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Champions of a Lost Era: Class Conversions for 5th Edition
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Champions of a Lost Era: Class Conversions for 5th Edition


Save 40% on this product through my 2017 Bundle!

Revisit classes from 3.5E with 30 converted classes for 5th Edition!

Version 1.2 is LIVE as of 02/13, adding six more archetypes:

  • The black blood cultist, a barbarian in search of their next rending critical hit.
  • The sand shaper druid, who can create animals from the dust of the earth.
  • The night mask deathbringer, a fighter empowered with the abilities of vampires.
  • The animal shen, a monk following one of four distinct animal paths.
  • The urban savant, a skill-focused monk who connects to the spirit of the city.
  • The wyrm wizard, a wizard in possession of the knowledge of ancient dragons.

PRINTER-FRIENDLY version is now uploaded!

Featured in LootTheRoom's Best of DMsGuild for August 2017!

In this supplement, you'll find thirty 3.5 classes and prestige classes that have been turned into core class options for 5th edition! Inside you'll find classes such as:

  • The Master of Shrouds, a Cleric who summons incorporeal undead to do their bidding.
  • The Oozemaster, a Druid who becomes ooze-like on a whim.
  • The Dervish, a Fighter who channels their will into a whirling dance of death.
  • The Mythic Exemplar, a Paladin who chooses to emulate a specific hero each day.
  • The Entropomancer, a Sorcerer who summons a deadly shard of entropic force.
  • The Animal Shen, a monk who gains new abilities following one of four animal paths.
  • The Archivist, a Wizard whose meticulous knowledge can give them an edge against any foe.

Each entry includes a section for Dungeon Master Notes: brief notes for DM's on how to incorporate, challenge, or empower each class!

Not sure? Try before you buy! Check out my FREE PREVIEW, featuring the aforementioned Master of Shrouds and the Wyrm Wizard!

Oozemaster Sample

Thank you for checking out this product, and all reviews and feedback are greatly appreciated!

Follow me on Twitter @Aclippinger 

My Other Products:

Alex Clippinger's 2017 Bundle Forget Me Not The High Moor for 5E The Thing that Came to Weeping Hollow Champions of a Lost Era 100 Ways to Excuse a Character Absence We'll Sleep Here Tonight

Tomb of Annihilation Supplements:

Jungle PoliticsJungle Politics 2: Electric Bullywugaloo Hidden Pathways of ChultIt Walks the Jungle at Night

Collaborations with other creators:

Raiders of the Lost Tomb  Encounters in the Savage Cities Encounters in the Savage Jungles Dungeon Tales 1Monsters of the Guild

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Reviews (3)
Discussions (2)
Customer avatar
August 29, 2017 9:02 pm UTC
If you would like help adding to these, I am actually working on something like this myself.
Customer avatar
robert O August 29, 2017 5:13 am UTC
pg9 typo - "you can cause the attack to deal an entry 1d8 fire damage to the target" - entry should be extra
Customer avatar
robert O August 29, 2017 6:28 am UTC
Not a clue why my review shows up strangely in the reviews section but all in all 2.5/5

review written here too for clarity (I know some people don't click the review tabs)

Before going on I'll say I know these are archetypes translated from 3rd edition, but this is going to be coming from a 5e standpoint with over 5000hrs played/DM'd in 5e so far. I'll start from the beginning...

- King/Queen of the Wild: On the weak side, especially when compared to current iterations of barbarians and rangers which this seems to be pulling from. Not particularly special seeming or more interesting than other barbarian types.
- Stonelord: On the weaker side as well. The resistances are nice and I understand the idea behind the being hard to get away from but other things do this better and with more flare. Also the level 14 ability is sort of terrible.

- Dirgesinger: Interesting, useful, and fills a gap that bards are currently missing...See more
Customer avatar
Alex C August 29, 2017 10:46 am UTC
Hi Robert,

Thanks for your feedback! I'm having the same trouble seeing the full text on mobile, but fortunately I *can* see the full text through my account page.

I had more than a few places where I made tweaks/nerfs/buffs and I'm feeling the irony that many of them are where you pinpointed. I shouldn't have overthought it!

I'll be going back through and making corrections/adjustments to some of the classes this evening (CST). Hope you'll have a chance to check the updated version!
Customer avatar
Alex C August 30, 2017 2:46 am UTC
Update here! I've just uploaded V1.1, taking your and other feedback into account. Not every class you disliked was changed; there are some areas where I either disagree or will await feedback from others. There are certainly a few of the archetypes where I made tentative changes, but may make stronger revisions as needed.

The full changelog for 1.1 can be found at the end of the new document, for comparison, if you want a quick guide to which items were changed.

Hope you have an opportunity to look over the new version, and thanks again for your feedback!
Customer avatar
robert O September 11, 2017 4:23 pm UTC
The changes look like solid improvements for sure. My group went over it together and still think that some of the other things I pointed out should be addressed, but on the whole this certainly increased the interest and play-ability of many of these archetypes!

Thanks for the quick changes and the surprisingly quick response as well! I only just got back to this, not even expecting an answer, so that is very encouraging indeed.
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File Last Updated:
February 13, 2018
This title was added to our catalog on August 28, 2017.