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DDAL06-02 The Redemption of Kelvan (5e)Click to magnify

DDAL06-02 The Redemption of Kelvan (5e)

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A strange, foreign wizard calling himself Kelvan has appeared at the same time a mountain materializes out of thin air. He asks you to recover the Gloomblade from a Netherese ruin in order to help him in his research into this strange new mountain.

A Two-Hour Adventure for 5th-10th level characters.

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Reviews (69)
Discussions (22)
Customer avatar
Stephen R April 14, 2023 6:18 pm UTC
PURCHASER
I just ran this as a one shot for an AL group I am normally a player in, as the normal DM could not make it. With less than a couple hours of prep, this Adventure was a blast to run and the players had a lot of fun. It is well written and provides some fun....RP elements if you have run White Plume Mountain prior to this one.
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Francois D April 12, 2022 12:46 pm UTC
What is the APL for this?
Customer avatar
Wayne S July 06, 2018 7:40 pm UTC
PURCHASER
This was a fine balance of classic dungeon crawl, traps and hack'n slash. Group seemed to enjoy it.
Customer avatar
Dylan W March 30, 2018 2:28 am UTC
Ran this for my party on short notice after we completed ToA hardcover. The traps in this were more true puzzles and gave effective clues along with false positives. While deadly, there were no insta-kills. I ended up allowing a significant amount of creative leeway and skill checks to guide the players as many of the answers are not obvious or even options if there is no rogue in the party. 5/5.
Customer avatar
Jimmy R March 02, 2018 5:35 am UTC
PURCHASER
Story aside, the trap rooms in this module are solid gold!!!
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Jay M December 27, 2017 6:31 pm UTC
PURCHASER
Who can i talk to about providing an FG module for this?
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Rick F December 03, 2017 3:08 am UTC
PURCHASER
does this one have/is it going to get a .mod file for FG?
Customer avatar
Jude F November 25, 2017 7:26 pm UTC
I often ran this as a precursor to White Plume Mountain. This module was a great way to set the tone for WPM. It had a lot of interesting challenges for somewhat experienced players. I highly recommend this module to all DMs. 5/5
Customer avatar
Gregory M September 30, 2017 6:56 pm UTC
Hi Allen S., I don't know if you will see this since authors can't respond to reviews I have no way to contact you, but you have left a review/stars for the Epic that follows this adventure, and not this adventure. Please all reviewers, leave reviews under the actual event you are commenting on and not under other adventures (even if they are in the same series).
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Jason R August 23, 2017 5:44 pm UTC
PURCHASER
I'm nearing completion of 3D terrain that I'm building for this adventure. Looking forward to running this one. Any advice would be greatly appreciated!
Customer avatar
Jason R August 23, 2017 5:42 pm UTC
PURCHASER
It is not mentioned anywhere in the adventure, but should be: The Netherese language uses Draconic for it's script. Anyone who can read Draconic will be able to translate the symbols.
Customer avatar
Aaron B August 16, 2017 1:30 am UTC
A good mix of classic (albeit short) dungeon crawl mixed with a bit of outdoor encounters
Customer avatar
Barry Z July 05, 2017 5:02 am UTC
PURCHASER
This mod is not bad. I am a person that likes and enjoys traps both as a player and a DM. But there are some things that are in here that do need to be explained a bit better since some of it is not very clear. Like the last trap in this mod is kinda BS in the sense that you have no idea what to do to solve it. I enjoy traps and I like solving them in the way that we do not fall for them, but even the last one is annoying. Everyone else was not able to figure it while I was the one telling them to do this and that, but no one was listening which made me almost die in character. That was not fun, but I still enjoyed it. This is a good mod if you are like me and like doing traps, but again. Needs to have a better way of fingering it out for the last one.
Customer avatar
Jerrin C July 02, 2017 6:52 pm UTC
PURCHASER
*spoilers* ...Said my players want to find and fight keraptis in white plume mountain. Would he have archmage stats or something else?
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Customer avatar
Jasmine L August 15, 2017 9:29 am UTC
PURCHASER
Without giving away any major details, there's another adventure where you fight him and he has the stats of an archmage (with some extra stuff like a contingency and a simulacrum).
Customer avatar
Jason R June 30, 2017 6:44 pm UTC
PURCHASER
I have some questions about a few parts of the adventure and could use some advice and/or clarification.

Part 2: Encounter B. Lances of Light and Pits of Shadow. Encounter A says this door is 10 feet wide and 15 feet tall. The map shows a 5 foot wide door. How tall is the ceiling in this room? I would assume at least 15 feet tall if not taller? The descriptions of the “Lances of Light” are vague. The description states that the sources of light are unseen. Are there indeed sources of the light, if so where are they and could they be blocked (even if temporarily). Are the “Lances of Light” just a fancy way of saying that they are 5 foot wide cones of cylindrical light? Or are they literally just very large lances that are made of light instead of steel tipped wood? Or are the lances of light simply just triangular shaped walls made of light that start at the bottom of the floor and reach the ceiling? Are the Lances floating? Does the bottom of the “lance of light” touch the floor? If not,...See more
Customer avatar
Adrian F June 12, 2017 4:11 am UTC
PURCHASER
Just played through it, probably the best module I've played as a character! (not saying much since she's only level 5) It kept everyone at the edge of their seat from beginning to end. This one's a ton of fun if you love puzzles and traps and not just killing things!
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This title was added to our catalog on June 06, 2017.