Close
Close
Advanced Search >

Unearthed Arcana: The Mystic Class (5e)
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/213033.xml&w=500&h=324
Full‑size Preview
https://watermark.dmsguild.com/pdf_previews/213033-sample.pdf

Unearthed Arcana: The Mystic Class (5e)

ADD TO WISHLIST >
PDF
$0.00

Unearthed Arcana Update

Over the past few months, we’ve delivered a stream of new content via the Unearthed Arcana column. Some of that content will show up in future products. Other pieces, having been found lacking by the open playtest process, will drop from our development plans. A few things will follow a third path.

The subclasses we’ve created have fallen into two categories. Some have proven to have mechanics or story concepts that players have embraced. These subclasses have moved on to deeper design and editing passes and further playtesting. We’ll have news soon about where they might turn up next.

Other subclasses were not embraced. Some had mechanics that were dull or confusing. Others’ concepts were too niche, stepped on the toes of other classes, or just didn’t resonate. Our plan is to either redesign these subclasses from the ground up in a future design cycle or push them aside in favor of new concepts.

We have already rereleased a few subclasses for further comment. You’ll see a few more revised subclasses in the June installment of Unearthed Arcana.

We feel confident that the Unearthed Arcana process gives us the feedback needed to develop a subclass into something worthy of publication and official status. Complete new character classes are a different story.

We debuted two new classes via Unearthed Arcana, the mystic and the artificer. Both have received positive feedback, to the point that we are going to commit more time and energy to refining them for official publication. However, the process for completing a new class requires more resources than a subclass. Here is our plan for completing these classes.

Starting today, we are adding both the mystic and artificer to the DM’s Guild. They are both resources you can use to create your own material to share and sell on the Guild. We are also going to release additional surveys to delve deeper into the classes and identify headaches. Between watching the design work done on the DM’s Guild and monitoring feedback data, we’ll continue to revise these two classes.

Once the classes have robust sets of features and options that are hitting the approval levels we aim for, we will make those classes available for playtesting in the D&D Adventurers League. This step indicates that the new class is slated for official release as part of a D&D product. This step’s goal is to put the classes through the same rigorous testing and DM feedback that the core fifth edition classes received during their open playtests.

Once that step is complete, we’ll add these classes to a future D&D product. We can’t predict how long each step will take, so we don’t have dates to share. We remain committed to releasing material only when it is ready.

Thanks for taking part in the Unearthed Arcana playtests and helping us to make 5e the best game it can be. Your efforts have helped D&D reach heights of popularity and success it has not seen in decades. We’re committed to building on that success by including you in the game’s evolution. Thanks for coming along on this journey with us!

Unearthed Arcana: The Mystic Class

This version of the mystic character class was originally released as part of the Unearthed Arcana web series. This download is the latest version of the character class. The mystic is in playtest. It has been made available so that you can use it in your games and provide feedback on its design.

The mystic is the master of psionics, the power of the mind. This versatile character commands a wide variety of talents, such as a psychic blast to hammer enemies or the ability to teleport by twisting and bending space.

 
 Customers who bought this title also purchased
Reviews (26)
Discussions (53)
Customer avatar
Paul D August 14, 2018 3:49 pm UTC
PURCHASER
Update: We recently tried a new house rule that I mentioned in a previous post. The rule is, that I have to choose 4 disciplines to prepare at each short rest. I can ordinarily use only those 4 disciplines until I switch them out. HOWEVER, I can access the unprepared disciplines when I use Psionic Mastery.

We found that changing them out at a long rest takes away too much flexibility to adapt to circumstances, and that allowing access to unprepared disciplines via Psionic Mastery is a good pressure valve for ultra-tense situations where your poor selections have made you likely to perm.

We did a lot of adjusting the house rule on the fly and that's what we wound up with that worked best for our campaign. The result was an edge-of-our-seats encounter where the party really felt threatened and challenged by an enemy. We were so grouchy about it, after having spent the whole game feeling like we were invincible! Really made the difference we were looking for.
Customer avatar
Paul D June 26, 2018 6:31 pm UTC
PURCHASER
I've been playing a mystic since the original february 2017 update and I've been using the new rules since they came out. My game meets every week. I am level 12, so bear in mind I've not reached some of the end game stuff.

The first thing I'll say is that my new class is by far the most versatile I have ever played. It meshes very well with my changeling character. Playing it is a joy. There's good things and bad things about the versatility, though.

The good: I have a tool in my toolbelt for any situation. Nomadic Step has become our party's go-to escape plan for when we get in over our heads and is very useful when a GM wants to challenge their players but give them an out. Iron Durability is great if I need to be more tanky, and psionic weapon is fantastic for dealing damage. I can even use Nomadic Mind to get in on skill checks I ordinarily would be bad at. I love all the disciplines and I wish I could have more of them but I think the number I have is just enough to make me happy...See more
Customer avatar
Paul D June 26, 2018 6:40 pm UTC
PURCHASER
My GM's response to this: "We can try it out, I don't care either way if I want to kill you you'll die."
Customer avatar
William F June 13, 2018 1:20 am UTC
PURCHASER
Having played a Mystic for a few months now, I've found that they're very powerful early on, but drop quickly as time goes on.

Also, the 'card pack' style of Disciplines leaves a bad taste. Almost every Discipline has a couple abilities you want and a couple that are absolutely useless. It often leaves me sitting there, staring at my character's abilities and thinking "I basically have 1/2 the number of actually things to do"
Customer avatar
Georg M April 16, 2018 10:27 am UTC
PURCHASER
Simplify the class. I like that there are many disciplines, so that's not what I'm worried about. I think that the Psionic Talents should be rolled into the Disciplines, and the amount of Disciplines you gain (and have to juggle) should be reduced. It benefits balancing, and makes playing the character a bit less straining. I like the idea of a highly customizable character. Make Discipline choices matter, but reduce the amount of choices over all. Also probably it's best to reduce the amount of resources the class uses. You already have Psi-Points, then adding the Focus as something to be expended is probably tedious. Instead just have one Discipline be attuned, and switch the attunement during a short rest / long rest.
Customer avatar
Timothy F January 25, 2018 12:46 am UTC
I hope that this class gets fixed and they make it into a official class, it seems like it could become a great class
Customer avatar
Odes B December 22, 2017 6:36 pm UTC
It's hard for me to know what sort of feedback Wizards might want from this class as presented, given it's obvious balance issues. I've run it as an NPC party member in two games and as a villain in two combats and here are my observations (in no particular order):

1. The psion is just as squishy as a sorcerer: one of the npc party members (order of the awakened) in a game died rather horribly, so kudos to the class for having the same glass cannon problems as a wizard. The other psion NPC also died in a battle (rolled a poorly timed 1 on a death saving throw) but the party paid to have her raised. I can't say that having light armor proficiency was an advantage, though it does seem to make force armor less desirable.
2. The other NPC, who is in a level 5/6 party and run with them since level 1, would have outshined the rest of the party at every level were it not for her being an NPC. [I have had the observation from some of the players that she appears to be quite powerful, though as she is...See more
Customer avatar
Joel H December 22, 2017 8:24 pm UTC
PURCHASER
It just occurred to me that the extreme versatility of the mystic could be curbed by treating their discipline abilities more like spells and having them choose new ones at the same rate at which full casters do. Keep the discipline progression the same, but having a discipline doesn't give you access to all of it's powers for use whenever you please. Instead, having a discipline adds it's abilities do you "power list" (spell list, effectively). Each day you can undergo the mental exercises that make some number of powers from your power list available to you, similarly to how a wizard prepares spells. It still behooves you to prepare some a mixture of low-cost powers and more powerful high-cost powers, but the options available to you at any given time would be more similar to those of a wizard or sorcerer. Do you think something like that would be workable?

Also, I reread Incite Panic. Holy crap that is a party killer. For that effect it should probably cost 7 points.
Customer avatar
Odes B December 22, 2017 9:02 pm UTC
Given the number of people observing that the mystic already lacks enough distinction to separate it from the standard caster classes, making them prepare powers just like a wizard/cleric/paladin/druid prepares spells would probably further that issue.

Also, yes, if you ever want a low hp villain that can single-handedly take on your paladin-lacking party, I highly recommend Incite Panic.
Customer avatar
Joel H December 27, 2017 9:31 pm UTC
PURCHASER
That's a good point.

Whatever the final iteration of the mystic looks like, they're going to have to really thread the needle to achieve the the right balance of interesting abilities, a distinct feel to make them stand out from other magic-users, power, and versatility. Honestly, it makes me nervous.

The more I think about it, the more I suspect they should really release one more version via Unearthed Arcana for some final feedback and tweaks before publishing it in anything official.
Customer avatar
Zick Z November 27, 2017 6:41 pm UTC
I trully hope it s Awakened - Psion, Avatar - Ardent, Wu Jen - Four elements, Immortal - Battlemind, Soulknife, Nomad - ?
If it s one class, it s insane. Many of the disciplines are almost broken good and who wouldnt multiclass into this?
Customer avatar
André A November 19, 2017 1:47 pm UTC
PURCHASER
This class mechanic functions ok, but the power costs are a low to compatibility questions.
In this manner, the class is more powerfull than any other class; you can make a mystic substitute to all other classes, but more flexible tan any.

One solution to make a full functional material is to remade the orders to a more weak version
Customer avatar
Joel H November 15, 2017 7:17 pm UTC
PURCHASER
Psionic Weapon: Lethal Strike (bonus action) + Mastery of Wood and Earth: Animate Weapon (action) = Intelligence-based melee weapon attack with 30' range that deals weapon damage + int mod + up to 7d10 psychic and 7d10 force damage.

If you can get advantage on the attack roll or have hit them with Warp Armor on the previous turn, you can pretty much guarantee a hit.

Am I missing any reason this combination of powers wouldn't or shouldn't work together? Is this broken? Fine?
Customer avatar
Joel H November 17, 2017 4:14 pm UTC
PURCHASER
It just occurred to me that you could also stack Brute Force: Knockback onto this attack as well, since that can be activated as a reaction when you hit with a melee attack, which Animate Weapon is. Knockback isn't as efficient in terms of damage/psi point as the others, but you could add on a lot of forced movement and some additional "d6"s.
Customer avatar
Jeffrey Q December 05, 2017 11:17 pm UTC
PURCHASER
Not possible as Psionic Weapon and Mastery of Wood and Earth are from two different orders. You only get to choose one order which determines your available disciplines.
Customer avatar
Jeffrey Q December 05, 2017 11:53 pm UTC
PURCHASER
Scratch that. Technically you could do this, but you'd burn through psi points really fast. You could max your damage for 4 attacks per day and only when you were 9th level. And that's assuming you're not using any psi points for any other powers.
Customer avatar
Joel H December 06, 2017 8:24 pm UTC
PURCHASER
That's true enough. It may be suitable for a really big hit that's going to swing the fight for your party but pretty much all of the Mystic's single target damage options are terrible compared to the points/damage efficiency you can get form AoE powers if you can get in position to use them.
Customer avatar
Jeffrey Q December 06, 2017 10:14 pm UTC
PURCHASER
You could also assume that mystics follow the same rules as spellcasters, in that if they use a bonus action to use a discipline, they cannot use another discipline with their main action unless it costs 0 psi points (i.e. is roughly equivalent to a cantrip).
Customer avatar
Christopher Q November 13, 2017 6:26 am UTC
PURCHASER
Does anyone know why the update for the artificer class is no longer available? The links from WOTC lead here and the other one is dead...
Customer avatar
Joel H November 15, 2017 4:23 pm UTC
PURCHASER
I noticed that as well a week or two ago. I was curious what the discussion was like. Was it ever actually updated? There is still an Artificer pdf available on Wizards. (https://media.wizards.com/2016/dnd/downloads/1_UA_Artificer_20170109.pdf) I have no idea if that is an updated version or not.
Customer avatar
Kaze R November 09, 2017 11:59 pm UTC
PURCHASER
I've taken the liberty of writing up some suggestions to Balance this class, they are comprehensive and should resolve a lot of complaints I think. Here's a link for anyone who is interested either in or out of Wizards.

https://docs.google.com/document/d/1ZNQRKKNwf9Kme73CnCzoMDS60BvNVE-cIoN2fSDbqAM/edit?usp=sharing
Customer avatar
Joel H November 15, 2017 5:24 pm UTC
PURCHASER
I'm currently playing a Wu Jen so mostly my comments will be about those disciplines I have experience with at the table.

Regarding stacking multiple Adaptive Body uses, why not? If you're using Psionic Mastery points and can concentrate on two uses of the power, why wouldn't you be able to stack two resistances onto a single target? What's the point of prohibiting that? Stacking Frozen Sanctuaries is already covered by how temporary hp works; when you have temp hp from a source and you get temp hp from a new source you either keep your old temp hp or take the new temp hp; they don't add together.

Immortal Durability is fine as-is, but I do think I like your suggestion of 13+Dex and +1 hp/level. I think that could make an Immortal less Con-dependent. Then again, making Immortals Multi-Attribute-Dependent may be an intentional balancing decision.

Psionic Reslience is VERY good, like you say, but your healing suggestion is even more powerful. Would you really want Goodberries...See more
Customer avatar
Pearce S October 27, 2017 7:29 pm UTC
I looked at this class as soon as it came out as an unearthed arcana document, now I can review it, and let me say... THIS CLASS IS BOTH OVERPOWERED AND ODD, okay whew, glad I got that out. The mystic class is very number crunchy, and extremely strong. If a mystic chooses Wu-jen or Immortal, they can outcast and outlast basically every other class. If a mystic chooses Soul knife they can magically summon a +4 weapon that outsmites the paladin, this class has amazing flavor but TOO amazing powers.
Customer avatar
Tanner I October 31, 2017 9:35 pm UTC
PURCHASER
From what I've experienced with this class, the DM really has to make sure the player isn't power gaming for the rest of the players to have fun at the table. That being said, I have a Avatar Mystic Awakened Corgi at my table (yes, you heard me right) and I must say that it is some of the most fun we've had in a long time. She isn't too overpowered because we made sure she couldn't do EVERYTHING better than the other classes; making her strictly support with some minor damage (she wasn't allowed to go Wu-Jen or Immortal and I made it so she had to stick with powers we agreed her character would have).

However, there shouldn't be that much tip toeing around the meat of the class to make this thing usable and there needs to be a lot more balancing... but the direction Wizards has taken this class is extremely exciting and I hope they don't gut it in the next iteration.
Customer avatar
Joel H November 01, 2017 2:01 pm UTC
PURCHASER
Tanner l, all of that sounds amazing. The mental image of an awakened corgi inspiring her allies with the various Mantle disciplines and healing them with licks to the face is just wonderful.

I have only one question: Does she have corgi barding?
Customer avatar
Neil C August 10, 2018 4:37 am UTC
PURCHASER
Soul knife does not out smite a paladin. If a paladin using a long sword uses a 1st level divine smite, they deal 3d8+str damage. They get divine smite fairly early(I dont remember exactly what level). Later they get improved divine smite so they basically get a free smite with every weapon hit and it deals more damage. Soul knife get a 1d8 weapon and can "smite" an additional 1d8 once per turn and at 14th level 2d8 per turn. Paladin also get extra attack and can spend higher level slots to increase smite damage. Soul knife only gets one attack per turn.
Customer avatar
Brian S September 30, 2017 7:34 pm UTC
PURCHASER
I haven't actually played as this class yet but I've read the whole document and made an npc or two with it, which has led me to believe that the Wu-Jen Order is overpowered, specifically the Arcane Dabbler feature. With an 18 in dexterity, which characters can feasibly start with, a level one Wu-Jen mystic can reach 21 AC (23 if they took a feat that lets them have a shield). The discipline Mastery of Wood and Earth grants +1 AC from its Psi Focus, Mastery of Force grants base 14 AC mage armor, and Bestial Transformation grants another +2 AC. At level 6, were I the nefarious type hell-bent on destroying all game balance forever, I would take Shield, Haste, and Counterspell as my three Wizard spells, granting me 25 AC (with a regular shield from the feat), plus an additional 5 AC from the Shield spell as a reaction if I ever need it. It costs 9 Psi (5 for the 3rd level slot for Haste, 2 for Bestial Transformation, and 2 for Inertial Armor) to "power up" to 25 AC, meaning it can be used three times per...See more
Customer avatar
Joel H September 30, 2017 9:37 pm UTC
PURCHASER
This may be a matter of taste, but I and my group haven't rolled for stats even once since we began using 5th edition. Point Buy is the way to go to ensure that all of the characters have an equal footing and scale appropriately with the difficulty of the challenges faced in the game. Using Point Buy, the highest stat a character could possibly begin with is 17 and they are sacrificing other scores to get there.

Dedicating so many resources to defense, I don't see how this theoretical mystic would be much of a threat in combat or provide much utility outside of it. You also seem to be describing situations in which the mystic is using 2 or more reactions in a round (Shield + All Around Sight). Also, "I'm hard to kill" isn't really a character concept and if a player came to me with this I would have a chat with them about what what I expect from the characters and players in my game.

That said, there has been a ton of discussion here, and I think some consensus, that the...See more
Customer avatar
Joel H September 30, 2017 9:41 pm UTC
PURCHASER
Also, I think Bestial Transformation is pretty busted in plethora of benefits it can grant without requiring concentration.
Customer avatar
Mickael , October 30, 2017 7:27 pm UTC
PURCHASER
Technically speaking, Bestial Form's Bestial Claws as written to this day requires no action. So you can attack any creature 5 feet of you a number of time equal to you psi points, with each hit dealing 1d10 damage. Technically, again, it may mean 71 attacks in level 18 or higher but, most importantly, 3 attacks right at 1st level.
Customer avatar
Joel H October 30, 2017 9:15 pm UTC
PURCHASER
Yikes. Nice catch. That needs to be fixed. My assumption would be it's supposed to be an action, similar to Corrosive Touch.
Customer avatar
Jeffrey Q December 05, 2017 11:29 pm UTC
PURCHASER
That build isn't possible. 18 DEX, possible but not easy, mastery of wood and earth ok, mastery of force ok (for 8 hours duration and 2 psi points) but wu jen cannot take bestial transformation as it's an immortal discipline. So you'd be left with a 19 AC and that's only if you rolled an 18 DEX. Basically what a fighter would have wearing full plate armor and taking the fighting style for +1 AC in armor.
Customer avatar
Jeffrey Q December 05, 2017 11:42 pm UTC
PURCHASER
Sorry, scratch that. This build would technically be possible, but again, a fighter with a shield and plate armor would have a similar AC, and would probably be better on offense as well.
Customer avatar
Matthew C September 30, 2017 6:58 am UTC
PURCHASER
Grains of Salt: I got no sleep, this may be terse. At no point should anything I write be interpreted as "there should be less", rather I think it needs redistributed.

The Mystic should not be a "one size fits all" for Psionics. For nearly the same word count they could turn it into the 1 class and a bunch of Class X-Archetypes as they should be. "Psychic Warrior" = Psi based Eldritch Knight, Mantle using Ardent = Cleric Domain, Wu Jen = Sorc Origin or Wizard Tradition, Soul Knife = Psi based Arcane Trickster. Note: I don't counsel reskins, just counterparts with "half manifester" and psychic features.

They should pare down what "The Mystic" does. Go back to a particular cluster of archetypes like Seer (ESP), Jean Grey (TK/Force masters), and Professor X (Telepaths). Make them prioritize by Archetype and able to dabble in the other 2.

I don't mind the existing discipline formats, but they are way too all encompassing....See more
Customer avatar
Joel H September 07, 2017 8:38 pm UTC
PURCHASER
Has there been any clarification as to how movement powers such as Wind Step and Mighty Leap interact with the total movement made in a round? It seems to me there are several possible interpretations as to what happens when you use these powers.

Say you are a human with a speed of 30' and you spend 1 psi point on Wind Step, so you can...
A) Walk 30' and fly 20' for a total of 50' of movement.
B) Walk 10' and fly 20' for a total of 30' of movement.
C) Fly 20' for a total of 20' of movement.

Which of these represents the maximum amount of movement allowed when using such powers?
Customer avatar
Dakota H September 10, 2017 12:53 am UTC
PURCHASER
I think it's A because the powers don't say they are adjusting your speed, only that they are magically moving you 20 feet per psi point spent on the power (but in both cases you have to take intervening space into account since you don't teleport).
B would only be in effect if Wind Step granted you a Fly speed of 20' per psi point spent.
C would only work if the powers replaced your other movement types/speeds with what the power grants you.
Customer avatar
Joel H September 13, 2017 3:55 pm UTC
PURCHASER
That seems reasonable.
Customer avatar
Jeffrey Q December 05, 2017 11:34 pm UTC
PURCHASER
I think the psi points spent grant you an extra 20 feet of flight or jumping distance. So you'd take your move action on your turn, which you could walk up to 30 feet. Then during that move, you decide to spend 1-7 psi points, each one granting you an extra 20 feet of flight or jumping.

So from you answers I would say it's A.
Customer avatar
yak M September 05, 2017 6:54 am UTC
PURCHASER
After 13 pages and 17 questions, I stopped for now. In its current state, I would never use this class or allow it in an adventure with any kind of player.

These rules feel very number-crunchy, and combat-oriented. They are too often too light on the RP side of things. I really liked the promise of the 2e Psionics Handbook - it at least kept an RP focus on things. A D&D class is not done, if it isn't fun strictly from the RP perspective. The proposed class isn't done.

1. Does the psi limit only affect activating disciplines? Are other uses of psi points also affected by the limit? E.g. can a 3rd level spend 7 of their available 14 psi points on Hone the Blade, to get a +4 bonus, even though they have a psi limit of 3?
2. How does Consumptive Power interact with the psi limit? Do hit points spent bypass the limit?
3. How does Consumptive Power interact with other limitations on psi points?
4. How does Consumptive Power interact with temporary hit points?
5....See more
Customer avatar
Joel H September 05, 2017 8:42 pm UTC
PURCHASER
I do agree that they leave it pretty vague as to exactly what a mystic *is* and what their role in the world may be except to say that they’re weirdos that do magic with their minds. However, I have mixed feelings about heavy RP elements being baked into classes. I am currently playing a Wu Jen in our games; he is a fire genasi from a wealthy family (noble background) and, along with at least one other member of his family, has an innate affinity for the manipulation of primordial elemental forces that is tied to his heritage. At least that is how I’m playing him; the fact that he’s “psychic” never really comes up and I don’t RP him as such. His background, race, and personality dictate how I role play him; his class has little to do with it with the exception of a curiosity for arcane spell casting (being a Wu Jen). I think if he were a wizard, warlock, fighter, or rogue I could probably RP him the same way with very minor tweaks. The class may inform some of his interests, but it doesn’t inform...See more
Customer avatar
Joel H September 05, 2017 9:14 pm UTC
PURCHASER
One final note on the RP side of things. I feel like a lot of discipline powers are lacking, or very light (like 1 sentence), on flavor text because they wanted to fit everything into as few pages as possible. The way you do that is you simply get straight to explaining what the power does, mechanically.

For example, Desiccate, in Mastery of Water, just says it deals necrotic damage. Now, my interpretation of that is that you are literally yanking the water right out of the target. It doesn't say that, but that's the only way I can imagine it. They could have included some flavor text to that effect, but if they did that for every power, it likely would have added another couple of pages to the overall length of the document.
Customer avatar
Mickael , October 31, 2017 12:19 am UTC
PURCHASER
"The fact that a single mystic might be able to fly, cause fiery explosions, wield psychic knives, shrink or grow to giant size, drive people mad" wizards and sorcerers do that and no one has ever batted an eye. Even wizards magic may have nothing to do with any of the rest of his o her area of studies and other spells.
Customer avatar
Mickael , October 31, 2017 12:22 am UTC
PURCHASER
"11. Certain that RAI is that special psi points observe the psi limit. They are still psi points and the psi limit applies to psi points."
Actually in RAW it states that, in fact, you CAN spent all of your special points in a single discipline. "You can use all 9 points on one discipline, (...)" I think it's supposed to be like the equivalent to a 6th level spell you can use once a day (and more times after a while).

Taking that into account, 13 is a very important question.
Customer avatar
Mickael , October 31, 2017 12:24 am UTC
PURCHASER
"16. Psionics is still a type of magic in D&D. It isn’t a huge leap to say that if you can magically alter your physical form, you might be able to do the same to others’ bodies as well. Other than that, ¯_(ツ)_/¯. Balance issues?" Same thing with Alter SELF and Disguise SELF spells, if it says "your body", it's your body.
Customer avatar
Joel H October 31, 2017 6:06 pm UTC
PURCHASER
"wizards and sorcerers do that and no one has ever batted an eye. Even wizards magic may have nothing to do with any of the rest of his o her area of studies and other spells."

This is true. And traditional spells can do some things that Mystics have no analog for; particularly conjuration and illusion. However, I just feel Mystics shouldn't have the breadth of options that sorcerers and wizards have in a sense; I feel like your choice of Order should do more to inform your Discipline options. Its hard to describe, but when you have a character class in which the character's subclass (Order, in this case) really plays almost no role in playstyle or capability, is uninteresting to me.

To use my own experiences at the table with my mystic character as an example, my mystic is a fire genasi wu jen. At level 5 I've exclusively selected elemental mastery powers (fire, air, water, ice, weather) because I imagine his powers coming from an innate affinity for raw elemental forces. It's...See more
Customer avatar
Joel H October 31, 2017 6:21 pm UTC
PURCHASER
"Actually in RAW it states that, in fact, you CAN spent all of your special points in a single discipline. "You can use all 9 points on one discipline, (...)" I think it's supposed to be like the equivalent to a 6th level spell you can use once a day (and more times after a while)."

Look at the explanation of disciplines and effects on pg 3 (Psionic Disciplines) and pg 9 (Effect Options and Psi Points). "Discipline" refers to things like Mastery of Air, Mastery of Fire, Mastery of Weather, etc. The individual manifestations of using a discipline are referred to as "effects". Whirlwind is an effect you can produce with Mastery of Weather. Rolling Flames is an effect you can produce with Mastery of Fire. When Psionic Mastery says you can spend all of your points on a single discipline or across multiple disciplines it's saying you could, for example, concentrate on both the Fire Form and Rolling Flame effects of Mastery of Fire, or you could simultaneously concentrate...See more
Customer avatar
Joel H October 31, 2017 6:24 pm UTC
PURCHASER
"Same thing with Alter SELF and Disguise SELF spells, if it says "your body", it's your body."

The flavor text of Adaptive Body: "You can alter your body to match your surroundings, allowing you to withstand punishing environments. With greater psi energy, you can extend this protection to others."

The flavor text itself covers it.
Customer avatar
Mickael , October 31, 2017 11:40 pm UTC
PURCHASER
I had misunderstood the 16th question, you are right.

About the Special Psi Points and the Psionic Mastery: Yes, you are right, but it still looks kind of strangely put in a way or the other. There is no necessity to clarify "one discipline" in that sense. Maybe it was written wrong? Or only weirdly?
Customer avatar
Mickael , October 31, 2017 11:46 pm UTC
PURCHASER
Still, I don't think it would be necessary to constraint the options of disciplines by orders. It's way more simple and it shouldn't have problems with limiting character concepts. If your character concept utilizes only some specific set of disciplines, you should pick those. But you never know if someone else's character concept doesn't need many different discipline orders to work.

Either way, had they restricted, there would be many who would houserule against the restriction. The way it is now many will houserule for the restriction.
Customer avatar
Joel H November 01, 2017 2:25 pm UTC
PURCHASER
"There is no necessity to clarify "one discipline" in that sense. Maybe it was written wrong? Or only weirdly?"
It may be unnecessary, really, but all of the wording for Psionic Mastery is awkward. I think it's just a complicated ability and it's difficult to describe. I can imagine they went through a bunch of drafts of the description and probably weren't even happy with the one they settled on. My whole understanding of what Psionic Mastery is doing can broken down like this.
1) You gain a new, separate pool of special psi points. It's empty at the beginning of each day. You can use an action to fill this pool. These function identically to your usual psi points except as noted below.
2) This pool grows larger and you can fill it more times per day at higher levels.
3) You can concentrate on multiple discipline effects at a time so long all of them are paid for with these special points.
4) You regain your uses of the ability to fill the pool after a long rest....See more
See 16 more
Browse Categories
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!









Product Information
Rules Edition(s)
Pages
28
File Size:
0.41 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
May 30, 2017
This title was added to our catalog on May 31, 2014.