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DDAL05-16 Parnast Under Siege (5e)

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Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner.

No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids.

SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege.

A Four-Hour Adventure for 1st-4th Level Characters

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Reviews (71)
Discussions (17)
Customer avatar
Mathew H September 06, 2019 4:31 am UTC
This is a great end to the last series of T1 adventures. The siege points are a cool mechanic, and lend the adventure a grand scale that reaches beyond the immediate surroundings of the party at any given moment. I highly recommend it.
Customer avatar
seth P September 03, 2019 11:47 pm UTC
I ran this as a short notice mini-epic (3 tables). It worked really well. Unfortunately, the finale was a bit tough to balance, but worked really well with miniatures. We borrowed the terrain for a fantasy wargame from the FLGS and used it for the table. This really gave it a "helms deep" feel. One note - the module presumes prior play in season 5, particularly with NPCs. If running this outside season 5, it pays to consider swapping some of the recurring NPCs out and converging several into one NPC. Also, the players really did not have the same investment into the villains motivation having not played the rest of season 5.
Customer avatar
Lorenzo A June 10, 2018 1:05 pm UTC
PURCHASER
Very good module!
maybe a bit long for a multi-table, almost a little epic!

Bacisally a siege of the city of Parnast (only for tier tho, meh!)
Customer avatar
Samuel S June 06, 2018 4:28 am UTC
5/5

A great ending to the Parnast series. The final battle is great - the players get to accumulate Siege Points, and spend them to eliminate enemies, building up to the final boss fight. Everything the players have done in the series up to this point counts, it's all meaningful, and the players felt truly invested in the safety of Parnast. Extremely fun to run.

Pro tip - Bad Fruul is influenced by a presence in a magic item. Play it up, I had the presence take over Bad Fruul's personality, and my store was delighted. I had Bad Fruul be fabulous - kinda like a cross between Buddy Cole from Kids in the Hall and RuPaul, in a massive hill giant body.

"You wanna fight me? I'd fight me. I'd fight me HARD"
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Bryan L April 14, 2018 4:07 am UTC
PURCHASER
Several Monsters are missing from the bestiary including Orogs, and Goblins
Customer avatar
Mark P January 20, 2018 12:03 am UTC
A cool finale for the story arc. I was happy to see my players really have to think back to the past adventures to fully get everything out of this adventure
Customer avatar
CIRCOLO OVERLORD P October 14, 2017 7:40 pm UTC
PURCHASER
We played this module with 8 simultaneous table for 43 players. Absolutely a must for your giant campaigns
Customer avatar
Ken S August 27, 2017 5:05 pm UTC
PURCHASER
5/5*

*This module is meant for level 4 players, anything less than that and the party will either need 6-7 players to survive with action economy or will need to play very smart and roll well. That being said this module is meant to be a season finale to season 5 T1 adventures, although it can be run as a one-off or standalone the players will get more by far if they are familiar with the storyline, NPCs, and have access to NCPs which can help them in this module.

Summary: The players arrive in Parnast to help the townsfolk survive the horde of Bad Fruul which is quite substantial and unassailable without help/allies/militia/scouting etc. The players have many many options for how they want to prepare the town, more options are available if players have successfully completed other S5 T1 mods. The players do a lot of prep work, and then Bad Fruul arrives and begins sending his waves of cannon fodder, scouts, shock troops, and finally himself against the party. This mission is not...See more
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Jon E July 10, 2017 1:23 am UTC
PURCHASER
Great finale to the arc. Make sure players are appropriate level and don't wipe them out too early the end fight is no joke.
Customer avatar
Andrew P May 18, 2017 5:57 pm UTC
Review as a dm and player:

The siege idea is amazing, however this module is not meant for characters who are level 3 or less. The dm needs to let the players know more of how the siege mechanics work and the battles are extremely hard. This module has a high chance of TPK your group and will almost always run over the 6 hour mark. Recommend studying mounted combat rules for this if you plan to DM.
Customer avatar
Barry Z April 30, 2017 4:41 pm UTC
PURCHASER
I like this adventure a whole lot. I would love to run this along with the other season Tier 1 adventures and have this being the final fight since I love Bad Fruul. I loved how he was just a over arching bad guy that wasn't bad because he though it'd be fun, but because he had a reason. A great reason and I love how it all comes back together with the rest of the seasons adventures. The onemail thing I didn't like about this is that if you are on a time constraints, this adventure can run quite long, but in a good way. I would say this is more of a 8 hour mod and you'd definitely need to do the mink epic to get the full experience of it since there are moving parts to it
Customer avatar
Bill P March 26, 2017 8:54 pm UTC
PURCHASER
Please fix the title fonts and sort out the editing. Does anyone read this before posting??? Great idea, poor execution, sad ending to the season.
Customer avatar
Colin P March 24, 2017 2:20 pm UTC
PURCHASER
I like a lot about this mod. I would request an update that better explains the villager death/wave adjustment mechanic - I had to read this a dozen times to understand what was being laid out. If I understand it properly, it also seems to penalize weaker parties more heavily, which is a bit counterintuitive.

And yes, the fonts need to be corrected, unless this is a change moving forward.
Customer avatar
Matt P March 15, 2017 3:27 pm UTC
PURCHASER
Adding my voice to the font issue. Both the adventure and the certificate are messed up.
Customer avatar
Frank F March 10, 2017 5:36 am UTC
PURCHASER
I will voice my opinion that it would have been nice that all of the headers match all of the other titles this season. Not a fan of this look. Fantastic Adventure the layout with the font's is upsetting to me. I will also echo that printing it looks horrible.
Customer avatar
Mark J P March 08, 2017 4:55 pm UTC
PURCHASER
A font not used in any other PDF for Season 5 was used for headers/titles. Instead of the thicker, stylized serif font used, it's some thin font. It prints horribly, with the letters all on top of one another. Please update with the standard title font.

And really, you couldn't have selected a different magic item? A whole chapter of magic items in the DMG to choose for and it's something that has been awarded before?
Reply
Customer avatar
Frank F March 10, 2017 5:38 am UTC
PURCHASER
Almost every item this season is from a previous season.
Reply
Customer avatar
Jasmine L March 18, 2017 9:36 pm UTC
PURCHASER
The magic item a. is great and very desirable, b. hasn't been seen since all the way back in Season 1, and c. has a super cool unique minor quirk that I love. So I totally support its inclusion.
Reply
Customer avatar
Alexander W May 07, 2017 7:11 pm UTC
PURCHASER
Super cool unique quirk? Meaning this item does not have to be attuned? Its dope!
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File Last Updated:
February 09, 2017
This title was added to our catalog on March 07, 2017.