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Forgotten Characters of the Realms
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Forgotten Characters of the Realms


NOW HALF PRICE! Only $5.00 for 101 pages of polished material.

A reincarnated avenger, having lived a hundred lives, returns again to battle the wicked assassins of Set among the Plains of Purple Dust. A lone wolf scout in the Forest of Tethir tracks down his marauding prey among the dark boughs. In the Underdark, an ooze takes on humanoid form to converse with a marble-skinned human woman, who is not quite... human. A cleric of Sune frolics, while a warlock of Cyric plots. A High Old One of Dumathoin's body starts to calcify as he begins his transformation into a deathless thorsamsonn. All while the Jordain bodyguard disrupts the magical bolt of force launched at his elder Halruaan lord. A dwarven berserker, a lewd song on her lips, flips over the tail of a hydra while smashing her greatsword into the monstrosity's flank. All of these characters have a home in the Forgotten Realms of Faerun. This ancient world has come out of a century of upheaval, but is still in dire need of heroes like you.

Well met fellow boldblades. This supplement offers 101 pages of new character options for the 5th edtion of Dungeons & Dragons, grounded in earlier editions of the Forgotten Realms, but useable in almost any setting, including 21 new races and subraces, 41 new subclass options, 3 new classes and prestige classes, 5 backgrounds, 7 feats, 18 new spells, and more.

Thomas M. Costa was a regular contributor to and game designer for the Forgotten Realms from 1998 through 2008. His credits include: Demihuman Deities, Races of Faerun, Dragons of Faerun, Grand History of the Realms, and 10 other game products; 13 Wizards of the Coast website articles; 12 Dragon Magazine articles; and 3 fan-based Forgotten Realms supplements co-written with Eric L. Boyd.

Thanks to everyone who gave the product a chance. If you are one those splendid folks, I would appreciate hearing from you and getting more feedback/reviews when you have a chance.

Changelog 1.1:

  • Allowed duelist to wield a shield with unarmored defense.
  • Granted a wider range of weapons to Charm domain.
  • Made some tweaks to suggestions for handling the goblin pantheon.
  • Added suggested backgrounds to a couple domains.
  • Made minor clarifications and editorial fixes.

Changelog 1.2

  • Added ball bearings and caltrops to scout trap breaker feature.
  • Added note about Eilistraee faithful to loresingers.
  • Swapped lesser restoration for calm emotions in gatekeeper druid.
  • Made minor clarifications and editorial fixes.
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Reviews (3)
Discussions (6)
Customer avatar
July 09, 2017 5:36 pm UTC
Both uploads are in docx format.
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Thomas C July 09, 2017 7:26 pm UTC
Weird. Let me check into that.
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Thomas C July 09, 2017 7:30 pm UTC
I think I've fixed it. Thanks.
Customer avatar
Jared R May 08, 2017 3:10 am UTC
Really enjoyed the content. It's of great use to anyone that wants to keep some of the elements of 3.5 and 4th edition Realms alive in the current setting, and I like a lot of your work to bridge gaps. I also like that you obviously referenced Volo's Guide to make sure that newer elements such as races were still in line with previous offerings.

Not sure I'm thrilled with suggesting Avarials be one level lower than the rest of the party, but I understand why you might think that needs to be said. I'm just happy to have moved outside of level adjustments to want to reintroduce something similar, even if it is much simpler.

Really like the sub-race groupings. I like the deity specific modifications to some of the domains. I am not a huge fan of the new classes, not because they don't appear to be mechanically sound, but because I like the "archetype" mechanics well enough that I'm not looking to see more classes added to the game. I understand your reasoning, especially with the...See more
Customer avatar
Thomas C May 08, 2017 12:44 pm UTC
First off, thank you so much for the review and rating. It's great getting feedback and I really appreciate it and you giving the product a shot.

I tried to be cognizant of what was out there and not just reproduce anything already done, which did require some adjustments since I started before Volo's Guide came out. ;-)

Regarding some of the pseudo level-adjusted races. It's pretty much due to flight. I was really surprised they put out the aarackocra with no restrictions. Flight can be a fight killer. Alternately, you put the team in confined quarters and the flying character's player is miffed they can't fly. A good DM can work with it, without unbalancing the game, but it likely means modifying premade adventures and more effort on the DM's part. Which is all just a long winded way of saying, I think there is an impact, but the DM can decide how much of an impact it will have on their game.

Sorry the new classes don't work for you. The duelist was, obviously, just putting...See more
Customer avatar
Thomas C April 04, 2017 7:47 pm UTC
Hi all, I'm planning on posting an updated file in the next couple of weeks (so far only editorial and minor tweaks) and would love to incorporate any feedback you might have. Thanks, Tom
Customer avatar
Thomas C April 20, 2017 10:40 pm UTC
Update posted.
Customer avatar
Thomas C March 21, 2017 10:15 pm UTC
Also thanks to the two folks who've given me 5 star reviews. I'm flattered and excited that its working for you.
Customer avatar
Daniel H March 21, 2017 6:44 pm UTC
So I'm a big fan of this document. I'm still working through some of it, you've given us a lot to ponder. As a DM who typically runs homebrew, this has been some great inspiration for races and NPCs to flesh out my world with, and I intend to offer up a few of these options to players who might enjoy them.

I especially like the Spellfire rules thus far, it's something I'm really interested in giving to a player to see what they do with it. I'm especially interested in the PrC you've created, which is an area of design I'd love to see explored more in 5e.
Customer avatar
Thomas C March 21, 2017 10:15 pm UTC
Thanks so much. I really appreciate it and glad you're going to give a few things a try. I'd love feedback on how things work out in your games -- positive or constructive.

I went back and forth on spellfire as a full class or a feat or PrC, but it didn't seem like enough to flesh out a whole class. It also needed to be somewhat (or grossly) tamed down from 2nd and 3rd edition when compared to other spellcasters. I hope I found that balance.
Customer avatar
Thomas C March 14, 2017 3:13 am UTC
Thanks to all who have given this product a chance. I really appreciate it. If you have any comments or constructive feedback on how I might improve it (errors, things that you don't think quite work, whatever), please let me know so I consider tweaks in the next iteration. Axes High, Tom
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File Last Updated:
July 09, 2017
This title was added to our catalog on March 09, 2017.