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{OAP} The Odic Class
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{OAP} The Odic Class


Outlandish Adventure Productions presents:

The Odic, a Wisdom-based spellcasting class that uses an ancient and dangerous method - sacrificing its life force as its spellcasting resource! Heavily inspired by the magic used by the shamans of Norse mythology, odyllic magic is from a barbaric time long before arcanists discovered the Weave, a time in which the Old Tongue was spoken and tattoos were used to channel one's own vitality through the body and out into the surrounding world. Every odic is at least partially covered in a network of these runic tattoos, allowing them to channel their vitality through their bodies and into life forms outside themselves. This network begins, and is defined by, the odic's choice of Heart Rune, which determines the core nature of their life force manipulating abilities.

Heart Runes

The Bestial Mark - The Bestial Mark grants its bearers the ability to fight like a wild animal on the battlefield, getting in close to their opponents and ripping into them with fist, tooth, and nail. These odics, in addition to empowering their offensive ability, channel their vitality into protecting their bodies from harm and improving their natural strength.

The Parasite Brand - The Parasite Brand gives its bearers the ability to leech away the life force of their victims, using vile necrotic powers to enervate their foes while restoring themselves.

The Patron Emblem - The Patron Emblem imbues its bearers with the ability to link their life force to others using temporary odyllic tattoos, creating a chain of vitality that serves to protect both. These generous odics tend to believe in sacrificing their life force to the benefit of their companions.

The Sight Sigil - The Sight Sigil provides its bearers the ability to extend their perception beyond the here and now, into the future and outside the boundaries of reality, to gain contact with the deities and forces that govern the multiverse. This otherworldly perception allows them to tug on the strings of fate, potentially altering destiny.

The Odic Class also comes with 4 new spells, 1 returning spell we originally created for our Elementalist Class, and 2 spells generously provided by Sterling Vermin Adventuring Company, which are usable by the odic and a number of other classes!

We hope you enjoy the Odic as much as we and our players do! We'd love to hear your feedback, so please send us any questions or comments you have. Also, if you perceive any balance issues, please let us know and we will address them as quickly as we can.

Update History

10/13/2017 v1.0 - Original Odic Class uploaded.

And if you like the Odic, you might enjoy OAP's other products:

This is the Outlandish Adventure Productions philosophy: Despite our move to a paid model, we remain committed to our ideology that everyone who wants to play our products, regardless of financial means, should be able to do so. To that effect, if you'd like to play any of our products, you can message BossLeiser through OAP's Subreddit, contact us on Twitter or Facebook, or email to get a Printer Friendly copy at no cost to you. This copy won't include any of the art assets, but it will contain everything you need to utilize the product in your games. We look forward to hearing from you!

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Discussions (5)
Customer avatar
Lucas F April 21, 2019 3:20 am UTC
i guess there is a typo on the Parasitic Drain. it says that you can use your action on the 6th level to deal 1d6 necrotic damage, but later it says that the damage increases by 1d6 at level 5, so 2d6.
Customer avatar
Ross L April 21, 2019 1:21 pm UTC
Thank you for the catch! That phrasing is an artifact from a previous draft when this feature was gained at 2nd level; we'll fix it when we do our comprehensive review and update of the class.
Customer avatar
Lucas F April 26, 2019 4:22 am UTC
Eager to see it ^^.
I have a player on my table that is currently at the 3th level.
So just to make sure, when he becomes 6th level it will deal 2d6?
Customer avatar
Ross L April 28, 2019 11:28 pm UTC
Yes, it should indeed be 2d6 since it requires a full action to use.

And I'd love to hear more about his character!
Customer avatar
Lucas F April 30, 2019 8:40 am UTC
Well i've been working as a illustrator for the Mage Hand Press for the past year so we've used the race Mandrake from the book "Men and Monsters". It's kind of a tree person (a groot from guardians of the galaxy kind of character).
He chose the parasite brand, we say that he has some leeches and other kind of vermin's around his body for flavor, and his tattoos are made of scarification on his bark. He seeks his missing master, the only other odic known in the world.
So far he's been trying to be a melee spellcaster, although i saw that the odic has a lot of support spells, the said player don't really fits that role, he likes to deal damage and it lacks a bit of necrotic spells but i guess this is more of dnd's faults other than you. It's kind of soon to assume anything yet about the class itself, i've liked the mechanics of trading life for magic, and that was the thing that drew the player to the class.
It's working pretty well, the first 2 levels were brutal for him, but now with...See more
Customer avatar
Ross L May 03, 2019 1:51 am UTC
Thank you so much for sharing!

Yeah...Parasite Brand is definitely meant to be more of a mid-range DPS mage type with some added survivability from the temporary hit points granted by Odyllic Leech and some slight spell recursion from the target death effect. If your player wants to go more melee, Bestial Mark is designed more with that playstyle in mind.

And I'd love to hear more about the Justiciar, Elementalist, and Emerrgent if you'd be willing to share more!
Customer avatar
Raymond B May 06, 2018 9:49 pm UTC
So, I'm sure a lot of thought went into the decision I'm going to ask about -- I'm not so much questioning its validity as I am wondering about the process behind it.

"Once you cast a rune spell that isn’t on the Odic spell list, you must finish a short or long rest before you can cast the spell again."

So, essentially, from the way I'm interpreting this, this nerfs spells like the Sight's casting of bane, and the Beast's casting of mage armor, to 1/SR. I'm sure a dedicated player would be able to track this, but as a DM, it's the sort of thing I look at and think of as a little complicated and tricky to juggle. I suppose my question is, what's the reason for limiting these spells? Are they really so powerful that standard (well, standard *Odic*) casting would break them? Or am I missing something?

Big fan of OAP, by the way. Waiting eagerly on Honor and Devotion!
Customer avatar
Ross L May 07, 2018 3:14 pm UTC
Hi, DJ! Glad to hear you're a fan! We're looking forward to HnD, too!

As to the "Once you cast a rune spell that isn’t on the Odic spell list, you must finish a short or long rest before you can cast the spell again.", there's exactly one reason it exists: the Aid spell on the Patron Rune Spell list. If that spell were spam-able, you could give all of your party members near-infinite HP, other than yourself.

That said, Aid was an artifact from a previous version of the odic that took damage when it cast spells, in addition to lowering max health. In the update of the class we plan to post with its Copper Celebration product (yet to be fully explored), we'll be swapping Aid for Warding Bond (which was massively counterproductive with that earlier version), and removing the "once per rest" caveat on the Rune Spells. So, for the purpose of your games before this update launches, feel free to make those exact changes.

Hope that helps!
Customer avatar
Lachlan H February 28, 2018 9:44 am UTC
Hi Ross, I wanted to ask about the Odic's AC. Without any armor proficiencies and nothing to replace it like the monk/barbarian's unarmored defense, and with only the Bestial Mark subclass getting access to mage armor the class is easier to hit than any other class in the PHB. I was curious what the design/theme reason for this was?

Besides that I think this class is a gem and shall be looking into your other works.

Customer avatar
Ross L March 02, 2018 4:06 am UTC
Hi Lachlan!

First, thank you for your kind words! Due to the extremely unorthodox nature of the Odic's spellcasting, this was the hardest class for us to design and balance in a way that felt truly satisfying, though the Emergent was a close second. So, whenever we get praise on those two classes, it feels especially good.

There are a few reasons that we intentionally left the Odic with such little access to AC boosts:

1) The Odic has the highest hit die, tied with barbarian, in 5e. Despite the fact that they can use this high HP as a resource, we didn't want odics who only ever want to spam cantrips to feel safer to play than classes that are actually intended as tanks, like Fighter and Paladin.
2) To get maximum usage out of this high HP, an odic generally wants to take damage before they begin casting their leveled spells (so that reducing their hit point maximum doesn't reduce their current hit points), and we wanted to facilitate that "optimum" style...See more
Customer avatar
Hayden M December 11, 2017 11:47 pm UTC
I am very confused about the end of the odic magic feature, is it not possible to heal as an odic class, or does a healing spell that is greater than your spell cost negate a spell?
Customer avatar
Ross L December 12, 2017 4:02 am UTC
Hi, Hayden!

If you're referring to the paragraph that references the Greater Restoration and Aura of Life spells, that is a paragraph we implemented to prevent possible infinite casting. Hit points can still be restored to your current hit point total (to an amount no greater than your current hit point maximum), but your hit point *maximum* can only be restored by two methods in the base class: 1) Finishing a long rest, or 2) using your Vital Recovery feature when you finish a short rest.

If you're speaking of odics casting a spell like Cure Wounds to heal themselves, that is still possible. Odics don't take damage for casting their spells, but simply reduce their hit point maximum. For example, let's say a level 1 odic with a hit point maximum of 14 was reduced to 3 hit points by her enemies, and casts Cure Wounds to heal herself. She reduces her hit point maximum to 11 to create the 1st-level spell slot, and then casts Cure Wounds with it. She rolls the 1d8, getting a result of 6,...See more
Customer avatar
Hayden M January 06, 2018 12:17 am UTC
Ah okay, thanks so much, this class is probably one of the most unique spell-casters out there, keep up the good work, If their was ever a 2nd 5e players handbook, a great deal of your classes should be included, as well as some from Sterling Vermin Adventuring Co, and the Tarrochi class, you should also check that out as well, unique spellcasters seem to be your thing
Customer avatar
Ross L January 06, 2018 5:22 am UTC
My pleasure! And thank you for your kind words.

I and the rest of OAP have indeed checked out the Tarrochi and SVAC's stuff! We *adore* the Pugilist and Magus, as well as a great number of SVAC's races. The Tarrochi is certainly cool, but has a little too much bookkeeping and external requirements for our tastes, though that shouldn't take away at all from how amazingly balanced and unique the Tarrochi is! Alex Tanner, the Tarrochi's creator, is an incredibly creative homebrewer, and his work has even inspired some of OAP's content (our Elementalist class was heavily inspired by his Lacer class from Incarnate: Last of the Lacers!).

It's funny you should say that unique spellcasters are our thing, given that the Odic is actually our only full-progression spellcasting class at this time. We do have several half-casters - the Sculptor, Elementalist, and Justiciar (which is a Pact Magic-style half-caster) - but we also have several martial-style classes into which little to no spells are...See more
Customer avatar
Brad R December 05, 2017 4:06 am UTC
Question: which Magus class is the Give Life cantrip for? Is this a class you haven't released yet?
Customer avatar
Ross L December 08, 2017 2:46 am UTC
It actually isn't our class at all, but the fantastic Magus by Sterling Vermin Adventuring Company! I highly recommend it:
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File Last Updated:
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This title was added to our catalog on October 13, 2017.