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The Complete Psionics Handbook (5e)
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The Complete Psionics Handbook (5e)


A simple, straightforward, playable psionics framework for 5th Edition using the Player's Handbook and Dungeon Master's Guide. This includes the Mystic (Psionicist or Psion), the Psychic Warrior (Immortal), Soul Knife, Wild Talents, Psicrystals, Psychic Contests, a revised and optional power list usiing discipline structure from past editions and much more. The psionic classes use the Sorcerer, Eldritch Knight, Paladin, Arcane Trickster and Monk as class/subclass templates.

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John S December 01, 2018 4:16 am UTC
Here is an example character:

Juri is a NG Human (Variant, Int, Cha)
Psionicist (Sorcerer), level 1

Str 11(0), Dex 12(+1), Con 12 (+1), Int 19(+4), Wis 12(+1), Cha 14 (+2).

Psionic DC/ability (Int).
Feat: Wild Talents (Magic Initiate, Int).
Background: Acolyte

Personality: Misquotes from religious text often with cryptic meanings. This also serves as a 'beacon' for sect members.
Ideal: Aspiration. To become great and maintain the approval of his guru.
Bond: His guru
Flaw: Naiviety. Blind devotion to his guru.

Devotions (cantrips)
Friends, Guidance, Mindlink (Message), Mind Thrust (Vicious) mockery), Minor Telekinesis (Mage Hand), and Psychic Grasp (variant of Shocking Grasp, 1d6 psychic damage)

Sciences (Spells):
Ego Whip (Bane), Charm Person, Feather Fall, and Command.

Psionic Strength Points, PSPs, (Spell points): 4.

Dagger, religious...See more
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Trevor S October 28, 2018 11:05 pm UTC
As a gamer that has been playing since 1980 and has played every edition if D&D printed and watched the evolution if this game very closely for close to 4 decades I have yo say.....this was a huge cop-out!!

What is this crap? Seriously! Who are the writers and editors of this bunk? Who read this and actually thought it was good enough to print as canon? Obviously it was someone who has never played the game or read any of the previous material on psionics before. That is the only conclusion I can come to.

There is a wealth of Psionic lore and rules from four previous editions as well as a whole setting dedicated, almost exclusively, to Psionic power and classes and THIS was what you came up with? Basically some lazy group of writers figured the best way to update psionics for the newest edition of the greatest RPG in history was to write about how you can use existing classes, call them cool new names and explain how they use all the same powers as spell casters but do it with their...See more
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John S November 16, 2018 2:24 am UTC
Hi Trevor S,

Thanks again for your feedback and I am not trying to be smug. I had thought about putting more into the class in terms of background, language and fluff and thought that given the diversity of people coming to psionics from different editions that it would have been a hindrance. For me, the 2nd edition handbook nailed the flavour of psionics.

In terms of the class, my goal was to create something playable that would be accepted like by DMs and in spite of another posters comment about getting psychic damage without hindrance, I believe I noted that the damage should be reduced by two levels (e.g. d8 to d4).

It also seemed to me that wizards had given up on psionics for the exact reason you have an issue with this class: they couldn't really make in cool and flavourful and special and unique because there are so many 'caster' classes already. After the wizard, bard, cleric, druid, sorcerer, warlock, etc. etc., what's left. The game is 4.5 years old and no psionics...See more
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John S November 16, 2018 2:41 am UTC
Further, I would add that from a flavour perspective, making the psion a subclass of the sorcerer works very well. The power comes from 'within'. I had a version that used the warlock as a template but I couldn't make it work as well. Warlock flavour works well also. A praying cleric could work maybe, and a studious wizard is the least.

The truth is that metamagic sold it for me. I basically thought, a psion is not a psion without metapsionics.

Further, the very essence of a psion comes down to a very few things: powers (spells from the mind), power points (basically spell points), augmenting said powers with the points (metapsionics and casting spells at a higher slot), and having the characters power level parallel that of a wizard.

This class may not be sexy and it may not have fluff you want but it is playable and you can make the most commonly played psionic character classes from past editions.

As of this post almost 2000 people have downloaded it...See more
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dwayne B August 25, 2018 4:16 pm UTC
I think to be honest that psionics should have paths under other classes to let those use the power with the abilities of said class. This being said a pure psionics class is also needed with paths under it but not like the mystic. Think like a wizard with schools. The Mind path (telepath, mediums, seerers, paths under it be devotions, the kinetic path, the cryo, pyro, etc as devotions under it. The devotion would just narrow the focus of the path, such as only fire damage for the pyro or abilities of foresight for the seer. this is just a rough idea and needs further refinement, but i hate the mystic having it all under the one class.
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Jon K May 28, 2018 3:57 pm UTC
I mean this constructively, but it may sound mean because I'm using a strong word like "pointless". Psionics for D & D that don't consist primarily of UNIQUE powers is pointless, merely a reshuffling of the already existing magical spell lists. It adds nothing to the game, and provides no reason not to just play a magical caster.
Customer avatar
John S July 12, 2018 9:14 pm UTC
Thanks for the feedback Jon. I am curious which edition have you played most before 5e? For me it was 2nd and when I look at the powers there and to the extent I have reviewed the powers for 3/3.5rd and 4th edition it seems like most of the powers are repeats of spells from other classes. This appears especially true for most of the classic psionic powers, such mass fly, levitate, Polymorph, domination, suggestion, teleportation spells, clairvoyance spells etc. This becomes more so the case given that most people do not play above 12th level.

What unique powers were you looking for?

Thanks again.
Customer avatar
Trevor S October 28, 2018 11:08 pm UTC
Of course!

Why didn't the team just open the Psionics Handbook from 3.5 and update it to 5e rules?

Was that just, too difficult to do? You did it for the rest of the game system!
Customer avatar
Trevor S October 28, 2018 11:22 pm UTC
I will give you a pass on this one youngin. There are only so many ways you can re-flavour a power that takes control of another creatures mind. That is very true. Dominate, by any other means, would control just as deep.<br>
That isn't an excuse to get lazy.<br>
If you ACTUALLY cracked open the Psionics Handbook for 3.5 you would know exactly what we are talking about. The classes were unique enough in their playability to stand beside their counterparts and distinguish themselves and the Powers (while having very similar, if not identical, effects to already published spells) were written and presented within their own unique framework with their own unique useage system.<br>
Hell, you could have gone back to the DMG from AD&amp;D and done a 5e update to the original Psionic powera and system and had something more interesting and unique than what you published here.<br>
Ultimately, this was...See more
Customer avatar
John S January 09, 2018 5:16 pm UTC
What do any of you think of these classes?
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File Last Updated:
January 02, 2018
This title was added to our catalog on September 27, 2017.