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Safehouse: An Urban Side Trek
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Safehouse: An Urban Side Trek


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The characters are hired to retrieve relics of the ancient Ebondeath Sect from a safehouse maintained by the Cult of the Dragon.  After the events of the Rise of Tiamat, the characters’ employer expect that opposition at the safehouse is limited.  However, he would like the characters to act quickly in case the cult comes looking for the relics.

Safehouse is a side trek adventure for a party of four characters of levels 4-5. The module is based in Waterdeep, but can easily be changed to any large town or city.  The module also includes a subtle (and optional) connection to the White Plume Mountain adventure in the Tales from the Yawning Portal publication. 

Check out my other DMs Guild Titles:


Tomb of Annihilation: Beginnings... Start your ToA campaign off right!(4 star reviewed) -- Copper Seller!

Yawning Portal Campaign Guide

The Power Plays Story Arc:

  • Guard Duty (an urban adventure for levels 1-2) -- Silver Seller!
  • Monster Squad (an adventure for levels 2-3)
  • Monkeywrench (an urban adventure for levels 3-4) -- Copper Seller!
  • Waterdeep at War (an urban adventure for levels 4-5)


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Reviews (1)
Discussions (5)
Customer avatar
Eric B December 24, 2020 4:03 am UTC
Jude- unfortunately I don’t have any assets for Roll20. Sorry.
Customer avatar
Jude H December 21, 2020 7:08 pm UTC
I recently purchased this as part of the ToYP series that you put together. I love the adventure, and I am prepping to run it as a part of my ToYP campaign. Regarding the maps in the module, do you happen to have anything that is more setup for players rather than DMs? I was looking to load something in for my Roll20 account, and I wanted to try and use something as close to the description as possible without having to create my own. (I stink at making maps).
Customer avatar
Joshua T May 25, 2020 10:54 pm UTC
Hi! I just finished adding this into my Dragonhesit game, it fit great. The stake out/investigation portion is well described and gives some food hints for the info they can find. The final fight is pretty rough, I definitely had to tone down the fireball, but over all it was a great sidequest. My players got really beaten up with Ebonclaws alpha strike, so they instead tricked him into believing they were there to worship him, offering up all of their gold to his hoard. This allowed them to leave, to go get more treasure, and take a short rest, which helped a lot.

The ONLY.... not complaint... but thing worth mentioning, is that there is no reason for the players to even consider giving that sword to the NPC. By the time they finish, they likely havent slept yet, so dont even know its cursed. And even they did, they dont know giving it to someone evil breaks the curse, nor would they seek to curse someone else, or given a powerful item to someone evil (if they did figure that aspect out)....See more
Customer avatar
Eric B October 22, 2019 2:46 pm UTC
I did not give it a specific location, so you can place it wherever needed.
Customer avatar
Scott M October 20, 2019 1:43 am UTC
I can't find any information on where The Crooked Teeth tavern is in Trades Ward. Where did you place this?
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File Last Updated:
February 16, 2017
This title was added to our catalog on February 16, 2017.