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Raiders of the Lost Tomb: Chult Adventurer’s Guide
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Don't brave the jungles without it!

Ten DM's Guild creators team up to bring you 27 new subclasses, 101 spells, and 4 new races,  along with many more new subraces, backgrounds, and more, designed to fit seamlessly into the Tomb of Annihilation storyline, as well as other 5th Edition D&D games set in the Forgotten Realms and beyond. Each new character option includes not just rules, but detailed descriptions and setting material to help you role-play them to the hilt.

Click the preview to see the whole table of contents, setting info, and rules for an entire new race, or simply download the whole book now and find:

  • Two subclasses for every class in the Player's Handbook, plus two for the Artificer, and one for P.B. Publishing's bestselling Hex Witch class, for a total of 27 archetypes, including:
    • Barbarians who channel the primal might of insects and serpents, tomb-raiding bards and rogues, spellcasters with unique uses for the power of death, clerics of volcanic might, jungle heroes inspired by the great action movies of the 1980's, druids and martial artists wielding the powers of dinosaurs and other creatures of the jungle, wizards who hunt other wizards, artificers who create wonders from salvaged raw materials, blind archer monks, and more;
  • New races such as:
    • the Chultan albino dwarf; the frog-like grungs (with subraces for each caste/color of their society); the saurian terror of the pterafolk; lycanthrope-blooded shifters (with ten subraces for different bestial legacies), and more;
  • Almost 50 pages of new spells, covering all schools and spellcasting classes, with special attention to harnessing the might of dinosaurs and the destructive power of volcanoes;
  • New feats and warlock eldritch invocations;
  • An adventurer's primer to Chult's dangers and terrain;
  • ...and even more!

This book contains nearly 160 pages of content, each brimming with new options and story ideas inspired by the setting, events, and cinematic pulp atmosphere of Tomb of Annihilation. This must-have companion to the latest D&D hardcover has everything you need to survive Faerûn’s deadliest wilderness. Harness the secrets within, and you may be the one to banish the deathly shadows that have fallen across the land once and for all!

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Reviews (6)
Discussions (9)
Customer avatar
Jack R September 05, 2019 12:59 am UTC
The Hearth Clerics Hearthfire ward, says for starts at lv 1, but there aren't any spells at lv 1 for a cleric that make fire. Is this an error?
Customer avatar
Casper G November 02, 2018 1:39 pm UTC
Bought this and am enjoying it quite a bit, but not so sure about the balance of the races.

Compare the (excellent) half-elf's great +4 to ASI but sort of OK other stuff to a beast shifters maybe only +3 total to ASI but a sick ability to shift, granting a huge damage mitigation buff, but then stacked on top you get +1 AC and ANOTHER straight up FANTASTIC damage mitigation buff in Resilient Shifter. Both even refresh on just a short rest. A level 1 fighter shifter with 16 con has 13HP, can shift in 4 temporary hit points and mitigate 7 damage.

Add free attacks AND Darkvision to this and you've just got an evil cocktail.

That seems... sketchy. You might counter that it gets much less useful with levels, but I actually thinks that worse, because the aim here should be something that's good fluff or useful throughout, not something that's borderline OP a low levels and meh or useless later, right?
Customer avatar
Dani D April 22, 2018 6:59 pm UTC
The swarm barbarian is missing a level 10 feature. Is this intended?
Customer avatar
Alex C May 24, 2018 8:18 pm UTC
Hey, creator of that archetype here. Definitely not intended, sorry for delayed reply.

Level 10 feature: Tremorsense. You gain tremorsense to a radius of 10 feet. While you are raging, this radius increases to 20 feet.
Customer avatar
Matt C November 02, 2017 4:44 am UTC
Hey there, there is a spell on page 85 that's referenced, called soul homunculus* for the school of vitalism, but it doesn't appear in the book at all. What is this spell?
Customer avatar
Jeremy F November 15, 2017 9:28 pm UTC
Apologies, that spell was cut, and should no longer appear in the School of Vitalism as presented in this product. The easiest fix I can suggest for now would be substituting the find familiar spell for soul homunculus. Thanks for pointing out the error.
Customer avatar
Luis A October 12, 2017 5:07 pm UTC
This is awesome! Do y'all have plans for a Fantasy Grounds module release or anything like that?
Customer avatar
Chris D October 12, 2017 2:11 pm UTC
what were the updates?
Customer avatar
Jeremy F October 14, 2017 9:00 pm UTC
We added a printer friendly version!
Customer avatar
Brian J October 09, 2017 9:54 pm UTC
Fantastic! Any chance you could put a "print friendly" version up? Love the graphics, but the green background will kill my toner!
Customer avatar
Jeremy F October 10, 2017 7:43 pm UTC
Ask and ye shall receive! Printer-friendly PDF added. Thanks for the suggestion.
Customer avatar
Brian J October 12, 2017 1:13 pm UTC
Thanks!! I have been reading over this and it is fantastic! Keep up the great work!
Customer avatar
Augusto B October 03, 2017 10:54 pm UTC
If I buy it, may I translate parts of it to Brazilian Portuguese and put it in a Brazilian blog?
I Would Credit it to the authors.
Customer avatar
Jeremy F October 04, 2017 1:07 am UTC
Actually, if you translate parts of it, we can sell it here, and we can share the profits with you!
Customer avatar
Augusto B October 04, 2017 10:24 am UTC
That's great. Please, contact me by facebook at
If You like, send me any way for me to contact you guys.
Let's talk about this. I'd love to do that!
Thanks for the opportunity!
Kind regards!
Customer avatar
John B September 24, 2017 11:12 pm UTC
2 Questions:
1) I'm assuming the artificer variants are for the UA version of the artificer?
2) The sorcerer's "Soulmongers chosen" applicable is the class 'after' the destruction of the soulmonger?
Customer avatar
Jeremy F September 24, 2017 11:41 pm UTC
One of the authors here:
1) Yes. Though conceptually they work without too much tweaking for the main "revised" versions of the UA Artificer I see as well.
2) A Soulmonger's Chosen should work fine after the Soulmonger is defeated. If you have read Tomb of Annihilation, you can guess who chose to give this sorcerer their power, but the question is: Why? That sinister purpose is left to the DM. In campaigns set afterwards, I think the original source could be changed to the fellow on the adventure's cover with no mechanical changes, and the character's driving question would still be "Why did this evil entity choose to give me this power?"
Customer avatar
John B September 25, 2017 5:46 pm UTC
sold! You put out some seriously high quality stuff, Jeremy...surprised WotC hasn't commissioned you yet.
Customer avatar
Le T October 04, 2017 5:03 am UTC
Believe me, I'm shocked as well ;D
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File Last Updated:
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This title was added to our catalog on September 23, 2017.