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Æthereal Gaslight - Steampunk Characters, Magic & Monsters (5e)

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Steam Age Swords & Sorcery

The world is in the throes of a techno-magical revolution. New sciences and ancient arcana have merged, launching a fantastic new age – airships dot the skies, railroads crisscross the land, and great steel vessels rule the high seas. The emerging art of technomancy blurs the line between magic and technology, and most new developments are fundamentally a combination of the arcane and the technological: elemental engines do the work of a hundred beasts … ethereal telegraphy allows instant communication between distant lands … industrial scale alchemy and mass-enchantment make minor magical boons, once reserved for the wealthy and well-connected, available to the common classes. Swords and bows are giving way to mechanical firearms (though adventurers and monster slayers know well that some foes cannot be brought down with bullets alone), and warfare is entering the age of the War Machine. Techo-magical steam tanks and mighty war-golems replace heavy cavalry, while infantrymen carry repeating rifles and tactical explosives into battle.

This guide is a companion to the D&D 5th Edition core books, used to create Steampunk characters, and run adventures and campaigns in the Age of Æther. This collected edition includes the player's material from Quaint & Curious - Age of Wonder.

For Players...

  • New class archetypes for the Steam Age:
    • Barbarian: Path of the Street Fighter.
    • Bard: College of Secrets.
    • Cleric: Technology Domain.
    • Druid: Circle of the City. (Villainois option: Blight Druid.)
    • Fighter: Grenadier.
    • Rogue: Trap-Maker.
    • Wizard: Technomancer.
  • New base class, the Engineer, with a full loadout of tech-related gadgets and abilities. Class archetypes include:
    • Clockwork Menagerie: Build mechanical constructs to do your bidding.
    • Iron Brute: Construct, upgrade, and wear powered armor.
    • Tech Adept: Learn technomancy to command machines and technology.
  • New backgrounds, skills, and feats for the Steam Age:
    • Backgrounds: Detective, Doctor, Gambler, Inventor, Spy, Street Thug, Technician.
    • Feats: Custom Gizmo, Gunslinger, Photographer, Rifleman, Transporter.
    • Skills: Dungeoneer, Streetwise, Technology.
  • New Steam Age equipment, including common and exotic firearms (with expanded rules), engineering tools, Steam Age vehicles, and more.
  • Expanded rules for machines and vehicles, including vehicular combat, damage & repairs.
  • Over 30 new spells of the school of Technomancy.

For the DM...

  • Technologies, hazards, and phenomena of the magical Steam Age - Aether Implosions, Elemental Engines, Industrial Blight, and more.
  • 20 new magical items for the Steam Age - Eldritch Grenades, Ethereal Receiver, Spirit Camera, and more.
  • Over a dozen new monsters, and stats for NPCs and technological terrors alike - Clockwork Horror, Flying Gunship, Steam Tank, Stowaway Soul, War Golem, and more.
  • NEW IN v0.5! Rules for Fame, Infamy, and Strongholds in the Steam Age.

Draft / Playtest / Beta Edition

The rules in this guide are under active playtest, and may be updated and expanded in future editions.

  • Version 0.5 (06/29/2019)
    • 123 pages!
    • Fame & Infamy
    • Strongholds
    • Minor errata
  • Version 0.47 (11/25/2017)
    • 118 pages!
    • Luddite Bonus
    • Druid Classes (city, blight)
    • Overhauled bullet-proof (1/4 damage)
    • More Blighted creatures
    • More vehicle stats & combat balance fixes
  • Version 0.42 (8/4/2017)
    • 112 pages of Steampunky goodness
    • Vastly improved table of contents
    • Combined player's guide & DM's guide into one volume
    • Minor rebranding
    • Additional vehicle stat revisions & balance fixes
    • New monster: Scaladar
  • Version 0.3 (6/27/2017)
    • Minor class path adjustments and fixes
    • New equipment: Steam Age armor
    • Revision & balance fixes in vehicle stats
    • Added new spells, balance fixes and re-leveling of existing spells
    • Added new monster: Junk Spirit

Other Quaint & Curious Titles

Path of the Street Fighter - Additional details for urban barbarian path

Splendors & Shadow -Waterdeep & Skullport Steampunk Campaign Setting

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  • Art!
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Reviews (2)
Discussions (9)
Customer avatar
Aurora S March 11, 2024 6:12 am UTC
PURCHASER
Hi, not sure if you are still around to respond to stuffs, but I had the thought that maybe engineers should have some kind of extra attack gadget? Especially for the melee gadgets. I know the weapons scale somewhat like cantrips, but not really?

The class is most similar to the warlock in the way that it functions, so using Eldritch blast as a kind of reference, your base weapon could do 2d10+10 damage at level 5 3d10+15 at level 11 and 4d10+20 at level 17. Your melee weapons do 2d6+5 (+2 additional with certain investments) at level 5, 2d8+5/7 at level 11 and 2d10+5/7 at level 17. Extra attack would still be weaker than Eldritch blast for melee.

For ranged. They are basically just cantrip clones, which is fine, but the machine gun could have used Extra attack as it only deals 2d8/2d10 for single shot and extra attack on a machine gun makes sense.

I was just making an Iron Brute and found myself pining for extra attack with my hydraulic hammer. I kept thinking that maybe...See more
Customer avatar
George S October 11, 2019 6:37 am UTC
PURCHASER
This book is great. Many fun weapons and gadgets available to choose from. It also has plenty of character choices too. It has everything needed to play a steampunk campaign. Is there any way that a printer friendly PDF without the dark background could be made available? I prefer to use a printed copy that I can use while planning and running my sessions.
Reply
Customer avatar
Quaint & October 13, 2019 5:46 pm UTC
CREATOR
Hey George, I'm so glad you are enjoying the book! I have uploaded a version without page backgrounds, please let me know if this works as a Printer Friendly version.
Customer avatar
Kenneth W February 21, 2019 4:22 am UTC
PURCHASER
Is there a character sheet that adds the new skills?
Or one that allows to add more skills?
Customer avatar
Gage R April 08, 2018 11:45 pm UTC
PURCHASER
There is no cost listed for matches
Reply
Customer avatar
Quaint & April 10, 2018 3:39 am UTC
CREATOR
Ahh yeah, sure enough, thanks for the tip. I will fix that as well!
Reply
Customer avatar
Gage R April 17, 2018 12:09 pm UTC
PURCHASER
Is there a price I can use for the moment?
Reply
Customer avatar
Quaint & April 17, 2018 3:50 pm UTC
CREATOR
Certainly! It's 1 gold piece for a box of 20 matches.
Customer avatar
Gift C April 08, 2018 6:02 am UTC
PURCHASER
I just bought this document, it says the file type is unsupported on Windows10 & Mobile Chrome. To view this document, I need FreeBSD & NetBSD. Can you get this to work on either of the two aforementioned OS's? I am excited to see what's inside but I am a technical normie.
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Customer avatar
Gift C April 09, 2018 8:51 pm UTC
PURCHASER
***Update*** Have fixed the issue after a deal of tom foolery. I have the document now and it is great.
Reply
Customer avatar
Quaint & April 10, 2018 3:41 am UTC
CREATOR
I'm glad you got it to open! It should come down as a regular PDF, but I have seen a few weird issues with downloads, so it's not to surprising you had a little trouble.
Customer avatar
Michael G February 18, 2018 6:23 am UTC
PURCHASER
I've been running an Engineer character for a couple of sessions now and I've come up with a few custom gadgets I've found useful: A "detect magic" at-will gadget, a "sleep" spell gadget for 1 charge, and what I've been calling the "Technomagic Field Generator", a 7th-level Iron Brute gadget that makes your weapon gadgets count as magical for overcoming resistances and immunities.
Reply
Customer avatar
Quaint & February 21, 2018 3:39 pm UTC
CREATOR
Nice, I like all three of those. I'm gradually putting together a supplement for Engineers, which will give a few new archetypes, gadgets, and options ... I'd love to include those, especially the one to make weapon gadgets overcome damage resistance/immunity.
Reply
Customer avatar
Michael G February 24, 2018 3:32 am UTC
PURCHASER
Go right ahead. If I come with any other good ones, I'll be sure to add them in here.
Customer avatar
Liam Nunes N December 16, 2017 8:01 am UTC
PURCHASER
I think it's really good but I have a few questions. First you mention dungeonerinh and streetwise skills a couple of times, but I couldn't find anything about adding those skills back from 4th edition and was wondering if I was just missing that section. Second in the layering armor optional rules, I was wondering if mage armor would apply to that?
Reply
Customer avatar
Liam Nunes N December 16, 2017 11:27 pm UTC
PURCHASER
I just saw the section about skills. I must have missed it in my initial look through, sorry. the mage armor question still stands though.
Reply
Customer avatar
Quaint & December 24, 2017 1:27 am UTC
CREATOR
Great question! I hadn't thought about Mage Armor spell layering, but I'd allow it. I'd also allow layering with natural AC, like the Draconic Sorcerer. The main thing that keeps it from being abused is that, no matter how many layers or what they are, the max bonus is +1 AC.
Customer avatar
Quaint & August 17, 2017 9:34 pm UTC
CREATOR
Thanks for the awesome review, Brian! A playtest review would be much appreciated, I'm definitely interested to know what does and doesn't work, what "patches" you come up with for things I missed or got wrong, etc.

I really like the idea of the Polymath class, I'm going to start tinkering with some rough stats. I'd be very curious to see the build you use, and how that works out in your game. I'm seeing something very skill-focused, that cribs from Rangers and Rogues. Archetypes could be something like Archaeologist, Detective, Explorer, maybe Occultist.

I've got some other projects in the works that I need to wrap up first, but this is definitely something I want to spend some time on.
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File Last Updated:
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This title was added to our catalog on June 28, 2017.