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Rogue Archetype: Saboteur
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Rogue Archetype: Saboteur

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A cloaked figure slinks down a dark alleyway, and soon after the building behind it explodes in flames. A man hidden high in a tree watches with a grin as a flurry of spikes erupt from the forest floor, impaling a group of bandits. Saboteurs are experts at constructing traps and various other mechanisms and substances that allow them to create mayhem without placing themselves in direct danger.

This archetype tries a more unconventional approach for a rogue. The saboteur has a wide variety of traps at his disposal, that can be further augmented as you progress in levels, with various upgrades. You shine the most when you have the chance to prepare in advance of the fight, turning the battlefield into a killzone. However, even if you don't have the luxury of preparing the battleground, your tools are still as your disposal, deadly as ever.

We are open to all feedback from the community, be it about mechanics, balance, or flavor.


You can contact Anastasios via the following:

Twitter: @AnastasiosHJW

You can contact Christos via the following:

Twitter: @thekindgm
Email: thekindgm@gmail.com
Facebook: www.facebook.com/thekindgm/ 


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Reviews (5)
Discussions (4)
Customer avatar
Levi A July 27, 2019 8:40 am UTC
PURCHASER
For traps like Blaster Bomb and the Smokescreen Canister, since they can be manually thrown, would they detonate on impact, then?
Customer avatar
Chris K July 28, 2019 9:08 am UTC
CREATOR
That is correct
Customer avatar
Paulo Roberto F March 28, 2019 3:01 pm UTC
PURCHASER
Hi, how would sneak attack damage would interact with the traps?
Customer avatar
Chris K March 29, 2019 5:37 pm UTC
CREATOR
Hello
The traps aren't affected by the Sneak Attack feature. That is because most of them have an area of effect and it would be imbalanced to cause so much damage.
Customer avatar
Paulo Roberto F March 30, 2019 12:03 pm UTC
PURCHASER
Thanks for the answer.
Customer avatar
Hamdan A December 14, 2018 2:31 pm UTC
PURCHASER
Is there a DC for enemies spotting your traps, or is that something we must come up with?
Customer avatar
Chris K July 28, 2019 9:15 am UTC
CREATOR
Sorry for the late reply.
The DC for enemies to detect your traps is
8 + your proficiency modifier + your Intelligence modifier.
I will update the class to include this. Thank you for pointing it out
Customer avatar
christian P May 27, 2018 8:24 pm UTC
PURCHASER
So what is the Dex save throw? For the bombes? It just says when it fails but not what the DC is for a success
Customer avatar
Chris K May 31, 2018 3:20 pm UTC
CREATOR
Hello! The DC for the traps can be found in the Trap-Making feature. It's equal to 8 + your proficiency bonus + your Intelligence modifier.
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File Last Updated:
November 09, 2017
This title was added to our catalog on August 14, 2017.