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Alternate Sorcerer Class 2 new Origins
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Alternate Sorcerer Class 2 new Origins

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The reason for altering the class is dissatisfaction with the way the features are played out and the frustration in playing the class. These are the reasons why we made certain changes. The reasons for the changes are as follows:
  1. As per the PHB, "’s unusual to find a sorcerer who is not involved in the adventuring life in some way.” “Sorcerers often have …. motivations driving them to adventure.” They are explorers who seek adventure and to learn how to control their powers (Not wizards who study behind a desk). They would learn how to use some weapons and armor to defend themselves. Therefore, we gave the sorcerer proficiency in light armor, simple weapons, light crossbows, and short swords.

  2. The number of spells known was increased. They rely on spells, unlike 3rd casters who almost have similar number of spells and use their magic to compliment their main abilities. A flat number increase in number of spells was chosen with origin bonus origin spells offered as optional choices much as the way Warlock bonus spells are offered. Archetype bonus spells work well with casters who already have large number of spells known and who can change spells after a rest. But a class with few spells and the inability to change them would still cause frustration since a player most likely will not get to have the spells he or she envisions for their character.

  3. Sorcery Points (SP) are usable for Metamagic and Origin features only. The demand of SP was too high - Metamagic, Spell Slots recovery, and Origin features. Economics 101, supply and demand; the current economic format would cause the economy to fail/collapse. To compensate for the change, a feature to regain SP after a short rest was created, discusse in part 4.

  4. The next target was regaining SP after a short rest. Restoring the number based on Charisma modifier would have been an easy dip for players. A base numbre was chosen plus adding a bonus based on the Sorcerer level achieved.

  5. Instead of spell slots, the optional spell point system found in the DMG was chosen. This created a different spell caster compared to the others. Additionally, to further differentiate this Spell Point system from another class who may choose this option, the Sorcerer gets a feature called Sorcerous Arcanum at 19th and 20th level. This gives the sorcerer the ability to create an additional 6th and 7th level spell slot, respectively.

  6. Metamagics were placed into its own column, similar to the Warlocks Invocations. The frequency and number of attaining metamagics was increased (We created more Metamagic options - 16 total). This allows more variations between Sorcerers as well as other uses for Metamagic. Much like a Warlock's Invocations, the increase in metamagics known helps create a more unique character as currently most would choose the same ones.

This product offers 2 new Origins plus changes to 3 current Origins.
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File Last Updated:
April 17, 2019
This title was added to our catalog on June 22, 2017.