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Forgotten Realms Archetypes: Savagery & Shadow
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Forgotten Realms Archetypes: Savagery & Shadow


Forgotten Realms Archetypes: Savagery & Shadow presents eleven* new subclasses as well as new races and subraces, complete rules and roleplaying guidance for lycanthrope player characters, new monsters, new feats, setting lore, and more for the Tales of the Yawning Portal storyline and other 5th Edition D&D games set in the Forgotten Realms and beyond. These options are designed to fit seamlessly into the Sword Coast, Moonsea, and other Realms of Faerûn, yet be playable in any setting. Each includes not just rules, but detailed descriptions and setting material to help you or your players role-play these new character types to the hilt. Click the preview to see the whole table of content, setting info and rules for one entire new race, Realmslore for lycanthropes, shifters, and their weretouched kin, and more! 

Now available for a temporary sale price of $9.95, which includes all the added bonus content as well as all new content to come! A new archetype and spells have already been added based on prior sales, and this living document will continue to grow and improve based on your feedback!

  • New Class Archetypes include: 
    • *NEWLY ADDED: New Martial Archetype: Thayan Knight. Shaped into the ultimate guardians by the Red Wizards of Thay, these fighters are adept at fighting alongside spellcaster allies, and possess iron wills hardened by the horrors of their homeland;
    • New Primal Path: Path of the Flamewarden. Barbarians who hunt werebeasts by channeling their rage into mastery of primal fire;
    • New Bard College: College of the Fates. Finding the shadows of destiny in random events, these gamblers and seers master the power of luck and seek to control fate itself;
    • New Monastic Tradition: Way of the Incarnate Ancestor. These monks never fight alone, drawing on the knowledge of their past lives and summoning ancestral spirits to fight at their sides;
    • New Ranger Archetype: Moonstalker. Unleashing the savagery, speed, and frightening fury of their lycanthropic heritage, this conclave of rangers defends the wild with power and swiftness no civilized foe can match.
    • New Sorcerous Origin: Abjurant Champion. Combining the legacy of powerful abjuration magic with mastery of arms and armor, these martial sorcerers protect themselves and their companions by any means necessary;
    • New Sorcerous Origin: Darkmoon Theurge. The heavenly shadows that portended their birth give these kin to lycanthropes primal battle prowess and an ancestral tie to the Ethereal Plane;
    • New Otherworldly Patron: The Benighted City. Warlocks draw on this living city of the Shadowfell to thrive in civilization's darkest corners.
    • And more class and character options including: 8 new Eldritch Invocations for warlocks as well as cleric, druid, and wizard archetypes adapted from the author's previous works.
  • New Races and Subraces include: 
    • Shades. These masters of stealth exist on the border between life and death, attaining dark power through their own ambition or by the forbidden rituals of the fallen City of Shade. Includes two subraces, including the eldritch Netherese shades.
    • Shifters. Weretouched humans shaped by their lycanthropic ancestry the way tieflings were changed by the taint of fiends, shifters draw on their bestial heritage to become the ultimate survivors. Includes ten subraces from the canon of prior editions, from the deadly longtooth and razorclaw shifters to the shamanic dreamsight shifters and airborn swiftwings.
    • Elven Subraces. The demonic fey'ri and the shapeshifting lythari.
  • New rules for player character werebeasts include: Feats to control the lycanthropic curse, details on the offspring of lycanthropes and other creatures, setting and roleplaying guidelines, details on werecreatures' myths and cultures, and more.
  • New monstrous lycanthropes include: The unknowable wereserpents and the tragic, rage-filled werebadgers.
  • Setting info includes: Updated details on areas of the Realms not yet described for 5th Edition, including the Durpar and the Shining Lands, the vanishing werebeast stronghold of Vehlarr, the lost flying city of Thultanthar, the wild dominions of the People of the Black Blood, and more.
  • New feats, backgrounds, warlock pact options, newly added cantrips, and more!
A content-packed resource for players and DM's alike Forgotten Realms Archetypes: Savagery & Shadow is a must-have for any game set in the Realms, or any other campaign featuring the eldritch powers of shadow and the horrific curse of lycanthropy, as well as a sinister treasure trove of darkly unique characters, monsters, and magic for any D&D 5th Edition game.

Also, enjoy the companion piece to this sourcebook, Forgotten Realms Archetypes II: Champions of Mystery, which features mysterious new factions, wielders of the raw power of legendary spellfire, sorcerous paladins, telepathic spies, rabble-rousing bards, guilds of wizardry, and more:

Forgotten Realms Archetypes II: Champions of Mystery

If you think this product could be improved, please leave a review, star-rating, or comment-- all input is read and considered, and could show up in a newer version of the product!

If you enjoy this product, please check out these and other bestselling DM's Guild titles by author Jeremy Forbing:

Cover of Unearthed Archetypes ICover of Eberron ArchetypesCover of Ravenloft Archetypes II


Ver 1.2 - Adds new martial archetype for fighters (the Thayan Knight), adds related cantrips, fixes typos, clarifies descriptive language, and makes the following changes based on playtest input: adding racial trait to fey'ri related to fire damage; minor mechanical changes to Cliffwalk Shifter traits; alters and renames warding ability of Abjurant Champion; alters Circle of the Solstice to make natural weapons in Wild Shape froms more useful with it.

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Reviews (1)
Discussions (2)
Customer avatar
Aron P May 10, 2018 1:32 pm UTC
Hi Jeremy,,

This looks like a fantastic book, and I apologize that I didn't even know it existed until now.

I was trying to convert my shifter from 3.5 into the new 5e, and there was a D&D Unearthed Arcana that converted the Eberron races (including the Shifter) to 5e, so I thought I would add that to D&D Beyond.

After completing it and trying to publish the race, I was informed that the race already exists in 5e, from your wonderful product (despite having been published in an Unearthed Arcana article).

My question to you is, would you be willing to add your Shifter (and your other fabulous races/material) to D&D Beyond, so that it might be used by many? Is it possible for your book to be added as a purchasable product?

Thank you.
Customer avatar
Jeremy F March 07, 2019 8:48 pm UTC
My understanding is that DM's Guild products are exclusive to this venue, and cannot be released on D&D Beyond. Perhaps specific pieces (like the race) could be released there, but not the actual product. I am looking into this further.
Customer avatar
ryan W April 07, 2017 9:21 pm UTC
Jeremy, excellent job. I am recently working on Lycanthropy in the campaign, as a DM for curse of strahd and in my friend's game as a player with a very challenging role playing idea. I have seen the archetypes and races, so far you have done well. I'll get into the rest later as it is playtested a bit. I think the Beast cohort takes away too much from the beast master ranger and enters into the territory of why doesn't everyone just take this? Most, if not all feats are lower in power than an archetypes ability. Look at battlemaster vs. martial adept. This feat gives nearly every ability of the archetype. Perhaps limit it to just the beast and select other feats later, like Improved beast cohort and Greater Beast Cohort as a suggestion. The controlled lycanthrope is powerful too, but very conditional. You need to be playing a shifter or lythari or be infected by a lycanthrope, so it actually tones down the power of a player's lycanthropic curse. But again, perhaps the later gained abilities are further selected...See more
Customer avatar
Jeremy F April 08, 2017 6:48 pm UTC
Hi Ryan, thanks for your kind words. Part of my reason for working the Beast Cohort feat as I did is that I expect WotC to put a new version of the Ranger and the Beastmaster out any day now, and I think the larger consensus is that the current version of the Beastmaster is already a suboptimal choice. Feats are optional in general, of course, but if you did use the feat in your game, I would encourage someone who wanted to play a Beastmaster to actually choose a different Ranger archetype (such as the generally more effective Hunter or the Moonstalker included in this product) and take the Beast Cohort feat, so that the system doesn't penalize them for wanting to play such a popular fantasy trope. Of course, I know not everyone shares the popular assessment of the Ranger and Beastmaster, so as always, DM's should exercise their own judgement about what is playable in game.

As for Controlled Lycanthropy, as you said, in many ways it tones down the abilities that come with the normal lycanthropic curse--...See more
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This title was added to our catalog on April 01, 2017.