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{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!
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{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!

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The world is a wild and scary place, full of monsters, malevolence, and myriad evils to be expunged. 

Wouldn't it be wonderful to have a place to unwind? A place to hang your hat, build and customize, and to call your home?

Wouldn't it be nice to leave your mark in the world? To build a permanent edifice as a testament to the ages, a bulwark of safety against the ravages of time?

Would you build a mighty temple to your gods, proclaiming your faith far and wide? A dreary dungeon complete with a grotto of poisonous herbs and holding cells for those that would oppose you? Or a quiet cottage in the forest, an idyllic and relaxing retreat holding a simple magical study?

The Fortresses, Temples, & Strongholds ruleset holds options to build all these and more, allowing players to customize the world they live in and create a known presence that NPCs such as merchants, hirelings, soldiers, and spellcasters can flock to and partake in. A stronghold can become the center of a campaign, a place of respite, or a valiant bastion against the dark forces that threaten the world. 

One of the most popular offerings from creator Walrock Homebrew, an earlier version of this content has scored a 9.2/10 on /r/boh5e, a subreddit devoted to reviewing and collecting the best homebrew content on the internet. Extensively played, tested, and refined, Fortresses, Temples, & Strongholds remains the popular standard for 5e stronghold creation. 

Try it out, build something incredible, and enrich your game's world.


Find us Online!

Patreon /walrockhomebrew

Twitter @WalrockHomebrew

Blogger walrock-homebrew.blogspot


Also Available from Walrock Homebrew

Strongholds Fortresses, Temples, & Strongholds Traders & Merchants 
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Classes The Witch Character Class Augmented Character Class
Classes The Commoner Vampire Prestige Class
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Races Awakened Undead Character Race Scarecrow Character Race Tabaxi Variants 
Races 2 Swarms Shardminds Modrons
Races 3 Faeries Satyrs
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Items Expanded and Exotic Weapons Warforged Components Teas and Tisanes 
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Spells Codex of Waves Codex of Technomancy

 
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Reviews (18)
Discussions (17)
Customer avatar
Martin M January 01, 2019 2:54 am UTC
PURCHASER
Hey Tyler! Are you looking to expand this further, working on 0.5 or 1.0 versions? saw your patreon and would love to support for this if it's still being worked on. It fits perfectly in my campaign and it's really, really great. Love your stuff.
Customer avatar
Tyler B January 01, 2019 9:23 am UTC
CREATOR
Hey there!

I've actually been kicking around a few ideas for how to revise this. I've got several concepts for expansions that I want to add, but I think the system could use an overhaul before I do so.

Expect a new version of Strongholds sometime in 2019, though it'd be a major revision so I'm not sure how soon I can promise it.
Customer avatar
Anthony W December 13, 2018 9:54 pm UTC
PURCHASER
Any tips for printing this out? I use these rules in my home game, and we've printed out an out-of-date version but it used sooo much ink.
Customer avatar
Tyler B December 13, 2018 11:42 pm UTC
CREATOR
I've also included a format-less, printsafe file that you can download alongside the main file!

It may still have a high page count, but it'll definitely save you some money on ink.
Customer avatar
Justin H November 07, 2018 12:52 am UTC
PURCHASER
Hello Warlock Homebrew, I'm the host of a D&D podcast Crit Academy. We are interested in covering your product on our show. If you're interested, we would love to do an interview on our show to discuss and promote your product. If you're interested, you can contact us at critacademy@gmail.com. Thanks for creating such an amazing product.
Customer avatar
Tyler B November 27, 2018 9:18 pm UTC
CREATOR
Sure! Just saw this, sorry for the delay.

I'll be sending you an e-mail in a little bit.
Customer avatar
Stefen S July 23, 2018 7:01 pm UTC
PURCHASER
Will there be any options on wall material options like "Stronghold Builder's Guidebook" or location discounts planned?
Customer avatar
Kaleb E June 17, 2018 2:58 pm UTC
PURCHASER
Some of my favorite game additions we’ve used. I’m a huge fan of what you’ve done here. As a DM making my world from scratch, this adds so many fun, deep options for my players. Really inspired by your content, it made me choose to create my own. Keep it up!
Customer avatar
Joel D February 02, 2018 3:17 pm UTC
PURCHASER
Really nice coverage of costs and interesting ideas to build out a home base.
Customer avatar
jon E January 19, 2018 5:46 am UTC
PURCHASER
I've been using this since v0.3 or 4 when it was just on your Walrock blogspot, absolutely love it and happy to be able to pay for it now. My one suggest is a bit of an accessibility issue for one of my players and partially for me when it comes to prep.

I'd love to be able to actually highlight and read text or copy/paste. I've got a blind player in my campaign who can't read the killer homebrew himself so he's reliant on us to read it back to him. However if the text in the PDF was actually there instead of looking like a baked in image that'd be fantastic!

edit: also, in the Baths section should it say "may also be built as: festhall...." or should that say Feasthall.
Customer avatar
Taylor K January 18, 2018 10:58 pm UTC
PURCHASER
Is there any guidelines for general dimensions for the different structures and rooms? I want to map out the structures for my players and want some idea of how big everything should be. I know there's some room to play around with this, but I'd like to know if you have anything worked out like for example, "The Fort is at least 100 ft x 80ft," or something along those lines.
Customer avatar
Stefen S July 23, 2018 6:58 pm UTC
PURCHASER
The 3.5 book "Stronghold Builder's Guidebook", which this is based off of, has it's Stronghold Spaces dimensioned at 400 square feet (or a 20x20 square room for each Space). I personally am making mine at 10x10 for each room point, i usually just edit the bank's layout since it has set dimensions.
Customer avatar
Christopher B December 19, 2017 3:00 am UTC
PURCHASER
Great stuff, but I encountered an issue with the file itself. Since the file name ended with "v0.4," my PC didn't recognize the document type. I had to rename the end of the file to "v0.pdf," at which point the whole thing was visible. Otherwise, awesome content; thanks for creating!
Customer avatar
joseph L November 30, 2017 4:25 am UTC
PURCHASER
Fantastic work. Thank you.

Any thoughts on upgrading structures?
Maybe a fort could be upgraded to a keep, which could then be upgraded to a palace. Doing so reduces the cost and time requirements of the new structure by 3/4 of the original structures requirements.

You have slaves requiring a purchase cost but no ongoing costs, wouldn't the owner be required to pay a lifestyle expense for a slave?

Are you aware that basing the hireling cost on CR results in a level 15 spell caster (Diviner CR8) costing less than a level 12 (necromancer CR9)?
I think I will base my hireling costs on equivalent character level instead of CR.

This is still some of the best work I have seen, Well Done :)
Customer avatar
Ivan M November 28, 2017 4:05 pm UTC
PURCHASER
Hi, great job :)

question

building a medium house will need a skilled hireling, do this hireling generate any income? Example: I provide Weavers TOOLS and the hireling is skilled in that job can I get clothes for selling?
Customer avatar
Cody T October 01, 2017 12:53 am UTC
PURCHASER
can the kegs produced by the tavern be sold as income?
Customer avatar
Tyler B October 01, 2017 3:11 am UTC
CREATOR
Yep, they're part of the income calculation for that room.

Of course, you'd have to convince your fellow adventurers not to *drink* the ale, first...
Customer avatar
Cody T October 01, 2017 4:33 am UTC
PURCHASER
Also do the rooms require their own hirelings or can the hirelings required by the building itself staff the rooms?
Customer avatar
Tyler B October 01, 2017 6:06 am UTC
CREATOR
Rooms tell you if they require hirelings. A particular hireling staffing a room can also count for the requirements of the structure, i.e. a skilled hireling trained in brewing supplies that mans the tavern can also count as a skilled hireling for the overall structure's required skilled hireling count.
Customer avatar
Rory C September 04, 2017 12:50 pm UTC
PURCHASER
This is Fantastic!

Although I wonder if there's a way to generalise the Buildable Structures table, perhaps basing all the numbers on Room Points. Is there already some background formula I'm not seeing?

That way a character can just build a structure of x size with xyz rooms, instead of trying to work out whether 2 small castles is better than 1 large castle.
Customer avatar
Tyler B September 04, 2017 9:11 pm UTC
CREATOR
This is a concern I've seen a lot, and it's something I'd like to include in the next draft.

The idea I'm working with now is to have one "main" structure, and "satellite" structures that operate off of it, up to the main structure's available room points. Like, you can have a 3-point structure, surrounded by 3 points worth of cottages, and all would function as one larger structure. After that, you wouldn't benefit from structures built in that general area unless you built a new main structure equal at least to the sum of all present structures (so, in this case, 6 points).

This might be a bit complex, and I'm hoping that if I go forward with this model I can use simpler and more streamlined language, but I like your idea for it as well. It's much less complex, which is a huge plus, but it deviates from how the DMG does it in significant ways that make me reluctant to use it straight-up.

I'll mull it over for a good while, before I decide what I ultimately...See more
Customer avatar
Nicholas D July 23, 2017 12:17 am UTC
PURCHASER
Love it! Would love a printer-friendly version
Customer avatar
Sebastian C May 17, 2017 7:52 pm UTC
PURCHASER
Hi, if you get a chance, could you explain what you mean by 'Room Points'. I'm not sure what you mean, say whether they take up X space or what. Looks awesome aside from that. Thanks
Customer avatar
Tyler B May 20, 2017 6:04 pm UTC
CREATOR
"Room Points" are sort of an abstraction between available space and the capacity of a structure to support additional rooms. They aren't physically tied to a specific quantity (for example, 3 room points doesn't equate to a certain square footage), but are a rough measure of both the empty rooms that can be furnished and the building's existing hireling infrastructure.

I'd equate room points with hit points, in terms of both their intention and functionality. Neither represent just one thing, but both give you a good general understanding of the situation based on the amount that you have.
Customer avatar
Raoul K April 15, 2017 12:17 pm UTC
PURCHASER
This is excellent! Something that you might want to add is having the PDF not be rendered as pictures, in order to make it searchable. Other than that I think it's an absolutely wonderful addition to my game. Thank you!
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File Last Updated:
September 16, 2018
This title was added to our catalog on March 13, 2017.