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Anthology: Comprehensive Equipment

Anthology: Comprehensive Equipment

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ANTHOLOGY NOTE: This page includes an anthology of 3 products (soon to be 4) from Wraith Wright Productions. The included books are the COMPREHENSIVE EQUIPMENT MANUAL, the COMPREHENSIVE WEALTH MANUAL, and the EXPANDED SPECIAL FEATURES MANUAL.

When the ANIMAL HANDLER'S HANDBOOK is released, it will be added to this anthology and the price will increase. Owners of this product have access to all file updates and additions, so get it now at the lower price!

 
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Reviews (16)
Discussions (36)
Customer avatar
Daniel H May 15, 2019 10:05 am UTC
Any plans for a Printed book? If so when can we expect it?
Customer avatar
Andrew S March 09, 2019 5:50 pm UTC
PURCHASER
Any chance of pulling back the curtain on your magic item pricing?
Customer avatar
Wraith Wright P March 09, 2019 6:20 pm UTC
CREATOR
The magic item pricing mechanism is pretty hefty, a document about 13 pages long. It's too big for comment on this page. I've considered cleaning it up and putting it in my blog, which doesn't get much use right now. It would be nice if there was a reference point for that mechanism so DMs could price their own stuff within the CEM's ranges, or to price magic items from recent books.

I've also considered blogging about the weapon-balancing point system, which breaks down and scores all existing weapons and then fits new weapons into those balance numbers. That one's about four pages long.
Customer avatar
Andrew S March 09, 2019 9:54 pm UTC
PURCHASER
I understand it's way too long for a comment page, but would love to see it. I'd even pay for it. :)

I currently am converting Pathfinder adventure paths to 5e at my table, and occasionally "need" to homebrew magic gear.
Customer avatar
Andrew M March 06, 2019 10:29 am UTC
PURCHASER
Very awesome book that fills out a lot of what was missing. Love the light touch on the rules as well. Quick question that I didn't see asked.

For mounts, it reads that the combat training and exceptional specimen benefits can stack. When combining the cost, would you take the base value then do each multiplication separate (base x 5) x4, or add the multipliers together for a 9x increase?
Customer avatar
Wraith Wright P March 06, 2019 1:54 pm UTC
CREATOR
It would be a x9 increase. Each effect is described as an "additional" cost that is based on the "listed" value of the animal. It's not meant to contemplate a modified value from other effects.
Customer avatar
Kenny R February 21, 2019 4:02 pm UTC
Question on the Naginata; is it correct that it lacks the two-handed property? While the munchkin in me is happy to see a one-handed polearm with reach that works with Great Weapon Master while also using a shield to do 1d10+1 damage, that seems a bit excessive.
Customer avatar
Wraith Wright P February 21, 2019 4:07 pm UTC
CREATOR
Wow, good catch. That is definitely an error.

I've just now fixed it in the working draft for the next revision. Cheers!
Customer avatar
Kenny R February 21, 2019 5:15 pm UTC
I was afraid of that. Ah well; that was OP enough even I would have felt guilty suggesting using it as it was!
Customer avatar
Steven K March 25, 2019 8:05 am UTC
Has this been integrated yet? Do you have an idea of when the next revision will appear? I want to buy a POD copy but I'm trying to wait until any major changes occur.
Customer avatar
Wraith Wright P March 25, 2019 1:55 pm UTC
CREATOR
I would hold off on buying a PoD version. We're shooting for May as the next release, and we're taking down the PoD option for this version just a few days. (Don't want anyone to buy PoD just a couple of months prior to a new version.) However, PoD won't be immediately available for the next version; there's a process that takes an unknown amount of time, maybe a couple of more months on top of that.

For anyone buying just the normal version, buying now is ok since you'll get access to the new version on this product page when it comes out, without any additional costs.
Customer avatar
Chris D February 01, 2019 12:41 am UTC
I'm considering this book... any chance of adding all of the mundane items from Aurora's Whole Realms Catalogue? We STILL use that book even to this day.
Customer avatar
Wraith Wright P February 01, 2019 2:33 am UTC
CREATOR
We studied Aurora's when we designed the first version of the Comprehensive Equipment Manual, along with every edition's expanded equipment supplements. Aurora's is a tricky beast to include everything from because so much equipment is now subsumed into kits, packs, and artisan's tools. We translated everything we could use from that book, but the whole point of Aurora's was to be a Sears-style catalogue of the mundane, large and small--that doesn't really work unless the whole book follows that design. Our product is closer in form to such things as the Arms & Equipment Guides (2nd and 3rd Editions), Complete Adventurer (3rd Edition), and similar books.
Customer avatar
Chris D February 07, 2019 1:42 am UTC
Thanks for the response! Even to this day, my go-to equipment books are Aurora's and Goods & Gear. I plan to add yours as well. Before I order a hardcover, are there any major updates coming? Thanks again!
Customer avatar
Wraith Wright P February 07, 2019 1:46 am UTC
CREATOR
Yes, a new version is coming in about 2 months (Revision 3--2019).

If you get the PDF now, you still get the new files free when they come out, but that can't be said for the print-on-demand version. ;-)
Customer avatar
Jonathan O January 02, 2019 8:01 am UTC
Are you offering a discounted rate for buyers who have purchased older editions? - In reference to the PDF version only.
{ I fully recognized the necessity to charge full price for every physical copy sold}
Customer avatar
Wraith Wright P January 02, 2019 1:04 pm UTC
CREATOR
All updates and revisions to the files on this page are available to prior purchasers at no additional cost. Make sure you are logged in with the same email address, then check the notes at the top of the page. You should see linked files, something like this:

You Have Purchased This Product
(The_Comprehensive_Equipment_Manual_Revised_2.3a_Color.pdf)
(The_Comprehensive_Equipment_Manual_Revised_2.3b_BnW.pdf)
Customer avatar
Daniel W December 27, 2018 6:24 am UTC
PURCHASER
The medieval firearms list gives the firearms there the breaching (2) property, allowing them to penetrate armor more effectively. None of the renaissance and machine-age firearms have this property. Should they?
Customer avatar
Wraith Wright P December 27, 2018 6:33 am UTC
CREATOR
The later-stage firearms apply this property through their ammunition rather than having it as an inherent weapon property. There were a couple of reasons for this but, primarily, it's to keep the property from applying when shot (pellet) rounds are loaded. For example, attacks with cartridge rounds (machine-age firearms) have breach, but attacks with shotshells do not.
Customer avatar
Kurt T October 19, 2018 4:34 am UTC
Really great for the DM/player who wants a fleshed out setting. Use this a lot!
Customer avatar
Jose B September 08, 2018 2:26 pm UTC
PURCHASER
Hi, if I order the POD will it contain the latest updates? Are there any planned updates that I should wait for in reference to POD?
Customer avatar
Wraith Wright P September 08, 2018 2:31 pm UTC
CREATOR
The POD has the current version. The next update will be provided as a web enhancement, particularly addressing Eberron. We haven't decided if we will update the POD to include the web enhancement information, but if we do, that won't occur until after December.
Customer avatar
Jose B September 08, 2018 6:06 pm UTC
PURCHASER
NP, consider me a customer ;-)
Customer avatar
Karl B August 26, 2018 5:22 am UTC
Quick question. There is a war elephant on the cover. I’d there a price and perhaps stats for war elephants within?
Customer avatar
Wraith Wright P August 26, 2018 12:58 pm UTC
CREATOR
We do not have a separate war elephant listing. Instead, we have a "combat trained" template, which can be applied to the elephant (and the mastiff, pony, giant lizard, camel, aurochs, or whatever other mount you buy.) We extrapolated this template from the Player's Handbook, looking at the difference between a riding horse and a warhorse. A combat-trained animal gets better hit dice, ability scores, and a slam attack.

The "combat trained" template lists the cost and benefits of such an upgrade. There is also an "exceptional specimen" template that makes a tougher version of an animal. Its purpose is to make animal companions and mounts more survivable, for a cost. Although it's very expensive, a character could have an animal with both templates. This solves the problem of higher-level characters' animals dying every session to random fireballs.

The only fully-new animal we added (with a listed stat block instead of a template) is the "fragile horse."...See more
Customer avatar
Theof N August 16, 2018 7:03 pm UTC
PURCHASER
What did the update include?
Customer avatar
Wraith Wright P August 16, 2018 7:06 pm UTC
CREATOR
* Lots of typos fixed, plus some adjustments to reflect recent playtesting results.
* Added a more advanced version of the firearms exotic list (Firearms 3), stuff compatible with gunslinger subclasses that are so popular these days.
* Added a Metal-Poor Apocalypse exotic list to help STs run metal-poor regions or metal-poor worlds.
Customer avatar
Thomas W July 27, 2018 12:54 pm UTC
PURCHASER
Is there any possibility of ever seeing this as a print on demand?
Customer avatar
Wraith Wright P July 27, 2018 1:38 pm UTC
CREATOR
We're deep into the process for print-on-demand. I've got the proofs sitting on my desk beside me right now. They're being examined for errors before we green-light them.
Customer avatar
Wraith Wright P August 16, 2018 7:07 pm UTC
CREATOR
- Soft-cover is now available for print-on-demand
- We need to make revisions for the hardcover and try another proof before it will be ready
Customer avatar
Russ S July 25, 2018 9:46 am UTC
PURCHASER
Absolutely brilliant. Extremely comprehensive (as the title promises)!
Just what I was looking to expand the armory and gear available to my players. So many areas covered! I was not looking for amazing, broken magic items but sensible stuff that could actually exist in the real world (mostly). This PDF fulfills that wish well for me.
Slight changes made to existing and rules for new items seem sensible and logical and it's nice to see a PDF properly formatted too!
The one thing that would have been nice is some images for slightly more unusual items and to add a little colour but this is a extremely minor quibble :)

Oh, one more thing...would personally love to see a Fantasy Grounds version of this in future ;)

Good work!
Customer avatar
July 17, 2018 4:57 am UTC
PURCHASER
This was a huge disappointment. The pdf itself was well put together, but all the good I can say about it stops there. Nothing in here was creative or inspiring. Full of bland run of the mill adaptations and some things that already exist in similar form in the WOTC books as well. If I could return this, I would. I am sure some people may find use for it, but it's not for me.
Customer avatar
Wraith Wright P July 19, 2018 5:06 pm UTC
CREATOR
I don't really know what to do with this comment.

You've praised the production quality and said some people will find this book useful. But when you say it's not for you, and that you were looking for something "creative" and "inspiring," I don't know what that means. Your feedback is pretty negative and simultaneously uninformative. Contrasting it with the overwhelmingly-positive feedback I've received from the other purchasers, I have to wonder if you were looking for a very different kind of product.

Did the chapter preview not show enough to give you an idea of what you were buying? Was it too inaccessible, through its link to the separate preview page? [DMs Guild won't let me make a standard preview on this page, for some unknown reason.] I don't want people to purchase this product in error, looking for something else, but I don't know what that something else could be because you haven't said. You took the time to drop a negative review, but didn't seem to...See more
Customer avatar
Leo C July 08, 2018 11:55 pm UTC
PURCHASER
Do you think the Firearms listed would work for Matthew Mercer's Gunslinger?
Customer avatar
Wraith Wright P July 09, 2018 12:17 am UTC
CREATOR
The latest revision included a redesign of firearms to bring them in line with systems used by Matt's gunslinger class (his adaptation of the Pathfinder gunslinger class). The gun rules themselves are not identical to Mercer's, so that class plays slightly differently with them. That's partly because we also made the system compatible with several other of the best gunslinger classes found on the DMs Guild. Our gun rules also use three technology levels, allowing the DM to adjust how powerful firearms are in their campaigns. In addition to a wider selection of firearms, there are also rules for customizing the weapons. It's a great choice for players that like the gunslinger class but wish firearms options and gunpowder rules were a bit more expansive.
Customer avatar
Leo C July 09, 2018 10:46 pm UTC
PURCHASER
Thanks. Additionally, the Meteor Hammer is contained in the Double Weapon table and the Jade Empire tables, with different stats (Namely, it's missing the Two-Handed property in the Double Weapons table), and without a description following the Double Weapon table. Is it intended to be in the Double Weapons table?
Customer avatar
Wraith Wright P July 09, 2018 10:51 pm UTC
CREATOR
The "two-weapon" property takes a strangely-large amount of real estate on the tables. For better formatting, we omitted it (since it applies to each and every weapon on that table), and in the preliminary text we added the phrase, "All double weapons have the two-weapon property in addition to those on the table."
Customer avatar
Leo C July 11, 2018 4:18 pm UTC
PURCHASER
Another thing to ask. Why are the Medieval firearms so expensive compared to Renaissance firearms, and even Machine Age firearms? They seem to be a lot more limited due to the flame-loading. Is it just to signify the difference in technology?
Customer avatar
Wraith Wright P July 11, 2018 4:28 pm UTC
CREATOR
Costs are used to reflect commonality. The Medieval list represents experimental technology that has not caught on. While it can be potent in its own way, manufacturing is piecemeal and non-uniform. It lacks the price reductions that would result from economies of scale (mass/standardized manufacturing).

At higher technology levels, firearms are more effective and should therefore be more common. Reducing the price toward that of standard weapons helps to accomplish this. In a campaign where the DM desires that firearms should be standard weapons, making the lowest-level firearms cost the same as weapons provided by class allows for easy swapping on starting equipment. This also solves the problem that Pathfinder struggled with for its gunslinger class; how to get a firearm into the hands of a gunslinger character without making it too potent or too cost-enriching. (Pathfinder gave gunslingers a starting gun that no one else could use and that couldn't be sold for much gold.)
Customer avatar
Leo C July 13, 2018 11:27 pm UTC
PURCHASER
What do the Egawa actually do? I can't find it in any of the tables, just the descriptions.
Customer avatar
Wraith Wright P July 13, 2018 11:48 pm UTC
CREATOR
Chainmail Egawa and Padded Egawa got cut from the armor list prior to the first edition of TCEM, but the descriptions remained in unintentionally. I guess they've been in every edition and update we've produced. Our cross-checks go through everything on the tables to make sure they have descriptions, but they don't go through all the descriptions to make sure they have table entries! That looks like a weakness of our process.

I've made a note to remove these descriptions for the next update. I'll also change how we do prepublication cross-checks.
Customer avatar
Leo C July 15, 2018 10:27 pm UTC
PURCHASER
There are multiple instances in the Adventuring Gear situation where the word feat is used in the place of feet.
Customer avatar
Wraith Wright P July 15, 2018 11:57 pm UTC
CREATOR
Thank you. I've found and corrected three instances in the master document. These changes should be reflected in the next version.
Customer avatar
Leo C July 19, 2018 11:51 am UTC
PURCHASER
Spelling mistake on page 95. Pairing is spelled paring.
Customer avatar
Leo C July 19, 2018 2:15 pm UTC
PURCHASER
Does the Intel. on the monster/mounts tables refer to intelligence?
Customer avatar
Leo C July 19, 2018 4:36 pm UTC
PURCHASER
Another intent question, this time regarding firearm proficiency. For fighters, and in general characters that have access to "Martial Weapons", do they also have proficiency in firearms, or would they need to gain proficiency though other means?
Customer avatar
Wraith Wright P July 19, 2018 4:48 pm UTC
CREATOR
Firearms are martial ranged weapons. This information doesn't stand out because it only appears at the top of each firearm table, rather than being explained in text. This means that every character proficient with martial weapons is proficient with firearms.

Additionally, bards and rogues have proficiency with "all firearms with the handgun property." This information is only available Part 1, under the section that shows which classes get proficiency in which new weapons.

You might also check out the Variant: Exotic Weapon Proficiency text box near the start of the chapter. It presents a system by which the DM can decide that weapons in the chapter are exotic and not subject to the normal division of simple and martial weapons. That option adapts an option from the PHB for training new proficiencies.
Customer avatar
Wraith Wright P July 19, 2018 4:50 pm UTC
CREATOR
Yes, that's an abbreviation for Intelligence. Although the chart only summarizes a few things, Intelligence is a fairly important stat for determining certain spell effects.
Customer avatar
Wraith Wright P July 19, 2018 4:52 pm UTC
CREATOR
Fixed for the next draft.

If you keep this up, I'm going to have to give you an editing credit.

If you prefer to send these to me directly, my email is randall.right @ wraithwright.com
Customer avatar
Leo C July 19, 2018 5:26 pm UTC
PURCHASER
Just helping out how I can haha. I'm gonna be making a lot of use from this product in my game, so might as well direct your attention to stuff while I'm reading through.
Customer avatar
Leo C July 20, 2018 11:50 pm UTC
PURCHASER
Are there rules for crafting firearms and ammo? I can't seem to find them.
Customer avatar
Wraith Wright P July 21, 2018 12:23 am UTC
CREATOR
Clarification: crafting firearms or customizing firearms?

The 5e crafting rules don't provide much guidance on what needs which tools for crafting. That's sort of a feature of the metastructure of the game. I suggest that crafting firearms be regulated by proficiency with tinker's tools. Ammunition should tinker's tools for loads and alchemist's tools for powder. There are some rules for crafting silver bullets in the Armaments chapter, and rules for machine-crafted brass and constructing ammo with that in the Firearms 3 list. Those can give you ideas about the process.

For customization, that is handled by "modifications," which appear as separate items on the Firearms Adventuring Gear lists (not on the weapon lists). The Machine Age (Firearms 3) doesn't have barrel modifications in the way that the Renaissance (Firearms 2) list does; it simply has extra base weapons that already have those modifications factored in.
Customer avatar
Miles M June 29, 2018 9:11 pm UTC
PURCHASER
Are there any plans to incorporate monsters fro Mordenkainen's Tome of Foes into the monster markets lists? Also, clarifying question regarding the Defensive trait; it states that the bonus to AC granted by taking the special reaction is not compatible with shields. Does this imply that you cannot gain the weapon's defensive bonus while weilding a shield? I assume so, I just was thrown by the wording. Love this product by the way, the new weapon rules alone are have been life changing :p
Customer avatar
Wraith Wright P June 29, 2018 9:37 pm UTC
CREATOR
Previously, we updated files frequently, particularly when new official publications changed or expanded upon our material. Unfortunately, we now have print-on-demand files in the pipeline and our PDF product is not allowed to differ from the print version. Each time we make a change, we have to go through the print-on-demand proofing process again, which takes time and money. We might produce some thin web updates in the future, particularly if something in the official material significantly changes what should be in TCEM (as opposed to just adding to it).

You are reading Defensive correctly. It takes the space of a shield both conceptually and mechanically, thereby not offending the balance of 5e's bounded accuracy system. If the two were compatible, Defensive weapons would dominate the space. As is, they allow characters to reach similar AC ratings in different ways, but not reach better AC ratings.
Customer avatar
Gene P June 29, 2018 9:43 pm UTC
PURCHASER
I guess I should ask, does this mean you may not update the product in the future if additional magic items enter the picture or whatnot as well?
Customer avatar
Wraith Wright P June 29, 2018 9:50 pm UTC
CREATOR
I hope to update if we get significant material that needs adding. For example, MToF has very few things that we could update for (githyanki Silver Sword), making it not worth the update process. In a way, we are victims of our own success, being able to branch into print-on-demand. We used to be able to update at the drop of a hat.
Customer avatar
Leo C July 11, 2018 4:19 pm UTC
PURCHASER
Maybe separate documents, like erratas?
Customer avatar
Wraith Wright P July 11, 2018 4:56 pm UTC
CREATOR
That's not a bad idea. Although, to keep everything consolidated, I might post errata directly on this page at the end of the product description.
Customer avatar
Miles M July 15, 2018 3:21 am UTC
PURCHASER
Makes good sense. Thank you!
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Product Information
Mithral seller
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Rules Edition(s)
Pages
399
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File Last Updated:
April 10, 2019
This title was added to our catalog on August 10, 2017.