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{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!Click to magnify
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{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!

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The world is a wild and scary place, full of monsters, malevolence, and myriad evils to be expunged. 

Wouldn't it be wonderful to have a place to unwind? A place to hang your hat, build and customize, and to call your home?

Wouldn't it be nice to leave your mark in the world? To build a permanent edifice as a testament to the ages, a bulwark of safety against the ravages of time?

Would you build a mighty temple to your gods, proclaiming your faith far and wide? A dreary dungeon complete with a grotto of poisonous herbs and holding cells for those that would oppose you? Or a quiet cottage in the forest, an idyllic and relaxing retreat holding a simple magical study?

The Fortresses, Temples, & Strongholds ruleset holds options to build all these and more, allowing players to customize the world they live in and create a known presence that NPCs such as merchants, hirelings, soldiers, and spellcasters can flock to and partake in. A stronghold can become the center of a campaign, a place of respite, or a valiant bastion against the dark forces that threaten the world. 

One of the most popular offerings from creator Walrock Homebrew, an earlier version of this content has scored a 9.2/10 on /r/boh5e, a subreddit devoted to reviewing and collecting the best homebrew content on the internet. Extensively played, tested, and refined, Fortresses, Temples, & Strongholds remains the popular standard for 5e stronghold creation. 

Try it out, build something incredible, and enrich your game's world.

Find us Online!

Twitter @WalrockHomebrew

Blogger walrock-homebrew.blogspot

Also Available from Walrock Homebrew

Strongholds Fortresses, Temples, & Strongholds Traders & Merchants 
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Collections Expanded Artificer Rogues Gallery
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Classes The Witch Character Class Augmented Character Class
Classes The Commoner Vampire Prestige Class
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Races Awakened Undead Character Race Batfolk Faeries 
Races 2 Lera Modrons Satyrs 
Races 3 Scarecrow Character Race Shardminds Squashlings

Races 3 Swarms Tabaxi Variants 
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Items Expanded and Exotic Weapons Warforged Components Teas and Tisanes 
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Spells Codex of Waves Codex of Technomancy

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Reviews (26)
Discussions (35)
Customer avatar
Tony J February 28, 2024 11:23 am UTC
PURCHASER
Given the lack of responses since Nov 2021, and the fact the blogspot above has no entries after 2019 (as far as I can see), is it fair to assume this is a legacy product now? Does anyone know different? Don't want to buy something never going to be updated, given comments on the economics below. The latest product on here from Walrock is from July 21, so I assume there will be no more?
Customer avatar
John G November 29, 2023 4:11 pm UTC
PURCHASER
Any word on structures like roads, canals, and maybe walls around settlements? Some of these were mentioned on your blogspot, and my players love that kind of customization and detail.
Customer avatar
Jeffery K May 13, 2023 10:32 pm UTC
PURCHASER
What would the Trollskull Manor be classified as?
Customer avatar
Jamison G April 11, 2023 3:53 pm UTC
PURCHASER
I've recently acquired this supplement and my gaming group has really enjoyed the level of detail and the ease of use. However, we are puzzled by some of the financials on revenue-generating buildings/rooms.

Consider a Trading Post (5000gp build cost), with an average monthly income of 220gp (from its bonus caravansary) plus any revenue "X" from its 2 rooms, but with a monthly maintenance cost of 600gp. Replacing that with 3 cottages (7500gp build cost) incurs an upkeep cost of just 15sp.

It would take 5000/(220+X-600) months for the trading post to turn a profit, but 7500/(220+X-.15) months for the collection of cottages to do so. If I do the algebra on that, the 1 trading post is only financially superior to the 3 small buildings if those 2 rooms generate more than 1579.7gp per month, which no 2 rooms in this document can do. Viewed differently, the extra cost of the 3rd cottage is repaid by the cost savings in just 7 months.

Maybe nobody has any strong intuition...See more
Customer avatar
michael H November 23, 2021 6:53 am UTC
PURCHASER
would it be possible for a sheet to record your information?
Reply
Customer avatar
Tyler B November 23, 2021 7:15 pm UTC
CREATOR
Would be a great idea! The trick would be finding the time to tackle it.

I'll see what I can do.
Customer avatar
Nod H August 29, 2021 9:22 pm UTC
PURCHASER
Now available with a
p r i n t e r f r i e n d l y ( - i s h )
version!

:)
Customer avatar
Gregory D August 19, 2021 4:21 pm UTC
PURCHASER
The new update looks great, but I did notice a few things.

I noticed that the description of the Dining Hall isn't italicized like all the other room descriptions.

The doc says that the Animal Pens could also be built as a rookery, but the Rookery is actually a mechanically different room expansion. I imagine that you just wrote that part before you added the Rookery.
Reply
Customer avatar
Tyler B August 19, 2021 7:36 pm UTC
CREATOR
Nice catch!

Now the Animal Pens can be built as a petting zoo instead. ❤️
Customer avatar
Gregory D July 01, 2021 11:57 pm UTC
PURCHASER
I was just reading through this and I noticed that the description of the Library isn't italicized, unlike all the other room descriptions.

Also, I feel like there needs to be some kind of explanation as to what the "bonus rooms" granted by the different structures actually are. Do they not count against the build point limit, or are they just rooms that come as part of the structure but still lower the build point limit?
Customer avatar
Tyler W May 04, 2021 5:36 pm UTC
PURCHASER
Can you remove the honestly unnecessary paragraph detailing slave ownership? I legitimately don't feel comfortable handing this document out to my players.

Groups who want to run evil content can easily connect the dots themselves. I don't see why you felt this had to be front & center for everyone.
Reply
Customer avatar
Tyler B May 05, 2021 2:51 am UTC
CREATOR
That's a fair point, and definitely something I intend to remove in future drafts.

I agree it doesn't belong, in the document or D&D in general. I regret its inclusion, and will remedy it in this material's next iteration.
Reply
Customer avatar
Vi F May 16, 2021 10:04 pm UTC
PURCHASER
Thanks for being open to that feedback and being willing to adapt your work as a result.
Customer avatar
Devin W March 18, 2021 3:09 am UTC
PURCHASER
I really like this and I've just implemented it into my current campaign. One thing I'm not super sure about though are the bonus rooms.
Are these rooms that come along with the building at no extra cost? If so, why is the "Cottage or medium house" marked as having "Any room, costs 1/2 normal price" under "Bonus Room"? Does that mean they pay 2,500 gp for the building and then get their one room at half the price?
Just want to clarify the intent.
Customer avatar
Ethan W December 01, 2020 10:17 pm UTC
PURCHASER
What kind of stronghold would the structure summoned by the "mighty fortress" spell be? The spell summons a fortress but there is a keep inside as part of the fortress. Would it be both a fort and a keep?
Reply
Customer avatar
Tyler B December 02, 2020 7:48 am UTC
CREATOR
For Mighty Fortress, I wouldn't let it count as a stronghold for the purposes of furnishing rooms until it was permanent. This means about 52 castings, or one every 7 days for a year, which comes out to about 26,000 gp in construction cost and a 365 day construction time.

I wouldn't say Mighty Fortress would count as any existing stronghold. Rather, it'd be its own thing, and its "bonus room" would likely be its army of unseen servants (which would cover any hireling requirements, aside from skilled hirelings for furnished rooms). I'd also give it 5 room points, as it falls between a Noble Estate and a Keep in terms of construction time and cost.

Hope this helps!
Customer avatar
Marc L November 20, 2020 9:26 am UTC
PURCHASER
I just want to say that this is a fantastic rule book. I've been using it for over a year now, and it gave me easy options to let my players restore an old fortress they cleaned up in the early days of the campaign. I love that you made it "pay what you want", as it let us try it for a while before deciding to actually buy it.

I would love to see a printed version of it, but I understand it can be difficult logistically. Still, if someone has advice about that I would love the opportunity to have this book sitting on my shelves. :)
Customer avatar
Isaac B September 10, 2020 1:07 am UTC
PURCHASER
Any word on the planned update for this? I love this document and use it in all my games. I will be starting a new group with it soon and wanted to have the updated version if possible to prevent issues after the fact. Thanks again for all of your hard work!
Reply
Customer avatar
Tyler B September 10, 2020 4:04 am UTC
CREATOR
Update's a-coming, but not for a while. I'm compiling this off and on, but I'm a one-person team, so I more or less get time when I can. ;_;

I'd estimate not before the end of the year, unless I find an incredible chunk of free time hidden somewhere.
Customer avatar
Brian H August 30, 2020 10:58 pm UTC
PURCHASER
I am going through version 0.4 and I am impressed with this book good value for the money. That said I wish a little more attention would be given to statistics when setting DCs etc. For instance under these rules you can build an adamantine bank vault which anyone can easily (and quickly) pick. All bank vault locks under these rules are DC15 despite precedent in the PHB for more difficult locks on manacles etc. Picking the vault requires five non-consecutive successes within one hour. Assuming an NPC thief has only 10 dexterity, and is not proficient in thieves tool (so he does not get his proficiency bonus), he will achieve DC15 30% of every attempt. since there are 10 rounds in a minute, any would be thief has 600 attempts to accumulate 5 total successes. The average number of successes someone with no skill will receive in an hour is 180. This renders the lock moot. A vault lock should require a number of consecutive successes in a very short time, at higher DC, and on the second failure the bank lock should...See more
Customer avatar
Vi F July 18, 2020 9:32 am UTC
PURCHASER
Heya, just wondering if you were still thinking of releasing a new version of this with updates? :)
Reply
Customer avatar
Leandro C August 29, 2020 5:06 pm UTC
PURCHASER
A room for artificiers would be awesome too, like cost 1 space for cheaper inventions and can be expanded to 2 and transform your entire stronghold (and/or city around it) to a steampunk style
Customer avatar
Robert R May 12, 2020 3:43 am UTC
PURCHASER
You can't SEARCH or GRAB TEXT. I can't use this book because of this. SEARCH is a BIG reason why I buy a PDF. Can't grab text and No Search - I don't understand why???
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Adamantine seller
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File Last Updated:
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This title was added to our catalog on March 13, 2017.