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{WH} Awakened Undead! A character race with six subraces: Skeletons, Ghosts, Revenants, Ghouls, Mummies, and Necropolitans!
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{WH} Awakened Undead! A character race with six subraces: Skeletons, Ghosts, Revenants, Ghouls, Mummies, and Necropolitans!

Suggested Price $4.95

In cursed lands, forgotten tombs, and ancient temples to dead gods, the undead hold court, waiting to fell any traveller foolish enough to venture beyond the world of the living.

You are not like the others, however. Though your curse may be the same, within your mind dwells a shadow of the mortal soul you once had, a glimmer of hope, a flicker of self awareness. Your former life is over, the lands and loves you have known as dead and buried as you should have been.

And yet, you live on. Who raised you? What did they raise you for? And for what greater purpose do you continue to struggle, even after death has claimed you as its own?

The Awakened Undead Character Race includes rules for playing undead characters of all descriptions, from lowly skeletons to ravenous ghouls, spectral ghosts, vengeful revenants, and cursed mummies. This race utilizes who you were in a past life to continue to color your character, and unifies all awakened undead under a series of shared character traits.

Will you attempt to rebuild what was lost, or seek retribution against those that took it from you? Will you strike forward as a mournfully misunderstood hero, or a vile, wholly-justified villain?

Your life is over now, and who you were no longer defines you. Now, who will you become?

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Also Available from Walrock Homebrew

Strongholds Fortresses, Temples, & Strongholds Traders & Merchants 
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Collections Expanded Artificer
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Classes The Witch Character Class Augmented Character Class
Classes The Commoner Vampire Prestige Class
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Races Awakened Undead Character Race Batfolk Faeries 
Races 2 Lera Modrons Satyrs 
Races 3 Scarecrow Character Race Shardminds Squashlings

Races 3 Swarms Tabaxi Variants 
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Items Expanded and Exotic Weapons Warforged Components Teas and Tisanes 
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Spells Codex of Waves Codex of Technomancy

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Reviews (9)
Discussions (6)
Customer avatar
Ian A November 22, 2020 3:55 pm UTC
What's the current version? It's saying v0.6, however it's saying v0.5.3 D:
Customer avatar
Tyler B November 22, 2020 7:39 pm UTC
It should be version 0.6; I definitely saw what you were talking about, though!

I re-uploaded the most recent version. Not sure if it was a slightly older version, or if I just forgot to update the version number (it happens), but either way it's been fixed.
Customer avatar
Craig M September 07, 2020 3:29 pm UTC
Small correction: The artwork by David Revoy is released under the Creative Commons CC-BY Attribution 3.0 license. It's not in the public domain.
Customer avatar
Tyler B September 07, 2020 3:51 pm UTC
Ah, my bad. My understanding was that the creative commons license released it into the public domain, but clearly that was not the case.

I'll fix that in further updates to this product.
Customer avatar
Jason D March 02, 2020 3:56 pm UTC
I've been running a skeleton cleric in a three man group for a while. The only thing that has really stuck out is the half healing, that really hurts if you don't get a chance to long rest, I often find myself with 0 hit dice. I'd be inclined to alter it to allow your own spells and class features to heal the full amount.
Customer avatar
Alexander C April 16, 2020 5:14 am UTC
It's a balance issue. You got poison immunity for both the damage type & condition. Think the whole half-healing is how they balance it. Might be a nice detail if self-healing was at full, but I'd personally argue that's a risky move, might overpower the Undead a tad.
Customer avatar
Tyler B April 18, 2020 9:44 am UTC
That's the basic idea.

I've asked around, and in general most people want some kind of healing reduction for undead, but not the healing immunity previous versions of this had.

It's worth mentioning that healing effects that don't call out undead, like regeneration, or spells that work differently on undead, like negative energy flood, can be effective ways of regaining hit points without any kind of reduction.
Customer avatar
Cy K May 27, 2019 11:55 pm UTC
Hey, kinda confused about the inheriting from your living race. You only specify that you don't get the subraces abilities, does this mean if i were a tiefling skeleton I would get the core tiefling's Hellish Resistance and Infernal Legacy
Customer avatar
Tyler B May 28, 2019 12:22 am UTC
The Past Life feature specifies what you get from the race you choose, which is limited to size, height, and land movement speed. Any other traits beyond these are lost when you die and become undead.
Customer avatar
Anthony H January 13, 2019 12:25 am UTC
Been playing a Skeleton from this brew for like 5 months. Love this brew and it gets better and better with each update!
Customer avatar
Thony D November 07, 2018 11:13 pm UTC
All the stuff you make is great, seriously. But uhh, is there a reason it's just images and not a pdf I can copy-paste from?
Customer avatar
Tyler B November 27, 2018 9:21 pm UTC
Unfortunately, that's side-effect of the method I use for making PDFs. Not much that can be done that I haven't tried. =(

That's why I typically include printsafe/selectable files alongside, to allow for copy-pasting into character sheets and similar.
Customer avatar
Thony D December 11, 2018 7:46 pm UTC
Oh, I hadn't noticed the printsafe version. Delightful! Thank you~
Customer avatar
Tyler B December 11, 2018 9:29 pm UTC
No problem! The printsafe files are a fairly new development, so it's entirely reasonable to have not seen them. =)
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File Last Updated:
November 22, 2020
This title was added to our catalog on September 22, 2017.