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{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!
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{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!

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The world is a wild and scary place, full of monsters, malevolence, and myriad evils to be expunged. 

Wouldn't it be wonderful to have a place to unwind? A place to hang your hat, build and customize, and to call your home?

Wouldn't it be nice to leave your mark in the world? To build a permanent edifice as a testament to the ages, a bulwark of safety against the ravages of time?

Would you build a mighty temple to your gods, proclaiming your faith far and wide? A dreary dungeon complete with a grotto of poisonous herbs and holding cells for those that would oppose you? Or a quiet cottage in the forest, an idyllic and relaxing retreat holding a simple magical study?

The Fortresses, Temples, & Strongholds ruleset holds options to build all these and more, allowing players to customize the world they live in and create a known presence that NPCs such as merchants, hirelings, soldiers, and spellcasters can flock to and partake in. A stronghold can become the center of a campaign, a place of respite, or a valiant bastion against the dark forces that threaten the world. 

One of the most popular offerings from creator Walrock Homebrew, an earlier version of this content has scored a 9.2/10 on /r/boh5e, a subreddit devoted to reviewing and collecting the best homebrew content on the internet. Extensively played, tested, and refined, Fortresses, Temples, & Strongholds remains the popular standard for 5e stronghold creation. 

Try it out, build something incredible, and enrich your game's world.

Find us Online!

Patreon /walrockhomebrew

Twitter @WalrockHomebrew

Blogger walrock-homebrew.blogspot

Also Available from Walrock Homebrew

Strongholds Fortresses, Temples, & Strongholds Traders & Merchants 
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Collections Expanded Artificer Rogues Gallery
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Classes The Witch Character Class Augmented Character Class
Classes The Commoner Vampire Prestige Class
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Races Awakened Undead Character Race Batfolk Faeries 
Races 2 Lera Modrons Satyrs 
Races 3 Scarecrow Character Race Shardminds Squashlings

Races 3 Swarms Tabaxi Variants 
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Items Expanded and Exotic Weapons Warforged Components Teas and Tisanes 
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Spells Codex of Waves Codex of Technomancy

 
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Reviews (26)
Discussions (31)
Customer avatar
michael H November 23, 2021 6:53 am UTC
PURCHASER
would it be possible for a sheet to record your information?
Customer avatar
Tyler B November 23, 2021 7:15 pm UTC
CREATOR
Would be a great idea! The trick would be finding the time to tackle it.

I'll see what I can do.
Customer avatar
Nod H August 29, 2021 9:22 pm UTC
PURCHASER
Now available with a
p r i n t e r f r i e n d l y ( - i s h )
version!

:)
Customer avatar
Gregory D August 19, 2021 4:21 pm UTC
PURCHASER
The new update looks great, but I did notice a few things.

I noticed that the description of the Dining Hall isn't italicized like all the other room descriptions.

The doc says that the Animal Pens could also be built as a rookery, but the Rookery is actually a mechanically different room expansion. I imagine that you just wrote that part before you added the Rookery.
Customer avatar
Tyler B August 19, 2021 7:36 pm UTC
CREATOR
Nice catch!

Now the Animal Pens can be built as a petting zoo instead. ❤️
Customer avatar
Gregory D July 01, 2021 11:57 pm UTC
PURCHASER
I was just reading through this and I noticed that the description of the Library isn't italicized, unlike all the other room descriptions.

Also, I feel like there needs to be some kind of explanation as to what the "bonus rooms" granted by the different structures actually are. Do they not count against the build point limit, or are they just rooms that come as part of the structure but still lower the build point limit?
Customer avatar
Sam B May 04, 2021 5:36 pm UTC
PURCHASER
Can you remove the honestly unnecessary paragraph detailing slave ownership? I legitimately don't feel comfortable handing this document out to my players.

Groups who want to run evil content can easily connect the dots themselves. I don't see why you felt this had to be front & center for everyone.
Customer avatar
Tyler B May 05, 2021 2:51 am UTC
CREATOR
That's a fair point, and definitely something I intend to remove in future drafts.

I agree it doesn't belong, in the document or D&D in general. I regret its inclusion, and will remedy it in this material's next iteration.
Customer avatar
Vi F May 16, 2021 10:04 pm UTC
PURCHASER
Thanks for being open to that feedback and being willing to adapt your work as a result.
Customer avatar
Devin W March 18, 2021 3:09 am UTC
PURCHASER
I really like this and I've just implemented it into my current campaign. One thing I'm not super sure about though are the bonus rooms.
Are these rooms that come along with the building at no extra cost? If so, why is the "Cottage or medium house" marked as having "Any room, costs 1/2 normal price" under "Bonus Room"? Does that mean they pay 2,500 gp for the building and then get their one room at half the price?
Just want to clarify the intent.
Customer avatar
Ethan W December 01, 2020 10:17 pm UTC
PURCHASER
What kind of stronghold would the structure summoned by the "mighty fortress" spell be? The spell summons a fortress but there is a keep inside as part of the fortress. Would it be both a fort and a keep?
Customer avatar
Tyler B December 02, 2020 7:48 am UTC
CREATOR
For Mighty Fortress, I wouldn't let it count as a stronghold for the purposes of furnishing rooms until it was permanent. This means about 52 castings, or one every 7 days for a year, which comes out to about 26,000 gp in construction cost and a 365 day construction time.

I wouldn't say Mighty Fortress would count as any existing stronghold. Rather, it'd be its own thing, and its "bonus room" would likely be its army of unseen servants (which would cover any hireling requirements, aside from skilled hirelings for furnished rooms). I'd also give it 5 room points, as it falls between a Noble Estate and a Keep in terms of construction time and cost.

Hope this helps!
Customer avatar
Marc L November 20, 2020 9:26 am UTC
PURCHASER
I just want to say that this is a fantastic rule book. I've been using it for over a year now, and it gave me easy options to let my players restore an old fortress they cleaned up in the early days of the campaign. I love that you made it "pay what you want", as it let us try it for a while before deciding to actually buy it.

I would love to see a printed version of it, but I understand it can be difficult logistically. Still, if someone has advice about that I would love the opportunity to have this book sitting on my shelves. :)
Customer avatar
Isaac B September 10, 2020 1:07 am UTC
PURCHASER
Any word on the planned update for this? I love this document and use it in all my games. I will be starting a new group with it soon and wanted to have the updated version if possible to prevent issues after the fact. Thanks again for all of your hard work!
Customer avatar
Tyler B September 10, 2020 4:04 am UTC
CREATOR
Update's a-coming, but not for a while. I'm compiling this off and on, but I'm a one-person team, so I more or less get time when I can. ;_;

I'd estimate not before the end of the year, unless I find an incredible chunk of free time hidden somewhere.
Customer avatar
Brian H August 30, 2020 10:58 pm UTC
PURCHASER
I am going through version 0.4 and I am impressed with this book good value for the money. That said I wish a little more attention would be given to statistics when setting DCs etc. For instance under these rules you can build an adamantine bank vault which anyone can easily (and quickly) pick. All bank vault locks under these rules are DC15 despite precedent in the PHB for more difficult locks on manacles etc. Picking the vault requires five non-consecutive successes within one hour. Assuming an NPC thief has only 10 dexterity, and is not proficient in thieves tool (so he does not get his proficiency bonus), he will achieve DC15 30% of every attempt. since there are 10 rounds in a minute, any would be thief has 600 attempts to accumulate 5 total successes. The average number of successes someone with no skill will receive in an hour is 180. This renders the lock moot. A vault lock should require a number of consecutive successes in a very short time, at higher DC, and on the second failure the bank lock should...See more
Customer avatar
Vi F July 18, 2020 9:32 am UTC
PURCHASER
Heya, just wondering if you were still thinking of releasing a new version of this with updates? :)
Customer avatar
Leandro C August 29, 2020 5:06 pm UTC
PURCHASER
A room for artificiers would be awesome too, like cost 1 space for cheaper inventions and can be expanded to 2 and transform your entire stronghold (and/or city around it) to a steampunk style
Customer avatar
Robert R May 12, 2020 3:43 am UTC
PURCHASER
You can't SEARCH or GRAB TEXT. I can't use this book because of this. SEARCH is a BIG reason why I buy a PDF. Can't grab text and No Search - I don't understand why???
Customer avatar
Jordan M April 12, 2020 10:20 pm UTC
PURCHASER
hey, this thing is great and I read below your working on a new version that's fantastic. so I have a bard and want to make a performance space/ casino for income and a place to do my thing when not adventuring. something like this is not covered in this version. so thought I would put it out there for your update. thinking something like the Grand Dame from SKT obviusly with better stage/ performance space.
Customer avatar
Brian A February 12, 2019 9:57 am UTC
PURCHASER
Hey! Thanks for the work you put into this! I'm excited to try and put this to use, and I noticed you were looking for ways to make an overhauled version so I wanted to voice a minor concern that I had.

I think the limitations created by the "Room Points" system could do with being far less strict. Aside from the fact that some of the numbers seem far too low from a realistic perspective (what kind of fort can't contain more than a battle ring, armory, and dining hall?), it makes sense to me that there should be some way to increase the number of available room points that a structure has, whether it be during or after the construction. Given the room options that you provided, I find it incomprehensible that an entire palace can't contain more than 10 of them. Is there some rectifying mechanic that I'm missing here?

This is the only real gripe that I had with an otherwise excellent system!
Customer avatar
Brian A February 12, 2019 10:10 am UTC
PURCHASER
I tried to make an edit but the odd editing restriction prevented me:

"(what kind of fort can't contain more than a battle ring, armory, and a dining hall, alongside a simple escape tunnel?), it makes sense to me that there should be some way to increase the number of available room points that a structure has, whether it be during or after the construction, or ways to manipulate the costs of the rooms themselves."
Customer avatar
Martin M January 01, 2019 2:54 am UTC
PURCHASER
Hey Tyler! Are you looking to expand this further, working on 0.5 or 1.0 versions? saw your patreon and would love to support for this if it's still being worked on. It fits perfectly in my campaign and it's really, really great. Love your stuff.
Customer avatar
Tyler B January 01, 2019 9:23 am UTC
CREATOR
Hey there!

I've actually been kicking around a few ideas for how to revise this. I've got several concepts for expansions that I want to add, but I think the system could use an overhaul before I do so.

Expect a new version of Strongholds sometime in 2019, though it'd be a major revision so I'm not sure how soon I can promise it.
Customer avatar
Vi F November 22, 2019 9:55 pm UTC
PURCHASER
Heya!
Are there still plans to update this?
Customer avatar
Tyler B November 23, 2019 5:49 am UTC
CREATOR
Yep! It's been in development off and on.

It's definitely coming sooner rather than later, though.
Customer avatar
Daniel R December 29, 2019 4:56 am UTC
PURCHASER
Love to hear that! Thanks for a great product.
Customer avatar
Anthony P December 13, 2018 9:54 pm UTC
PURCHASER
Any tips for printing this out? I use these rules in my home game, and we've printed out an out-of-date version but it used sooo much ink.
Customer avatar
Tyler B December 13, 2018 11:42 pm UTC
CREATOR
I've also included a format-less, printsafe file that you can download alongside the main file!

It may still have a high page count, but it'll definitely save you some money on ink.
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File Last Updated:
August 29, 2021
This title was added to our catalog on March 13, 2017.