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Feats for 5e - Improved and Expanded
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Feats for 5e - Improved and Expanded

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This is a collection of feats that I use for my homebrew campaign that I talk so much about. Some of them are really generic, and some are very specific. Some are a little OP for those min/max’ers out there. Some are very roleplaying orientated for those RP’ers out there. The key thing is that all prior feats from the PHB have been rewritten to be useful and a great way to change how a class is played. I took great care to make sure that each feat will make every player who chooses the same class have really different characters. I followed the 5e style of feats, so each is an important aspect of a character.

The feats in this PDF are designed to OVERWRITE & REPLACE all the feats in the Player’s Hand Book.

Pursuant to this, the PHB feats have been revamped and every feat is now “useful”. Most are seemingly balanced, but not yet play-tested. Please note that feats may be changed by your DM during a campaign if they are deemed over-powered (OP) in game. Feats are meant to give a Heroic Campaign flair to the heroes and villains of the stories you will create, and the enemies that you make along the way. The power you feel you will gain, will be matched by those you face off against, so be warned. I have split feats into four distinct categories.

The first is general feats, though they may have prerequisites, or prerequisite chains (I tried staying away from these as much as possible). I adapted the feats from the PHB, so many will function differently than you may be used to and will add utility to your character. I tried making them rounded, for combat and roleplay, so if you have a suggestion as to an in-game roleplay benefit that you would likely get from having that feat, please comment and I'll see about adding it!

The second category is a collection of crafting and tool feats. I adopted and expanded the crafting feats from Unearthed Arcana (http://dnd.wizards.com/articles/features/feats), and added a few new ones. These breathe utility into the crafting and other tools, and allow some roleplayers to specialize in a profession. Almost ALL crafting feats are useful during normal play as well, so please check them out! Crafting is much more involved than vanilla 5e, because it was something I really wanted to get into myself. I understand that if you take up a crafting skill, what is the point of adventuring? So, I suggest that crafting is made a really difficult task, and materials can only be obtained from adventuring. This way a player can adventure to fuel their crafting skill, and vice versa. (I have yet to playtest and balance this though.)

The third category is Human Variant feats. These are feats that are only valid for Human Variants, and some must be the feat selected as the Variant feat at level 0. I think that Humans get robbed out of good racial traits. I’m trying to fix that by giving power in exchange for restrictions. Humans, and their nobles’ intrigue, are a big focus in a lot of campaign worlds, so it also makes Humans more playable (I hope).

The fourth category is multi-class feats. These feats are designed to fix what I believe to be a flaw in 5e: multi-classing is underpowered. So, a feat in this category will usually give +2 to an ability score, and a cool feature, but only if you meet the multi-class requirements. Hopefully, with these feats will make multi-classing more common for NPC’s and PC’s alike.

Like all things DM-related, feel free to use what you like, and toss what you don't. I spent a LOT of time (over a year) tweaking, play-testing, designing, editing, etc., in order to release this as my first paid offering.

Personal Note: This is the first paid offering that I have put up on DM’s Guild. For all those who paid, thank you for your faith in me! UPDATE: After a year of good sales, I'm making this Pay What You Want. Thank you all who supported me. Look for Version 2 soon!

Please, please give feedback with your review. I like constructive criticism. It really helps! Thank you!

About me: I have written a lot of material for my IRL campaign. I run an immersive, complex game and it was suggested that all my work can be shared with this community. "Maybe you can earn money for your creations," they said. My ultimate goal would be to get "noticed" by WotC, but hey I mainly write all this just for fun.

 
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35
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File Last Updated:
March 08, 2017
This title was added to our catalog on March 08, 2017.