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Return of the Lizard King

Return of the Lizard King

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MOD (Virtual Tabletop)
$5.95

BEGIN YOUR ADVENTURES IN CHULT FIGHTING AN ANCIENT EVIL, RETURNED TO CLAIM DOMINION OVER ALL!

In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves in the middle of the fray. Their heroics could save the land from terrible evil, or it might play a part in bringing about doom!

Return of the Lizard King is a D&D Adventurers League legal adventure for characters level 1-4, playable as a lead-in to Tomb of Annihilation or suited to launch your own Chult-based campaign. Report your players’ decisions, and see how they affect a forthcoming high-level adventure in the same setting! The adventure also includes two new playable races (the wilden and the Chultan lizardfolk), class archetypes (the druid's Circle of Reaping and the cleric's Survival domain), backgrounds, feats, spells, magic items, and more than 20 new monsters designed specifically for this adventure, for a Chult campaign, and for Tomb of Annihilation.

The adventure contains separate parts for each level, one through four. Characters that start the adventure as brand new level 1 characters should finish the adventure as a level five character. Run time for each part is approximately 4 hours, although play time varies drastically by DM and group. The play time for the entire adventure is approximately 12 - 20 hours.

[NOTE: The races, classes, backgrounds, spells, feats, and magic items in this product are only AL legal if you have special campaign documentation that allows it. Only the adventure and the monsters are considered AL legal without that documentation. See http://dnd.wizards.com/articles/news/dms-guild-adept-news for the complete rules for using any Guild Adept product for AL play.]

 
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Reviews (6)
Discussions (18)
Customer avatar
Eddie F December 13, 2017 1:07 am UTC
PURCHASER
Pardon my ignorance, can someone explain where it says MOD(Virtual Tabletop) what exactly does it mean? I'm running ToA on Roll20 and am wondering if this is easily compatible.
Thanks!
Customer avatar
Geoff B December 03, 2017 4:32 am UTC
Any chance this will be released in PDF at all?
Customer avatar
mark T November 29, 2017 10:55 pm UTC
PURCHASER
i have a question: if i run this as an AL legal game, the magic items they find arent allowed to use when they run the TOA hardcover? (thats what the note says) i know the guild adept says to change the magic necklace and tree weapon to cloak +1 but any other items they find can’t be used in an AL setting?
Customer avatar
Shawn M November 30, 2017 9:00 pm UTC
CREATOR
That is not my understanding. The rules for the Guild Adept adventures are the same as for the hardcover adventures, in terms of giving magic items.
Customer avatar
Shawn M November 19, 2017 2:22 pm UTC
CREATOR
For those who were waiting, the FG mod file is now available.
Customer avatar
Alexander W November 06, 2017 7:03 am UTC
PURCHASER
interresting but where are the statts for the queen of thorns in case the players try to attack here (you know the - "well that is how my charakter owuld act..." )?
Customer avatar
Shawn M November 07, 2017 7:51 pm UTC
CREATOR
Stats will be in the follow-up adventure. In my games, if level 1 characters attack her, she paralyzes them and speaks to the more reasonable characters.
Customer avatar
Kenneth B November 02, 2017 7:04 pm UTC
Shawn, I have a question about the Tree Spirit Weapon. In the adventure, it only lists Spear, Club, or Greatclub as options. But in the Chapter 3 section on new magic items, the magic item description says that any bludgeoning or piercing weapon made of wood is possible. Wooden weapons that don't do slashing include: Javelin, Quarterstaff, Shortbow, Longbow, Lance, and Blowgun. Are any of those possible? If so, would they be possible to construct yourself with downtime or would you need Ilsadun's crafting help (page 23)?
Customer avatar
Shawn M November 04, 2017 7:10 pm UTC
CREATOR
The intent was only melee weapons. If you are playing the adventure in a non-AL capacity, the DM and players can decide how they want to handle it. If it is for AL, the only way to get those items is to play with me, so I can be reasoned with at the table. :-)
Customer avatar
Kenneth B November 07, 2017 6:45 pm UTC
Cool, thanks
Customer avatar
David E November 01, 2017 9:02 pm UTC
I really enjoyed this adventure and I am especially looking forward to the sequel because my character sold his soul to the Queen of Vines. Shawn mentioned a survey. I couldn't find it, but I wanted to say that I would prefer tier 2.
Customer avatar
Shawn M November 04, 2017 7:07 pm UTC
CREATOR
Thanks David. The survey link is in the adventure text, but it is mostly there to get information from the DMs on the decisions the PCs made. So reach out to your DM and make sure he or she fills out the form, and make your preferences known.
Customer avatar
Alfredo P November 01, 2017 6:47 pm UTC
PURCHASER
Is the recommended milestone exp authorized in Adventurers' League or does the information in DDAL FAQ 7.1.pdf still accurate?
Customer avatar
Shawn M November 04, 2017 7:06 pm UTC
CREATOR
For non-AL games, I always suggest and use milestone leveling. For AL games, that is not allowed. I tried to include enough XP from creatures in the adventure to make sure that if 5 characters of the correct levels played through the parts, there would be enough to end very close to level 5. If more players play, or they start at higher levels, the DM will have to adjust the encounters to keep on that track.
Customer avatar
Mike P November 01, 2017 5:13 pm UTC
PURCHASER
Does this adventure have a Adventurers League code (DDAL, DDEX, DDHC, CCC) assigned to it?
I am currently running this adventure and I want to make sure my players have accurate information on their log sheets.
Customer avatar
Kenneth B November 02, 2017 6:54 pm UTC
Yes, you can find it in the AL Content Catalog. The Content Catalog is contained in both the Player and DM Pack for AL. The code is DDHC-TOA-8.
Customer avatar
Ken S October 14, 2017 1:48 pm UTC
PURCHASER
I'm confused about the meeting with the Queen of Creeping Vines. Ideally one party member is supposed to swim down below the island to investigate the portal(underwater) and then the Queen arrives and negotiates with the party for safe passage to the portal(via land travel). What's the point of the party member who swims down below the island? Is it just a way to split the group and add tension? There is no mechanic in the module for activating the portal although the section that covers swimming down below the island is titled "Finding and Activating the Portal". Am I missing something?
Customer avatar
Shawn M October 15, 2017 3:07 pm UTC
CREATOR
The splitting of the party can be done for dramatic purposes. If it doesn't work for you or your group, then have the Queen appear sooner before investigation takes place.

The portal is being blocked by the Queen. It only activates if she allows it. She will only allow activation if the party hands over [spoiler], or if one of the party agrees to [more spoiler].
Customer avatar
Christopher M November 23, 2017 10:29 am UTC
PURCHASER
In General, I've found most of the groups don't even bother checking the below water bits after....experiences that can happen before that point. Some adjustments of which are for al xp adjustments. I would recommend instead if dming more frogs...throw them a curveball ....with 8 legs. Action economy is a thing and re-tethers the xp while still letting players feel like it's as hard as the other encounters. That's just something I've ran across as I've run it in AL a few times and to make up xp in later groups....adjusting some encounters throwing in a dark creature into the final encounter that could be helpful for time too also works wonders on streamlining it a bit. It's just outright dangerous for some groups due to certain configurations may not have many ways to replenish finite resources due to settings in part 1. Personally, I'd love to see more content that takes place in that area in part 1 for more al adventures.
Customer avatar
david W October 07, 2017 4:30 pm UTC
PURCHASER
Any thoughts on how to handle if the party refuses the deal with the Queen? Is there a stat block to use for her? Also, can someone who make the deal get their soul back, or are they just dead when they die?
Customer avatar
Shawn M October 08, 2017 3:50 pm UTC
CREATOR
If the party refuses to deal with the Queen, she kills Byre and leaves. No stat block needed, as she is way too powerful for level 1 characters to even threaten. Regarding souls, I will have more about that in Revenge of the Lizard Queen.
Customer avatar
david W October 13, 2017 9:17 pm UTC
PURCHASER
Thanks for the reply, first session went well and everyone really likes this adventure!

Do you have any thoughts on the AL view on the soul being taken by the queen? Is that mechanic allowed since it bypasses the soulmonger?
Customer avatar
Shawn M October 15, 2017 3:09 pm UTC
CREATOR
I'm glad to hear it. My thought would be that it keeps the soul intact for that one character. That's how I play it until AL folks rule otherwise.
Customer avatar
Joshua H October 05, 2017 9:41 pm UTC
PURCHASER
This isn't a big deal, but I am getting a message saying that the non-printer friendly version is a "damaged" file. Any idea why?
Customer avatar
Shawn M October 07, 2017 2:36 pm UTC
CREATOR
Hi Joshua, I am not seeing that problem. Where are you getting the message? When you try to download? When you try to open? Thanks!
Customer avatar
Michael B October 03, 2017 10:25 am UTC
PURCHASER
Hi, can you give an estimated run time for this module please? A Target Adventure Level or APL would be useful too. Helps for scheduling them for local and convention play. Thanks!
Customer avatar
Shawn M October 03, 2017 1:41 pm UTC
CREATOR
Description updated with that information.
Customer avatar
David _ October 02, 2017 10:57 pm UTC
@Timothy M.: You complained that it doesn't tell you what you're getting, but the description specifically states there are *two* playable races and two archetypes (the druid's Circle of Reaping and the cleric's Survival domain).
Customer avatar
Jia Jian T October 02, 2017 9:24 pm UTC
PURCHASER
Could you please include a disclaimer that the playable race, classes, and archetypes are not AL legal? Or separate the paragraph or something?

I'm already getting blasted with Facebook messages from players in the community thinking/claiming it is AL legal.
Customer avatar
Shawn M October 03, 2017 2:10 am UTC
CREATOR
Done. AL players should know to look here for information: http://dnd.wizards.com/articles/news/dms-guild-adept-news
Customer avatar
Michael D September 18, 2017 8:42 pm UTC
PURCHASER
Any chance of a Fantasy Grounds conversion?
Customer avatar
Shawn M September 20, 2017 2:53 pm UTC
CREATOR
Working on it!
Customer avatar
christopher W September 28, 2017 9:14 am UTC
awesome shawn
Customer avatar
Shawn M October 02, 2017 6:19 pm UTC
CREATOR
Now that the adventure is AL legal, I am hoping to have the FG conversion up by the end of this week: 10/7/17
Customer avatar
Patrick B October 03, 2017 1:18 am UTC
PURCHASER
Sweet!... Do I wait for FG version. Will it be available off their web-site shop?
Customer avatar
Jeffery F November 03, 2017 4:39 am UTC
PURCHASER
Any update on the FG conversions? Was hoping it would be in the zip after seeing this post.
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File Last Updated:
November 19, 2017
This title was added to our catalog on September 01, 2017.