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Classic Modules Today: H1 Bloodstone Pass (5e)Click to magnify
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Classic Modules Today: H1 Bloodstone Pass (5e)


In 1985, TSR published the module named “Bloodstone” with the module code “H1”. It was written by Douglas Niles and Michael Dobson, and was primarily designed to highlight the recently released Battlesystem, which provided rules for mass combat in the form of miniature wargaming.  H1 consisted of a 32-page story, with several pages of maps for battle encounters, and 24 pages of army rosters and stats.  In addition to the above, the module also included printed cardstock with fold-up instructions to build Bloodstone village in 3D, and over 100 tokens to represent army units.

This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters.

To use this conversion guide, you will need a copy of "H1 Bloodstone Pass", originally available in hard copy and now for sale in digital format at

"Classic Modules Today: B4 The Lost City" contains the OpenOffice/LibreOffice source files used to create the PDF. Visit for instructions on creating your own classic module conversions and selling them on the DMs Guild.

What this Conversion Is, and What it Is Not:

This conversion is for the original module, as it was written. Classic Modules Today conversions are designed to convert the magic items, monsters, traps, and other key statistics from the original module into 5th edition. These guides set the adventure in the Forgotten Realms, and may offer some additional notes on running the adventure, or suggestions for extra encounters, but they are primarily conversions that are faithful to the original module.

Per guidelines from One Book Shelf and Wizards of the Coast, we are not permitted to revise or reinvent these adventures; we may only convert the above elements over to their corresponding 5th Edition counterparts

For further information about using Classic Modules Today, see here.

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Reviews (2)
Discussions (3)
Customer avatar
James W May 03, 2023 12:29 pm UTC
Does this conversion include milestones for leveling up since that’s an option in 5e but wasn’t originally?
Customer avatar
Steven B June 01, 2023 12:48 pm UTC
Hi James,
This conversion does not include specific milestones; that option is left to the discretion of the DM running the game.
Customer avatar
john F May 20, 2018 10:25 pm UTC
It is only 9 pages with a general summary? XXX?
Customer avatar
Steven B May 23, 2018 1:58 pm UTC
Hi John,

Yes, this is a conversion guide for H1, not the full module. Per copyright law and WOTC guidelines, we may not re-write or revise extant adventures, though DMs Guild producers can create conversion guides to run the original modules as written. Thus, these conversion guides translate traps, treasures, and creatures over to 5th Edition, but they still require the use of the original module to run the adventure, as noted above.
Customer avatar
Steven B November 19, 2017 5:25 pm UTC
11/19 Product update: the file has been updated to clarify the conversion methodology, and I have included additional options for using the unofficial, in-progress mass combat rules released through UA, if DMs wish to do so.
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File Last Updated:
January 02, 2022
This title was added to our catalog on September 11, 2017.