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{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!
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{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!

Suggested Price $2.50

It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon.

But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic.

Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed death out of the mouth of a repeating crossbow.

The Expanded and Exotic Weapons ruleset includes 27 new weapons for your enjoyment, as well as new weapon properties, mechanics, and even a small collection of exotic magic weapons.

Whatever character-defining, weapon-based motif you’re looking for, chances are you’ll find it here. Well-imagined, fully balanced, and ready to play.

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Also Available from Walrock Homebrew

Strongholds Fortresses, Temples, & Strongholds Traders & Merchants 
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Collections Expanded Artificer
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Classes The Witch Character Class Augmented Character Class
Classes The Commoner Vampire Prestige Class
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Races Awakened Undead Character Race Batfolk Faeries 
Races 2 Lera Modrons Satyrs 
Races 3 Scarecrow Character Race Shardminds Squashlings

Races 3 Swarms Tabaxi Variants 
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Items Expanded and Exotic Weapons Warforged Components Teas and Tisanes 
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Spells Codex of Waves Codex of Technomancy

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Reviews (4)
Discussions (6)
Customer avatar
Zach M May 17, 2020 4:27 pm UTC
Do you have your products in Fantasy Ground modules by chance? Or is it something that is possible?
Customer avatar
Jake B April 05, 2020 4:32 pm UTC
Hey, I absolutely love these weapons! They are flavorful and well thought out. I'm just curious. If you take the feat for exotic weapons, is it intended that they can be used as monk weapons.
Customer avatar
Spencer J August 16, 2020 1:31 pm UTC
Text under the third paragraph of EXOTIC WEAPONS:
"Once proficiency is gained, however, the exotic weapon may be used for class features such as a monk's Martial Arts, a warlock's Pact of the Blade, or similar."
Customer avatar
Kaleb J October 13, 2018 6:20 pm UTC
One my friends who was reading through the list noticed that in the print safe version version lists the damage of the Heavy Repeating Crossbow as 1d4 bludgeoning instead of the 1d10 piercing that it is listed as in the regular version.
Customer avatar
Tyler B October 13, 2018 6:55 pm UTC
Nice catch! Yes, that's definitely an error, and the 1d10 piercing is the correct value.

I'm updating the printsafe PDF right now.
Customer avatar
Owen S September 23, 2018 7:13 pm UTC
Question; when using the guardian's blades, does the 15 temporary HP stack with itslef? For example, if you somehow went an entire day without taking damage, would you have 30 temporary HP at the next dawn?

Love all your content by the way. Found out about you through your oath of the common man paladin, which is just incredible.
Customer avatar
Tyler B September 23, 2018 7:57 pm UTC
As a rule, temporary HP doesn't stack, period. Whenever you have tHP and gain a new source of tHP, you have a choice of either keeping the tHP you have, or replacing it with the tHP you're getting.

And thanks! I'm going to be including the Common Man paladin in a subclass compendium in the next few months!
Customer avatar
Kaleb J August 22, 2018 10:18 pm UTC
Pretty good stuff, I really like the repeating crossbows!

One question what is the special feature of the Sword Sheath?
Customer avatar
Tyler B August 22, 2018 10:37 pm UTC
Agggggg, that's another one I removed the special feature from, but forgot to take it off the item entry itself!

It originally was that the sheath and the sword it was paired with could be drawn as a single object interaction, but the rules are vague enough that you can do this anyway without a special property for it.
Customer avatar
Finbar G August 17, 2018 6:31 pm UTC
What is the khopesh's special feature?
Customer avatar
Tyler B August 17, 2018 7:12 pm UTC
Aha! I see what you mean.

It shouldn't have one. It had a special feature in a previous draft, but I took it out to streamline it.

The error has been fixed, and the khopesh is now without properties.
Customer avatar
Finbar G August 17, 2018 10:26 pm UTC
Thanks. Out of curiosity, what was the special property it used to have?

Love your stuff, by the way.
Customer avatar
Tyler B August 18, 2018 1:15 am UTC
It got an extra d4 on a critical hit, to represent how a khopesh is really good at taking off a limb.

Which, on second look, wasn't necessary. An axe has about the same utility in that department, and it doesn't need a special property to illustrate it.

Also: Thanks! Glad you like my stuff. =D
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File Last Updated:
October 13, 2018
This title was added to our catalog on September 06, 2017.