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Hidden Pathways of Chult

Suggested Price $0.75

This product is included (for free) in my 2017 Bundle!

Expanded travel and discovery for your Tomb of Annihilation game!

This is another entry in a series of supplements that seeks to provide bite-sized rules and adventuring options to help flesh out your Tomb of Annihilation game.

In this supplement:

  • Give your players the ability to discover teleportation circles in canonically reasonable locations, with information on who has knowledge of their existence.
  • Find new hazards and means of travel with the Underchult: haphazard, oft-flooded tunnels that can sweep your party to places unknown with dangerous underground currents.
  • Rules for discovering, navigating, and travel pace in Underchult.
  • Includes quick tables for randomly creating your own Underchult tunnels and cavern systems.

Follow me on Twitter @Aclippinger 

My Other Products:

Alex Clippinger's 2017 Bundle Forget Me Not The High Moor for 5E The Thing that Came to Weeping Hollow Champions of a Lost Era 100 Ways to Excuse a Character Absence We'll Sleep Here Tonight

Tomb of Annihilation Supplements:

Jungle PoliticsJungle Politics 2: Electric Bullywugaloo Hidden Pathways of ChultIt Walks the Jungle at Night

Collaborations with other creators:

Raiders of the Lost Tomb  Encounters in the Savage Cities Encounters in the Savage Jungles Dungeon Tales 1Monsters of the Guild

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Cornelis H December 01, 2020 5:44 am UTC
For any fellow DM that stumbled upon this looking for a creative whimsical unique way to get their PCs from Snapping Turtle Bay to being trapped on the Snout of Omgar, try this instead:
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File Last Updated:
September 25, 2017
This title was added to our catalog on September 25, 2017.