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DDAL06-01 A Thousand Tiny Deaths (5e)
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DDAL06-01 A Thousand Tiny Deaths (5e)

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The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth.

Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance.

Are you brave enough to explore this mystery?

Will it lead to wealth or doom?

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Reviews (126)
Discussions (35)
Customer avatar
Robert V March 19, 2021 2:07 pm UTC
Really well-written and thought out, fun bad guys. But changing the scale sorcerer's/BBEG's spells and metamagic feats significantly ups the challenge. Vs. level 1s it's just absurd. Not needed.
Customer avatar
Joseph G September 19, 2019 3:50 pm UTC
So, I'm looking at printing out the map - yes, I know, there's a lot, however I draw slow and that would be a lot of maps to predraw (if I had that many). I noticed the warrens map is scaled to 1 square = 10 ft. If printing, it appears to have the squares scaled to use miniatures with 1 mini/square, which makes everyone 'large'. So, I guess itt would have to be printed at 200% size, and I'd have to figure out a way to add extra gridlines to make 5' squares as is the standard. Has anyone done this already and have some tips for me? Thanks in advance!
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Travis W October 30, 2019 4:36 am UTC
I could probably add a separate file that scales each square to 2 inches on a side. Dunno what the demand would be.
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Douglas F February 09, 2020 5:43 am UTC
May be too late for this but in the future try this
Customer avatar
Joseph G February 18, 2020 5:07 am UTC
While a bit late for this particular project, it will help me in the future. Thank you!
Customer avatar
Joseph K September 14, 2019 3:35 pm UTC
This is a fun module. It can be challenging for low level players, but it shows off how tricky kobolds can be. My advice is to really play up that kobolds aren't just funny(ier) looking goblins, they're oriented towards traps and misdirection, and at least some of the players should know that going in, unless they have a really unusual mix of backgrounds.
Customer avatar
Chris K January 04, 2019 12:29 am UTC
A spoiler free review of a great adventure from Travis Woodall. Read my review on my D&D blog:

Keep up the great work Travis! Looking forward to more adventures!
Customer avatar
Paulo Miguel C November 05, 2018 12:24 pm UTC
Ran this game twice now!

Pretty fun little module, and one of my personal favorites. Captures the feel of invading a kobold nest perfectly! The unique enemies, and the systems of how they patrol and defend their nest are pretty funny too!
Customer avatar
mark J August 30, 2018 3:52 am UTC
Great, fun adventure.
Really simple setup, really simple to run, and the kobolds are hi-larious. My only wishlist item would be a map with better indication of where the traps are.
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Mark Z August 25, 2018 4:15 pm UTC
This was really fun adventurer that thoroughly enjoyed DMing, the hit and run tactics of the kobolds was very fun and the kobold inventors are always a fun foe to face.
Customer avatar
Laffy T August 21, 2018 7:23 pm UTC
This was the first game I played on AL and it was so fun it's what got me hooked! :)
Customer avatar
Christian L May 26, 2018 5:10 am UTC
I've only run this adventure once, and still haven't had a chance to play it AS a player. So as a DM, I have to agree with most of the reviews here: the difficulty can be a little crazy. I ran a newer group (mostly level 1, one player was lvl 3), and they bruned through most of the healing potions they brought just picking each other off the ground (there were smarter ways to do this, but, again, newer players). I would reccommend this module for groups that have run a couple modules before. Low level players, but with some experience. Can be a great lesson for new players though, that sometimes this game can be an unrelenting and unforgiving challenge.

tldr: Very real difficulty curve, but fighting Kobolds is a fun and classic D&D experience.
Customer avatar
Steve B May 17, 2018 12:27 pm UTC
Looks like fun, hoping to run this soon!
Two questions:
1) What does "At the end of each round (losing ties) spent in the warren..." mean? (last paragraph, pg.5.)
2) Why is the stat block on the right side of pg. 14 included? I didn't see one in any encounter.
Customer avatar
Mark P May 03, 2018 11:20 pm UTC
Great adventure. Players loved it. Good beginning adventure that can introduce kobolds and brings up a lot of opportunities to search for traps and problem solve. Maps are hard to figure out without some study so pre-read the adventure. Inventors make fun potions to attack characters with so my female player ended up professing her love to a kobold. Caltrops hidden in mud show cleverness of Kobolds.
Customer avatar
Bryan H April 16, 2018 9:34 pm UTC
I enjoyed dming this.
For one of the 1st it was funny and fun.
Customer avatar
Chris P March 11, 2018 5:09 pm UTC
This is a very good adventure. As written, it takes a lot of pulling-of-punches to not TPK a party of Level 1 and Level 2 characters.
Customer avatar
Lucas W March 03, 2018 6:35 pm UTC
Great adventure will be running it on my table.
Customer avatar
Jude F November 25, 2017 7:23 pm UTC
This was the first adventure I ever ran as a DM as well as for AL. This is a fantastic intro to the game. It's short, sweet, and easy to understand. I ran this multiple times in season 6. It was my go-to adventure for new players. I highly recommend this adventure to more experienced DMs and new DMs alike. 5/5
Customer avatar
Steven E October 21, 2017 6:12 pm UTC
This was fun to run for a group of 5 with 4 players new to D&D. It was well thought out and paced. Gave just enough of a hook for the new players to want to come back and play at my AL table again. Definitely and adventure I would run again.
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141.27 MB
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File Last Updated:
May 02, 2017
This title was added to our catalog on May 02, 2017.