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D&D Solo Adventure: The Death Knight's Squire
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D&D Solo Adventure: The Death Knight's Squire

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5e Solo Gamebooks presents The Death Knight’s Squire by Paul Bimler, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created for individual play without a dungeon master, and is is a great way to scratch your D&D itch between regular adventures with your DM. Or, it can serve as a way for a player who cannot find a group to get a taste of the game.

“Definitely worth every dollar and more. The amount of work that has been put into this is incredible. You will most assuredly have fun adventuring ‘Solo Style’.”   Josh Lambert

“If, as I did, you cut your teeth on Fighting Fantasy or Lone Wolf gamebooks, you will definitely enjoy playing this solo D&D Adventure!”   David Bond

"Definitely a great substitute for group play."  Travis Dickens

The Death Knight’s Squire is the first in a planned series of solo, DM-less adventures. Unlike standard gamebooks, 5e Solo Gamebooks include a map / token dynamic to make the experience more like full tabletop gaming. Sections of the map are revealed as the PC moves through the adventure, encountering monsters, items and other occurences. The PDF contains clickable links that move you between your choices, keeping you fully immersed. With over 350 separate narrative entries, as well as varied combat encounters, there are innumerable paths your quest could take! Another difference from standard gamebooks is that you roll up your own PC, just like in a normal D&D quest.

You will need access to a printer (preferably colour, although black and white would suffice) in order to print the Maps Booklet for the optimal experience. You may choose to print the adventure booklet too, if you wish, although this could be accessed from laptop or tablet where you will have access to the active links. If you do not have access to a printer, .jpg files of the maps have also been included for you to load into applications like Roll20, where you can place and move tokens digitally. You will also need some small objects (miniatures, game tokens, coins) to function as PC and monster tokens.

The Death Knight’s Squire has been extensively playtested by experienced players of 5e D&D, and includes combat, opportunities for spellcasting, use of diverse class feats / skills and more. The quest should take about 2-4 hours and is designed to be as close to the experience of playing with a DM as possible. (NOTE: It can also easily be played by two players, or run as a full party adventure with a DM and multiple players).

So read the introduction to the Adventure Booklet (do this first), roll up a new Level 2 PC and let’s get playing! And when you're done, be sure to check out the other books in the series, as listed below. The sequel to Death Knight's Squire is Tyrant of Zhentil Keep.  

Please check out our full range of solo adventure titles:

Tyrant of Zhentil Keep

Citadel of the Raven

The Tortured Land

Drums at Daggerford

The Solo Adventurer's Toolbox

Solo Adventure Bundle 1 (First 4 solo adventures)

Eberron Solo Adventure: The Saviour of Sharn

Tables of Doom: 5E Solo Adventuring

Adventurers Wanted!: The Dread Vault of Tgozur

Adventurers Wanted: Labyrinth of Lies

Menace of the Icy Spire - 5e Solo Conversion

Rage of the Rakasta 5e Solo Conversion

Ghost of Lion Castle 5e Conversion

Toolbox Solo Adventure A1: The Dead Don't Sleep

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Reviews (85)
Discussions (121)
Customer avatar
Joshua S February 25, 2022 10:44 pm UTC
Hello! You mention in the Adventure Guide that you can supply the complete maps if I want to run this as a campaign? I'm considering running this as a duet or a small party. Thanks!
Customer avatar
M A B February 11, 2022 6:14 pm UTC
A well designed and thought-out adventure. I ran into some minor issues with broken links, and stealth consistency, but overall really enjoyed it...until I 'won' and was abruptly booted out of the adventure.

My dragonborn barbarian and elven bladesinger had fairly little trouble defeating the (double HP) Death Knight, after reaching him pretty directly. They really wanted to disarm him, tie him up, and then either take him back to the Red Tree or into town, not run away. It particularly stung to leave a magic sword behind...
Customer avatar
daniel S January 14, 2022 8:40 pm UTC
Hi where can I find the .mod file? I have PDFs and maps but want to import into Fantasy Grounds and learn to play D&D :_)

Customer avatar
Ronald M December 11, 2021 6:05 am UTC
Hello, First and foremost I wanted to thank you for the amazing adventures you have made. I love play testing new characters on them. I saw the link below for the whole map and was wondering if you had any variants of this for the sub-maps available or will I have to import them independently into roll20?
Customer avatar
Daniel C November 21, 2021 10:21 am UTC

Just so I am clear, this is designed for a single character or a party?

Thank You
Customer avatar
5E Solo G November 22, 2021 9:16 pm UTC
Hi Daniel
It is designed for a single character. You could take a sidekick, but that might make the adventure a bit too easy.
All instructions for character creation etc are found in the intro.
Customer avatar
Daniel C November 22, 2021 10:43 pm UTC
Thank You.

Are any of your adventures structured for a small party?
Customer avatar
Amanda S October 31, 2021 6:12 pm UTC
I had a good bit of fun playing this myself but it could use a bit of editing. For example: The first stat block I saw for the BBEG did not match the ones I was given in other entries. The entry for Tile pg12 says something like you are now leaving X place when everywhere else I saw the place I was was named something different. Maybe I missed something there but it threw me off and I had to double check my steps. I would like to continue with the next part of this adventure but I'm wary of the quality after my first experience. Perhaps on a rainy day. As a new DM I did however enjoy using this as way to practice encounters.
Customer avatar
Steven W October 08, 2021 9:01 pm UTC
Is this adventure suitable for a young player? No extreme violence, torture, gore, that sort of thing?
Customer avatar
Andrew O October 27, 2021 8:13 pm UTC
I didn’t find it especially horrific, certainly compared to old Fighting Fantasy books. I’m happy for my eleven year old to play it.
It would actually make a great start up “mini module” for younger players if you convert it to (easy) to DM run game. It’s a nice step up from a Hero Kids game but runs in a similar way.
Customer avatar
Lauren P September 01, 2021 1:36 pm UTC
Hi. I've bought the first 4 adventures in this series, and was wondering what the rules were on streaming the game that I play on twitch?
Customer avatar
Dan R July 28, 2021 7:07 pm UTC
Hi. I'm getting this for my birthday and can't wait! Do you have any recommended classes for this adventure? I've got a Gnome Ranger Hunter from an online campaign that I am rather attached to, and I am thinking of multiclassing him as a Druid for this. Thanks!
Customer avatar
5E Solo G July 30, 2021 2:06 am UTC
Sounds like a solid combo Dan. Druid for healing. Other classes that are good for solo are Cleric and Barbarian, although with some smart gameplay any character should work out good. Wizards might be a little squishy
Customer avatar
Andrew O October 27, 2021 8:28 pm UTC
I used a vanilla PHB Dragonborn Fighter still only scrapped through some encounters due to have a lot of hp and second wind. Despite being able to kill most opponents with a strike. Barbarian would be similar. Paladin might be optimal warrior but a smart sharp eyed individual who could avoid damage might do well (wink).
I think there are a few places an unlucky roll or two will see you down but in a solo game you just have to accept it’s a reasonable possibility.
Dedicated casters may be too splatable. Starting funds allow for healing potions to be available.
Customer avatar
Ty M July 18, 2021 3:03 pm UTC
Good morning and thank you for producing these solo adventures. I want to DM this as a duet(DM and single player). I see a note at the beginning of the adv booklet stating to contact you for a full map. Can you please provide that for me? My plan is to start here and then move to Tyrant and finally Citadel. If there are complete maps for those can you also provide them?

Thank you
Customer avatar
Kristin V June 25, 2021 3:30 am UTC
My DM ran this for us two years ago, and I'm still freaked out over it. Highly recommend!
Customer avatar
Jose T June 24, 2021 4:28 am UTC
how easy would it be to use a character of a higher level on these?
Customer avatar
5E Solo G June 25, 2021 10:28 pm UTC
Not too hard, but there would be a bit of tweaking required. Find yourself a good encounter calculator and increase monster numbers. However, I have written higher level adventures! Drums at Daggerford is Level 5
Customer avatar
Christian C May 13, 2021 7:26 am UTC
Does this work on Mac? I bought Fantasy Grounds and added this solo mod into fantasy ground's mod file. No luck. Any help please.
Customer avatar
5E Solo G May 17, 2021 2:26 am UTC
So what I'd suggest Christian is that you make a comment on the product page for the Fantasy Grounds version of this product. I don't know anything about FG, but the guy who created the FG mod for this should be able to help you.
Here's a link to that page!
Customer avatar
Robert M April 30, 2021 1:37 am UTC
Hello! Is it possible to get the complete map? I plan on playing by myself (map book) then once I have a grasp with a couple friends. Thank you!
Customer avatar
5E Solo G May 09, 2021 2:05 am UTC
Absolutely, here you go Rob
Customer avatar
Gaspode W March 20, 2021 9:04 pm UTC
I liked the game well enough - there were times that the options given didn't fit my character and stealing a horse they would never have done... however my main gripe was the ending I had mentioned a blood Knight's words ringing in my ears- I'd never met a blood knight...

Still I enjoyed it and have bouth the 2nd one. Got a bit more out the play through by padding it out with the travel rules from the solo adventure toolbox.
Customer avatar
William K March 19, 2021 9:30 pm UTC
Where is the Maps Booklet? Was it supposed to come with this adventure? I assumed it was after looking for it online thinking it was separate and could not find it. Yet there is no link within the adventure (that I can find, as I am playing it now) that brings it up. I feel kind of lost without maps if I am supposed to use them. What gives?

Edit: Nevermind. I found it, and downloaded from my purchase history here. Some things never come easy to me, I downloaded the adventure four days ago. *sigh*
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File Last Updated:
March 30, 2019
This title was added to our catalog on September 06, 2017.