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Rogue Archetype: The Gambler
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Rogue Archetype: The Gambler


The Gambler is one dedicated to trickster spirits or the gods of luck and fate.  As deadly with a card or coin as they are with a dagger, Gamblers live by a strict code, betting only in good faith and accepting that cheating is part of any game.  A Gambler's challenge is difficult to ignore and failing to honor one's debt to a Gambler incurs a curse.  Near the end of their career a Gambler can even entertain wagers for one's soul as long as they have sufficient wealth to ante up.

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Kenneth T November 12, 2018 11:33 pm UTC
Hi I’m very much interested in checking this out but I am unsure if I will like it or not is there a purely text version or some kind of sample I may view?
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Matthew C November 13, 2018 7:09 am UTC
Hello!, thanks so much for expressing interest in my product!
Unfortunately, the archetype itself only comprises the cover and a single page, so I'm afraid a preview would be giving away the milk.

I will try and explain the level 3 feature and the gist of later features.

Inspired by Daniel J. D'Arby of JoJo's, all Gamblers abide by certain tenets akin to a paladin's oath. The big one is that cheating isn't cheating unless you're caught, and getting caught isn't a loss it just invalidates the current contest at the opponent's discretion (but if you've made the wager enticing enough, they might follow through anyway).

The other big one is fate hates a welcher. You only bet with what you have or services you're willing to provide. You accept a Geas to abide by the terms of the bet (so state the terms carefully).

At level 3 you gain some gaming set proficiencies/expertise, the ability to treat the game pieces as weapons, and the ability to cast Compelled...See more
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Kenneth T November 14, 2018 4:09 am UTC
Thank you forgetting to me so quickly and thank you for the insight, I decided to grab it as it seemed like the perfect thing for my character. Although upon a read through I had a concern see some people may focus on using the game pieces as standard weapons (me being one of which) but upon looking at this it seemed there were nothing for creatures who have resistance against non magical bludgeoning/piercing/slashing damage. This was a concern I had as that is a huge penalty especially considering that also counts against sneak attack aswell. Other than that I’m enjoying the subclass thank you
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Matthew C November 14, 2018 7:34 am UTC
Kenneth, Thank you so much for your purchase. Here's a few insights/options.

1. Nothing prevents you from using regular rogue weapon choices and they are the superior choice most of the time. In my experience, situations in which you need to use the pieces (fancy party, as a prisoner, etc, to shame a nemesis) are times you won't be encountering resistance, or a magic weapon won't break it either way (Stoneskin, Barbarian rage, etc). In most instances you would encounter resistance, you can also field normal magical weapons.

2. In my games, a magic item is a magic item, is a magic item. While not all are imperishable, if you use one as an improvised weapon, it is a magical weapon. No bonus to hit or damage, but the damage is magical (had a barbarian go upside a demon's head with a bowl of commanding water elementals). You may want to ask your DM about this interpretation and see if you can get something that fits. The Deck of Illusions are only expended when you use them to make...See more
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christopher L November 25, 2017 8:03 am UTC
A very interesting archtype for the rogue. I enjoy the flavor and roleplay potential of this class especially the capstone. Have you considered increasing the damage of it's game piece weapons to a D6 instead of the D4 they are currently using. It would make them better than improvised weapons but still be balanced when compared to other weapons in the rogue's arsenal.

Was the addition of charisma to AC intentional in the second paragraph of the ability "Tricks of the trade" or did you mean to put DC?
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Matthew C December 05, 2017 8:41 am UTC
Thank you so much for your interest in my products!

The game piece weapons are already getting a significant bump in deadliness by rating them d4 and giving them that range increment (since I imagine most DM's would rule them 1 damage or none viable). Also, if the Gambler is making effective use of his class features, the Hex damage should offset the dagger equivalent damage of his chess piece projectiles. And nothing stops the Gambler from using a rapier/shortbow or hand crossbow like any other rogue.

Yes, tricks of the trade explicitly gives you a bump to AC while using the Compelled Duel. Rogues are not intended to tank, but if you choose to use Compelled Duel in the middle of a combat as a rogue, you deserve the AC bump!

I like to imagine it like the skateboard escape sequences in Back to the Future. Marty McFly taunts, then scrambles, I assume the Gambler would do the same.
Customer avatar
Matthew C October 03, 2017 7:17 am UTC
Reviews and Feedback are always appreciated.
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File Last Updated:
April 16, 2017
This title was added to our catalog on April 16, 2017.