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CCC-PDXAGE-01-01 The White Well
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CCC-PDXAGE-01-01 The White Well


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The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people.

A D&D Adventurers League two-hour adventure for 1st-4th level characters.

Please see our other AL adventures:

The Dark HuntThe Cornflower HiveUnder Earth & StoneThe Barrows of SolinaStreams of CrimsonThe Ashen ScarWreckersWretchesGlip DakBeneath Glip Dak

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Reviews (19)
Discussions (6)
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Grzegorz K November 19, 2020 2:53 pm UTC
Hi! I am preparing to run this adventure as a first-time DM in the AL. Looks great and simple to run. However, I am a bit confused about where and when the enemies in the final fight are supposed to appear.

On the one hand, the whole paragraph is dedicated to explaining what happens when the heroes close the well before the fight, which suggests that the enemies appear somewhere far from the well and the players get at least a round to do something before the fight (and the description that the monstern are "Around the vault" kind of supports this?

On the other hand, this does not make any sense: if the monsters are supposed to guard the well they should be somewhere close to the entrance and even the description in the box reads "(...) spew forth from the Well and crawl closer to the you" which suggests that they come out of the Well (and naturally, they cannot do this if I give players the chance to close the Well before the fight). The same box suggests that this...See more
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JT T January 25, 2020 10:08 am UTC
Played this one tonight at my FLGS and the entire table had a great time.
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Jason T May 29, 2019 7:10 pm UTC
Had a friend buy this a while back and I ran it for a table at our AL store recently. I gotta admit I really liked this one it's memorable for both me the DM and the players. Also in current season since we all unlocked the item, and now I get to watch other other DM cry because he can't crit half the table like he did.

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Martijn S June 28, 2018 5:50 am UTC
The story of this adventure is very good, but as i am entering the maps into a vtt i am having a hard time to visualize the Gommurghall based on the map in the appendix. What kind of building was the inspiration for the moot hall?
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Thomas M June 28, 2018 1:36 pm UTC
It was inspired from a map of a Roman hall. Functionally, you could use a Roman hall or a Viking longhouse, etc
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Martijn S June 28, 2018 10:37 pm UTC
Thank you for the swift reply. I will do some googling on roman saxon halls to create a moodboard
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Matthew V April 03, 2018 3:28 am UTC
Run into black pudding, entire party has slashing weapons and is level 1 with no magic damage, 10/10 well balanced adventure. We all died.
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Thomas M April 03, 2018 8:01 am UTC
Hi Matthew, if your DM followed the scaling rules, a group of Level 1 adventurers should have faced a handful of skeletons and a few grey oozes. That encounter you mention is specifically for higher level groups, not Level 1.
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Chris P April 11, 2018 3:45 pm UTC
Like Thomas said, you should thank the DM. He basically intentionally wiped you.
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Chris P March 12, 2018 8:32 pm UTC
Why are the encounters for "Strong" the same as they are for "Normal"? That seems like an odd design choice. Have other DMs come up with some suggestions for those encounters? Even just 1 more Ochre Jelly / Minotaur?
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File Last Updated:
May 01, 2018
This title was added to our catalog on June 17, 2017.