good work, I especially love the Modular Structures chapter, coupled with Argol's Guide to infrastructure
Customer avatar
Caylen M June 27, 2021 1:31 am UTC
PURCHASER
So, a few thoughts after reading through this: the bag of colding is pointless. I don't know if you know this, but a regular bag of holding stores it's contents on the astral plane, "Time in the Astral flowed at the same rate on a Prime Material plane but the effects of time were slowed almost to a stop―a thousand years in the Astral plane felt like only a day to the traveler." Things in the astral plane do not age, or decay, it's quite literally better than a refrigerator could ever be.

That being said I absolutely love what you've done with the alchemy system, I think it could benefit however, from a region or biome index of where the ingredients can be found in terms of the plants, so I know what to give my players when they roll depending on their location.

I'd say I'm a lot more disappointed with the materials for crafting outside of alchemy. I'd recommend you check out the special materials index from giant tips, which is a collected listing of all the special materials...See more
Customer avatar
Caylen M June 27, 2021 4:36 am UTC
PURCHASER
just found that alchemy ingredient section, never mind my criticism there.
Customer avatar
Ignacio P April 03, 2021 11:09 pm UTC
CREATOR
Version 3.1 update:
Fixed some typos and modified the collecting materials tables for balance and consistency regarding the DC and the resource availability on the region.
Customer avatar
Chris C June 23, 2020 5:05 pm UTC
PURCHASER
How is this outstanding and brilliant "tome" not a book or item for print on-demand???
Customer avatar
Barney C February 23, 2020 11:12 pm UTC
PURCHASER
in the part 3, among magic item properties, everything mentions Minor, Uncommon, Rare, Very Rare and Legendary properties, however there is no minor property table to give example of what is considered minor property.

Also, there is lack of properties and their levels for items that are not weapons.
Customer avatar
Ignacio P March 09, 2020 2:21 pm UTC
CREATOR
Minor properties are in the Dungeon Master's Guide (page 143). For non-weapon properties, you can use the ones that increase an ability score, give spells (maybe utility spells such as alert, detect magic, fly, cure wounds, etc), or increase your bonus for skills. I tried not to add many properties to avoid unbalancing and using properties that're similar to the items that are in the DMG
Customer avatar
Luigi Z February 05, 2020 2:19 am UTC
PURCHASER
Hi, can i translate this material?
Like, publish giving the credits to you?
Edit 2: Or i can give to you the translation.
Customer avatar
Robert B December 31, 2019 4:18 pm UTC
PURCHASER
Any chance you could adapt this to FG (Fantasy Grounds)?
Customer avatar
Ignacio P January 06, 2020 9:35 pm UTC
CREATOR
I'm sorry, but I don't know how FG works or how to adapt this to that. Still, I don't have problem if you know and if you want to do it by yourself ;) (and if you publish somewhere else, a credit to this page will be great!)
Customer avatar
Robert B January 20, 2020 10:08 pm UTC
PURCHASER
Rob Twohy can do the conversion for you if you're interested, he is fair about it and has converted roughly over 100 DMs Guild products for other authors.
Customer avatar
Jim B January 16, 2019 8:06 pm UTC
Comments below this talk about kopesh and katana being in this work. Surely katana is covered in longsword and kopesh in shortsword? I am at least glad you don't seem to have been fooled into the 'katanas are the greatest swords ever and can cut through anything' misinformational idea.
Customer avatar
Darius V December 06, 2018 10:21 pm UTC
PURCHASER
I mentioned this in a Reddit comment a while back, but the Poisons here should be applying the Poisoned condition like the DMGs poisons in addition to the secondary/main effect of the poison itself. That way creature's immune to the Poisoned Condition are not affected by these. For example, you could word one of the poisons as followed:

"A creature subjected to this poison must succeed on a Constitution saving throw or become poisoned for 10 minutes. The poisoned creature becomes incapacitated and spends the duration screaming, laughing, or weeping while poisoned in this way."
Customer avatar
Daniel H December 05, 2018 7:53 am UTC
PURCHASER
Is this release going to be updated? Or are users to use the version found on Reddit? I was under the understanding that once a document is uploaded to DM's Guild, then it couldn't be uploaded anywhere else? Or has this policy changed?
Customer avatar
Aldo S December 04, 2018 11:05 am UTC
PURCHASER
Ignacio great work, your book is great!
The most updated version is this on Dmsguild or the ones in your blog or on Reddit?

Thanks in advance!
Customer avatar
Ignacio P December 04, 2018 2:11 pm UTC
CREATOR
The one on reddit should be the latest version ;)
Customer avatar
Aldo S December 07, 2018 6:58 pm UTC
PURCHASER
Then the version 1.2.1? :)
Customer avatar
Lennon B September 28, 2018 8:40 am UTC
PURCHASER
Something I've noticed is that the Katana deals 1d6 Slashing, Finesse, Versatile (1d8). Doesn't this just make it worse in every way than a Rapier or a Shortsword?
Customer avatar
J. Michael L November 09, 2017 8:33 am UTC
PURCHASER
I am sorry but I disagree on your kopesh. it should not be 1d6 damage, it should be 1d8 since a kopesh though looks like a bent sword is closer to a battle axe in that is it a hacking weapon.
Customer avatar
Ignacio P November 09, 2017 2:40 pm UTC
CREATOR
sounds good, I'll change it in the next update :)

thanks for the comment!

Customer avatar
J. Michael L December 05, 2017 4:42 pm UTC
PURCHASER
Any idea of when you will update your file?
Customer avatar
Ignacio P January 06, 2018 5:42 pm UTC
CREATOR
First I want to add some extra content to the supplement, so it might take afew weeks from now.
Customer avatar
Ignacio P January 16, 2018 3:58 am UTC
CREATOR
Just updated!
Customer avatar
Jim B January 16, 2019 8:03 pm UTC
I had believed a kopesh to be shaped that way for defensive(hooking) purposes. Whilst that may sound dumb, if you research medieval single-edged swords, you will realise that a sword/axe combo is a terrible idea. They are balanced at opposite ends, so you could at best make a compromise that is neither accurate and nimble nor packing great force behind its blows.
Customer avatar
Wade K October 01, 2019 10:56 pm UTC
PURCHASER
Definitely, a khopesh is designed to provide superior locking/disarming. The blade isn’t at all designed to be used like an axe.
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89
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File Last Updated:
May 07, 2021
This title was added to our catalog on November 08, 2017.