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Orcs: A Racial Overhaul for 5e
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Orcs: A Racial Overhaul for 5e

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UPDATE 8/17/18: I made a few tweaks to the fluff and racial features. Powerful Build is now standard for orcs. For half-orcs, I removed Savage Attacks and gave them Relentless Endurance again instead of orcish ancestry, as well as two skill choices and 1 extra language. I also updated the suggestions for half-orc variants, hopefully making them a little more interesting and logical. I included suggestions for tritons and aasimar as well.

Orcs in D&D could really use some work and Half-Orcs read more like Orcs with their features than actual Orcs. I aim to change that. With this document, I have attempted to alter Orcs as a player race, along with potential updates to their overall lore for your campaign, as well as an attempt to tweak Half-Orcs to be a little more like Half-Elves. Also included are potential suggestions for Half-Orcs with a non-orc parent of another race besides Humans.

The changes have not been playtested but were done in such a way to feel inline with already established player races from Volo's and the PHB. The flavor text was changed in ways to encourage making Orcs more than just savage raiders and PC fodder as the prevailing view has shifted quite a bit and the time of humanoid races that are just Evil is hopefully drawing to a close. I hope you enjoy!

Cover art used with permission.

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July 1st, 2018
I'm a huge fan of this. I absolutely love the alternate half-orc rules. My only issue is that mechanically, your new orc is exactly like the PHB half-orc, but with an added ability. Presumably the races in the PHB were well balanced, so if you're reall [...]
October 24th, 2017
I like this product because it brings two of the Strength-based races, which tend to be underpowered, into line with the others. I only have two concerns: 1. In order to not make them (and mountain dwarves and firbolg) the default choi [...]
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File Last Updated:
August 17, 2018
This title was added to our catalog on October 23, 2017.