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DDAL07-05 Whispers in the Dark (5e)Click to magnify
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DDAL07-05 Whispers in the Dark (5e)


The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru.

The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done!

Part Three of The Jungle Has Fangs Trilogy.

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Reviews (58)
Discussions (20)
Customer avatar
Benjamin H February 25, 2019 12:18 am UTC
Liked the adventure (especially the boss fight), but I felt like Wadumu didn't have a good enough motivation to betray the party. To me it seems to come out of nowhere. 4/5.
Customer avatar
daniel R December 04, 2018 8:15 pm UTC
This was an interesting adventure to run at Kumoricon 2017. It opened up a few opportunities to explore Yuan-ti culture/religion and lore more. This was a well written module I believe and my players had so much fun that they were willing to stay at fight the hoard of undead. Unfortunately due to time constraints I had to end it early. Very simple, and straight-forward adventure to run tho.
Customer avatar
Evan M September 10, 2018 7:27 pm UTC
My party enjoyed it, and managed to avoid TPK. They were not pleased with Wadumu's behavior at the end, managed to put a crossbow bolt in his back, and now they're following the blood trail into the jungle. This is not going to end well, and I have lot of plot lines to tie up next session.
Customer avatar
Oh E August 30, 2018 9:58 pm UTC
A great module. High pressure puzzle solving and a taste of legendary actions for newer players. Skipping from 07-03 to this module is recommended if you only have time to run two of the three 2-hour tier-1 modules from this season.
Customer avatar
Ryan V August 30, 2018 6:48 pm UTC
5/5 this one was great to DM, really kept the players on edge throughout the entire adventure. very challenging fights if done properly. there is real potential for character death if the NPCs act the way they are meant to
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Ben M August 30, 2018 2:34 am UTC
I liked the riddle aspect of the module. My players solved it pretty easily but they enjoyed it nonetheless. Wadumu's motivation to leave the characters didn't make a ton of sense. He'd been nothing but helpful and with the boss dead, he'd got what he wanted anyway. It might have just been poor effort on my part as DM but it just felt like it turned into a bit of slog between the ability checks and managing combat rounds when more enemies would get added. Adventure can go quite quick if players solve the puzzle quickly.

Rating: 3/5
Customer avatar
Guillaume F April 17, 2019 7:02 pm UTC
I agree - it makes sense for Wadumu to leave, but not for him to be a jerk about it.
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Benjamin D August 26, 2018 3:50 am UTC
Finally some riddles! Nice module.
Customer avatar
Tony V August 24, 2018 11:04 pm UTC
Very tough module for some. This can easily stretch out to a 6-8 hour session if players mess up. Avoiding spoilers, this starts to get out of the t1 mindset that DnD is all fun and games, slaughtering fighting bandits.
Customer avatar
Glenn H August 13, 2018 5:02 am UTC
Ran it 2 times at GamerCon and really enjoyed it, although I did add a few things:
--Made the obelisk buttons have a timer so they had to spread out at the various pedestals so when the plants attacked, the party was spread out.
--Played up the retreat with zombies falling out of the ceiling every round, a climb check to get up the waterfall, falling rocks causing damage, and recovering snake-eye diamonds rather while dodging rocks falling from ceiling. A good lesson in knowing when to fight and when to run.
Customer avatar
July 24, 2018 12:53 pm UTC
Best adventure of the trilogy! Loved the riddles, my players even forgot the right order of the buttons and activated the monolith trap! Too bad one of the characters died for an unlucky critical by the YMC... really enjoyed the last part of the module, with the boss giving a hard time to the characters and the final escape.
Customer avatar
Joshua L July 01, 2018 8:42 pm UTC
I really enjoyed running this module. Easily my favorite of the Tier I ToA adventures. The betrayal at the end got quite a reaction from my players.
Customer avatar
Alex F June 10, 2018 8:07 pm UTC
Cute adventure with a nice riddle before the boss. Maybe I would have changed only the power of the boss.
Customer avatar
Stephanie B April 30, 2018 11:04 pm UTC
This module claimed the first PC's life in my group, to a creature in the puzzle section near the obelisk. Good adventure. I softened it a little bit by giving them a short rest between the puzzle and downstairs. I didn't need a TPK that day.
Customer avatar
Jamie G April 22, 2018 4:07 am UTC
I really enjoyed running this and playing this module. The traps were fun, the riddles were fairly simple, and the sneaky boss is lots of fun especially if you don't have a ranger in the group! One of the few that is fairly safe to make in the time allotted.
Customer avatar
Edoardo V April 12, 2018 10:55 am UTC
Deadly and non so easy to understand The situation at first!
Customer avatar
Antonio O April 01, 2018 2:55 pm UTC
Deadly. Really Hard. Dangerous. I love it.
Only one advice: Wadumu don't seem to be so "evil" like u described him in the appropriate section, it's more selfish than evil
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File Last Updated:
November 09, 2017
This title was added to our catalog on November 07, 2017.