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{OAP} The Emergent Class

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Outlandish Adventure Productions presents:

The Emergent, a highly customizable martial class that lets you put your entire soul into roleplaying. Emergents summon the physical manifestations of their souls, called incarnations, to fight, explore, and roleplay alongside them. An incarnation is an amazing source of utility and additional options for a party, but is a massive risk to the emergent because the body and soul share a hit point pool and action economy. This high risk, high reward gameplay can lead to some intense and satisfying moments in combat. An emergent is defined by his or her choice of Incarnation Type, which determines the style of utility, exploration, and combat his or her incarnation can bring to bear. An incarnation can also be customized by many different Incarnation Aspect choices, which are aspects of the emergent's personality that have a physiological effect on the incarnation.

Incarnation Types

Aberration - Your incarnation is an aberration, like a beholder, flumph, or mimic. Aberration incarnations tend to emerge from those with inquisitive minds who want to uncover the secrets of the universe. This incarnation type has telepathic talents, and can scramble the minds of their victims with psychic blasts.

Beast - Your incarnation is a beast, like a bear, panther, spider, or wolf. Beast incarnations tend to emerge from those who are very loyal to their friends and have a zest for adventure. This incarnation type enjoys stalking and ambushing its targets, and can knock targets down when it charges them.

Celestial - Your incarnation is a celestial, like an angel, couatl, or unicorn. Celestial incarnations tend to emerge from those who have experienced great tragedy, and have grown from that tragedy into the type of person who wishes to protect others from the same fate. This incarnation type has the ability to cure targets afflicted with diseases and poisons and heal allies' wounds.

Construct - Your incarnation is a construct, like an animated object or golem. Construct incarnations tend to emerge from those whose logic outweighs their emotions, and may have trouble connecting with others. This incarnation type resists form-changing magic, and is especially resistant to poisons and disease.

Dragon - Your incarnation is a dragon, like the chromatic and metallic creatures that inspire fear and awe. Dragon incarnations tend to emerge from those with passion and confidence to spare, and may have the tendency to be a bit bossy or arrogant. This incarnation type's color allows it to resist a type of elemental damage, and it can release a devastating breath weapon.

Fey - Your incarnation is a fey, like a dryad, hag, pixie, satyr, or sprite. Fey incarnations tend to emerge from those with a mischievous streak, whether the pranks are playful or malicious. This incarnation type can create minor illusions, determine emotional states, and take the form of common animals to observe their prank victims unnoticed.

Fiend - Your incarnation is a fiend, like a demon, devil, or yugoloth. Fiend incarnations tend to emerge from murderous and manipulative sociopaths who will ruthlessly strive to accomplish their ambitions. This incarnation type can stalk their prey through the shadows, and can pierce through all forms of darkness.

Plant - Your incarnation is a plant, like a blight, myconid, or shambling mound. Plant incarnations tend to emerge from cantankerous loners that wish to remain unbothered. This incarnation type can fool creatures into believing it to be a normal plant, and enjoys entangling itself with foes to keep them restrained.

There's also a guide for simulating incarnations of the creature types you don't see here!

We hope you enjoy the Emergent as much as we and our players do! We'd love to hear your feedback, so please send us any questions or comments you have. Also, if you perceive any balance issues, please let us know and we will address them as quickly as we can.

Update History

8/28/2017 v2.0 - In this update, we completely overhauled the class, granting even more ways to customize your incarnation and bringing the class into greater balance:

  • Incarnations are now more fully customizable at level 1 without using aspects - size category, AC calculation, damage type of its natural weapon, and whether your incarnation uses Strength or Dexterity for its attacks are all chosen as part of the Incarnation feature instead of requiring aspects.
  • We added more functionality to action economy and clarified how you and your incarnation interact with specific game rules and scenarios
  • Incarnation Aspects were completely revised, and were moved from one long list at the end of the document to specific lists in the main class body that are referenced by later-level features, and more aspects were added at every tier to aid in customization.
  • Symbiotic Warrior was given greater funtionality to become more dynamic and strategic.
  • New features, Symbiotic Might and Symbiotic Manifestation, were added so that the PC emergent now feels a sense of progression in their own character while their incarnation is absorbed.
  • A new 18th-level feature, Resolute Personality, was added to create a dynamic and useful feature to make the class feel even more flexible and adaptive.
  • The Aberration Incarnation Type was revised to emphasize a psychic theme, so the original transformation effect was removed.
  • The Beast Incarnation Type was heavily modified to bring it more into balance with the other incarnation types and bring it out of the shadow of Revised Ranger's Beast Conclave.
  • The Celestial Incarnation Type was modified to be more dynamic and fun at later levels.
  • The Dragon Incarnation Type was overhauled to focus more on its breath weapon as a primary feature, and now has breath weapon options reminiscent of the metallic dragons' status effect breaths.
  • What was originally the Fiend Incarnation Type was changed to Fey, with some other small modifications to complete the transformation.
  • A new version of the Fiend Incarnation was added, and feels much more demonic than the original incarnation (pun intended).
  • The Plant Incarnation Type's features and aspects were switched around to become more of a siege tower sort of playstyle, as opposed to the solely ranged incarnation.

6/14/2017 v1.0 - Original Emergent Class uploaded.

And if you like the Emergent, you might enjoy OAP's other products:

This is the Outlandish Adventure Productions philosophy: Despite our move to a paid model, we remain committed to our ideology that everyone who wants to play our products, regardless of financial means, should be able to do so. To that effect, if you'd like to play any of our products, you can message BossLeiser through OAP's Subreddit, contact us on Twitter or Facebook, or email RossLeiser@gmail.com to get a Printer Friendly copy at no cost to you. This copy won't include any of the art assets, but it will contain everything you need to utilize the product in your games. We look forward to hearing from you!

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Discussions (19)
Customer avatar
Ari M July 18, 2020 9:11 pm UTC
PURCHASER
After purchasing the PDF, I wanted to have a version I could use in the Fight Club 5 app where I keep all of my character sheets. So, I created an XML file for this class - it works great!

Ross, let me know if you would like me to send you the file. You could include it with the download package for others like me that want to add it to their compendium.
Customer avatar
Cary F July 30, 2019 6:29 pm UTC
Dear Ross Leiser,

I am the head of an up and coming YouTube series called Aventurers Wanted on the Dungeoneer's Guild channel (link below). We will be play testing yours and many other homebrew classes during our interconnected One-shots Campaign, scheduled to be released in about a month and a half. These one shots are interspersed once a month along with our main quest campaign called Isla Sombra.

We have paid the asking price for your product, and we will be shouting out to you as a content creator. We would appreciate your help in spreading the word about our series so people can watch how your class operates and plays by itself and in tandum with other party members.

Thank you so much!

https://www.youtube.com/channel/UCWcanytlw_YG_tLqVnaJ88A
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Ross L July 31, 2019 12:47 am UTC
CREATOR
Hi, Cary!

Thank you so much for bringing the Dungeoneer's Guild to our attention, and for your purchase! Please let us know when you upload the episode(s) in which the Emergent appears so we can properly shout them and your channel out!
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Customer avatar
Cary F September 03, 2019 5:29 pm UTC
The Emergent Class has emerged (see what I did there??) on the Dungeoneers Guild! https://youtu.be/HsM6Br9ehQI

Our DM plays the Emergent, and does a fabulous job at that! Watch for yourself and I think you'll be delighted!
Customer avatar
Kaelan G March 08, 2019 11:31 pm UTC
I genuinely gotta know; was this class inspired by JoJo's Bizarre Adventure?
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Customer avatar
Ross L March 08, 2019 11:38 pm UTC
CREATOR
We actually get this question a lot haha. Truthfully, no one on the team has ever seen the show except for the memes, and don't know much about it other than some quick research we did when we started getting the questions, so any parallel is pure coincidence. That said, you're welcome to take the class's flavor any way you want for your characters, so by all means make your incarnation be a stand instead!
Customer avatar
Graham H October 24, 2018 5:16 pm UTC
PURCHASER
I really love this class, or at least I do in theory because I have not gotten to use an Emergent yet (have to wait for my current character to die in our campaign...). I have a question about the wording for the Incarnation types. Early in the document it mentions that Incarnations are size Medium or Small. However, in the Incarnation Type section, a some of the examples listed are of Large creatures (e.g. pegasi, unicorns, etc.). It is thus unclear to me whether a unicorn is actually a possible Incarnation. Would you be able to clear that up?

Also, I think I read in the answer to another question that if my Incarnation is a pegasus, it will not have a flying speed for balancing reasons. Is that correct?
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Customer avatar
Ross L October 24, 2018 11:33 pm UTC
CREATOR
Hi, Graham!

Your incarnation doesn't actually have the statistics of any creature it appears to be, but follows the rules outlined in the class document. For that reason, even if your incarceration looks like a pegasus, its size won't be Large (instead it will be your choice of Medium or Small, like a pega-pony), and it won't have a flying speed unless you take that late-level aspect.

In other words, your incarnation can have any appearance you choose at level 1, but that appearance won't have any special effects on its statistics.

I hope that helps, and that you enjoy your time with your Emergent character!
Customer avatar
Marta A October 09, 2018 7:17 am UTC
PURCHASER
If you're a Beast Emergent and you multiclass into Druid, what happens to your incarnation when you wildshape? Do the character and the incarnation get shapeshifted simultaneously or is it possible to wildshape the character and the incarnation separately?

(Together implying that, if your incarnation is a wolf and your PC wildshapes into an eagle, your wolf would also temporarily become an eagle; separately meaning you could still wildshape your wolf into an eagle if you wanted to, but if the PC themselves turned into an eagle then the wolf would stay a wolf).
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Customer avatar
Ross L October 09, 2018 10:50 am UTC
CREATOR
As intended, Wild Shape shouldn't have much interaction with, or be able to target, one's incarnation, since Wild Shape transforms one's body and not one's mind or soul. As per your example, that would mean that you would become an eagle, but your incarnation would remain a wolf.

That said, since your incarnation's ability scores and hit points are always the same as your own, using Wild Shape would also alter its Strength, Dexterity, and Constitution ability scores and the pool of hit points you share. Wild Shaping into an eagle, for example, would change your incarnation's Strength to 6 (-2 modifier), Dexterity to 15 (+2 modifier), and Constitution to 10 (0 modifier), which in turn could wreak havoc on its AC and ability to hit enemies with attacks depending on your choices of how those things are calculated. Additionally, if you're flying as an eagle and your incarnation takes 3 or more damage on the ground, you would revert to your normal form and plummet. However, if you're a Circle of the Moon...See more
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David W July 26, 2018 8:30 am UTC
PURCHASER
Is there a limit to how many times Irate can be used? It just seems more powerful than the natural weapons and can see more use since it is ranged. Some incarnations may have better attacks given by their type like Breath Weapon from Dragons. Besides that, it seems like Irate is almost always better than your incarnations natural weapon in damage. Destructive at lv 6 only doubles damage to objects and structures with the natural weapon. Opportunistic at lv 11 can add 2d6 with advantage or other restrictions, but it is still less potential damage than the 3d10 Irate gives at lv 11. Primal at lv 11 only adds 1d10 giving you 2d10 with the natural weapon; still lower than 3d10 with Irate. I realize there are aspects that can make your natural attacks more useful such as Ambitious, Destructive, Opportunistic, Primal, and Reliable, but none of them add on more potential damage than the Irate ability that can be obtained at level 2. And with Well-Rounded Personality at lv 10, Irate seems like a missed opportunity if...See more
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David W July 26, 2018 9:01 am UTC
PURCHASER
Upon closer reading, I do realize that having a 20 in either STR or DEX(obtainable through feats of Ability Score Increase) can give you a +5 to both the natural weapons attack and damage roll, while Irate would only add the +5 to the attack roll. This would mean that the natural weapon would have a 1d10 plus a guaranteed +5 to damage. So instead of Irate, Primal could be taken at lv 11 to make the natural weapon giving the natural weapon 2d10 with a guaranteed +5 making the potential damage 25. The potential damage for Irate at lv 11 would still be 3d10 for a max of 30 damage, but I think the customizability of natural weapons outweighs the 5 damage gap. My only concern is that at lv 17, Irate would give 4d10, making natural weapons have a damaging gap of 15 compared to Irate's 40 potential damage. The easiest way to make Natural weapon deal more damage without feats is to use Resolute Personality of lv 18 to take both Opportunistic and Primal. That way, Primal would give you 2d10 and Opportunistic could give...See more
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David W July 26, 2018 9:29 am UTC
PURCHASER
Edit: After scrolling down in the comments, I did see that it was mentioned that only the emergent character gains feats, which did lead me to think that Ability Score Increase should be taken most of the time(maybe unless multiclassing). It just seems like a better option since your Incarnation shares the same ability score. But if that is the case, then is it really necessary to stop Incarnations from gaining feats. My reasoning is that you normally have the option to gain a feat "OR" add two +1 to your ability scores since the optional feat rule "values the two choices as equal". Why do both the emergent character and the incarnation gain the ability score increase, but if you choose a feat, only the emergent character gains it? Wouldn't it make more sense if either 1. both the emergent character and the incarnation gain the same feat. or 2. the emergent character gains the ability score increase and the incarnation does not?
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Customer avatar
Ross L July 26, 2018 1:16 pm UTC
CREATOR
Hello again, David!

Starting with your comments about Irate, I think you may have missed something in your reading that's integral to the Irate aspect's balance: "*Irate.* You can use your action to have your incarnation make a soul blast...", specified right at the start of Irate's description. You don't take the Attack action to use Irate, but a full action more akin to casting a cantrip with the Cast a Spell action. This means that Irate can't be used twice once you get Incarnation Assault at 5th level, whereas at that level you can have your incarnation make two natural weapon attacks whenever you have it take the Attack action. For that reason, as well as the fact that melee weapons can make opportunity attacks, your natural weapon damage per round will always surpass Irate's on average and at maximum.
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Ross L July 26, 2018 1:25 pm UTC
CREATOR
Moving into feats, it would be incredibly imbalanced for most feats to affect both PC and incarnation. Additionally, it makes no sense from a logical or thematic standpoint for certain feats to affect incarnations. Since we didn't want a completely optional part of the game (WotC's statistics say that 80% of tables don't even allow feats) to make this class even more complex by saying which feats worked and which feats didn't, we decided to issue a blanket response that feats don't affect incarnations.

Additionally, we also didn't want to bog down the class with having you and your incarnation have different statistics. The fact that it has the same statistics as you is very important for simplicity, playability, and the flavor the class is trying to sell. For that reason, we don't want your incarnation to get an ASI if you decide to take a feat.

That said, we do plan on creating Emergent-class-specific feats in a future supplement for those tables that do make use of them and want to...See more
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David W July 26, 2018 5:53 pm UTC
PURCHASER
Yep. I thought I missed something in the reading. Sorry about the misunderstanding and thanks for the clarification.
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Ross L July 26, 2018 7:44 pm UTC
CREATOR
It's all good, and you're very welcome! I'm happy I was able to help!
Customer avatar
David W July 19, 2018 8:43 am UTC
PURCHASER
Pretty excited to play this class. Quick question though. It says that your Incarnation can wear armor and other equipment. When you absorb your Incarnation, does the equipment just fall to the floor or does it get absorbed into you as well? If it does, do you add the weight to your character?
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Customer avatar
Ross L July 19, 2018 12:33 pm UTC
CREATOR
Hi, David!

While your incarnation can wear armor and other equipment, it is important to note that it derives no benefit from doing so ("Incarnations and Equipment", first sentence, page 4). In my own campaigns, since anything equipped to your incarnation would not technically be a part of your soul, I would rule that the equipment would simply fall to the floor. That said, I am a firm believer in each individual DM making their own decisions on matters like this, so I would highly recommend speaking to your DM.

Hope that helps!
Customer avatar
Marta A July 01, 2018 2:20 pm UTC
PURCHASER
I'm a really big fan of this class, and so are the DM's I've introduced it to so far. The Beast incarnations, in particular, remind me of the concept behind the Golden Compass movie, so they're my favorite. :)
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Customer avatar
Ross L July 01, 2018 2:34 pm UTC
CREATOR
Glad you like them, Marta! Thanks for letting us know; it brought a big smile to my face!
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Ross L July 01, 2018 2:37 pm UTC
CREATOR
We have some big projects coming down the line that are preventing us from working on much else, but I promise that more archetypes and Incarnation-specific feats are very much on our To-Do List!
Customer avatar
Damian F April 15, 2018 10:27 pm UTC
PURCHASER
I've always wanted to play a Persona user in DnD. Now I can. Neat :)

I think the only notable drawback is the fact that because you and your incarnation share an action, bonus action, and reaction, it feels a bit like your normal, living self is a bit of a sitting duck in combat if you make use of the Incarnation. At least for the first few levels.
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Customer avatar
Ross L April 16, 2018 3:24 am UTC
CREATOR
Hi, Damian! Glad to give you the opportunity!

It is the case that, before level 3, your normal self is quite a bit weaker than your incarnation, and thereby it makes sense to deliver most of your action economy to your incarnation. That said, you can play tactically by utilizing either a shortbow in Dex-based builds or thrown weapons with Str-based ones. This allows you to use your above-average health to keep your incarnation as a beefy frontliner, while, if needed, you as the PC makes use of ranged weapons to tackle farther or flying threats. At 3rd-level, then, Symbiotic Warrior allows your PC to dynamically fight alongside your incarnation. When viewed from this flexibility standpoint, I think you'll find the first couple levels to be much less of a drag.
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Pippin G February 23, 2018 4:18 pm UTC
PURCHASER
I assume the answer is no but does the incarnation have it’s own personality?
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Ross L February 24, 2018 9:18 pm UTC
CREATOR
It depends on how you want to play the character. You can play it as just an extension of your normal self, or as a hidden part of your own personality. This class is all about options!
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Pippin G February 24, 2018 10:37 pm UTC
PURCHASER
Ok thanks
Customer avatar
Roman M February 09, 2018 1:28 am UTC
PURCHASER
Hey there, just been working on creating an Emergent character with a friend, and they wanted to know if they would use any particular spells or cantrips. And after reading back through the pages I couldn't find anything that specified what spells they'd use only that its spellcasting ability is constitution. I may have misread but I just thought I'd double check. Thanks
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Customer avatar
Ross L February 09, 2018 3:52 am UTC
CREATOR
Hi, Roman! So glad to hear you or your friend is playing one of our classes!

The only spells an incarnation can cast are those granted by its class features or incarnation aspects, and even those can usually only be cast in a limited way (as specified in the feature or ability that gives the spell). An example of an aspect that gives a spell is the Honorable aspect, which is contained in the 6th-level feature Aspect of Power; Honorable grants your incarnation the ability to cast Compelled Duel using your bonus action, as many times as you'd like.

If you have any other questions for us, please let us know! Also, we'd love to hear what Incarnation Type you and your friend end up with!
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Mike H March 16, 2018 12:49 pm UTC
PURCHASER
This actually had me a little confused to. Does only the incarnation have the ability to cast spells or does the character as well? The specified fact that -

"If a spell your incarnation casts would require material components, your incarnation doesn’t
need the material components to cast it, even if such a component has a monetary cost."

- alludes to the idea that the character has the ability to cast the same spells but with material components? Or due to their synchronicity the spell casting is one in the same and will never require components? Its probably the over availability of spell casting found in 5e that is confusing me but I am in love with this class idea!
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Customer avatar
Ross L March 21, 2018 2:22 am UTC
CREATOR
Hi, Mike! It always warms my heart when people tell us they love our products.

Also, sorry for the delay in my response; DMsGuild doesn't send the creator notifications when people comment on products.

In short, the answer to your question is that only the incarnation can casts the spells granted to it, not the player's normal character, and the incarnation can do so without providing any material components. That wording does not grant the player character the ability to cast the same spells with the material components, unless they have access to the spell from another source.

Hope that helps! I'll be happy to answer any follow-up or other questions you may have!
Customer avatar
Matthew C December 23, 2017 2:10 am UTC
PURCHASER
The wording for the "Bewildering" Aspect of Power doesn't say the Aberration is casting the spell but the target suffers the effects of the spell. Does this mean you don't have to concentrate on that spell?
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Customer avatar
Ross L December 23, 2017 4:09 pm UTC
CREATOR
That is correct; you don't have to concentrate on the Confusion effect caused by Bewildering. The Confusion spell's Strength is the ability to hit multiple creatures with it at a range of up to 100 feet (90 foot range plus 10 foot radius), which can be absolutely devastating to enemy groups. Having to take multiple turns to hit every important enemy in combat with the effect, however, severely reduces your damage potential (which is of great importance to the balance of the Emergent class, in general) and it also runs the risk of one of those creatures making their save and becoming immune to the effect for the remainder of the combat (or 24 hours if it escapes and lives). Bewildering is an absolutely fantastic aspect against singular enemies, but we found in playtesting that it was too unreliable in group combats with multiple large threats to warrant it requiring concentration, especially since it requires you to pick a second aspect to make it usable at any decent range.
Customer avatar
Matthew C December 22, 2017 3:17 am UTC
PURCHASER
Aloha again. About to play an Emergent in a campaign (hopefully it gets off the ground), just realized, Dragons no longer fly or did I miss an option somewhere?
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Ross L December 22, 2017 5:30 am UTC
CREATOR
Hello! Your Dragon incarnation can still fly if you take the Flighty Aspect of Spirit at 15th level, or if you choose it with Resolute Personality each day as you feel you need it.
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Matthew C December 22, 2017 11:43 pm UTC
PURCHASER
DEEEERRRRRPPPP. An Error has occurred. I read that thing front to back twice and missed it both times. Thanks for the reply!
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Matthew C December 17, 2017 6:56 pm UTC
PURCHASER
One more big thumbs up. Since there's no limit on distance and the seeing through the Incarnations eyes is automatic, this is perhaps the only class which doesn't completely restrict a character that is truly physically disabled. Someone bedridden could have their Incarnation go off adventuring. Doing so would be a moderate nerf since symbiotic warrior is such a big part of the DPR potential, but if the intent to have an Aberration locking down foes, or an Angel spend most turns healing, it wouldn't matter most of the time. I believe the intersection of Incarnation Actions, Initiative, and general Mounted Combat rules present the opportunity for a Construct Wheelchair bound character, seriously there's just so much good here and representation of the disabled usually begins with Zato Ichi and ends with Big Dumb Fighter.
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Ross L December 18, 2017 6:55 am UTC
CREATOR
I never thought of it that way before, but you're totally right. That is SUCH a cool character concept!
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Ben A September 28, 2017 12:50 pm UTC
PURCHASER
Hi, I just have a question about the Aberration Incarnation Type, specifically the 2nd level ability. I might be reading it wrong, but it just feels rather broken. It has no limit to the number of times it can be used, no restrictions, no downsides or limitations. I can spend my action every turn to shut down one major threat, from a Lich to a Tarrasque. The most apt comparison I could make would be to Contagion/Slimy Doom, except this ability is better than that, as this does not a to-hit roll, repeated saves nor does it require damage to be dealt to cause the stun. It's just spend an action, lock out a monster.

I was wondering, was it meant to have limitations? Number of uses or immunity if the save is made, similar to Frightening Presence? At the moment, I would love to use show this class to my players, but I would have to ban the use of the Aberration type, or shift Mindblast to a higher level.
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Customer avatar
Ross L September 28, 2017 7:59 pm UTC
CREATOR
Hello, Ben!

First, glad you like most of the class, and we hope that your players can enjoy it if this explanation assuages your concerns! Second, it seems you have some misconceptions about Mind Blast, the first correction for which being that Mind Blast doesn't stun its target, but incapacitate it. The incapacitated condition simply prevents actions or reactions; it does not prevent the creature from moving, speaking, etc. The stunned condition, in addition to incapacitating the target, prevents all of the things I just mentioned, in addition to causing automatic failure of Str and Dex saving throws, and causing ALL attack rolls against the target to be made with advantage. If Mind Blast did indeed cause the stunned condition, it would be immensely overpowered.

When we playtested and balanced Mind Blast, it was indeed quite strong against singular opponents, but is a very high-risk-high-reward feature to use in combats with multiple opponents since you're only able to potentially "lock...See more
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Ben A September 29, 2017 5:39 pm UTC
PURCHASER
AH, okay. So not as bad as I originally thought. My girlfriend and I went through and discovered some shenanigans that you could do if you multi-classed, but that's the usually breakage that happens when you allow wanton multi-classing. I'll give it a go, added it to my next campaign options :)
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Ross L September 30, 2017 5:29 am UTC
CREATOR
Awesome! We'd love to hear if a player picks it, and if so, how it goes and what Battle Sculpt and Mana Source they picked!

And yeah, every class in the PHB has some pretty abusable stuff when multiclassed (like 2 levels in rogue with pretty much any other class), but we're really curious to hear the specific elements you found, because we worked quite hard to eliminate as much multiclassing shenanigans as possible.
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Jeromy R August 03, 2017 4:19 am UTC
PURCHASER
Hello i recently made an emergent for a campaign and I am absolutely loving it!
I have a question though i was looking at the stuff that I'll be getting later i noticed that the beast archetype gets an third attack while most of the other ones get a flat 1d10 of an element added to damage.You're doing 1d10 less damage in comparison. Feels a bit weak and in a way a bit punishing was this intentional? While i do know they get some stuff later on in the game that are really good i just feel like a game will end before i can see that archetype truly be able to shine. Any thoughts on making the celestial's healing scale with level? I really like the usage of the celestial's healing outside of combat as that what it seems it was designed for , seems a bit weak in actual combat though.

P.S I saw that you might be making feats specific to this class I'm excited to see what you guys come up with! Also with that said any thoughts on maybe new aspects as well?
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Customer avatar
Ross L August 03, 2017 2:01 pm UTC
CREATOR
Hi, Jeromy! Glad you're enjoying your experience with the class so far!

First, allow us to give you some news we think you might like: on our Subreddit, we've been working with fans to overhaul the class - further improving its flexibility, adding new aspects, making level 1 builds less restrictive, solidifying Incarnation Type identities, ironing out some balancing kinks, and even adding a new Incarnation Type. We're probably going to save feats and furthet new Incarnation Types for a future supplement, but Emergent 2.0 is very close to a reality.

We're not entirely sure if we're allowed to post external links, so we'll do it in another comment so this one doesn't get deleted, but you'll be able to get to our Outlandish Adventure Productions Subreddit via that link to view the Google Doc Emergent 2.0 currently resides in.

Now, to address your other concerns, most of them are fixed or changed in Emergent 2.0, but since we plan to keep both versions available here (so you...See more
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Ross L August 03, 2017 2:02 pm UTC
CREATOR
https://www.reddit.com/r/OutlandishAdventure/
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Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
August 28, 2017
This title was added to our catalog on June 14, 2017.