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DDAL05-17 Hartkiller's Horn (5e)

DDAL05-17 Hartkiller's Horn (5e)

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Welcome to Christmas in July! In celebration, this digital title has been marked down by 25%! For more values, visit our Christmas in July sale page.

Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale.

The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous.

A Four-Hour Adventure for 5th-10th Level Characters

Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features all the text and maps from the original adventure along with cross-linking of monsters, spells, magic items, equipment, and story elements, plus the powerful rules automation for which Fantasy Grounds is known.

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Reviews (40)
Discussions (13)
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Timothy K June 13, 2020 3:26 am UTC
Just purchased other day and neither .zip or .mod will work on my kindle, is there a .pdf available of this?
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Michael R June 20, 2019 2:16 pm UTC
New to DMSGUILD, are these stories written by DM's or are they stories lines taken from already written books? If Both, How can I tell which one is which?
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Eran A May 13, 2018 7:26 pm UTC
Another great adventure by Greg Marks. I am definitely a fan. Too bad it takes reading it to understand how truly awesome it is.
I love the fact there are multiple endings truly dependent on player choices. And it was really great fun.
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Samuel S March 20, 2018 3:36 am UTC
This was a fantastic module to play in. My group ran this as part of the Storm King's Thunder hardcover (and I had the distinct pleasure to take a break from the campaign and actually play as a character). The Beast of Talos is an awesome, legendary fight. Unlike some folks, the Dagger of Venom actually made a big difference - the monk had it, struck the beast, and somehow, the DM forgot to have the beast use Legendary Resistance, so the Beast had Disadvantage on attack rolls. Even so, we still had a brutal fight - my barbarian took an enormous amount of damage. But it was a fantastic fight, and I'm proud of how our group did. Great battle, great module.
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Jude F November 25, 2017 7:42 pm UTC
Another great module from season 5. This season is where 5e really hit it's stride in AL. Modules like this had players coming back for more each week. I highly recommend this module to players and DMs alike. 5/5
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Jordan V August 08, 2017 8:14 pm UTC
This module, whew. With the AL trend of party security, this module has definitely reminded everyone that no one is safe. The Beast of Talos is brutal and killed many people. This module has many role-playing opportunities and there are real consequences for the players' actions.

However, I have yet to see a party not go after the Beast. I have yet to run this module, but every DM has always presented the choice given as "There are some things that dig, or a beast blessed by Talos". No one would ever go after "the things that dig", and parties do not realize the magnitude of what they seek. Additionally, a dagger of venom is one of the two worst magic items I have ever seen given away. When the community already has such a magic item count disparity between those who play mods and those who play books, it is such a shame to see no one claim module magic items. Some people have been offended by that choice of magic item.

I can forgive a lack of foreshadowing. However,...See more
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Adventurers League M August 01, 2017 9:16 pm UTC
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Barry Z July 05, 2017 5:18 am UTC
This is a very enjoyable mod. I enjoy playing and running this mod. The only thing that I see wrong with this is the CR for the Best of Talos. I think that his CR needs to be a little bit higher since this is is a party killer. It is something that only the brave and strong should think about doing. It is also a really fun mod in that it wraps up in several fun ways which I liked when I read the mod. But again, it you have a character that you really like and you are the strongest and everyone else is not that strong, you might not want to play that character since it is a scary monster to fight.
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Anthony O May 20, 2017 12:54 am UTC
With this as the final fight I would honestly rather have 2 big bosses then just having to choose one. We fought the beast and won. I would have loved to have also fought in the final battle instead as well. It was a great module to be a part of.
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Barry Z April 30, 2017 4:38 pm UTC
This was a fun as hell adventure. The Beast of Talks was probably the single scariest monster that I have seen in any adventure that I've played in. I love how this also had a effect of the Lord of the Vale and that there are many different ending to this adventure. I would love to see this story continued.
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Derrick C April 20, 2017 9:50 pm UTC
5/5 - I have purchased the product, but the website is acting up. I ran this for a mixed table, Average party. They decided to take the Divine Hunt route, where I promptly knocked out half the party with its breath weapon. I decided to focus less on the breath weapon, more on eating the party. by the end, it came down to a javelin in the eye while 3 people were down and eaten. Was fun, though the final fight is a bit of a let down compared to the divine hunt
Customer avatar
Tim L April 15, 2017 2:01 am UTC
5/5 Full disclosure: I did not pay for this, as I know *someone* (undisclosed source) who was running this at a Con and had a copy they gave me so I would have an extra week to prep (I ran it the day after it came out on DMSGuild). It's so good I literally just payed for it anyways, but for some reason it won't let me review it without buying it (which I just did).

So I had this a week before I should have had it, and while preparing it it looked fairly straightforward, with the storyarc being wrapped up, and the big duel and fight and all. Probably looking like a 4/5 or 5/5. Then I saw the stats on the Beast of Talos... Sweet Jesus that is a nasty fight! Even adjusting for a weaker party (they weren't) and not recharging his breath attack I'm shocked I didn't TPK them. It wasn't as bad as Mother in DDEX3-16 (a T3), but it's scary close.
Customer avatar
April 09, 2017 3:22 pm UTC
Just wanted to put this here to help others who have the same confusion I did. Perhaps minor spoiler, though.

For the Beast of Talos, the Force of Nature ability should read: "If the Beast of Talos DOESN'T act first in Initiative, it acts second." (as stated by author Greg Marks in response to someone else asking how the trait worked. Also, the capitalized emphasis is mine.)

Basically, because the beast is so awesome, it either goes first (if it wins initiative rolls) or second (if it loses initiative to anyone). Took me a bit of searching to find this, so hopefully this helps someone.
Customer avatar
Robert L March 06, 2020 9:48 pm UTC
Thank you for the clarification on this! Was searching to find how it was intended to work and that makes so much more sense! Appreciate you sharing!
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File Last Updated:
March 26, 2017
This title was added to our catalog on April 04, 2017.