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{OAP} The Sculptor Class
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{OAP} The Sculptor Class

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Outlandish Adventure Productions presents:

The Sculptor, an Intelligence-based half-caster class with a flair for artistry. Sculptors craft weapons, objects, and tools from mana, a magical resource found in all things. Originally, a sculptor uses only his own mana, but soon learns to use mana from a unique mana source. A sculptor is defined by his choice of Battle Sculpt, which determines the sculptor's signature weapon and combat specialities, and of Mana Source, which determines the sculptor's spell list.

Battle Sculpts

Shape of the Axe - Your shape weapon is a battleaxe whose handle you can lengthen at will, allowing you to wield it as either a battleaxe or greataxe.

Shape of the Bow - Your shape weapon is a standing longbow as tall as you are, allowing you to specialize in ranged combat.

Shape of the Hammer - Your shape weapon is an enormous hammer with the statistics of a maul, allowing you to smack your foes into oblivion.

Shape of the Shield - Your shape weapon is a massive, two-handed shield that you can use to protect your allies and bash your foes.

Shape of the Trident - Your shape weapon is a trident that specializes in flexibility, allowing you to become a frontline tactician.

Shape of the Twin Blades - Your shape weapon is a pair of scimitars that allow you to dance about the battlefield.

And there are even more Battle Sculpts available in Outlandish Shape Weapons!

Mana Sources

Abyssal - You choose your spells from the Warlock spell list.

Arcane - You choose your spells from the Sorcerer spell list.

Divine - You choose your spells from the Paladin spell list.

Elemental - You choose your spells from your choice of one of the Elementalist spell lists.

Natural - You choose your spells from the Ranger spell list.

We hope you enjoy the Sculptor as much as we and our players do! We'd love to hear your feedback, so please send us any questions or comments you have. Also, if you perceive any balance issues, please let us know and we will address them as quickly as we can.

If you enjoy the Sculptor, you may also like Outlandish Sculpting Tools, a supplement we released containing magic items inspired by it! Thank you all so much for making the Sculptor a Silver Best Seller!

Update History

3/11/2018 v2.0 - We made a large number of changes aimed at addressing the Sculptor's power gaps at 3rd, 7th, and 14th level, buffing the weaker Battle Sculpts, and slightly toning down some of the more powerful ones:

  • Added a new scaling effect in Mana Shaper that fulfills the fantasy of the class to a greater level by allowing you to sculpt your mana into simple objects for greater utility, exploration, and roleplay potential
  • Removed the indidivual Fighting Style features from within the Battle Sculpts, and made it a much more customizable feature within the base class
  • Added a new Mana Source, Elemental, which allows you to choose spells from one of the five elementalist spell lists
  • Added a new feature at 3rd level called Expert Craftsman
  • Moved the Mana Potency feature from 7th-level to 6th, to make their primary attacks magical at the same time as other classes
  • Moved the Artist's Intuition feature from 14th-level to 6th, and slightly changed the effects to work primarily on locations, and not on creatures
  • Added a new feature at 14th level called Artist's Eye, which fills the massive power gap at a level that usually houses a large power spike
  • Made massive changes to Shape of the Axe to give it a real mechanical identity, large group slaughter, including some large buffs to bring it into balance with the other Battle Sculpts
  • Made some minor changes to Shape of the Bow to make it more consistently strong over the course of multiple encounters
  • Made minor changes to Shape of the Hammer to improve its mechanical identity as the single-target damage Battle Sculpt
  • Slightly nerfed Shape of the Shield's 11th-level by removing its proficiency in Wisdom saves
  • Slightly modified some wording in Shape of the Trident to more closely match language found in Xanathar's Guide to Everything
  • Made large changes to Shape of the Twin Blades to vastly increase its overall power at later levels, which was severely lacking
  • Added heavy armor to the list of multiclassing proficiencies

5/17/2017 v1.2 - Minor quality of life wording improvements, and an update to Mana Armory to make it simultaneously more usable and less bonkers when used.

3/24/2017 v1.1 - New custom cover art, grammar fixes throughout, and a reworked Shape of the Hammer to make it more fun and dynamic.

3/11/2017 v1.0 - Original Sculptor Class uploaded.

And if you like the Sculptor, you might enjoy OAP's other products:

This is the Outlandish Adventure Productions philosophy: Despite our move to a paid model, we remain committed to our ideology that everyone who wants to play our products, regardless of financial means, should be able to do so. To that effect, if you'd like to play any of our products, you can message BossLeiser through OAP's Subreddit, contact us on Twitter or Facebook, or email RossLeiser@gmail.com to get a Printer Friendly copy at no cost to you. This copy won't include any of the art assets, but it will contain everything you need to utilize the product in your games. We look forward to hearing from you!

 
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Reviews (6)
Discussions (15)
Customer avatar
Nightie cl C June 30, 2018 4:46 am UTC
PURCHASER
Probably a stupid question but if a sculptor is in an anti-magic field or anything that prevents them from casting magic would that then prevent then from using their shape weapon?
Customer avatar
Outlandish Adventure Productions ! July 01, 2018 5:46 am UTC
CREATOR
Hi, Chris!

It isn't a stupid question at all! In fact, we left the issue of "mana being magical" intentionally vague to allow DMs to make rulings based on the style of campaigns.

So, in a less intense "heroic" style campaign, I'd rule that your shape weapon doesn't cause any mana object that you already have formed to disappear, but you can't reshape it. So, if your mana is currently in shape weapon form, for example, you wouldn't be able to spend a minute turning it into a different object.

In a more intense, high-stakes campaign, however, I'd probably rule that your shape weapon would disappear in an antimagic field.

In general, I'd recommend the former, but it's all about the style of game the DM and players have agreed to.

Hope that helps!
Customer avatar
christopher D June 08, 2018 8:05 pm UTC
Do you need to own The Elementalist Class in order to use the elemental mana source? Also can you shape more than a weapon? a key, rope, ect?
Customer avatar
Outlandish Adventure Productions ! June 09, 2018 1:12 pm UTC
CREATOR
Hi, Christopher!

Yes, you need a copy of the Elementalist to access the elementalist spell lists for the Elemental Mana Source. However, feel free to contact us using the methods in the "This is the Outlandish Adventure Productions philosophy..." paragraph at the bottom of the description for an art-less copy of the Elementalist, allowing you to access those spell lists at no extra cost.

And yes, the Sculptor's Mana Shaper feature allows you to sculpt your mana into other objects, the size of which depends on your sculptor level. At level 1, for example, you can certainly shape it into a key, but I'd rule that a 50-foot rope wouldn't be possible until level 11.

Hope that helps!
Customer avatar
Kenneth T May 12, 2018 6:31 pm UTC
PURCHASER
Hey Ross, let me start by saying I love this class and it’s one of my favorite homebrew classes I use. I did have a question I’m using the twin blades and on the “Dance Partners” feature it says “Additionally, when you hit a creature with an attack using one of your shape swords, the attack deals additional damage of the type dealt by your other shape sword. The additional damage is equal to the other shape sword’s damage die.” I was wondering what that meant also are you planning on adding more to the class?
Customer avatar
Outlandish Adventure Productions ! May 13, 2018 3:52 am UTC
CREATOR
Hi, Kenneth! Thank you for your kind words! I and the rest of the OAP team would love to hear some more details about your character if you'd be willing to share!

Dancing partners, in function, increases the damage of your shape swords from 1d6 to 2d6. However, it is worded the way it is in case you make use of the Mana Artist feature, which allows you to change the damage type of your shape weapon (or, in the case of Twin Blades, you can choose a different damage type for each of your two shape swords). If you do choose a different damage type, say cold in your main hand and fire in your off hand, then attacks you make with your main hand's weapon would deal 1d6 + your ability modifier cold damage and 1d6 fire damage, as if you were hitting the enemy with both swords simultaneously with each attack (which is the flavor that the feature is shooting for). Similarly, unless you took the Two-Weapon Fighting Style, attacks with your off hand sword in this scenario would deal 1d6 fire damage and 1d6 cold...See more
Customer avatar
Kenneth T May 13, 2018 3:54 pm UTC
PURCHASER
Ok thank you does this mean with two weapon fighting style you add your ability modifier twice or just once. As for my character he is a divine twin blade changeling currently a school for magic.
Customer avatar
Outlandish Adventure Productions ! May 14, 2018 1:45 pm UTC
CREATOR
You don't add your ability modifier twice; Dancing Partners only adds the damage die to the damage of the attack. You only add your modifier once, and only then if it applies to the damage roll (which it wouldn't for your off hand weapon unless you take Two Weapon Fighting).

And that build sounds really cool!
Customer avatar
Kenneth T May 14, 2018 3:01 pm UTC
PURCHASER
Thanks for the clear up and thanks for the compliment so far he has shown to be pretty essential in combat.
Customer avatar
Dan B May 11, 2018 3:52 pm UTC
So I'm loving this class, already I've got a tonne of ideas for all the Shapes, though the Charging Bulwark feature in the Shield Shape confuses me a little bit. Why does it have a limited number of uses? I get that it's a way to knock prone based off of a save rather than a contested test, but it still seems a bit weird that I could only do this at best 5 times a long rest, whereas those with the Shield Master feat can do it all day every day from level 1 with their bonus action. I was wondering if you could give me some insight into the rationale behind this decision, as I'm struggling to make sense of it.

That said, it's a great class and I love the theme of being a form of combat artist, looking forward to future publications, about to start a game as an elementalist, and I've no idea which element to choose! It's testament to good design that all the options tempt me equally, as usually I'd gloss over certain options such as the Shield (I'm usually one for glass cannons), but in this case it's...See more
Customer avatar
Outlandish Adventure Productions ! May 11, 2018 4:12 pm UTC
CREATOR
Hi, Dan! Thank you for your kind words. I'm very glad you like the class and that you'll be starting an elementalist character soon! I and the rest of the team would love to hear some details about your character(s)/ideas if you're willing to share!

Primarily, Charging Bulwark has a limited number of uses for balance reasons. Unlike the other Battle Sculpts, Shield gets two features at 6th level: Charging Bulwark and Impromptu Battlements. They can coexist because they can't be combined with each other (at least not until level 15), but the flexibility of battle tactics they offer is pretty significant. If both were fully spammable, Shield's 6th-level would completely eclipse that of the other Battle Sculpts. Impromptu Battlements didn't need to be limited because of the significant opportunity cost it has (you can no longer carry your AC or strongest weapon around with you when you use it, forcing you to either stay in safety to protect allies or make yourself vulnerable to get closer to enemies),...See more
Customer avatar
Luke J May 10, 2018 3:15 pm UTC
PURCHASER
The new changes to this class look really good! especially moving the fighting styles to the main class.

A question about the "new" Artist's Intuition at 7th level. Is it adding your proficiency bonus to ALL Int and Wis based checks, or just to Investigation and Perception checks? It then says you add it to your passive perception (understood) but then mentions adding it to Investigation checks again?

Could you just clarify this little bit?
Customer avatar
Outlandish Adventure Productions ! May 10, 2018 3:35 pm UTC
CREATOR
Hi, Luke! Glad you like the changes!

Artist's Intuition in version 2.0 only affects Investigation checks using Intelligence (not any other ability score if your DM uses that variant rule), Perception checks using Wisdom, and then your Passive Perception and Passive Investigation (we didn't feel the need to write the second "Passive" in due to context clues, but we can make it more explicit in a later draft).

Hope that helps!
Customer avatar
Luke J May 10, 2018 3:42 pm UTC
PURCHASER
Thanks for clearing that up! Intrigued to know what else you have planned for the class.....
Customer avatar
Outlandish Adventure Productions ! May 10, 2018 4:14 pm UTC
CREATOR
Nothing much concrete yet, but we plan to add another small ribbon feature in the second half of the level progression, and maybe release another supplement, when it hits Electrum.
Customer avatar
Lane S March 22, 2018 10:13 pm UTC
PURCHASER
First off, I absolutely adore this class. I'm at a casual level 3 shape of the trident currently. Having a blast playing it! My question is in regards to the mana sources and the associated spell lists. I chose divine magic. Can I pull from the entire paladin spell list or just the spells without (oath of ...) requirements? For instance, Armor of Agathys (Conquest). Forgive any ignorance of a general 5E rule for this type of situation, I've not been playing for very long. Thanks!
Customer avatar
Outlandish Adventure Productions ! March 23, 2018 1:49 am UTC
CREATOR
Hi, Lane! Glad you're enjoying the class! We'd love to hear more about your Divine Trident Sculptor if you wouldn't mind sharing some details!

Since you chose the Divine Mana Source, you choose your spells from only the lists at the backs of the PHB and Xanathar's, or the vanilla paladin spells. You do not get access to any Oath spells, though your DM can lift this restriction if he or she is so inclined. So, unfortunately, you can't choose Armor of Agathys, because that spell isn't actually on the Paladin's spell list.

If you have any further comments, feedback, concerns, or questions, please don't hesitate to ask!
Customer avatar
Lane S March 23, 2018 2:09 pm UTC
PURCHASER
Thanks for the fast response! For my build, Montana Tomes, I chose a human with a background in archaeology. I landed on Divine Mana mainly because I'm testing Monty in 2-3 player runs, However, I'm interested in a rebuild with Arcane mana. I'm using Medium armor (hide) and making use of the Mariner Fighting style. I wield my Trident 2-handed for melee. I do have a few more questions now that I'm revisiting. With Battle Ready, can you also circumvent the Disengage action by assuming you could release your mana sculpt with a bonus action? That might be a DM decision but I'm curious as to your opinion. As a Shape of the Trident Sculptor, Can you make use of the thrown property of the weapon? I find with the lower AC of the Mariner, I have to fall back to recoup. Being able to throw my Trident, Even at disadvantage, would be useful. Thanks again for the awesome class! I can't wait to see how he scales. I typically DM for our group but once my wife feels more comfortable DMing, You better believe Monty will be more...See more
Customer avatar
Outlandish Adventure Productions ! March 23, 2018 3:51 pm UTC
CREATOR
Monty sounds like a bunch of fun!

First, for throwing your Trident: You can absolutely do so! After you make that thrown attack, you can even use your bonus action from Battle Ready to reform your Trident in your hands! Trident was designed with the ability to throw it very much in mind, and you'll find that doing so synergizes with quite a few of the later-level Trident features.

I'm not sure what you mean by "circumvent the Disengage action". That action only prevents opportunity attacks you would incur from leaving an enemy's reach. Could you explain in more detail what you mean so that I can give you a well-thought response?
Customer avatar
Lane S March 23, 2018 10:22 pm UTC
PURCHASER
That's actually what I was getting at but I think I just answered my own question. I was under the impression that disengage sheathed weapons but looking at the text, It doesn't actually state that. I was thinking something along the lines of a rogue's cunning action. In my head I could see using a bonus action to dismiss your sculpt, which would effectively Disengage and allow for a Dash without provoking opportunity attacks. Alas, it appears to be a misunderstanding of the rules on my part haha. Thanks again for the info! I will continue to comment as I get more play time with Monty!
Customer avatar
Outlandish Adventure Productions ! March 24, 2018 2:55 pm UTC
CREATOR
We all make rules mistakes on occasion, so no worries. It's a complicated game, and confusion is bound to result in some way.

You are very welcome, and I look forward to hearing more of your questions and about your experiences!
Customer avatar
B5 Homebrews ! March 14, 2018 12:21 am UTC
PURCHASER
Hey Ross, I'm going to be playing as a Sculptor in an upcoming game that will be recorded for a podcast.

Just wondering with the Shape of the Shield's Impromptu Battlements ability, can the wall be destroyed? Does it have HP as with spells like the Wall of Stone spell? Or is it invulnerable to damage?

Thanks Ross, looking forward to playing!
Customer avatar
Outlandish Adventure Productions ! March 14, 2018 12:31 pm UTC
CREATOR
Hi, Braydon!

It's so amazingly mind-boggling to me that someone will be playing the Sculptor in a public format! I have so many questions, but I'll make sure to answer yours before barraging you with mine.

We left the destructibility of Impromptu Battlements vague so that your DM can make a judgment call based on the style of campaign. In a super heroic campaign, I'd probably rule that the wall is basically invulnerable, similar to how incredibly difficult it is to destroy a magic item, given that it is essentially a wall of pure magic. In a more survival or horror game, though, I'd probably make the AC of the wall equal to your Intelligence score, with HP equal to 5 x your sculptor level. But campaigns on the spectrum could be somewhere between those two extremes, or even beyond them. It really depends on the narrative your DM wants to communicate, so I'd talk it over with them.

As to my burning questions:

1. Which podcast is it, and could you provide me with...See more
Customer avatar
B5 Homebrews ! March 14, 2018 9:01 pm UTC
PURCHASER
Firstly, I appreciate the prompt response, and like the choice of making the ruling open to DM interpretation. Either option mentioned would make for both fun gameplay and roleplay potential.

Here are my burning answers: ^_^

1. It's a fairly new podcast called The Homebrew Review! I've been listening to them for the past month, and instantly fell in love with the podcast. They do a play through of a storyline over 4 episodes with characters made with various homebrew 5e options, four episodes in total, starting at level 4 and ending at level 16 (increasing their character level by 4, every episode). This serves as a way to gauge and review the content along the way in a Let's Play style, which is very different, and awesome!

After listening to all their episodes, I was hooked, joined their Patreon and have been selected to play in their next set of 4 episodes being recorded in April. I have some content up on this site, and thought the podcast was a great resource and support...See more
Customer avatar
Outlandish Adventure Productions ! March 15, 2018 1:47 am UTC
CREATOR
I shall have to check The Homebrew Review out! Thank you for bringing it to my attention, for helping give our content more exposure, and for your very kind words.

Your build sounds like so much fun! I can see the Sentinel and Shield Master feats being awesome for it as you increase in level, and as a recovering munchkin, I approve of all of the synergistic choices that also has some delicious thematic dichotomy. I am so looking forward to hearing it in action once the podcast airs!

And thank you in advance for your review!
Customer avatar
B5 Homebrews ! March 16, 2018 1:07 am UTC
PURCHASER
Oooh those do sound like good additions to the build! I'll keep them in mind!

I'll post in this discussion when the first episode goes live in about a month or so.
Customer avatar
B5 Homebrews ! April 23, 2018 12:54 pm UTC
PURCHASER
Hey Ross, just a follow up! The first two episodes of the podcast have been recorded, with the next two coming this weekend. Unfortunately they won't be released for another month, so keep your eyes peeled for the release!

The class is awesome so far, I built my Sculptor as a shield bash machine (mainly shoves and use of the knock prone mechanics of the shield sculpt), and as a back up healer/party defender! So far the class has been performing incredible, I am the only one in the party who hasn't been knocked unconscious! I have been having a ton of fun with the unique abilities, very pleased so far.

I'll be writing up an extensive review after the next session this coming Saturday, after testing out 12th level and 16th level.
Customer avatar
Outlandish Adventure Productions ! April 23, 2018 1:35 pm UTC
CREATOR
So glad to hear it! Have the other players and DM expressed any opinions on the class and/or your character? Has it mostly been combat scenarios, or have you been able to make use of some of the class's exploration and roleplay power?

I look forward to seeing your full review, and to listening to the episodes when they're released!
Customer avatar
B5 Homebrews ! April 23, 2018 8:40 pm UTC
PURCHASER
Everyone else is loving it thus far as well, and are delighted to have my character on the front lines, using my protection fighting style to keep them from harms way. My 8th level Sculptor has both the Heavy Armor Master, and Shield Master feats, which have been a huge boon to my survivability, and complimented the class features well!

There is a little bit of roleplay, but the bulk of the sessions revolves around combat. We may be doing a 20th level episode as well, we're just waiting to see if we can organise a time among the rest of the group! :D
Customer avatar
Outlandish Adventure Productions ! April 24, 2018 2:41 am UTC
CREATOR
Thank you so much for sharing. You have no idea how much I needed this positivity today. I'm extremely happy that you and your party are enjoying your Sculptor, and I'm very excited to hear about your further journeys.
Customer avatar
B5 Homebrews ! April 24, 2018 3:25 am UTC
PURCHASER
Hope you're doing alright, my friend! I'll keep you updated!
Customer avatar
B5 Homebrews ! June 08, 2018 11:41 am UTC
PURCHASER
First episode of the podcast is out now, Ross!
Customer avatar
Outlandish Adventure Productions ! June 08, 2018 11:45 am UTC
CREATOR
Awesome! Do you have a link to it?
Customer avatar
B5 Homebrews ! June 08, 2018 8:32 pm UTC
PURCHASER
https://homebrewreview.podbean.com/e/ep-21-ltomd-part-1-refreshing/
Customer avatar
Outlandish Adventure Productions ! June 09, 2018 1:12 pm UTC
CREATOR
Thanks, Braydon! I look forward to listening to it!
Customer avatar
Raymond B March 12, 2018 11:49 pm UTC
PURCHASER
May I ask, what was the motivation behind adding Heavy Armor to the multiclassing proficiencies? Fighter and Paladin, arguably the most heavily armored characters in the base game, do not grant it -- in fact the only way to get proficiency with heavy armor through multiclassing is via Cleric, and then only with the right subclasses. As designed, the base game makes it pretty costly to grab that proficiency if you don't already have it.

Also, regarding the wording on Artist's Intuition, it seems similar to mechanically, but noticeably distinct in terms of wording, from Expertise-style features. Is it meant to stack with those?

(... These questions make me realize that the players I DM for sure are running a whoooole lot of multiclassed characters...)
Customer avatar
Outlandish Adventure Productions ! March 13, 2018 1:32 am UTC
CREATOR
Hi DJ!

The primary motivation for adding heavy armor is that, unlike fighter and paladin, many Battle Sculpts are considerably weaker, to the point of near un-playability, without access to heavy armor: Shape of the Axe, Hammer, Shield, and Trident, just to name those in the base class. Each of those can only use Strength for their weapons, whereas fighter and paladin both have VERY viable Dex-based builds. The only real concern with Sculptor multiclassing is Wizard due to its shared reliance on Int, and even then, their low hit die combined with the Strength score requirements for heavy armor still keeps everything roughly balanced in playtests. Either a class multiclassing with Sculptor already has heavy armor, or just doesn't gain an enormous benefit from it, whereas more than half the Sculptor subclasses basically REQUIRE it for playability.

If an egregious abuse case is brought to us, we are very open to changing it, but playtesting showed that granting heavy armor as a multiclassing...See more
Customer avatar
Connor L November 24, 2017 5:40 pm UTC
PURCHASER
I have some questions about the Shape of the Shield, because in the Mobile Bulwark description, it merely states that it is a two-handed shield and does 1d10 bludgeoning damage. How is the shield doing damage? Are you raising the shield over creatures and crushing them, or giving a strong shield bash? In the case of the latter, shouldn't the shield have spikes and do piercing damage instead? Also, is the shield a single object, or two shields on both of the wielder's arms that can attach to create a larger shield, like Erza from Fairy Tail's adamantine shield?

None of these questions really affect the mechanics, I just like flavor details, otherwise, this is a magnificent class and I'm thinking of using this class as a major campaign hook, as a 'ruined civilization that could create magic objects with their minds,' where adventurers would find ancient technology that could create shape weapons in a dungeon full of dangerous constructs.

Also, could the Abyssal source of magic be changed...See more
Customer avatar
Outlandish Adventure Productions ! November 28, 2017 2:07 pm UTC
CREATOR
Apologies for the delay in my reply! DMsGuild notifications appear to be glitching out.

To answer your question about Shape of the Shield in more general theory: Sculptors, at their core, are both artists and warriors, but their artist sides always supersede their warrior sides. Every shape weapon, even those of the same type, have almost entirely different appearances because they are made to the sculptor's perfectionist specifications and unique design aesthetic. For example, I always pictured Shape of the Shield to be an enormous, singular shield that can be bashed and slammed into foes (much like Braum's from League of Legends), but that doesn't make your Erza example any less awesome or likely. For that same reason, I wouldn't have any problem if a player wanted to have given their shield spikes and have it deal piercing damage instead of bludgeoning; it won't affect balance at all to do so, and it makes sense with Sculptor lore. As long as it makes sense thematically and doesn't affect mechanics,...See more
Customer avatar
Connor L December 02, 2017 4:18 pm UTC
PURCHASER
Thank you so much for your thoughtful reply!

Now that I know you would accept some minor changes like damage type as a DM, I see that you nearly have every type of weapon covered. If someone wanted shape knuckles or gauntlets, you could easily change Shape of the Twin Blades into bludgeoning weapons, or you could make Shape of the Trident into any other polearm with respective changes to damage type and flavor.

However, I was able to think of one other 'theme' for a new shape weapon: a Mana Cannon. Firing beams of concentrated mana out of a giant handheld cannon would be pretty cool and it isn't that similar to any other shape weapon that you have created. It could perhaps be a bit more focused on spellcasting, using spell slots to empower the beam and add different effects. At first, it would be something like a 100-foot long 5-foot wide line of 1d10 force damage, then you could gain different 'mods' throughout leveling up to increase the width or range of the cannon, or even add a magic...See more
Customer avatar
Outlandish Adventure Productions ! December 04, 2017 3:27 pm UTC
CREATOR
You are very welcome!

And yes, the Sculptor was designed with flexibility of theme and creativity in mind, much like our Emergent class.

The Mana Cannon shape weapon is certainly an interesting idea, very Mega Man-like! I like the concept (it certainly has a ton of potential for unique gameplay), and it will probably go on the docket for a possible Gold Medal celebration product. In the meantime, if you'e interested in 'brewing up a Mana Cannon Battle Sculpt for your own campaigns, feel free to message BossLeiser on Reddit and he (read: I) will happily give some advice and feedback!

I love of the idea of the Koloktos-style boss and the possible rewards for defeating it! Feel free to get creative and alter the lore of sculptors however you see fit in your games!
Customer avatar
Nightie cl C October 14, 2017 5:40 am UTC
PURCHASER
quick question, other than shaping your mana into your sculptor tools and weapons, can you also shape your mana into like other items? such as a ladder or a coin, or even like a bridge? how far can someone go with sculpting their mana?
Customer avatar
Outlandish Adventure Productions ! October 14, 2017 6:21 am UTC
CREATOR
Items other than weapons and tools are not the intended, as-written use for mana, but the DM has the final say, as always. In my campaigns, for example, I would allow mana to be creatively shaped into Tiny to Medium items, such as a coin or chair (though it would still be obviously magical in nature, so it would be difficult to pass such a coin off as currency with a merchant), but I wouldn't allow the creation of a ladder or bridge since those would be too physically large and potentially game-breaking (since such shapes would render high-level spells like Fabricate obsolete). But, ultimately, it's up to the DM's discretion. Also keep in mind that mana, except in specified instances, can only ever be shaped into one thing at a time, meaning it can't become a handful of individual coins.

I hope that helps. Please let us know if you have any questions or want further clarification!
Customer avatar
Nightie cl C October 15, 2017 10:06 am UTC
PURCHASER
Very helpful thanks for the reply :D
Customer avatar
Outlandish Adventure Productions ! October 15, 2017 2:04 pm UTC
CREATOR
My pleasure!
Customer avatar
pergruin G February 16, 2018 1:44 pm UTC
PURCHASER
I was just wondering this myself and checking to see if anyone else had asked nice to see someone did
Customer avatar
Cody T October 04, 2017 4:41 pm UTC
PURCHASER
doe the bow use sculpted arrows or do you still need to use normal arrows?
Customer avatar
Outlandish Adventure Productions ! October 04, 2017 4:59 pm UTC
CREATOR
Your mana only forms into the weapon itself, not the arrows, so you'll need to expend ammunition, as normal.
Customer avatar
Luke J October 02, 2017 9:16 pm UTC
PURCHASER
Just started playing this class in a new campaign. Love it so far! Taken Shape of The Bow as my sculpt, just levelled and have no idea which mana source to go with... Just seen the sculpting tools, they are brilliant! Got any ideas/updates you may be bringing to the class in the future? I can't see anything wrong or unbalanced with it at the moment, character is only level 2 though. Thanks for an amazing class!
Customer avatar
Outlandish Adventure Productions ! October 03, 2017 3:35 am UTC
CREATOR
Hi, Luke! Glad you like the Sculptor and its Outlandish Tools!

There are really three ways to pick a Mana Source, and I'll outline some ideas for all of them in hopes that it gives you some inspiration for your own decision: thematic, mechanical, and campaign.

Thematic - Mana Sources are an awesome way to live out a character fantasy. Since you've chosen Shape of the Bow, you have a litany of archetypes you could play out: 1) Choose Arcane to become an arcane archer, debuffing enemies (or buffing allies) to better turn your enemies into pincushions (or perhaps blast them into oblivion with powerful AoE spells); 2) Choose Divine to become the righteous weapon of a deity or some belief, striking down evildoers (or perhaps those pesky self-righteous "heroes") with mighty bolts of god; 3) Choose Abyssal to create a bow of shadow, becoming a herald of death, and cursing your foes to instill fear in their hearts and feebleness in their bodies; or 4) Choose Nature, becoming a guardian...See more
Customer avatar
Cody T September 30, 2017 10:05 pm UTC
PURCHASER
why isn't there a shape of the sword battle sculpt?
Customer avatar
Outlandish Adventure Productions ! October 01, 2017 12:03 am UTC
CREATOR
Mostly because we wanted to have the Battle Sculpts feel distinct from each other both mechanically and flavorfully, and also to keep an even spread of the bludgeoning, piercing, and slashing damage types among the Battle Sculpts. If you want to make a Shape of the "Sword" Sculptor, you can easily reflavor Shape of the Axe for a longsword style, or Shape of the Hammer for a greatsword style. There's also, of course, Shape of the Twin Blades, which offers more of a blade dervish fighting style.
Customer avatar
Chris B September 28, 2017 8:36 pm UTC
PURCHASER
I really, really like this concept and it seems to have been executed very well. I'm holding back on reviewing it until I've had a chance to playtest it. I do have a quick question about the way shape weapons work; the third level feature allows you to sculpt your shape weapon as a reaction or bonus action rather than taking an action, but I'm wondering where the rules about the shape weapon's duration are, and about how many mana sculpts you can have at a time? If it only ends when you want it to and there's no limit to sculpts, what's the stop a Sculptor from making his shape weapon and then just always having it? If that's possible, then the 3rd level feature doesn't really do anything.
Customer avatar
Outlandish Adventure Productions ! September 28, 2017 9:39 pm UTC
CREATOR
Hi, Chris! We're very glad you like the class!

The answer to your questions is contained in the Mana Shaper feature: "Your mana can only be sculpted into a single tool kit or weapon at a time." There is no stated duration because your mana can be either a simple weapon, a tool kit, or your shape weapon, and not more than one of those at any given time (unless your Shape of the Twin Blades, which specifies that your shape weapon is two separate swords). Battle Ready is useful for when you get ambushed while using your mana as a tool kit (or had dismissed your mana to be a bit more subtle than walking around with something obviously made of hardened magic), or if you decided to throw your shape weapon for whatever reason (this is something that Shape of the Trident might very well do) and needed to resummon it without using your action on your next turn.

Hope that helps! (btw, all of us at OAP are huge fans of Bulette Storm and the other Loot the Room content!)
Customer avatar
Chris B September 29, 2017 8:54 am UTC
PURCHASER
Thanks for the clarification, I completely missed that! It's a really cool class and I love the extras you've released for it too. Looking forward to letting this hit the table :) (And thanks for the kind words too, I appreciate it!)
Customer avatar
Sebastian H May 23, 2017 4:00 am UTC
PURCHASER
Didn't wanna leave this as a review because I've not yet had a chance to play this class, but I've downloaded and love the concept, looking forward to playing it when I get a new campaign going!
Customer avatar
Outlandish Adventure Productions ! May 23, 2017 10:04 am UTC
CREATOR
We're glad it catches your fancy! If we may ask, which combination of Battle Sculpt and Mana Source do you most want to play?
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Electrum seller
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9
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File Last Updated:
March 11, 2018
This title was added to our catalog on March 11, 2017.