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Variant Poison Pricing For DMs
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Variant Poison Pricing For DMs

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Are your players using a lot of poisons? Do you enjoy adding your own poisons in your games?

This simple variant offers a formula for pricing your (or your players) poisons.

 
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Discussions (1)
Customer avatar
Matthew S September 15, 2017 6:29 pm UTC
PURCHASER
This is actually a very well thought out system, which I will hold onto in case a player decides they want to work on custom poisons.
I do have one suggestion though. I notice that there doesn't seem to be anything related to the save DC to resist the poison, which I think is key to how strong a poison actually is. I think I would add that the cost changes by 1/10 the save DC. For example, save DC of 10 multiply the price by x1, a save DC of 15 alters the price by x1.5, etc. I'm not sure if the base prices would need to be adjusted if this were added, but that might be something to at least consider.
Take this as merely a suggestion, not as diminishing the usefulness of your work. Keep up the good work.
Customer avatar
Anastasios A September 15, 2017 7:15 pm UTC
CREATOR
Actually, the save DC is multiplied with the base price and the other multipliers to make the final price :)
The result is that every +1 DC alters the price by +5% (which is the same to what you suggest, as a DC 15 poison costs 1.5 times as much as a DC 10 one).

Thanks for the feedback!
Customer avatar
Matthew S September 16, 2017 6:24 pm UTC
PURCHASER
Ah, I missed that somehow. Thanks.
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2
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File Last Updated:
September 14, 2017
This title was added to our catalog on September 14, 2017.