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{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!
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{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!

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The world is a wild and scary place, full of monsters, malevolence, and myriad evils to be expunged. 

Wouldn't it be wonderful to have a place to unwind? A place to hang your hat, build and customize, and to call your home?

Wouldn't it be nice to leave your mark in the world? To build a permanent edifice as a testament to the ages, a bulwark of safety against the ravages of time?

Would you build a mighty temple to your gods, proclaiming your faith far and wide? A dreary dungeon complete with a grotto of poisonous herbs and holding cells for those that would oppose you? Or a quiet cottage in the forest, an idyllic and relaxing retreat holding a simple magical study?

The Fortresses, Temples, & Strongholds ruleset holds options to build all these and more, allowing players to customize the world they live in and create a known presence that NPCs such as merchants, hirelings, soldiers, and spellcasters can flock to and partake in. A stronghold can become the center of a campaign, a place of respite, or a valiant bastion against the dark forces that threaten the world. 

One of the most popular offerings from creator Walrock Homebrew, an earlier version of this content has scored a 9.2/10 on /r/boh5e, a subreddit devoted to reviewing and collecting the best homebrew content on the internet. Extensively played, tested, and refined, Fortresses, Temples, & Strongholds remains the popular standard for 5e stronghold creation. 

Try it out, build something incredible, and enrich your game's world.


Find us Online!

Patreon /walrockhomebrew

Twitter @WalrockHomebrew

Blogger walrock-homebrew.blogspot


Also Available from Walrock Homebrew

Strongholds Fortresses, Temples, & Strongholds Traders & Merchants 
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Collections Expanded Artificer
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Classes The Witch Character Class Augmented Character Class
Classes The Commoner Vampire Prestige Class
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Races Awakened Undead Character Race Batfolk Faeries 
Races 2 Lera Modrons Satyrs 
Races 3 Scarecrow Character Race Shardminds Squashlings

Races 3 Swarms Tabaxi Variants 
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Items Expanded and Exotic Weapons Warforged Components Teas and Tisanes 
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Spells Codex of Waves Codex of Technomancy

 
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Reviews (24)
Discussions (23)
Customer avatar
Isaac B September 10, 2020 1:07 am UTC
PURCHASER
Any word on the planned update for this? I love this document and use it in all my games. I will be starting a new group with it soon and wanted to have the updated version if possible to prevent issues after the fact. Thanks again for all of your hard work!
Customer avatar
Tyler B September 10, 2020 4:04 am UTC
CREATOR
Update's a-coming, but not for a while. I'm compiling this off and on, but I'm a one-person team, so I more or less get time when I can. ;_;

I'd estimate not before the end of the year, unless I find an incredible chunk of free time hidden somewhere.
Customer avatar
Brian H August 30, 2020 10:58 pm UTC
PURCHASER
I am going through version 0.4 and I am impressed with this book good value for the money. That said I wish a little more attention would be given to statistics when setting DCs etc. For instance under these rules you can build an adamantine bank vault which anyone can easily (and quickly) pick. All bank vault locks under these rules are DC15 despite precedent in the PHB for more difficult locks on manacles etc. Picking the vault requires five non-consecutive successes within one hour. Assuming an NPC thief has only 10 dexterity, and is not proficient in thieves tool (so he does not get his proficiency bonus), he will achieve DC15 30% of every attempt. since there are 10 rounds in a minute, any would be thief has 600 attempts to accumulate 5 total successes. The average number of successes someone with no skill will receive in an hour is 180. This renders the lock moot. A vault lock should require a number of consecutive successes in a very short time, at higher DC, and on the second failure the bank lock should...See more
Customer avatar
Vi F July 18, 2020 9:32 am UTC
PURCHASER
Heya, just wondering if you were still thinking of releasing a new version of this with updates? :)
Customer avatar
Leandro C August 29, 2020 5:06 pm UTC
PURCHASER
A room for artificiers would be awesome too, like cost 1 space for cheaper inventions and can be expanded to 2 and transform your entire stronghold (and/or city around it) to a steampunk style
Customer avatar
Robert R May 12, 2020 3:43 am UTC
PURCHASER
You can't SEARCH or GRAB TEXT. I can't use this book because of this. SEARCH is a BIG reason why I buy a PDF. Can't grab text and No Search - I don't understand why???
Customer avatar
Jordan M April 12, 2020 10:20 pm UTC
PURCHASER
hey, this thing is great and I read below your working on a new version that's fantastic. so I have a bard and want to make a performance space/ casino for income and a place to do my thing when not adventuring. something like this is not covered in this version. so thought I would put it out there for your update. thinking something like the Grand Dame from SKT obviusly with better stage/ performance space.
Customer avatar
Brian A February 12, 2019 9:57 am UTC
PURCHASER
Hey! Thanks for the work you put into this! I'm excited to try and put this to use, and I noticed you were looking for ways to make an overhauled version so I wanted to voice a minor concern that I had.

I think the limitations created by the "Room Points" system could do with being far less strict. Aside from the fact that some of the numbers seem far too low from a realistic perspective (what kind of fort can't contain more than a battle ring, armory, and dining hall?), it makes sense to me that there should be some way to increase the number of available room points that a structure has, whether it be during or after the construction. Given the room options that you provided, I find it incomprehensible that an entire palace can't contain more than 10 of them. Is there some rectifying mechanic that I'm missing here?

This is the only real gripe that I had with an otherwise excellent system!
Customer avatar
Brian A February 12, 2019 10:10 am UTC
PURCHASER
I tried to make an edit but the odd editing restriction prevented me:

"(what kind of fort can't contain more than a battle ring, armory, and a dining hall, alongside a simple escape tunnel?), it makes sense to me that there should be some way to increase the number of available room points that a structure has, whether it be during or after the construction, or ways to manipulate the costs of the rooms themselves."
Customer avatar
Martin M January 01, 2019 2:54 am UTC
PURCHASER
Hey Tyler! Are you looking to expand this further, working on 0.5 or 1.0 versions? saw your patreon and would love to support for this if it's still being worked on. It fits perfectly in my campaign and it's really, really great. Love your stuff.
Customer avatar
Tyler B January 01, 2019 9:23 am UTC
CREATOR
Hey there!

I've actually been kicking around a few ideas for how to revise this. I've got several concepts for expansions that I want to add, but I think the system could use an overhaul before I do so.

Expect a new version of Strongholds sometime in 2019, though it'd be a major revision so I'm not sure how soon I can promise it.
Customer avatar
Vi F November 22, 2019 9:55 pm UTC
PURCHASER
Heya!
Are there still plans to update this?
Customer avatar
Tyler B November 23, 2019 5:49 am UTC
CREATOR
Yep! It's been in development off and on.

It's definitely coming sooner rather than later, though.
Customer avatar
Daniel R December 29, 2019 4:56 am UTC
PURCHASER
Love to hear that! Thanks for a great product.
Customer avatar
Anthony P December 13, 2018 9:54 pm UTC
PURCHASER
Any tips for printing this out? I use these rules in my home game, and we've printed out an out-of-date version but it used sooo much ink.
Customer avatar
Tyler B December 13, 2018 11:42 pm UTC
CREATOR
I've also included a format-less, printsafe file that you can download alongside the main file!

It may still have a high page count, but it'll definitely save you some money on ink.
Customer avatar
Justin H November 07, 2018 12:52 am UTC
PURCHASER
Hello Warlock Homebrew, I'm the host of a D&D podcast Crit Academy. We are interested in covering your product on our show. If you're interested, we would love to do an interview on our show to discuss and promote your product. If you're interested, you can contact us at critacademy@gmail.com. Thanks for creating such an amazing product.
Customer avatar
Tyler B November 27, 2018 9:18 pm UTC
CREATOR
Sure! Just saw this, sorry for the delay.

I'll be sending you an e-mail in a little bit.
Customer avatar
Stefen S July 23, 2018 7:01 pm UTC
PURCHASER
Will there be any options on wall material options like "Stronghold Builder's Guidebook" or location discounts planned?
Customer avatar
Kaleb E June 17, 2018 2:58 pm UTC
PURCHASER
Some of my favorite game additions we’ve used. I’m a huge fan of what you’ve done here. As a DM making my world from scratch, this adds so many fun, deep options for my players. Really inspired by your content, it made me choose to create my own. Keep it up!
Customer avatar
Joel D February 02, 2018 3:17 pm UTC
PURCHASER
Really nice coverage of costs and interesting ideas to build out a home base.
Customer avatar
Jonathan E January 19, 2018 5:46 am UTC
PURCHASER
I've been using this since v0.3 or 4 when it was just on your Walrock blogspot, absolutely love it and happy to be able to pay for it now. My one suggest is a bit of an accessibility issue for one of my players and partially for me when it comes to prep.

I'd love to be able to actually highlight and read text or copy/paste. I've got a blind player in my campaign who can't read the killer homebrew himself so he's reliant on us to read it back to him. However if the text in the PDF was actually there instead of looking like a baked in image that'd be fantastic!

edit: also, in the Baths section should it say "may also be built as: festhall...." or should that say Feasthall.
Customer avatar
Taylor K January 18, 2018 10:58 pm UTC
PURCHASER
Is there any guidelines for general dimensions for the different structures and rooms? I want to map out the structures for my players and want some idea of how big everything should be. I know there's some room to play around with this, but I'd like to know if you have anything worked out like for example, "The Fort is at least 100 ft x 80ft," or something along those lines.
Customer avatar
Stefen S July 23, 2018 6:58 pm UTC
PURCHASER
The 3.5 book "Stronghold Builder's Guidebook", which this is based off of, has it's Stronghold Spaces dimensioned at 400 square feet (or a 20x20 square room for each Space). I personally am making mine at 10x10 for each room point, i usually just edit the bank's layout since it has set dimensions.
Customer avatar
Christopher B December 19, 2017 3:00 am UTC
PURCHASER
Great stuff, but I encountered an issue with the file itself. Since the file name ended with "v0.4," my PC didn't recognize the document type. I had to rename the end of the file to "v0.pdf," at which point the whole thing was visible. Otherwise, awesome content; thanks for creating!
Customer avatar
joseph L November 30, 2017 4:25 am UTC
PURCHASER
Fantastic work. Thank you.

Any thoughts on upgrading structures?
Maybe a fort could be upgraded to a keep, which could then be upgraded to a palace. Doing so reduces the cost and time requirements of the new structure by 3/4 of the original structures requirements.

You have slaves requiring a purchase cost but no ongoing costs, wouldn't the owner be required to pay a lifestyle expense for a slave?

Are you aware that basing the hireling cost on CR results in a level 15 spell caster (Diviner CR8) costing less than a level 12 (necromancer CR9)?
I think I will base my hireling costs on equivalent character level instead of CR.

This is still some of the best work I have seen, Well Done :)
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File Last Updated:
September 16, 2018
This title was added to our catalog on March 13, 2017.