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The Comprehensive Equipment Manual [Revised]

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A PREVIEW PAGE CAN BE READ HERE. That “Full-Size Preview” shows the entirety of the new ARMOR rules, allong with the full table of contents, the Introduction, and an Appendix discussing future products in development at Wraith Wright Productions.


This REVISED version of Wraith Wright’s award-winning COMPREHENSIVE EQUIPMENT MANUAL now incorporates a second product, THE COMPREHENSIVE TREASURE MANUAL. This nearly DOUBLES the manual's size, with 290 PAGES of exceptional content!!

REVISIONS to this product include updates so as not to contradict the new rules in Xanathar's Guide to Everything. (Every official source book to-date has been carefully consulted in the crafting of this detailed, combined manual!)


CHECK OUT THIS PRODUCT'S GLOWING REVIEWS AND RATINGS!
  • One of the best supplements I've ever found for 5e, including official WotC stuff. It does an excellent job of creating both balance and variety. It's worth three times what they're charging.  – Darrin S.
  • Great value for a superior product. […] I look forward to getting future Wraith Wright products. – Ro W.
  • Wow! Incredible resource… I strongly recommend this Guide to any GM looking to get all their players on the same page. – Lord F.

CONTENT SUMMARY

PART 1: ARMAMENTS. Over a hundred new pieces of armor and weaponry, plus a host of special rules for modifications.

  • 15 new types of armor, shields, and modifications to customize
  • 91 new weapons
  • Additional variant rules implementing these new armaments and creating new variations
  • Rules for crafting masterwork equipment and building with alternate materials

PART 2: GEAR. Still the largest section of this product, this part greatly expands the options for general equipment, ammunition types, equipment packs, mounts and vehicles, tools, musical instruments, poisons, herbal brews, and wondrous alchemies.

  • 68 new pieces of miscellaneous adventuring gear
  • 27 new equipment packs
  • 12 new containers to carry your wealth and gear
  • 18 new ammunition types
  • 10 new spellcasting implements
  • 40 new alchemical items
  • 31 new herbal items
  • 107 new poisons plus translations for using each standard monster poison
  • 24 new tools (artisan’s tools, gaming sets, musical instruments, and more)
  • 56 new items of tack and harness and expanded rules for mounts
  • 16 new land and water vehicles
  • A host of additional variant rules and suggestions for implementing tools

PART 3: EXOTIC LISTS. A half-dozen themed equipment collections that are each too rare or exotic to include in the standard lists. A DM can choose to grant access to one or more of these collections to spice her campaign.

In addition to the array above:

  • 18 new types of armor and modifications for Oriental Adevntures
  • 61 new weapons for Oriental Adventures
  • 14 new musical instruments for Oriental Adventures
  • 20 new double weapons
  • 22 new polearms
  • 27 new firearms and siege weapons, divided into basic and advanced categories
  • 15 new tools and modifications for firearms
  • 10 new sailing ships and 5 new types of airship
  • 68 standard monsters and 40 standard dragons, costed for purchase and use as mounts and guardians
  • Full equipment options for an Oriental Adventures-style campaign and rules for characters to start with such equipment instead of standard items
  • A "village market" list that provides limited access to equipment, intended for use in campaigns of limited starting options or for a quick reference listing what can be found for purchase in a village the characters wander into
  • A wealth of additional variant rules and options for implementing exotic lists

PART 4: WEALTH. This part expands the options for commercial goods and redefines the way characters think of wealth, both concrete and abstract. It also deals with distribution of treasure to characters at their creation and during their adventuring careers.

  • 3 new coins and rules for different currency types
  • 110 new trade goods
  • 14 new variants of food, drink, and lodging
  • 4 new types of services
  • A level-by-level chart for starting wealth on characters made above 1st level
  • A treasure-distribution method that charts party treasure in a way that matches the Fifth Edition's design parameters, with careful guidelines for deviating from this baseline

PART 5: TRINKETS. Pages and pages of new trinkets, with careful division ranging from primitive objects to magitechnical wonders, for campaigns of varied magical and technological levels.

  • Over 150 new trinkets
  • Rules addressing the selection, customization, and use of specific trinket types

PART 6: MAGIC ITEMS. This part includes rules for using a "close system" of magic items, a self-regulating method by which characters may acquire new items without acquiring too many. It provides exact prices for all magic items from all official publications. And this part gives dozens of pages of new special features to better customize magic items.

  • 330 new special features
  • New spells for modifying and creating magic items with the "closed system"
  • Exact magic item prices for all official books
  • Plus rules for altering the physical and magical forms of magic items
  • Rules for identifying special properties without the legend lore spell

PART 7: INVESTMENTS. This part has four sections. It talks about new rules for crafting and commercial-scale manufacture, new and expanded rules for investing in businesses and buildings (fortifications) and their returns, systems and costs for detailing a fortification or a ship along with an expanded list of siege engines, and lightweight rules for resolving large-scale battles.

  • 20 new building features to customize fortifications
  • 16 new ship features to customize sailing vessels
  • 7 new siege engines
  • Rules for using downtime actions in games without downtime
  • Rules for crafting items from scratch, building components instead of buying them
  • Various other useful options rules

Now featuring over a dozen pieces of full-color artwork from JOHNATHAN GOOD ILLUSTRATIONS, depicting many of the rarer pieces of armor and weaponry available in the COMPREHENSIVE EQUIPMENT MANUAL.

Illustrator Johnathan Good lives in Massachusetts. He graduated from the Montserrat College of Art with a bachelor’s degree in fine arts, concentrating in illustration. Johnathan has been enamored with history since he was very young, and obsessed with Age of Empires. He is particularly interested in architectural evolution and game design. Johnathan is a general artist with a broad range of proficiency in multiple mediums. He is particularly adept at digital painting and 3D modelling. Check out his webpage at:

http://jbgood1994.wixsite.com/johnathangood

 
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Reviews (15)
Discussions (29)
Customer avatar
Kurt T October 19, 2018 4:34 am UTC
Really great for the DM/player who wants a fleshed out setting. Use this a lot!
Customer avatar
Jose B September 08, 2018 2:26 pm UTC
PURCHASER
Hi, if I order the POD will it contain the latest updates? Are there any planned updates that I should wait for in reference to POD?
Customer avatar
Wraith Wright P September 08, 2018 2:31 pm UTC
CREATOR
The POD has the current version. The next update will be provided as a web enhancement, particularly addressing Eberron. We haven't decided if we will update the POD to include the web enhancement information, but if we do, that won't occur until after December.
Customer avatar
Jose B September 08, 2018 6:06 pm UTC
PURCHASER
NP, consider me a customer ;-)
Customer avatar
Karl B August 26, 2018 5:22 am UTC
Quick question. There is a war elephant on the cover. I’d there a price and perhaps stats for war elephants within?
Customer avatar
Wraith Wright P August 26, 2018 12:58 pm UTC
CREATOR
We do not have a separate war elephant listing. Instead, we have a "combat trained" template, which can be applied to the elephant (and the mastiff, pony, giant lizard, camel, aurochs, or whatever other mount you buy.) We extrapolated this template from the Player's Handbook, looking at the difference between a riding horse and a warhorse. A combat-trained animal gets better hit dice, ability scores, and a slam attack.

The "combat trained" template lists the cost and benefits of such an upgrade. There is also an "exceptional specimen" template that makes a tougher version of an animal. Its purpose is to make animal companions and mounts more survivable, for a cost. Although it's very expensive, a character could have an animal with both templates. This solves the problem of higher-level characters' animals dying every session to random fireballs.

The only fully-new animal we added (with a listed stat block instead of a template) is the "fragile horse."...See more
Customer avatar
Theof N August 16, 2018 7:03 pm UTC
PURCHASER
What did the update include?
Customer avatar
Wraith Wright P August 16, 2018 7:06 pm UTC
CREATOR
* Lots of typos fixed, plus some adjustments to reflect recent playtesting results.
* Added a more advanced version of the firearms exotic list (Firearms 3), stuff compatible with gunslinger subclasses that are so popular these days.
* Added a Metal-Poor Apocalypse exotic list to help STs run metal-poor regions or metal-poor worlds.
Customer avatar
Thomas W July 27, 2018 12:54 pm UTC
PURCHASER
Is there any possibility of ever seeing this as a print on demand?
Customer avatar
Wraith Wright P July 27, 2018 1:38 pm UTC
CREATOR
We're deep into the process for print-on-demand. I've got the proofs sitting on my desk beside me right now. They're being examined for errors before we green-light them.
Customer avatar
Wraith Wright P August 16, 2018 7:07 pm UTC
CREATOR
- Soft-cover is now available for print-on-demand
- We need to make revisions for the hardcover and try another proof before it will be ready
Customer avatar
Russ S July 25, 2018 9:46 am UTC
PURCHASER
Absolutely brilliant. Extremely comprehensive (as the title promises)!
Just what I was looking to expand the armory and gear available to my players. So many areas covered! I was not looking for amazing, broken magic items but sensible stuff that could actually exist in the real world (mostly). This PDF fulfills that wish well for me.
Slight changes made to existing and rules for new items seem sensible and logical and it's nice to see a PDF properly formatted too!
The one thing that would have been nice is some images for slightly more unusual items and to add a little colour but this is a extremely minor quibble :)

Oh, one more thing...would personally love to see a Fantasy Grounds version of this in future ;)

Good work!
Customer avatar
July 17, 2018 4:57 am UTC
PURCHASER
This was a huge disappointment. The pdf itself was well put together, but all the good I can say about it stops there. Nothing in here was creative or inspiring. Full of bland run of the mill adaptations and some things that already exist in similar form in the WOTC books as well. If I could return this, I would. I am sure some people may find use for it, but it's not for me.
Customer avatar
Wraith Wright P July 19, 2018 5:06 pm UTC
CREATOR
I don't really know what to do with this comment.

You've praised the production quality and said some people will find this book useful. But when you say it's not for you, and that you were looking for something "creative" and "inspiring," I don't know what that means. Your feedback is pretty negative and simultaneously uninformative. Contrasting it with the overwhelmingly-positive feedback I've received from the other purchasers, I have to wonder if you were looking for a very different kind of product.

Did the chapter preview not show enough to give you an idea of what you were buying? Was it too inaccessible, through its link to the separate preview page? [DMs Guild won't let me make a standard preview on this page, for some unknown reason.] I don't want people to purchase this product in error, looking for something else, but I don't know what that something else could be because you haven't said. You took the time to drop a negative review, but didn't seem to...See more
Customer avatar
Leo C July 08, 2018 11:55 pm UTC
PURCHASER
Do you think the Firearms listed would work for Matthew Mercer's Gunslinger?
Customer avatar
Wraith Wright P July 09, 2018 12:17 am UTC
CREATOR
The latest revision included a redesign of firearms to bring them in line with systems used by Matt's gunslinger class (his adaptation of the Pathfinder gunslinger class). The gun rules themselves are not identical to Mercer's, so that class plays slightly differently with them. That's partly because we also made the system compatible with several other of the best gunslinger classes found on the DMs Guild. Our gun rules also use three technology levels, allowing the DM to adjust how powerful firearms are in their campaigns. In addition to a wider selection of firearms, there are also rules for customizing the weapons. It's a great choice for players that like the gunslinger class but wish firearms options and gunpowder rules were a bit more expansive.
Customer avatar
Leo C July 09, 2018 10:46 pm UTC
PURCHASER
Thanks. Additionally, the Meteor Hammer is contained in the Double Weapon table and the Jade Empire tables, with different stats (Namely, it's missing the Two-Handed property in the Double Weapons table), and without a description following the Double Weapon table. Is it intended to be in the Double Weapons table?
Customer avatar
Wraith Wright P July 09, 2018 10:51 pm UTC
CREATOR
The "two-weapon" property takes a strangely-large amount of real estate on the tables. For better formatting, we omitted it (since it applies to each and every weapon on that table), and in the preliminary text we added the phrase, "All double weapons have the two-weapon property in addition to those on the table."
Customer avatar
Leo C July 11, 2018 4:18 pm UTC
PURCHASER
Another thing to ask. Why are the Medieval firearms so expensive compared to Renaissance firearms, and even Machine Age firearms? They seem to be a lot more limited due to the flame-loading. Is it just to signify the difference in technology?
Customer avatar
Wraith Wright P July 11, 2018 4:28 pm UTC
CREATOR
Costs are used to reflect commonality. The Medieval list represents experimental technology that has not caught on. While it can be potent in its own way, manufacturing is piecemeal and non-uniform. It lacks the price reductions that would result from economies of scale (mass/standardized manufacturing).

At higher technology levels, firearms are more effective and should therefore be more common. Reducing the price toward that of standard weapons helps to accomplish this. In a campaign where the DM desires that firearms should be standard weapons, making the lowest-level firearms cost the same as weapons provided by class allows for easy swapping on starting equipment. This also solves the problem that Pathfinder struggled with for its gunslinger class; how to get a firearm into the hands of a gunslinger character without making it too potent or too cost-enriching. (Pathfinder gave gunslingers a starting gun that no one else could use and that couldn't be sold for much gold.)
Customer avatar
Leo C July 13, 2018 11:27 pm UTC
PURCHASER
What do the Egawa actually do? I can't find it in any of the tables, just the descriptions.
Customer avatar
Wraith Wright P July 13, 2018 11:48 pm UTC
CREATOR
Chainmail Egawa and Padded Egawa got cut from the armor list prior to the first edition of TCEM, but the descriptions remained in unintentionally. I guess they've been in every edition and update we've produced. Our cross-checks go through everything on the tables to make sure they have descriptions, but they don't go through all the descriptions to make sure they have table entries! That looks like a weakness of our process.

I've made a note to remove these descriptions for the next update. I'll also change how we do prepublication cross-checks.
Customer avatar
Leo C July 15, 2018 10:27 pm UTC
PURCHASER
There are multiple instances in the Adventuring Gear situation where the word feat is used in the place of feet.
Customer avatar
Wraith Wright P July 15, 2018 11:57 pm UTC
CREATOR
Thank you. I've found and corrected three instances in the master document. These changes should be reflected in the next version.
Customer avatar
Leo C July 19, 2018 11:51 am UTC
PURCHASER
Spelling mistake on page 95. Pairing is spelled paring.
Customer avatar
Leo C July 19, 2018 2:15 pm UTC
PURCHASER
Does the Intel. on the monster/mounts tables refer to intelligence?
Customer avatar
Leo C July 19, 2018 4:36 pm UTC
PURCHASER
Another intent question, this time regarding firearm proficiency. For fighters, and in general characters that have access to "Martial Weapons", do they also have proficiency in firearms, or would they need to gain proficiency though other means?
Customer avatar
Wraith Wright P July 19, 2018 4:48 pm UTC
CREATOR
Firearms are martial ranged weapons. This information doesn't stand out because it only appears at the top of each firearm table, rather than being explained in text. This means that every character proficient with martial weapons is proficient with firearms.

Additionally, bards and rogues have proficiency with "all firearms with the handgun property." This information is only available Part 1, under the section that shows which classes get proficiency in which new weapons.

You might also check out the Variant: Exotic Weapon Proficiency text box near the start of the chapter. It presents a system by which the DM can decide that weapons in the chapter are exotic and not subject to the normal division of simple and martial weapons. That option adapts an option from the PHB for training new proficiencies.
Customer avatar
Wraith Wright P July 19, 2018 4:50 pm UTC
CREATOR
Yes, that's an abbreviation for Intelligence. Although the chart only summarizes a few things, Intelligence is a fairly important stat for determining certain spell effects.
Customer avatar
Wraith Wright P July 19, 2018 4:52 pm UTC
CREATOR
Fixed for the next draft.

If you keep this up, I'm going to have to give you an editing credit.

If you prefer to send these to me directly, my email is randall.right @ wraithwright.com
Customer avatar
Leo C July 19, 2018 5:26 pm UTC
PURCHASER
Just helping out how I can haha. I'm gonna be making a lot of use from this product in my game, so might as well direct your attention to stuff while I'm reading through.
Customer avatar
Leo C July 20, 2018 11:50 pm UTC
PURCHASER
Are there rules for crafting firearms and ammo? I can't seem to find them.
Customer avatar
Wraith Wright P July 21, 2018 12:23 am UTC
CREATOR
Clarification: crafting firearms or customizing firearms?

The 5e crafting rules don't provide much guidance on what needs which tools for crafting. That's sort of a feature of the metastructure of the game. I suggest that crafting firearms be regulated by proficiency with tinker's tools. Ammunition should tinker's tools for loads and alchemist's tools for powder. There are some rules for crafting silver bullets in the Armaments chapter, and rules for machine-crafted brass and constructing ammo with that in the Firearms 3 list. Those can give you ideas about the process.

For customization, that is handled by "modifications," which appear as separate items on the Firearms Adventuring Gear lists (not on the weapon lists). The Machine Age (Firearms 3) doesn't have barrel modifications in the way that the Renaissance (Firearms 2) list does; it simply has extra base weapons that already have those modifications factored in.
Customer avatar
Miles M June 29, 2018 9:11 pm UTC
PURCHASER
Are there any plans to incorporate monsters fro Mordenkainen's Tome of Foes into the monster markets lists? Also, clarifying question regarding the Defensive trait; it states that the bonus to AC granted by taking the special reaction is not compatible with shields. Does this imply that you cannot gain the weapon's defensive bonus while weilding a shield? I assume so, I just was thrown by the wording. Love this product by the way, the new weapon rules alone are have been life changing :p
Customer avatar
Wraith Wright P June 29, 2018 9:37 pm UTC
CREATOR
Previously, we updated files frequently, particularly when new official publications changed or expanded upon our material. Unfortunately, we now have print-on-demand files in the pipeline and our PDF product is not allowed to differ from the print version. Each time we make a change, we have to go through the print-on-demand proofing process again, which takes time and money. We might produce some thin web updates in the future, particularly if something in the official material significantly changes what should be in TCEM (as opposed to just adding to it).

You are reading Defensive correctly. It takes the space of a shield both conceptually and mechanically, thereby not offending the balance of 5e's bounded accuracy system. If the two were compatible, Defensive weapons would dominate the space. As is, they allow characters to reach similar AC ratings in different ways, but not reach better AC ratings.
Customer avatar
Gene P June 29, 2018 9:43 pm UTC
PURCHASER
I guess I should ask, does this mean you may not update the product in the future if additional magic items enter the picture or whatnot as well?
Customer avatar
Wraith Wright P June 29, 2018 9:50 pm UTC
CREATOR
I hope to update if we get significant material that needs adding. For example, MToF has very few things that we could update for (githyanki Silver Sword), making it not worth the update process. In a way, we are victims of our own success, being able to branch into print-on-demand. We used to be able to update at the drop of a hat.
Customer avatar
Leo C July 11, 2018 4:19 pm UTC
PURCHASER
Maybe separate documents, like erratas?
Customer avatar
Wraith Wright P July 11, 2018 4:56 pm UTC
CREATOR
That's not a bad idea. Although, to keep everything consolidated, I might post errata directly on this page at the end of the product description.
Customer avatar
Miles M July 15, 2018 3:21 am UTC
PURCHASER
Makes good sense. Thank you!
Customer avatar
Bragi 1 May 18, 2018 7:30 am UTC
PURCHASER
For a book named the Comprehensive Equipment Manual, this contains much more than simply equipment. I purchased this mainly to fill in some gaps for a player who is playing an oriental character. I'm not as focused on the arms and armor section as I am in more mundane items such as different types of incense, food, clothing, musical instruments and other culturally specific equipment. While I didn't find most of what I was looking for (my player does have a Hichiriki) I can tell that a lot of work has gone into this book and I'm sure I'll find more use for it in the future. I'm overwhelmed by all of the expository text and I'd personally prefer to see more item lists with less text. I did enjoy the Monster Market. At first I thought the prices were only for living animals until I read the text in the prices section. I'm glad to see that was considered.

I do think that the weapon damage is in alignment with 5e and I appreciate the character power and lightest-touch philosophies exhibited here. I see...See more
Customer avatar
Taylre G April 12, 2018 6:10 am UTC
PURCHASER
This completes 5e for me. It's like they just forgot the part about shopping and equipment when they made it.
Customer avatar
Charles H March 25, 2018 1:58 pm UTC
PURCHASER
This, without any debate is the best book I have read and filled that gaping hole that WotC left with all swords being just a long sword and missing all of the great flavor of 2nd edition equipment and mundane items. REALLY WELL DONE!!!!


Not sure if this has been asked... but, Is there a PDF of JUST the tables, like a DM Screen or the like? Would make it easier to have the characters and me reference when using this instead of standard equipment and other items in game.

p.s. you should charge more! lol
Customer avatar
Wraith Wright P March 25, 2018 2:11 pm UTC
CREATOR
Thanks for the feedback, Charles. I'm glad you like it!

I'm going to put your tables-PDF idea on our list to consider. With so much content, it can be a challenge to organize efficiently. That's one of the reasons we worked so hard to get the bookmarking right in the PDF. Some RPG products have a table of tables, which is something else we considered.

> p.s. you should charge more! lol

We do plan to increase the price _slightly_ to cover the cost of coding the Fantasy Grounds addition. Of course anyone who buys at the current rate gets those for a discount! (You can always return to this page and download the latest files once you've bought the product.)
Customer avatar
Christopher C February 09, 2018 7:22 am UTC
The description for magic items states "from all official publications". Does this mean all editions of DnD, or just 5E?
Customer avatar
Wraith Wright P February 09, 2018 1:36 pm UTC
CREATOR
It only lists prices for magic item from the official 5th Edition products.
Customer avatar
Paul N February 01, 2018 10:13 pm UTC
PURCHASER
I’m having an issue with the product. For some reason, when I download the product from My Library to my Dropbox, the file is unreadable.
Customer avatar
Wraith Wright P February 01, 2018 10:16 pm UTC
CREATOR
I would try downloading it directly rather than to Dropbox. I don't think the issue is on my end--the files haven't been updated in several weeks, so nothing's changed from the server side. Let me know if this problem persists and I will try to help you troubleshoot it.
Customer avatar
November 25, 2017 8:45 pm UTC
PURCHASER
Any chance this would be Fantasy Grounds module in the future? That would be so convenient.
Customer avatar
Wraith Wright P November 25, 2017 9:00 pm UTC
CREATOR
I would love to develop this for Fantasy Grounds, and have been thinking about it for a long time. But my Fantasy Grounds skills are currently weak. I've been trying to train myself on InDesign and other publishing tools at the same time I'm developing new titles, and this is pretty far out in my schedule. It might be easier if I partnered with people who already have the expertise to make such a conversion. I should look into that.
Customer avatar
Taylre G December 23, 2017 8:10 am UTC
PURCHASER
Hi, I'm currently working on importing the CEM into FG for my group, with coding and stuff. Obviously we'll end up playtesting a lot of it, and can playtest other stuff too. I've only got the armor so far, since it's kind of a slow process, but it'll get there eventually. Is there any way we can work together to get it on here when I'm finished? Also to include updates?
Customer avatar
Wraith Wright P December 23, 2017 3:29 pm UTC
CREATOR
There's a direct email address for me on the last page of the product. Shoot me an email and we'll talk about it.
Customer avatar
Jerry B January 24, 2018 1:11 am UTC
Has Tayler given you the FG files yet? I would be interested in buying, but only with FG files.
Customer avatar
Gregory L February 04, 2018 2:40 pm UTC
PURCHASER
I too would be very interested in a FG .mod version of this book!
Customer avatar
Wraith Wright P February 04, 2018 3:16 pm UTC
CREATOR
We are in talks with Jeffrey Quinn (of GeoQuester Gaming) to develop the Fantasy Grounds mods. At this stage, we're doing another update to the Comprehensive Equipment Manual before the coding begins. That update is a few days from completion.

My intention is currently to package the mods in the same product; there won't be a separate FG version. Anyone who has purchased the product already can come back to the page and download the new files including the FG mods. There may be a (very) small price increase to the CEM to cover the cost of this additional development, but that won't apply to anyone who has already purchased it.
Customer avatar
Taylre G March 15, 2018 6:01 am UTC
PURCHASER
Any update on a Revised Revised edition and then FG mods? I was trying to code CEM stuff in but got in a little over my head, heh.
Customer avatar
Wraith Wright P March 15, 2018 6:05 am UTC
CREATOR
I was informed today that the coding had about 16 hours to go. When that's done, there'll be a bit of back-and-forth tune up, then we'll update files. So, the answer is SOON!
Customer avatar
David E November 19, 2017 3:00 pm UTC
PURCHASER
Absolutely GREAT book!

Just a note for future updates. It looks like pages 102 and 103 both have the last part of their last sentence cut off and omitted. Not a big deal, just wanted you to see it so it could be corrected in a future release.

Again, I love the book and the combination of the two books. Any chance there will be a print on demand option in the future?

Thanks a lot!
David Ellsworth
Customer avatar
Wraith Wright P November 19, 2017 3:09 pm UTC
CREATOR
Thanks the for help, David! I've updated the draft I have going for version 2.1.

The licensing terms in the Dungeon Masters Guild means I can't sell the product anywhere else. That means there won't be a print-on-demand option unless DMs Guild incorporates one.
Customer avatar
Wraith Wright P November 24, 2017 12:46 am UTC
CREATOR
I've just spent too much of my Thanksgiving looking into the print-on-demand options for the Dungeon Masters Guild. It appears there is a real option that fits our business model. If this recent update does as well as we hope, this might be a possibility.
Customer avatar
Daniel H November 27, 2017 6:02 pm UTC
Chalk up another person interested in POD for this.
Customer avatar
Derek D February 15, 2018 4:22 am UTC
Any word on POD?
Customer avatar
Wraith Wright P February 15, 2018 4:27 am UTC
CREATOR
Since DMs Guild has disabled POD, the only way to accomplish it is to provide suitable (additional) files for our customers to use with third-party POD services. Right now we are researching to see which are most reliable and cost-effective. Sadly, it will require an additional step. I'm not sure it's something we can accomplish, but we're trying.

Also, like the Fantasy Grounds files, we're intending to include them in the same product so that you don't have to make an additional purchase when we add new ways to use the Comprehensive Equipment Manual!
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Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
June 27, 2018
This title was added to our catalog on August 10, 2017.