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Tusker Valley: Ogre Cabin (M3)
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Tusker Valley: Ogre Cabin (M3)

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Tusker Valley

This is one in a series of modules that emphasizes wilderness exploration. This module is centered around a certain landmark: a mountain cabin which plays host to a family of ogres.

The target party level range is 3-5, but as a stand-alone encounter it works best for a party of four 5th-level characters.

A New Way to Explore

The modules in this series fit together in an interesting way: each one provides one or more landmark locations in Tusker Valley, which are marked on the map contained in the base module.

Due to their modular nature, there are many ways to use this series. A DM can feel free to swap out any one of them for something else, or to improvise an adventure out of the short description of each location provided in the base module. The modules can also be used by themselves as stand-alone adventures. All these options means a DM is free to adapt this series according to what works best for their campaign.

Published and Planned Modules

This series is planned to include the following:

Pay-what-you-want

These modules provide one detailed encounter:

One-dollar-or-less

These modules provide a short scenario:

  • Hag's Rock: M2
  • Slave Traders: H3, H5, and V5
  • Peryton Hunting: M1 and V3
  • The Nymph's Monastery: M6 and M8
  • The Tyrant Miners: H4

More-than-one-dollar

These modules provide one or two adventuring days' worth of encounters:

  • War Machine: H1
  • Hazagyg's Tower: M5
  • Fortress Temple: H2 and V2
  • Cursed Temple: V4 and M7

Feedback is welcome on the discussion page.

 
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Product Information
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Pages
3
Format
Original electronic
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File Last Updated:
July 11, 2017
This title was added to our catalog on July 11, 2017.