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Argol's Comprehensive Guide to Infrastructure

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Welcome!

This Module is designed as an expansion to 5th edition and does not overwrite or re-word existing rules. It is to be used in conjunction with the Dungeon Masters Guide written and published by Wizards of the Coast, to achieve maximum effectiveness in a campaign setting.

Additionally, the guide is formatted so that a DM can purchase and immediately implement the features it provides, with minimal preparation involved. Plug and play modularity was my major concern since the beginning.

Argol's Comprehensive Guide to Infrastructure is a 40+ page guide that contains absolutely everything you'll need to build a city with, or for your players.
Including everything from Guild Wars to Loan Sharks, this guide will help an aspiring DM to cover every single aspect of city-building for their own nefarious purposes, or for when the players finally decide to settle down and begin a new life. Or maybe they just want to build a city for fun? This is the guide for you!

5th Edition doesn’t really give players a way to enjoy the endgame to its fullest. We've got mountains of gold and nothing to spend it on. Much of the time, we as players end up owning land in one way or another regardless.
Instead of house-ruling everything and coming up with your own complex system you'll have to teach players every time it comes up; Take a load off, download my guide and sail smoothly knowing all the hard stuff is already done for you.
You'll look like the best DM on the planet.

(NOTE: You may not be considered the best DM, but I'd say you are... because you bought my guide. You're the best.)

 

So it’s a guide for building a city? I can do that on my own, why should I pay?

This guide aims to provide a solid base for DMs to help their players take things one step further and begin a whole new town/city all for themselves.
DMs can use many of the features in this guide for fun and witty plot hooks as well as a mechanical foundation for the construction, and expansion of towns/cities.
Additionally, it's comprehensive. It has everything you'll need from start to finish. It is designed in a way that you can bring it to the table, offer the choice to start building on the spot to your players in the middle of nowhere, and provide every bit of info the players could possibly ask for. 

Its modularity immediately opens up the possibility of millions of new elements in a campaign!

Have you started a settlement in a large forest? Maybe a bunch of Nomadic Elves have decided that they want to live alongside you, but what’s that? There is a threat that needs to be dealt with first? Who would have thought!

There are countless plot hooks that can be opened up to the players that simply wouldn’t have been possible before, using this guide as a catalyst.

The idea is that the guide will serve as the basis for building a city from the ground up, with your players as its owners. The methods and mechanics are play-tested and proven, however not all parties get to finish, because sometimes the narrative just becomes so intrinsically tied together with the project that players have to make tough decisions, and they can make or break a project. The guide is for building a city, but it does so much more.

And besides, it means you don't need to manually invent and track a custom system that may or may not work... Take a load off. Be lazy, I won't tell anyone.

Okay, you had my interest, now you have my attention. What's in it?

Settlement types.

A new unique build system using points (Build Points and Units) that are globally useful in the Argol System.

Workshops, Merchants, Farms, Mines, Guilds, Castles, Mansions, and Mega dungeons too!

An atlas containing every building you could think of.

Influences and how they affect projects

Citizens and how they interact

Fees, Taxes and Profits!

Dependencies

Privatisation.

Governments.

 

Not convinced?

Populations, jobs, adults/children numbers, the number of homes, and level requirements.

Crime.

Loans.

Banes and Boons.

Defensive measures.

Expansion details.

Upgradable buildings.

GUILD WARS!

Adultery

Banking.

Law and Order.

Crime.

Banes and Boons.

Advanced Trade!


Tons of optional rules for you to implement at your leisure,

and a ton of new ways to both tax and profit off your new project.


Guess what?

This is now available for Fantasy Grounds too! Thanks to the wonderful people at Grimlore Entertainment, Argol's Comprehensive Guide to Infrastructure can now be utilised digitally on Fantasy Grounds.

Follow this link to learn more.




Update 3.5 is here ladies and gentlemen!

Introducing Triple tier plot systems - allowing users to choose from one of three production tiers upon the construction of a multi-service plot. The first tier provides a low-cost, low-produce option for all multi-service plots! 

3.5 unfortunately, does not provide much more content, but it does include a new guild!

There are countless revisions to existing rules that fix, repair and improve the experience of the source book, providing new examples and improved conveyance of 

previously unclear mechanics.

Every page is searchable now! Each page was exported as PDF, recompiled and all its hyperlinks were remade all for you. Because you're worth it. 

Unit generation has been completely reworked throughout the guide. They are much easier to obtain now and won't give you a headache.

The Index has been alphabetised.

Influence mechanics have been detailed more clearly and revised for most plots.

The master plot table has been revised.

Build points have been slightly reworked for user experience.

Maintenance has been completely reworked due to changes in unit generation.

Guilds have been slightly reworked to provide more solid and specific benefits.

_________________________________________________________________________



It’s all in here, so what are you thinking? Too much?

Well... It's comprehensive for a reason, take some time, read over and understand it - it’s a rather simple system if you can wrap your head around the maths. But then again, that's not your job, is it? I mean... It's not your fault if the players accidentally lose track of funds and learn that there was a nearby Guild Master who was laundering away profits.

Have fun.
~ Andrew Curtis, Part-Time DM, Full-Time Nefarious Purveyor of D&D-Based Evils.

Tweet me @MrCyberthief to tell me all about your experiences with my guide, I'd love to hear all of it - including feedback!

05/05/2021 Update:

Hi everyone, I hope you've all been well.

Firstly, thanks so much for the continued support and feedback, it really pushes me to work harder to maintain my titles, few as they are.
I have uploaded a print friendly version of the PDF designed for machines that have trouble viewing large interactive PDF files, I hope this solves all the issues people have been having with the full size supplement. When downloading a file, ensure you select the PDF option labels "Print Friendly".

Please, if you are still having trouble do not hesitate to leave a comment in the discussions. I frequently check in to help you out!

If you enjoy my work, please leave a review!

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Reviews (9)
Discussions (28)
Customer avatar
Damian F October 12, 2021 3:35 pm UTC
PURCHASER
Hi there!
I've been enjoying reading through this and begun implementing it, though there are a fair few areas where I feel like it gets overly confusing - the PDF could do with bookmarks due to how often you have to flick from one section to another, and in general things feel a bit disorganised in place.

I'm also left a bit confused as there's a lot of clarity lacking in some areas - for example, it's mentioned that buildings require units p/week to operate, listed in said column in all tables except generators. Generators ALSO have that same column but presumably refer to how many units they produce per week.
But then among the plot atlas it lists various buildings with a "units p/week", while the description just before the atlas in Standardised Plots implies they PRODUCE units.

So I'm very confused as to whether Units p/week is meant to refer to how many units non-generator plots consume or how many they produce, and if they produce, then why the units listed...See more
Customer avatar
October 10, 2021 4:58 pm UTC
Hello. Sorry not a mailbox I monitor frequently. We did develop something for quick settlement builds that can be expanded and your welcome to have a look. Its a form fillable PDF. A town character sheet; the Towninator. The stats are what you would expect, Strength, Dexterity, Constitution, ect. They then break down into two sub categories for each stat. For example its Economic Dexterity which can be represented by Production and Trade. That again breaks down into what kinds of buildings that provide Production and Trade in the settlement. I've dropped a link to the Adobe Acrobat Document if you wanted to see it; https://ufile.io/tnwuhht2

How to use it? Lets make a Small Town (201-2000 people).
1) Choose a choose the settlement size (Small Town): This automatically adjusts the stats, the smaller the settlement the stats are adjusted).
2) Then choose a terrain type (Island): This modifies the "skill level" of the different structures in the settlement. A suggested modifier...See more
Customer avatar
August 11, 2021 9:55 pm UTC
Hello,
First, congratulations on being a Mithril seller. The guide book is something that was gifted to me by one of the players and its comprehensive (but not overly so)
.
So I'm sure I'm not the first so apologies if I'm just another voice in the wilderness. My two groups of 4 are looking to build a settlement (start small - go large) on the world of Etharis in the Grim Hollow setting. I'll be honest I'm struggling a bit with the explanation to the two groups. Have you considered releasing a how to video (say via YouTube) to walk through a small town build?

We would also like to offer our play groups to test any updated or new material (if that's even a thing). We have been working on a "Town Character Sheet" to mirror the familiar mechanics of 5E into a record sheet. We have also been expanding on some of the buildings, generators, workshops and guilds to add more specific horror / Ravenloft type setting (some is pretty dark, but so is Grim Hollow). All of witch we...See more
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Customer avatar
Andrew C September 02, 2021 12:39 pm UTC
CREATOR
Thank you so much, it's wonderful that people are sharing and developing this for their own settings.
A "character sheet" for a town/project was certainly something that I had experimented with, I think it's a fantastic idea, but I haven't managed to nail anything down yet. I'd love to see what you come up with!
If you as a DM are struggling to explain how it all works, don't fret - There is so much to cover that I couldn't imagine running two separate projects... that's a lot of numbers.
I recommend boiling down the elements you like the most and simplifying the system to suit your group's needs, for your own sanity! There is no need to run everything exactly as written, I only ever meant for this to be used for one party at a time, I had never considered a DM running several groups or gods above a single party running several cities!!


A YouTube video explaining things in a friendly and easy to understand manner for both players and the DM is a brilliant idea!...See more
Customer avatar
Hera S May 02, 2021 3:45 pm UTC
PURCHASER
Doesn't seem to have a file after buying, looking forward to reading it when this is fixed!
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Customer avatar
Andrew C May 05, 2021 8:09 am UTC
CREATOR
Apologies! I seem to have removed the old PDF and failed to update with a new one, please keep an eye on your library updates for when I make the PDF available. It shouldn't be long.
Customer avatar
Stephan W May 01, 2021 10:56 pm UTC
PURCHASER
There doesn't seem to be a file to download after purchasing this product.
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Customer avatar
Andrew C May 05, 2021 8:09 am UTC
CREATOR
Sorry Stephan, I'm fixing this now!
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Customer avatar
Stephan W May 06, 2021 12:18 pm UTC
PURCHASER
Ah sweet, thanks!
Customer avatar
alan H May 01, 2021 4:45 pm UTC
PURCHASER
I cannot download the pdf
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Customer avatar
Andrew C May 05, 2021 8:19 am UTC
CREATOR
Hi Alan, Sorry about that! Minor mishap on the file-keeping side of things. Interactive PDF should be available, Print friendly PDF is in the works.
Customer avatar
Thomas H April 28, 2021 1:46 am UTC
PURCHASER
This document has problems. It has locked up all three computers in my house. Tried printing it on each of them and total lock up. Takes forever for each page to load just trying to read it. And I have far more graphic intensive stuff from here I regularly view and print no problem
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Customer avatar
Thomas H April 28, 2021 1:58 am UTC
PURCHASER
Ok I give up. Its completely unusable right now
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Customer avatar
Thomas H April 28, 2021 2:55 am UTC
PURCHASER
I have to delete this. This is going to damage my computer. Disappointing. I was really looking forward to using this
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Customer avatar
Andrew C April 28, 2021 8:45 am UTC
CREATOR
Hi mate. I'm sorry to hear that. I assure you I have been working on a way around the issue of PDFs not loading on some machines, but unfortunately It's been troublesome. Please view the latest update to see if that has fixed your compatibility issues, otherwise if you contact me directly I can try and organise a unique solution for you.
Again, sorry for the trouble!
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Customer avatar
Thomas H April 28, 2021 1:32 pm UTC
PURCHASER
Nope/ Locked my computer up so completely I had to cold boot it. Never seen anything like this before.
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Customer avatar
Thomas H April 28, 2021 7:53 pm UTC
PURCHASER
I don't have a twitter account. Any other way to contact you directly?
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Customer avatar
Thomas H April 29, 2021 4:48 pm UTC
PURCHASER
Not sure what to do on my end. I can't print or even view this document without risking damage to my computer. I don't have Twitter so this is the only place I can try to resolve this.
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Customer avatar
Thomas H April 29, 2021 8:55 pm UTC
PURCHASER
How about a printer friendly version?
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Customer avatar
Andrew C April 30, 2021 1:13 am UTC
CREATOR
I will work on something for you tonight and add it to the available downloads, I'm truly sorry for the trouble its causing you mate. Thanks for being patient with me.
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Customer avatar
Thomas H May 01, 2021 7:18 pm UTC
PURCHASER
Will I get a notification here when it goes up? Stupid me replied on the wrong message string.
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Customer avatar
Thomas H May 03, 2021 9:26 pm UTC
PURCHASER
Any word?
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Customer avatar
Andrew C May 05, 2021 9:02 am UTC
CREATOR
Hi Thomas, sorry for the wait!
You should now have a print friendly version of the guide available, please let me know if it works for you!
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Customer avatar
Thomas H May 05, 2021 2:09 pm UTC
PURCHASER
Awesome! Will let you know
Customer avatar
Moustafa A March 23, 2021 10:35 pm UTC
PURCHASER
I am not sure as to why this is happening, but the PDF seems to be broken for me.
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Customer avatar
Moustafa A March 24, 2021 10:13 am UTC
PURCHASER
I think the problem has to do with the CSS of the pdf.
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Customer avatar
Andrew C April 08, 2021 5:52 am UTC
CREATOR
Hey mate, please DM me your email address and I will see if I can provide you a suitable copy of the guide as soon as possible. Sorry for the trouble, it seems a few people have trouble viewing it, its an issue im trying to address!
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Customer avatar
Thomas H April 30, 2021 3:24 am UTC
PURCHASER
No problem. Looking forward to printing it out and adding it to my "realm building" binder.
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Customer avatar
Thomas H May 01, 2021 12:19 am UTC
PURCHASER
Will I get a notification here when it goes up?
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Customer avatar
Thomas H May 03, 2021 1:55 pm UTC
PURCHASER
Any word?
Customer avatar
melvin M July 24, 2020 12:27 pm UTC
PURCHASER
Greetings, I have a few questions for clarification.

1) Can you please define the unit p/week column for each plot type (generator, workshop, farm, guild, various items on the town/city plot list). Are all these numbers the units created/positive by the thing or are some of them meant to be consumed/negative? You state on page 8 that the players can easily bankrupt themselves but if all of these are positive or created per week then I do not see how that is possible.

2) Merchants no longer have a units p/week column but it is referenced in the taxes section that their units are counted in taxes. How much do they produce/consume each week so we can figure out the taxes? (also reference question 1. Is this produced or consumed?)

3) In each table you have a total employment column. Is there a negative to not having enough people to fill all the possible employment of a plot or is this just up to the GM?

4) On page 6 you have the list of city/town levels. Can you...See more
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Customer avatar
Andrew C May 05, 2021 9:24 am UTC
CREATOR
Hi Melvin, I'm so sorry to make you wait so long for a answer to these questions.

1. All plots, buildings etc that have a specified "Units p/ Week" column will generate that many units weekly. The guide is written and balanced with the rule of each unit equating to 100g. Every building has a maintenance cost which can be paid with units.
If the total number of units generated by the project is lower than the maintenance costs of all the plots combined, then the "units" will run out and gold will have to be taken from somewhere else, lest the plots that cannot be maintained fall to abandonment!

2. This is an error. Merchants units p/ week was phased out of the original document, this error is a relic of that removal and re-write. Merchants do not generate units, they consume them, hence the high maintenance costs.

3. Largely up to the GM, I hadn't thought to write up rules for this, perhaps in a future update? Food for thought. Thanks!
...See more
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Customer avatar
William G September 03, 2021 5:16 am UTC
PURCHASER
Hi Andrew,

For Item #3, why don't merchants generate units? Is the bonus to influence really worth all the BP & maintenance? Getting above 40 "safe" influence is pretty easy in larger towns. Do players, or store owners, get any value for having a merchant shop?

Thank you!
Customer avatar
Turki A June 12, 2020 3:15 am UTC
PURCHASER
Hi!

I bought this product and I'm excited to start using it.

I have an idea where I start the campaign where the characters get a plot if land as a reward and they will grow it into a town/city over the years.

Is this product perfect for level 1 characters? Or I guess my question is which levels are suitable for this product?

Thanks again!
Reply
Customer avatar
Andrew C June 19, 2020 1:41 am UTC
CREATOR
It certainly can be used for low level and beginner characters but a lot of the buildings cost a lot of gold, more akin to higher level characters. It also includes a table with recommended levels for each tier of project!

If you can solve the gold issue, or simply rewrite it, then you have no issues.
Remember that what is written aren't rules, more like guidelines!
Customer avatar
Nathan H May 05, 2020 5:48 pm UTC
PURCHASER
I just bought this PDF and overall I'm really enjoying using it to build towns for my PCs to encounter. I haven't used it as a collaborative city-building experience yet but I imagine that this product works really well to that end, allowing the PCs to feel like they have a direct impact on a town's wellbeing. Excellent product!

My only critique is that I didn't see any mention of religious institutions anywhere in the PDF. Chapels, plinths, cathedrals, and temples are undoubtedly an important part of any city, and I expected to see chapels in the town/city atlas table. I also expected to find cathedrals and temples in the Immense Structures section, but neither were there. It's easy enough to use the tables provided to make rough substitutes (e.g., reflavoring the keep and some of its costs as a temple for a religious order), and this is the only area in which I feel like this publication is lacking.

As a whole I'm really enjoying this PDF and I highly recommend picking it up!
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Customer avatar
Andrew C May 16, 2020 11:07 pm UTC
CREATOR
Thank you, that's a fantastic point and a huge oversight on my part! I will begin work on adding some religious structures and institutions to the guide!
Customer avatar
Colby M May 04, 2019 5:47 am UTC
PURCHASER
So I've bought this title and I'm super exited to start working it into my campaign however I can't get the file to download on my laptop tablet or my phone and when I can I can't view it Of print it out. Please help.
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Customer avatar
Andrew C May 06, 2019 7:53 am UTC
CREATOR
Hi Colby.

I'm not certain how to help you, I've confirmed the files are accessible and are readable - Are you able to try another laptop or desktop PC?
It could be a few things but I'm betting that due to the size of the PDF it could be giving your laptop and phone reading issues. This happens to me with large PDFs all the time.
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Customer avatar
Kyle P July 07, 2019 9:38 pm UTC
PURCHASER
Is there any way you could break up the PDF? I'm running into the same problem on both phone and tablet.
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Customer avatar
Andrew C July 13, 2019 9:26 am UTC
CREATOR
I am currently investigating the potential release of an iOS / Android version of the PDF that is interactive for smartphones and tablets. I can't confirm when or if this release will happen so in the meantime I can only recommend viewing the guide on a PC or printing it off locally for table accessibility.
I'm sorry I can't be much more help than this, unfortunately PDFs on portable devices are a hit-or-miss.
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Customer avatar
Colby M September 20, 2019 1:54 pm UTC
PURCHASER
Yeah I'm using it on my phone ill look it up on my computer today to see if it comes up.
Customer avatar
Jeff W March 24, 2019 11:49 pm UTC
PURCHASER
I'm exceptionally happy about the new update!

Couple of quick things not mentioned by Patrick F below...

1) What's the mechanic for a Carpenter's Workshop and Smithy to "greatly reduce the the time it takes to construct plots"? 25% reduction? 50% reduction?
2) Minor Errata:
pg. 6 -- Total Plots for a Thorp should probably be 34, not 14
pg. 8 -- Assuming the negative percentages for the Service Tiers should just be made positive to be more clear (i.e., Small Business: 25% BP Cost, 25% Fees, 50% Influence, and 25% Output)....
pg. 10 -- Under Optional Dependencies, should perhaps provide a clarification that the Taxes collected are still based on the original Units per Week, not the "halved" value...
pg. 10 -- Also under Optional Dependencies, there's a reference to a "Metalsmith" but that's not detailed in any plot table... Is this the same as the Jeweller's Workshop?
pg. 38 -- On the Events Table,...See more
Customer avatar
Patrick F March 23, 2019 9:19 pm UTC
PURCHASER
Going through the new update and here are a few things I found:

1. The merchant table (page 13) doesn't show, or mention how many Units per week they generate/consume. That section of the table was removed.
2. Page 29 and page 30 are swapped.
3. You mentioned that the Influence mechanics have been detailed more clearly, where were these changes made? Page 7 remained the same but I did see some changes influence gained from workshops and such (example the weaver's workshop)
Customer avatar
Jeff W March 18, 2019 6:11 am UTC
PURCHASER
So I'm trying to get my party started down the path here with a Settlement ... what would that even look like? I'm trying to balance the number of plots with the max population and am coming up short...

What 3 active plots would be possible (or realistic) with a maximum population of 20?

Well, you couldn't have a resource generator as each of those either has more than 20 jobs or has a dependency on another resource generator which pushes the number of employees well above 20...

Perhaps I'm making a poor assumption that 1 job = 1 person?

You could have a Grain Farm (15 jobs) per the suggestion in the text but if it's 1 job per person that only leaves 5 more people for any buildings on the other two plots.

Can some of the population work multiple jobs (e.g., 30 jobs worked by 20 population)? Or can I have fewer employees and just reduce the output proportionately? (i.e., if I only put 3 employees in the Grain Farm, does that mean it only produces...See more
Customer avatar
Jason K March 13, 2019 1:47 am UTC
PURCHASER
Andrew, this is great stuff! It's not often that I can read one sourcebook and come away with two full campaign ideas. :)

I do have several questions, some of which have already been answered below. The biggest ones left over are:

1. How often is the Influence listed for each building type received? When it's built? Annually?

2. Related to #1, what concrete benefits do guilds provide? The descriptions make them sound fantastic, but the table makes them look like more expensive workshops. The Influence column refers to 'Units' rather than one of the 12 Influence types. Do they give building Units instead of Influence?

3. I'm confused by the plot list on p. 28. It includes the standard plots discussed to this point, then a lot of other plots that seem to be workshops. Are things like an Herbalist and a Smithy just purchased as a plot/workshop combo? If so, why aren't the workshops on p. 12 handled the same way?
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Customer avatar
Andrew C March 13, 2019 9:59 am UTC
CREATOR
Wow, I'm slightly embarrassed that those things somehow never got checked.
1. Influence is gained a single time when a structure is built, it's up to you as the DM to decide if you'd like to award influence when construction begins or concludes.
2. Guilds are basically buffed up workshops - they are faster, more effective and work harder providing more jobs than a workshop, but they are larger and gain renown, which can be a good and a bad thing depending on the way your players want to build the project. The influence column is simply incorrect, ignore it, I will post an update within the next week or so repairing that table.
3. You'd be correct to assume that is a mistake - I unintentionally included a workshop plot and the workshops themselves when they are listed in greater detail earlier in the source book.

Thank you for bringing that to my attention, I will fix this, and a few other things up right away!
Reply
Customer avatar
Jason K March 13, 2019 1:25 pm UTC
PURCHASER
Wow, that was fast. Two follow-ups:

1. I saw references to renown in various places, but I didn't see what it is or does. Is this intended to be abstract for the DM to manage as they choose or did I just miss something?

2. The workshops on the later table are not discussed in the previous Workshops section. I assumed that was deliberate. Are the extra workshops on the later table not required as part of the 'All Workshops' Dependencies for Immense Plots?
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Customer avatar
Jeff W March 19, 2019 7:23 am UTC
PURCHASER
So quick follow-up on #3... With the upcoming change will we be able to distinguish between Workshops and Merchants on the table on pg. 28? I ask as there is a slight difference in Influence between a Workshop Plot and a Merchant Plot... I would have assumed that all of the non-"Plot" entries on this table were merchants but then you have the Fishery (which I'm not sure how to distinguish from a Fish Farm -- would this be a Workshop with a Fish Farm dependency?) and the Vinter's Farm (which I'm assuming is a type-o and should be Vintner's Farm for wine production)

Additionally, from your "Edits" above, should we assume that the costs, influence, and construction time for the six plots entries on this table (Farm Plot, Generator Plot, Guild Plot, Immense Plot, Merchant Plot, Workshop Plot) are in addition to (and precede) the costs, influence, and construction time for any corresponding farm/generator/guild/immense/merchant/workshop buildings?

Meaning if I want to...See more
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Customer avatar
Andrew C March 21, 2019 6:59 am UTC
CREATOR
There are a lot of errors and miscommunications in this guide, I'm glad to say this is a simple one!
1) Renown was deliberately left open to interpretation, I intend to provide tables and events based on renown but for the current guide consider it fame or infamy - context specific.
2) No, all plots not listed on the workshops table are not required for the "All Workshops" dependency.
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Customer avatar
Andrew C March 21, 2019 7:08 am UTC
CREATOR
Re. Jeff W.

Regarding your first point - a Fishery will cut and prepare fish for consumption, whereas a fish farm will catch and supply fish for the Fishery.
For your second point, That is true yes. All multi-service plots are calculated as plot costs + service costs as you described.
It is true there are many cheap and easy ways to get around this if you use unit generation as a universal currency without considering what the project lacks. However, the guide was intended to have things built for their purposes based on supply and demand. A civilian cannot eat coal, but it can power a Barker's furnace.

Your dilemma has given me an idea for a solution that could solve a few people's issue regarding getting a project started with smaller farms and plots vs future expansion, stay posted!
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Customer avatar
Patrick F March 21, 2019 2:04 pm UTC
PURCHASER
One final thing for the "All Workshops" Dependency for Immense Plots.

It say you need All workshops, however the Enchanter's Workshop requires a Castle in-order to be built, and since a castle needs All workshops then it can't be built.

So does the Enchanter's workshop only need one of the dependencies fulfilled, Immense plots only need non dependent workshops, or is Enchanter's workshop and exception?
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Customer avatar
Jeff W March 25, 2019 1:13 am UTC
PURCHASER
I see the circular reference between the Enchanter's Workshop and the Castle has been resolved in the most recent update, but there are still a few threads to pull here...

First, at a minimum a Castle can't be built unless the Town Tier is at least "Small City", right? Just based on the number of plots... Does this mean that there must be a minimum 5000 population also?

Second, there are other, interesting dependencies with the "All Workshops" requirement (aside from the obvious question of why my players can't build a Castle without a Furrier's presence, etc.)...
- The Shipwright's Workshop has a "Ocean or Lake Side location" requirement -- does this mean a Castle can't be built except near a large body of water?
- The Enchanter's Workshop also has a dependency on an Arcanum Academy. This seems very expensive and, upon further review, I realize I don't really know how to build one. More specifically, I'm confused about the relationship...See more
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Customer avatar
Jeff W March 25, 2019 7:07 am UTC
PURCHASER
On a separate note, it's very clear now the distinction between the multi-service plots and the standard plots, but I still have an outstanding question: which of the plots on the Building Plot Atlas are subject to Taxes? (aside from the services built on multi-service plots like workshop and merchant)... I get that the Bank and Trading Post both have special Taxes rules, but what about the rest of them?
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Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
May 05, 2021
This title was added to our catalog on May 28, 2017.